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Star Wars Galaxies

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SWG Veteran Refuge  » SWG Vets thoughts on SWTOR?

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106 posts found
  BCuse

Advanced Member

Joined: 11/12/05
Posts: 140

 
OP  12/28/11 8:51:48 PM#1

wanted to get the opinion of swg vets who are playing SWTOR?  Im still on the fence about trying it, dont really want to put the money into it.  thing is i know alot of my swg friends are going to give it a try and would love to be with them again.  one of the big things holding me back is that its just not swg and thats bringing me down on it.

  Royalkin

Novice Member

Joined: 7/09/05
Posts: 275

If you can dream it... you can achieve it.

12/28/11 9:53:08 PM#2

You should clarify Pre-CU vets, or post-NGE vets. There is a huge difference.





  Sephros

Advanced Member

Joined: 8/22/11
Posts: 327

12/28/11 10:20:53 PM#3
Pre-CU here. I like the game just fine. People need to let go, and give the game a try. Swg was good for its time , but if you only look for Swg in the games you play, then you might as well give up mmo's altogether.

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  Lost_Bothan

Novice Member

Joined: 12/26/11
Posts: 28

12/29/11 12:07:43 AM#4
Originally posted by BCuse

wanted to get the opinion of swg vets who are playing SWTOR?  Im still on the fence about trying it, dont really want to put the money into it.  thing is i know alot of my swg friends are going to give it a try and would love to be with them again.  one of the big things holding me back is that its just not swg and thats bringing me down on it.

It Really comes down to personal preferences. Having played mmos for several years ( different ones ) its hard to find one to settle into and keep with you for a length of time. Some of my friends liked TOR and thats their choice. i was in the beta and it didnt hit the right buttons with me. The overhype i felt really placed uber expecations on a game.  There are features which if added could draw in some of the other groups out there but its not likely those features will come to pass.

Since the game itself ( TOR) was just released recently i think that it may have the potential some see in it , But for me it currently is not what im looking for in a mmo (not my cup of tea). Perhaps down the road once future plans are released ( possible expansions and updates) depending on what updates are done and what direction the game goes opinions could change or remain the same.

Some obviously enjoy it, others dont, and some sit on the fence, so id say the choice is up to you to make. Waiting and seeing what comes next could be the best plan if your worried about spending money too soon.

  TUX426

Inquisitor

Joined: 8/04/09
Posts: 1971

Always remember that you're unique. Just like everyone else.

12/29/11 8:54:27 AM#5

Apples -> Oranges

Best MMO to be released since SWG IMO.

  treysmooth

Apprentice Member

Joined: 6/25/06
Posts: 639

12/29/11 8:57:06 AM#6
Originally posted by TUX426

Apples -> Oranges

Best MMO to be released since SWG IMO.

Kinda how I see it shares basically nothing in common but I'm absorbed in it just like i was swg.

  Struggs

Novice Member

Joined: 5/13/11
Posts: 206

"I'll stop firing when I'm out of ammo or my target is dead... which ever comes first."

12/29/11 9:02:05 AM#7

Pre-CU vet. I find TOR to be the most fun I've had in an MMO since SWG. There are some things that bother me such as the UI locked in place, Guild bank (which is on their list to add asap) and the fact the companion bar takes away one of your tool bars. Other than that the game is great.

I curently have a 50 smuggler scoundrel and a 10 Jedi Sentinel. Ilum has huge pvp potential, there just aren't enough 50's yet, but I have been in some fun small skirmishes out there. I am hoping they keep expanding world pvp elements and endgame pve. Again, right now I am having a good time in TOR and have been playing since day 1 of early access.

The only think I miss about SWG was I always wanted to grind out a Jedi unfortunately I never had that much time to do so, I also disliked crafting although I do realize how indepth and creative it was, it really gave crafters a niche/important roll to play in the community.

