| 552 posts found | |
|---|---|
|
1/01/12 5:52:42 PM#441
Oh, and since you're comparing the two games...$15 for 3 maps is nickel and diming btw.
Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
|
|
1/01/12 5:53:06 PM#442
See, I did say that the budget for the game was 40-50M.
3) MW2 is also targeting console markets because I thought that is obvious and did not feel like there is much need to point out how way off your example is... MMOs and multiplayer games have vastly different architecture. MMOs are miles more complex, it is a client-server application. The difference is huge. You are mixing apples and oranges. |
|
|
1/01/12 5:55:04 PM#443
Originally posted by dubyahite Are you required to pay the $15 to keep playing a game that would otherwise sit on your shelf? That's what MMO's do. You actually have to stop playing a product you paid more than box price for if you stop feeding the machine. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
|
|
1/01/12 5:59:14 PM#444
You do not like the price? Do not pay and go find similar product for a price that suits you.
|
|
|
Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
1/01/12 6:00:38 PM#445
Originally posted by Loke666 Wow Loke I would have never known.
You are a damn good poster here on MMORPG. One of my favs anyways.
English is my native language, and I try to differentiate between "their", "they're", and "there" pretty much consistently, but I have a tendacy to screw up format simply from posting while Vicodin influenced. Even then my posting stands head N shoulders above some individuals that attempt the condescending smack based on stereo-types of game preference.
Anyways this was a tangent of the OP. Although it terms of TOR, I suppose that would be counter to being a Black BiSector . :) Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
|
1/01/12 6:01:04 PM#446
Originally posted by Eir_S Irrelevant. $15 dollars for 3 maps is nickel and diming. To line the investors pockets as you put it.
Comparing console games to MMO's is pointless anyways. apple's to oranges.
Like I said, Bioware kept their entire development staff after launch. Do you think the Modern Warfare staff stays in tact after that game launches or do they move on to develop MW 4 - 15, and then charge you $60 every year for the same game over and over again.
Of all the games you could use as an example of how not to nickel and dime people, call of duty is a pretty piss poor example. With all of the DLC and the release of a new game every year, I know people that spend 100+ dollars a year on Call of Duty games. Let's not forget that XBox Live subscription either.
So yes, an MMO might be a bit more expensive (box + $180/year) but can you honestly say that you don't get waaaay more content for your money than with a game like CoD? A CoD game has a lifespan of about a year at max, before it becomes obsolete. An mmo has a lifespan of many years if you stick with it.
This comparison is absurd, you should really give up on it. Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
|
|
1/01/12 6:02:34 PM#447
Originally posted by Kidon ummm u have any idea how many expansions guild wars had? |
|
|
1/01/12 6:05:46 PM#448
Originally posted by lightningjac Isn't it 3? Meh Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
|
|
1/01/12 6:11:12 PM#449
Dismissing my comparison because of the markets they're aimed at is typical. GW2 is going the non-sub-fee route and are completely confident in doing so, and their budget is massive, and there's no doubt in the minds of the industry that they will succeed. The concept on the last page that "box price + subscription fee is necessary" for an MMO is 100% conjecture, is my point. Plain and simple. As for my example being absurd, I'm looking at this from the standpoint of someone who questions why sub fees exist, not how much they cost or whether or not everyone can afford it. They don't exist for a good enough reason to the player to continue to be a prevalent payment model, and they never will. They keep you playing in mundane ways to fill up time so you stay addicted and playing until the next renewal period. That's absurd. http://www.gamasutra.com/view/news/37537/Opinion_Guild_Wars_2_Fights_The_Subscription_Racket.php no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
|
|
1/01/12 6:25:53 PM#450
I'm not saying a sub is necessary. In fact I said some kind of continuous revenue stream. GW 2 will have cash shops right? And charge for expansions? That's what I thought.
