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1/02/12 8:19:12 AM#81
Originally posted by Projectseph I really don't want to derail this thread by turning it into a GW2 discussion. If you post this question in the GW2 forum I'll be happy to answer it. |
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1/02/12 8:20:42 AM#82
The thing I'm wary with about The Secret World is combat itself. Now, I love that the game seems to not be about *only combat*, seeing as it's my biggest peeves... But it seems like combat is still going to be the main form of gameplay here, and well, Funcom's not done too god in that department, in my opinion. Many people like AOC's combat, but to me it's gimmicky, unwieldy and not really fluid, I also find the animations disjointed. Even in AO, I was more into builds than combat itself. Other than that, The Secret World is definitely more my kind of MMO than GW2 or anything else in the near future, and this includes ArcheAge, which I have high hopes for. On the other hand, just going on my experience with GW, I fully expect GW2 to play quite well, and I'm hoping I will enjoy playing it on and off for quite some time - especially the PVP.
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1/02/12 9:55:13 AM#83
Originally posted by Sector13 sry but, if anything, people are jumping in the funcon hate train. |
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1/02/12 10:09:29 AM#84
Originally posted by page theres these things called anima well dotted about where you can change your 14 skills for free (providing you have earned spare skills). some of these wells appear in dungeons, as its necessary to change spec within the dungeon for certain encounters. For example one boss hits so hard you cant tank or heal through him, but there is cover in place that prevents damage, so its highly recommended that for that fight all players in the party switch to a rdps spec and make use of the environment for protection. (I won't spoil it by saying who the boss is). Lower "level" PVE instances are very flexible though, you don't need the trinity to complete them, they just used the trinity in the presentation, because they were presenting to industry suits, to whom the terms "wow" and "mmo" are like "hoover" and "vacumn cleaner".
on a side note: I don't get the GW2 vs TSW thing, I wan't both games to do well for trying to do something different and shake the genre up a bit. All Kudos to Arenanet and Funcom for not churning out YAEQCs*
*Yet Another Everquest Clone |
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1/02/12 10:24:33 AM#85
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1/02/12 10:29:55 AM#86
Its FPS style gameplay with the camera pulled back a notch add RTS elements and multiplayer (which anything that has more than ten people in it these days is called an MMO)
Looks fun though. |
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1/02/12 10:32:50 AM#87
Originally posted by snapfusion yeah as if definition of what is MMO is marked in stone right? |
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1/02/12 11:03:39 AM#88
Originally posted by Lexin Doesn't this entirely depend on price of the sub, prices in the shop, and value of the product? Just Sayin' I can imagine a hypothetical MMO where I would pay a sub and then occassionally buy things in the shop. As a complete tangent, I don't think this game exists. And probably won't for at least 10 years or until the MMO market completely crashes and then the industry recovers into something that's more about the "game" rather than the "business of making games." I guess the problem is that in the current enviornment I think cash shop + sub carries a lot of risk -- exploiting the customer; lazy design, or worse - business-driven design; pyschological manipulation. We live in an industry where if you do it "right" you come up with the business model before you come up with the game. The first question that gets asked is "okay... how do we monetize this?" Not like... "what would be an awesome game we could make, that customers would pay for because they see value because there is no other game out there which delivers this experience" Of course when you make any product you want to know how you are going to sell it, and deliver it. That's a huge part of a business. But I feel when you are making entertainment, the most important thing is making something entertaining. Not making something that hits all the right bullets that your market-analyists and executives have identified as the features to maximize revenue, because "Well if we don't have X feature in our game, how can we ever expect to hit Y users and make Z profit?!." At anything above the indie / small company level, this is how games often get designed.
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1/02/12 11:10:41 AM#89
Honnestly i wait to test their game engine.