  Shoko_Lied

Hard Core Member

Joined: 5/07/07
Posts: 2086

SWG Publish 4 Jedi:Flurry: TKM unlock

12/30/11 7:07:34 PM#8

Pre-CU vet reporting in. It's not a sandbox, but I don't care. It's good fun, and if you haven't moved on from SWG by now, you have some serious issues.

  travdoty

Novice Member

Joined: 8/11/06
Posts: 285

12/30/11 9:14:23 PM#9

Alpha all the way through NGE (bout a month or two in) reporting in. When I first heard rumors of a new Star Wars MMO in the works I jumped for joy and thought "OMG! SWG2 is finally here!!" but alas, it became a themepark game. I was jaded for a very long time all the way through development but because a few RL buddies play I ended up preordering and trying the game out. I was a huge fan of KOTOR1&2, ME1&2, etc, so I love the game in that sense. You do need to realize that the game is absolutely nothing like Galaxies. I look at SWTOR with a fresh mind thinking "Cool, a story driven Star Wars MMO that feels fresh and not the same recycled game with a different IP". Granted, it is a themepark for sure, which is my one big gripe with the game. But I'm still having loads of fun. I mean come on, it's a Star Wars MMO =)

  Fadedbomb

Spotlight Poster

Joined: 5/19/06
Posts: 2149

12/30/11 9:25:26 PM#10

Pre-CU vet here, and SWTOR is the worst hand-holding linear quest MMO i've played to date. It's even WORSE than WoW if that's even possible.

 

There is ZERO replayability with alts after your 2nd one. You simply know the "outlines" of the questline for each character after awhile, and you end up spamming spacebar just to move on to what you want to do. I honestly hope people start to wake up in a month or so, and realize there's nothing to do except repeatedly raiding & simplelist "Arena" based combat. Enjoy your endgame, it'll end that game :(.

 

Me personally, along with many of my friends, are waiting for: Planetside 2, Infinity: The Quest for Earth, EQ:Next, and probably ArchAge if they ever release it to the english speaking audience.

 

 

Make no mistake, I've let go of what happened to SWG a long time ago. However, "Story Driven" MMOs are NOT MMORPG's, and are nothing more than hand-holding "Co-Operative" games. I want DEPTH, and a breathing world. Not something painted there to look "alive". I gave up 3rd-grade mentality online games a LONG time ago. It's time for our genre to break out into where it should be :(.

The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.

  hipiap

Novice Member

Joined: 3/20/06
Posts: 450

Don't Prove Mark Twain correct by opening your mouth and removing Doubt.

1/01/12 12:50:58 PM#11
Originally posted by Royalkin

You should clarify Pre-CU vets, or post-NGE vets. There is a huge difference.

The only difference is psychological at this point.

 

We are All Vets of SW:G now.

 

If the only reason the OP would go to ToR is for his Galaxies friends.....join a forum that is designed for SW:G players to chat on so you can keep in touch...or one of the many Facebook Star Wars Galaxies groups.

 

ToR is more linear than Legacy

MMO History: 2528 days in SW:G

  NaughtyP

Novice Member

Joined: 12/02/11
Posts: 795

1/03/12 12:12:19 AM#12

It's not for me. I enjoyed the class story stuff, but the mechanics/features are too simple for my liking and a solid world PvP system is currently absent from the game. But I wouldn't call it a terrible game. If I were a PvE enthusiast, I might have enjoyed it more.

Enter a whole new realm of challenge and adventure.

  TUX426

Inquisitor

Joined: 8/04/09
Posts: 1971

Always remember that you're unique. Just like everyone else.

1/03/12 11:07:44 AM#13
Originally posted by NaughtyP

 a solid world PvP system is currently absent from the game.

Then you're doing it wrong.

World PvP is VERY MUCH there. I've been ganked, done the ganking, been rolled by 50's, beat up on people a little lower than me and I've done it on Tatooine, Alderaan, Nar Shadaa and Balmora - that's all the farther I am, but I have heard of Imps on Hoth as well.

Not a night goes by where our tiny guild isn't running into PvP.

  sgel

Hard Core Member

Joined: 7/11/08
Posts: 720

I've got this creature on my back.. it just wont let go.

1/03/12 11:10:42 AM#14
Originally posted by TUX426
Originally posted by NaughtyP

 a solid world PvP system is currently absent from the game.

Then you're doing it wrong.

World PvP is VERY MUCH there. I've been ganked, done the ganking, been rolled by 50's, beat up on people a little lower than me and I've done it on Tatooine, Alderaan, Nar Shadaa and Balmora - that's all the farther I am, but I have heard of Imps on Hoth as well.

Not a night goes by where our tiny guild isn't running into PvP.

Sorry dude but it seems you're playing a different game.