Anyways, back to call of duty, you seem to have forgotten call of duty elite! It's a yearly sub for call of duty to get all of the content that they put behind a pay wall! And i cant think of a single mmo that offers less content per year than call of duty elite. So some of same console gamers are paying a $50 yearly sub for call of duty. Yes it's les than an mmo, but it just goes to show how bad your example is. Why are these console gamers paying a sub? Because it's worth it to them for a game they love. Just like it's worth it to me to pay a sub for TOR. Your comparison is continuing to fall apart.... Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
|
|
1/01/12 6:27:48 PM#451
To be honest, if the game wasn't P2P I probably wouldn't feel the same drive to accomplish things in game. Games that are F2P never hold me for long, and I can't explain it. Maybe it is all psychological. That being said, I absolutely love this MMO and will be playing it for a while. -Computer specs no one cares about: check. -MMOs played no one cares about: check. -Xfire stats no one cares about: check. -Signature no one cares about: check. ------------------------------------------------------------ |
|
|
1/01/12 6:44:01 PM#452
What? My comparison doesn't continue to fall apart, you're actually adding things to it that I never said just to debunk them. Can you play COD once you've bought the box? Yes. Can you even play SWTOR or Rift without commiting financial details or with game cards, several months' worth of fees, to play something you just paid for? No. Not even for a minute. You bought a hunk of plastic for 60 bucks that is useless without a wallet to go with it. Your comparison is falling apart if anything, in fact I don't know why you brought up maps or the "elite" plan in the first place. They are NOT necessary for playing the game, and your argument is not really relevant. I wasn't even talking to you or about you, and especially not about cash shops, since I believe they are viable since they're not necessary. Can anyone here resaonably argue with either mine or Colin Johansen's arguments that subscriptions are not necessary to make a profit? No. You just say they are because that's what these companies have told you. "There's an incorrect belief out there that it's more expensive server-wise to run a giant open world game than it is to run an instanced game such as Guild Wars." There's a confidence about Johanson when he talks about the way MMOs are, an assured-ness that's almost akin to an investigative journalist blowing open some great story. Again, I'm going to have to go with the experts. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
|
|
1/01/12 6:56:16 PM#453
They exist for sole reason: Companies are asking for it and people pay.
It is also well reasoned: The thing about purchase fee + subscription is that is has the best value of revenue/user which is crucial for large investments. If you would go for different model, the player base required could be easily unreasonably high. Example: SWTOR goal is 500k subscribers that is about 7.5M USD per month. Let's say that F2P games make about 1.5 USD/user.
That is huge difference. Leaving issues with having 5M users alone, it might easily seem as less achievable goal - 5M users. |
|
|
1/01/12 7:04:18 PM#454
That's all I was really saying, the company charges for it and may even think that it's necessary to keep themselves afloat (though honestly EA and Bioware hardly need the money from an MMO to keep going), and people pay it. The industry, Sony in particular, are noticing the potential benefits of other payment methods however. It's not going to change overnight, but if I'm going to pay for something, I want that money to go towards the game, not their other products (as has been rumored Blizzard has a practice of doing). no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
|
|
Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
1/01/12 7:08:37 PM#455
Originally posted by Eir_S I'd pay the cost per month is a triviality about 5-10 minutes work real life for hours and hours of gaming. Who cares if the payments are necessary it's good value for money. If I go out and do most other entertainment activities it will cost me aheck of a lot more than an MMO subscription. ________________________________________________________ |
|
1/01/12 7:13:28 PM#456
Change? Vast majority of MMO market operates under F2P model. Saying that the model is suitable for every MMO per principle is just silly.
|
|
|
1/01/12 7:26:42 PM#457
haters always gona hate no matter what ppl do ... |
|
|
1/01/12 8:44:23 PM#458
Youre posting links about GW and bandwidth costs as if I even mentioned that.
IM TALKING ABOUT DEVELOPMENT AND PROFIT! You should really read my posts thoroughly. NOT ONCE did I say subs are necessary for a game. That would be stupid. I (and MILLIONS of other people) think that the games provides enough value to justify a sub. A company doesn't just set their prices by cost. They set their prices by what the market will bear. If peole are willing to pay $10 or something, but a company only charges $5 because their costs are only $2, they may be screwing themselves out of money. Look at wow, millions of people find it worthwhile to pay $15 a month. If they cut the price, they are missing out on millions of potential dollars. So cash shops are ok but subs aren't? Foolish. I hate cash shop games. So do lots of others. If you want to complain about nickel and diming look no further than your average pay to win cash shop. You are the one that made the comparison to call of duty. That's an apples to oranges comparison if I've ever seen one. You mention bandwidth over and over but ignore my points about the ongoing development costs of an mmo. Cod doesn't have these. And, so you know, it's not wrong for a corporation to want to make profit. That's how capitalism works. Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
|
|
1/01/12 8:48:51 PM#459
I don't like cash shops, but I like them not being a necessity, and what I said about you adding arguments to my posts then debunking them was true. You've got nothing. Also, in relation to you not saying anything about bandwidth costs and necessity of subs... "your argument is not really relevant. I wasn't even talking to you or about you" Hmm. Maybe you should read my posts more carefully. That's all I have to say to you. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
|
|
1/01/12 8:51:49 PM#460
Originally posted by Gdemami True, it is their money, but we can agree to disagree on what is "right". My (and Blizzard's) country's major ongoing problems stem from its greedy big businesses, it extends to more than just players of MMOs, I'm not the only person who feels this way. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
|