|3 posts found|
Warhammer Online Correspondent
OP 1/01/12 5:55:13 PM#1
So I double post everything from my site onto forums - if you haven't come across any of it until now; feel free to just go ahead and read the article below, and/or head over and check out the original posting along with the many, many other features I've written.
Star Wars: The Old Republic - First Impressions (Part 1 - The Good)
Bioware - I had so many expectations going into this game. I intentionally ignored the beta hoping that I wouldn't come into a world filled with nonsensical bugs and poor thought out mechanics. But here we are.
“The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”
HOWEVER - On my blog, I say whatever I want.
Something must have happened to the gene pool lately...
1/02/12 1:33:23 AM#2
Originally posted by Elmoren
I guess you missed the social point system. The game rewards those who group.
As you said, they implemented it well. Very well actually. The way they did it allows me to beat elites, learn to heal a tank while soloing. It offers me all, from challange to common solo questing. It balances itself, since a companion requires a full group slot. Its basically impossible to not find a group to do group content. People do this content since its so easy to get enough players/companions and the right classes.
"Go inside. Tell them you are the Avatar."
1/02/12 2:28:00 AM#3
People are grouping all the time in this game. Much more than any other MMO I've played. I think it's partially due to the vast amount of world group content in every zone, combined with the ease of finding players who are also on those missions. Though I predict when most of the playerbase is approaching 50 and there's no longer hundreds of players in every leveling zone, they might need to nerf the world group content
- vigilo confido -