 

"This creature softened my heart of stone. She died and with her died my last warm feelings for humanity." - Joseph Stalin

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

1/03/12 11:30:06 AM#15

I found the whole experience to be kiddish and lacking in any depth whatsoever, even for a themepark.  The entire experience is spoon-fed to you, and if you venture off their set path, you quickly see just how shallow and lifelss the game world is.

This is one of those cases where I wish I had been wrong six months ago when I really started paying attention to the game and what the devs were saying.  The writing was on the wall about the whole game holding your hand and stuffing their weak story down your throat rather than letting you create your own story.

Perhaps worse than this is when I came to the realization that the story elements were used to make this game seem deeper than it is.  The gameplay, the actual PvE gameplay is a static, tired, repetitive affair.  Even when compared to other themepark games, the combat in this game just does not stand out at all.  While Rift may be boring and shallow as well, the combat was much more visually stimulating and dynamic than in SWTOR.

What I didn't forsee six months ago, other than realizing in screenshots that the maps were very closed off in a lot of areas, was that the world would be almost completely devoid of 'life'.  There is no atmosphere here, no smoke/fog, no weather, few ambient details, and it reminds me of running around in a poorly-made diorama or Mattel "garage" toy.  It is a very confined and on-rails experience.

http://2.bp.blogspot.com/__jeLOSlnVbw/S_Itfd28R2I/AAAAAAAAAU8/JCgZAl8z3_k/s1600/IMG_4709.JPG

http://crazy4comiccon.files.wordpress.com/2010/07/img_0327.jpg

http://4.bp.blogspot.com/_d9Y09Kxa1lc/TEelu1Vb2_I/AAAAAAAAAVI/lfb3cooFbpo/s1600/dlxdiorama.jpg

In fact, this is kind of the theme of the whole game for me. "Don't look too closely" or you will notice all the things missing or wrong with it.  When you consider that this is a brand new AAA game set for an audience in 2012, you have to wonder how Bioware thought it was a good idea to leave out so many features that are considered standard these days.

To me all of this makes the game a poor themepark without even bringing sandbox into the discussion.

 

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

1/03/12 11:34:58 AM#16
Originally posted by Royalkin

You should clarify Pre-CU vets, or post-NGE vets. There is a huge difference.

Even if you take the NGE into account, SWG still had a ton more depth at end-of-life than this game probably ever will.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Lowcaian

Apprentice Member

Joined: 8/01/11
Posts: 265

1/03/12 11:37:04 AM#17

Even in it's NGE form SWG outguns TOR, sure maybe not the first weeks but eventually you see TOR for what it is, a fun but short ride. And I know I am nagging but NGE 2005 was not at all like the NGE that shut down a few weeks ago.

  nerovipus32

Advanced Member

Joined: 1/15/11
Posts: 2643

1/03/12 11:39:18 AM#18

pre-cu vet, i find it very linear and anti-social.

  NaughtyP

Novice Member

Joined: 12/02/11
Posts: 795

1/04/12 9:49:29 AM#19
Originally posted by TUX426
Originally posted by NaughtyP

 a solid world PvP system is currently absent from the game.

Then you're doing it wrong.

World PvP is VERY MUCH there. I've been ganked, done the ganking, been rolled by 50's, beat up on people a little lower than me and I've done it on Tatooine, Alderaan, Nar Shadaa and Balmora - that's all the farther I am, but I have heard of Imps on Hoth as well.

Not a night goes by where our tiny guild isn't running into PvP.

I said "world PvP system". Emphasis on system. There are no world PvP objectives. There is no planetary control. There is no overall galactic control. There are no bases on planets to fight over and claim. There are currently no rewards to speak of for world PvP unless they managed to update that recently.

My post wasn't to say there isn't world PvP. Of course there is. It is to say there is no system to keep it interesting for people who want to do more than gank randoms.

Enter a whole new realm of challenge and adventure.

  DeaconX

Hard Core Member

Joined: 2/08/05
Posts: 3059

Stand up for what you believe; Even if you stand alone.
-==X==-
SHH, my COMMON SENSE is tingling!

1/04/12 9:57:38 AM#20

You can find my thoughts here: http://www.mmorpg.com/discussion2.cfm/thread/332497/page/1

 

In conclusion, it's a good game but in the end, sadly, not the one for me.


Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward.

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