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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
1. So I’ve had this idea for a while, as a way to get rid of the “endgame grind” scenario that we have right now, And that would be give characters “life spans” now these life spans would probably be based on XP rather then time, that way if you don’t log for a month or two you won’t be dead. Anyways so say the level cap is like 80, then once you reach that level cap you “die” now all of your gear and items would be left to your inheritance (Aka you new character that is now just starting at level 1) you keep all of your “stuff” from the previous character, so the next time you go to level it would be faster. But this would help a MMO in a couple of ways (at least the way I see it)
1. It defeats the old “grind till cap, then grind for gear” aspect
2. It would allow the Devs to spend more time in the future adding more content for low level and mid level areas.
3. It would stop the population of the MMO from getting to level cap, and then low level area’s are abandoned.
Anyways I’m sure there would be some stuff to hone out on it, but I like it. Another portion to this idea is the fact that leveling would take quite awhile. All of the dev time that is normally spent on endgame could then be spread out throughout the game, so level 1-80 would take 8mo-1 year.
2. A lot of people on this forum have said things in the way of, “they are tired of standard fantasy MMO’s” And “they are tired of standard classes” they are tired of “the way we level with XP”
I don’t know about you guys…but I am not tired of it, I am still waiting for a good game to come out with those features, I am an avid fan of the original FFXI, I loved the preset classes, the grind to level, the walking 20 minutes to get somewhere, the forced partying. Stuff like that. I’m just waiting for a good game to come out with those features in it. *cough*ArcheAge*cough* /crosses fingers.
But enough people complain on here about standard rock steady MMO features of yesteryear that we haven’t seen in a decent MMO for close to 7 years now.
3. World of Warcraft. This is just IMO…but wow started out as a really decent game, can’t speak for it as of recent because I haven’t played in 2 years… But a lot of people hate on WoW. But honestly I think they had a really good model, The only problem is that’s the only model we’ve seen for 8 years. Time to try something new.. But people shouldn’t hate on it so much.
I’m sure I’ll think of more crap to spout out, but this is all I have for right now.
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/03/12 1:07:15 PM#2
The question is whether people would be willing to lose all their leveling. I am not sure you could get that passed the gaming community. Even keeping gear isn't huge balm to having to level all over again. ATITD actually has a sort of legacy system but its mostly just titles, and mostly titles are just needed for the test of harmony, where you need to get one of each title to sign your book. |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
Originally posted by Cuathon Yeah, I am not sure (I doubt) you could get people to really understand how the system works. But in a normal MMO you level to cap, and either you quit, or you PVP (which you could still do because it wouldn't give you XP and make you "grow older") or you raid for gear untill you quit.
So in my opinion its a win win. It spreads out the age of the population, Those who want to get to high level and PVP could, those who want to stay at low level and PVP could, Those who want to level could...
And for those of us with a epeen, you could even set up a system almost like MW2's "presteige" where the more times you level all the way through you get some extra title or rank, Which wouldn't have any real value...but you could use it for bragging rights. Could even call it the generation system, "I am Dewm the 4th!" ......"sweet dude, you need a life" |
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1/03/12 1:20:01 PM#4
Originally posted by Cuathon ATITD recently started a new Telling and I went back to the game. While I like the energy of starting everything again, I quickly realized that I simply did not feel like doing the same tests I did in teh last Telling. They were fun when I was trying to 'solve the puzzle' but now I know what I need to do and it is no longer that enjoyable. I also really missed all those advanced skills I had in th later game and it is really tedious to do the same tasks with basic technology. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/03/12 2:40:37 PM#5
Originally posted by Torik I started on the first day of the 6th telling and I only quit because it was sucking up too much of my life. I agree however that I would never be okay with playing the same game over and over in each new telling. The whole problem people have in mmos is that you start repeating the same content over and over. And even if you keep the same gear you are still fighting the same content in the same area and going through the same leveling progression. It might work a few times but it won't keep players playing longer than going level to gear grind to title grind. I think that Dewm hasn't ever played a game like this and doesn't realize why it will never work. |
