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News & Features Discussion  » Guild Wars 2: 5 Things We'd Like to See for Guilds

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54 posts found
  Shivam

Novice Member

Joined: 5/02/10
Posts: 480

1/02/12 10:21:09 AM#21
Originally posted by athariel

I think first thing to implement should be official forums so that you can find people for your guild there.

Anet will never have official forums for their game. They are too smart to deal with daily bullshit that comes along with forums. They would rather spread these people all over the internet...it is a brilliant marketing tactic.

You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty -- Mahatma Gandhi

  Geobardi

Apprentice Member

Joined: 9/22/05
Posts: 67

1/02/12 10:47:39 AM#22

Originally posted by Sylvarii




Originally posted by moosecatlol




You can easily have the same GvG experience, just minus the use of the word "Guild".







 




In structual PVP you can group with your guild i guess but in WvWvW it's not going to be possible to fight other guilds on your server.In WvWvW  you will not be able to choose what guilds you go up against on other servers.




Their will be no mechanisms in GW2 for GVG PVP.





 


You can create your own tournaments with the cooperative pvp system, setting the players limit, rules, maps, etc..., what is holding you from creating a room to fight against other guilds with that system?


  Tekaelon

Advanced Member

Joined: 2/09/08
Posts: 295

1/02/12 11:05:34 AM#23

GvG is a must have

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5629

I believe in life before death... So dont forget to enjoy it while you still can.

1/02/12 11:08:23 AM#24

Guildrankings as well as playerrankings, on all things possible


Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  athariel

Novice Member

Joined: 8/18/10
Posts: 91

1/02/12 11:12:02 AM#25

Originally posted by Sylvarii




Originally posted by athariel




I think first thing to implement should be official forums so that you can find people for your guild there.











 




Never going to happen,gwguru is your friend and the devs friend.





 


gwguru, incgamers or perhaps talktyria? or maybe wartower? I think it would be far better to have a single entry point for communications. Also it would be much better to communicate with devs, gwwiki is so painful to use for that xD


  Sylvarii

Novice Member

Joined: 12/03/11
Posts: 1044

1/02/12 11:17:43 AM#26

Originally posted by geobardi




Originally posted by Sylvarii











Originally posted by moosecatlol










You can easily have the same GvG experience, just minus the use of the word "Guild".















 








In structual PVP you can group with your guild i guess but in WvWvW it's not going to be possible to fight other guilds on your server.In WvWvW  you will not be able to choose what guilds you go up against on other servers.








Their will be no mechanisms in GW2 for GVG PVP.











 




You can create your own tournaments with the cooperative pvp system, setting the players limit, rules, maps, etc..., what is holding you from creating a room to fight against other guilds with that system?





 


I have already said that you can organise things yourself but what i am going on is that thier will be nothing official from ArenaNet supporting GVG PVP.


Don't shoot the messenger,i am just going on what ERIC has said.


 


Ten Ton Hammer: Any sort of plans for Guild vs. Guild PvP?



Eric: No, that’s one thing that is a pretty big departure. The reason we didn’t want to do it is that even in guild vs. guild in Guild Wars 1, we found that what we had to do is create a lot of systems to circumvent that. It was just really hard to get that many people all from the same guild on at any given time.


What we’ve said instead is that our guilds are going to be about building social networks, and if there is a group of people that are the hardcore PvP guys they’re all going to be in the same guild anyway so that’s OK. And they’re going to register as a team, and be known as the team from a specific guild and build up a reputation. And then that gives them the flexibility that if they want to have a top team along with a team 2 and team 3, they can do that kind of thing. So we wanted to disassociate the two things.







Now in World vs. World there are things like guild keep claiming, so you will claim a keep that your world has conquered, and your guild can claim that and fly their banners, they can upgrade it, spend resources, and do all kinds of stuff.



We haven’t talked that much about our guild activities and things like that, but we want to have systems so guilds have reasons to play together, and we’ll talk about that once we have more of it developed. But guilds in our game are going to be all about social networking and giving them reasons to play together, but not forcing them to do anything.