The game engine they used for AoC wasn't very good for an mmorpg (very beautiful but very heavy, too many "loading")
After that, demon hunting urban mmorpg, thats a good idea to change with pure fantasy. I hope that will success in.
i just wonder is it is real open world (i mean we can go where we want, stay in town , visiting open house, stay somewhere farming, killing mobs...) or a more linear
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1/02/12 11:18:01 AM#90
It's Funcom...and my past history with them (a long battle about how crafting should be a larger focus in AOC during the pre launch era...then them subsequently caving in to my point (not necessarily me, just my point) months/years after launch) which prevents me from pre-ordering TSW or really following it at all.
That said I wish it a ton of success and it may be a game I pick up a few months to a year after launch if it hasn't gone F2P. I wish it grand success if only to prove the folks who aren't capable of playing anything that isn't a level/class based, structured hand-holding progression system that classless, skill based systems do work...again. Again, during their time, UO and SWG(pre CU/NGE) were very successful games subscription wise. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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1/02/12 11:58:37 AM#91
Originally posted by cali59 Way to remove a small piece of my post and take it entirely out of context. I was posting in RE to other posters about how "The Classless system"in TSW could be just another Pre-Game-Hype that every game seems to flaunt 1 or 2 of. (Such as Rift, or GW2, and still TSW) In no way was I aiming at SPECIFICALLY targetting or bad mouthing GW2. Please don't accuse me of derailing a thread because I used the name of another game as an example of current "Advertising Trends". |
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1/02/12 12:50:00 PM#92
Originally posted by Projectseph I was not accusing you of derailing a thread. I was saying that my answering your questions on how GW2 works here in this thread instead of the GW2 forums would be derailing. You claim you wrote that to talk about hype. First you're saying that Rift did something but it didn't live up to the hype. Had you followed it up with something like "GW2 is also promising something, will that live up to the hype?" then that would be one thing. But instead of doing that, you're asking very specific questions about how GW2 works. They're questions which, to be honest, show that you don't really understand how GW2 works at all. I was trying to help you by suggesting that you post those questions in the appropriate forum where I'd be happy to help you again by answering them. That offer still stands if you're interested. |
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1/02/12 1:02:41 PM#93
Don't forget, AO is still alive and kicking. So they must have done something right. |
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1/03/12 11:10:36 AM#94
Originally posted by Chivalry1978 Lol...try not to be so sensitive. There were no veiled insults. Your analogy is terrible. That's it. Nothing personal meant by it. Anyways, yes, TSW has a lot of potential. We'll see how it pans out. I'm watching it, but I can certainly understand why some would be wary about Funcom. Yes, mmo launches have had their issues but if you have been around as long as you say playing these games then you know well as I do that launches have come a long way compared to how they used to be. Some have actually been rather impressive. As they should...live and learn they say. {mod edit} 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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1/03/12 11:34:16 AM#95
Not only that, a major percentage of their funding for TSW is coming from AoC. Their 'failure' with AoC is leading to the development of a whole new MMORPG. They are doing something right. Join the League For Gamers. |
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1/03/12 2:19:28 PM#96
Originally posted by lizardbones problem is this reminds me of Daoc to Warhammer, the ealier one was 100x better than the newer one. Some ppl just dont ever learn from their mistakes.
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1/04/12 10:18:22 PM#97
oooOOOOOo zombies!!
I want to play just because it has zombies.
lol
That would be killer if the game had risk vs reward so I could actually get scared of dying. NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do. |
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1/05/12 9:52:37 AM#98
ArenaNet > Funcom GW2 > TSW 2 - 0 But that's just me. :) |
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Originally posted by Adamantine Whats wrong with you ?....Do we need to dial 9-1-1 :) |
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1/08/12 12:37:20 PM#100
Originally posted by page
They made the same mistake with AoC that they made with Anarchy Online, releasing it well before it was ready. AO became a good game as did AoC but they effectively killed the game from a popularity standpoint due to the terrible launches. Funcom has made some very good games and this could be good, so long as they don't release an what amounts to an alpha or early beta version of a game like they did with their two other MMOs.
The game itself, beyond Funcom's track record of releases does look very cool. |
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