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1/03/12 2:51:44 PM#6
Originally posted by Cuathon I am a massive altaholic and can find new challenges even after playing through the content 5-6 times. Yet even for me there are points where I can't 'get blood from stone' and the game loses its appeal. It's usually a sudden thing. I am playing the game full bore and suddenly I no longer feel like playing it at all. It's a really weird feelling. I really thought I could enjoy playing ATITD again from scratch yet I really could not muster the energy for it. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/03/12 2:53:40 PM#7
Originally posted by Torik
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/03/12 3:03:37 PM#8
Originally posted by Torik Happens to me, as well. I usually have one or two high and 4-8 mid level characters when I hit that sudden wall of lack of interest.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
Originally posted by Cuathon You are correct I never have played a game like that.. As my original post states. But to me it sounds way better then grinding the same shotty dungions over and over and over. Like I said it probably would never work because most MMO players (you make a good example) can't wrap their minds around the fact that you level to cap in just a few days (most modern MMO's) then you hop on the tread mill untill you quit. And like I said before this game isn't something where you would hit cap in just a month or so. So get RIFT AION WOW all out of your head...it wouldn't be like that. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/03/12 3:50:49 PM#10
Originally posted by Dewm
Insofar as restarting in general goes, its just not going to work, especially in a themepark. Is there a gear cap? If so keeping your old gear fails to become relevant after the 2nd or 3rd play through when your gear starts capped. Your system is just another content reuser. How is that different from just rolling an alt? You have the same twinking of gear as in your system but you don't lose your original character. You have failed to make a case for the fundamental difference between your system and rolling an alt. The reason that single player games can be replayed is because you didn't use all the content the first time. Or changing classes, but those are all things you can do with an alt without the negatives of your system. I don't care if its the 1 day it takes to cap in guildwars, or the month in WoW or 5 years. And fyi, if you could make the level cap last 5 years without constant repitition of content, why would you even need this system? Either way your system is identical to rolling an alt but with an added unnecessary punishment of losing your previous character. Its not my that isn't thinking outside the box or looking at the big picture, its you. |
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1/03/12 4:24:29 PM#11
Originally posted by Dewm
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
Originally posted by Cuathon |
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1/03/12 5:06:06 PM#13
As another old mmo'r: Isn't it just alot easier to not make level-based games which eliminates end-game grinds right away? UO.EQ.AC.Lineage.DAoC.E&B.AO.EQ2.SWG.MxO.EVE.Hor.COH.DDO.GW.LOTRO.Mabi.DCuo.Rift.FE. I rarely find my way back to argue.. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/03/12 5:06:18 PM#14
Originally posted by Dewm
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/03/12 5:10:11 PM#15
Originally posted by jeddak Not make level based games or not make progression based games? Because skill based games still have a grind issue. Any game with progression has a grind problem in it. It doesn't matter what you label the progression mechanics as. |
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1/03/12 5:14:22 PM#16
I remember a game a time back that contemplated such a system, but I don't think the game ever made it into beta. Essentially it used the life span system that you speak of, but when you would die, you would be reborn and your legacy would get passed down to the next generation. Now it's going to bother me that I don't remember the name of this game! |
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1/03/12 5:14:55 PM#17
You'll have to school me in your terminology. I've spent quite a few years in skill based and I don't remember grinding for it. If my swords goes up while fighting (or whatever skill you what to use) how is that grinding? UO.EQ.AC.Lineage.DAoC.E&B.AO.EQ2.SWG.MxO.EVE.Hor.COH.DDO.GW.LOTRO.Mabi.DCuo.Rift.FE. I rarely find my way back to argue.. |
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1/03/12 5:18:38 PM#18
Originally posted by Dewm The idea comes from muds back in the 80's. It's called remorting. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/03/12 5:41:33 PM#19
Originally posted by jeddak In Tibia people used to sit with 2 shields surrounded by 8 rats and wait for their defense to rise cause it was the fastest way. If your level goes up when you fight how is that different from just sword going up when you fight? |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/03/12 5:46:04 PM#20
Originally posted by waynejr2
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