 


http://www.tentonhammer.com/node/103799/page/3


 


  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2919

1/02/12 11:45:52 AM#27

Exploration rewards are a must if you want to surprise players and i don't mean some lame title or achievement points that you can't spend on anything fun. 


  jaycorules

Novice Member

Joined: 11/10/09
Posts: 10

1/02/12 12:01:22 PM#28

ID LIKE TO SEE THE GAME COME OUT.


  Nailzzz

Advanced Member

Joined: 12/04/08
Posts: 489

1/02/12 12:09:51 PM#29

ArenaNet has been pretty good about giving us details about their upcoming MMO, Guild Wars 2. So far, we've learned a lot about the game's races, classes (except for the remaining mystery class),  


     I cant bring myself to read any speculative articles from someone who doesnt feel its worth the effort to bother keeping up with what the dev's have already revealed. Its bad enough that so many people who post on the forums cant be bothered to do any research on the game and yet feel they are in a position to speculate without information. Now we have the mmorpg.com staff engaging in the same behaviour? This is pathetic and a gross display of a lack of any professional credibility, not just on the part of the author, but on the editorial staff of this site as well for allowing this to be published without editing for facts.


     The final class reveal was by no means obscure information as it is featured on the main page of the GW2 official site and has been there for a couple weeks now. On top of that this site has already done a couple featured articles, as this one was, on just that subject so there is no excuse for claims of ignorance. Even if the writer didnt know better, there is no way that the editorial staff that aproves these submissions could not have noticed and continue to justify there position.


     I dont expect much from a site like this, but even i find this dissapointing. Thank you for continuing to lower the bar of my expectations.


  Abdar

Apprentice Member

Joined: 3/20/04
Posts: 359

1/02/12 12:20:59 PM#30
Originally posted by Nailzzz

ArenaNet has been pretty good about giving us details about their upcoming MMO, Guild Wars 2. So far, we've learned a lot about the game's races, classes (except for the remaining mystery class),  


     I cant bring myself to read any speculative articles from someone who doesnt feel its worth the effort to bother keeping up with what the dev's have already revealed. Its bad enough that so many people who post on the forums cant be bothered to do any research on the game and yet feel they are in a position to speculate without information. Now we have the mmorpg.com staff engaging in the same behaviour? This is pathetic and a gross display of a lack of any professional credibility, not just on the part of the author, but on the editorial staff of this site as well for allowing this to be published without editing for facts.


     The final class reveal was by no means obscure information as it is featured on the main page of the GW2 official site and has been there for a couple weeks now. On top of that this site has already done a couple featured articles, as this one was, on just that subject so there is no excuse for claims of ignorance. Even if the writer didnt know better, there is no way that the editorial staff that aproves these submissions could not have noticed and continue to justify there position.


     I dont expect much from a site like this, but even i find this dissapointing. Thank you for continuing to lower the bar of my expectations.

Agreed..

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

1/02/12 12:33:47 PM#31

Is it possible that they article was actually written a while ago, but they held off on posting it, for the sake of spacing their gw2 fluff pieces out a bit?  I mean, that is a pretty big oversight.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

1/02/12 12:57:14 PM#32

Originally posted by Nailzzz

ArenaNet has been pretty good about giving us details about their upcoming MMO, Guild Wars 2. So far, we've learned a lot about the game's races, classes (except for the remaining mystery class),  




     I cant bring myself to read any speculative articles from someone who doesnt feel its worth the effort to bother keeping up with what the dev's have already revealed. Its bad enough that so many people who post on the forums cant be bothered to do any research on the game and yet feel they are in a position to speculate without information. Now we have the mmorpg.com staff engaging in the same behaviour? This is pathetic and a gross display of a lack of any professional credibility, not just on the part of the author, but on the editorial staff of this site as well for allowing this to be published without editing for facts.




     The final class reveal was by no means obscure information as it is featured on the main page of the GW2 official site and has been there for a couple weeks now. On top of that this site has already done a couple featured articles, as this one was, on just that subject so there is no excuse for claims of ignorance. Even if the writer didnt know better, there is no way that the editorial staff that aproves these submissions could not have noticed and continue to justify there position.




     I dont expect much from a site like this, but even i find this dissapointing. Thank you for continuing to lower the bar of my expectations.



At least they fixed the oversight. But I guess not quickly enough. :P


  sominator

Novice Member

Joined: 9/11/11
Posts: 12

1/02/12 12:59:42 PM#33

Hey all, the article was written and edited before the Mesmer reveal, and was just published today. It has since been revised. Sorry for any confusion!


  Talemire

Apprentice Member

Joined: 5/01/06
Posts: 434

Jesus is Lord.

1/02/12 1:00:13 PM#34

This is a bit off topic, but somewhat on topic (if that makes any sense lol). I'd kind of like to see an alternate advancement system early on as well, or some other means of experience aside from just one bar going up. I think one of the top things on the list that keeps players around the most is the feeling achievement even after level cap or on the side from experience. The more ways there are to "upgrade" your character, the better! And no, I'm not just talking about who can get the best gear the fastest lol, more so, who spends their time going from one end of the game to the other just to improve more.

------------------------------
MMORPGs are great to look forward to after a hard day of work, but heaven is the ultimate reward for those who live Christ-like.

  someforumguy

Hard Core Member

Joined: 1/25/07
Posts: 3093

1/02/12 1:11:40 PM#35

GvG in Guild Wars 1 is among the best PVP ive enjoyed. I loved it. But I do understand why Arenanet wants to go in a different direction. It was not so much a problem to gather 8 people for a team in my experience(if needed you can invite a number of guests from other guilds to complete your team), but that when you had more then 8 ppl that want to play GvG, some are left out. Few guilds could fill 2 teams on regular basis.


WvWvW will provide different goals for guilds where the exact teamsize is less important, which I think is a good direction to take.


I just hope that for the normal PVP maps, they will have an observe mode again. I also wonder how you will need to register teams for this mode to compete in a tournament, because its not based on guilds anymore. Random pugs can be fun, but not really interesting for organised tournaments imo.


  Pilnkplonk

Novice Member

Joined: 3/02/10
Posts: 1500

1/02/12 1:14:06 PM#36

Originally posted by sominator

Hey all, the article was written and edited before the Mesmer reveal, and was just published today. It has since been revised. Sorry for any confusion!





 


okidoki, ill change my scathing post, but don't let that happen again!


  mmozombie

Novice Member

Joined: 9/07/09
Posts: 19

1/02/12 1:17:42 PM#37

Ya know there was acually a time when i cared about this game, then they took too damn long to release it, and then ToR came out... whats a guild wars!?


  WardTheGreat

Novice Member

Joined: 10/26/09
Posts: 410

1/02/12 1:29:52 PM#38

This is really sad...  Ummm, there is no GvG...


  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2051

1/02/12 3:13:55 PM#39

I personally think the Mist will be way better than any GvG.

I always though guilds had too much power in open world mmo anyway. I don't want a ticket from them to participate in large scale pvp, thank guys. And i never really liked politic and trash talking either, its not my cup of tea. I'll rather have the blades and spells talk. No offense guys. I always though it was the messy part of open world pvp games. Not that i have anything against politics, i think its great, but definitely had too much power in our open world mmo, wasn't very healthy.

And i really don't think it will take much from your usual guild vs guild circus, you'll still have it all, just against other servers big guilds. I'm pretty sure you'll spot their tag in the Mist, you'll still need to prove your worth too, i don't think your little habits will be changed by much guys. Fight for your territory with a good organization will still be there more than ever i'm sure ;p

But for all those that are not much into your Guild stuff i hope it will be a great improvement.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15536

1/02/12 4:02:49 PM#40

In the earliest articles about the game they said that the main PvP will be Guild Vs Guild, while they would have a larger and more open PvP that was more casual (now known as the Mists).

My guess is that this still is the truth, ANET just havn't said much about the PvP yet, probably because PvP really is the last thing you complete with a MMO and something that takes a lot of alfa and beta testing to be what it should be.

I can't imagine ANET not having plenty of Arenas and Guild Vs guild battles, but it also seems to me that the lack of guildhalls when the game releases will limit the guild Vs guild somewhat, even if Mike promised to patch in the GHs later.

My guess is that there will be some Guild Vs Guild from the start but the first expansion will have some focus on sieges and customizable guildhalls, unless something changd since  the last 12 months and they have been able to add the GHs from start of course.

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