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I have been playing MMO-s for a decade now, reading forums, blogs and web sites dedicated to that part of gaming.
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1/01/12 5:10:10 AM#2
Nope the last two mmo releases are not world especially the latest effort.Vanguard and darkfall are worlds and it seems with AA and GW2 we might actually get our worlds back.
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1/01/12 5:18:13 AM#3
I started in AC back in 99 but i would not for million years play a game you dare not mention but most here know witch one you mean. Ive also try alot of these asian FtwoP MMOs and there almost all crap to me i realy can't believe so many play them also the game you dare not mention is beyond me hehe. Ive lost hope as ive seen how they also ruined L2 to a dumbed down themepark version so all themeparkers love it now its FtwoP. I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/01/12 9:35:50 AM#4
I think the fact that all themepark mmos are the same is actually part of their value. With a sandbox or virtual world mmo, what if you don't like the world? There is a lot of variation among sandboxes and that makes an even smaller demographic break down to smaller groups because half of sandboxers don't like space mmos and half of them don't like fantasy mmos. Then a bunch of them like steampunk which isn't really fantasy or space and so on and so on. If you could find a genre of world that the majority of sandboxers could agree on you might get a viable game. If more people had been willing to play EvE we might have gotten companies to attempt another high quality sandbox game. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
1/01/12 10:02:42 AM#5
Originally posted by Cuathon Biggest problem is the sandbox mechanic lets the few become strong and once that happens, they pretty much stay there. Everyone else has very little chance of ever overthrowing a strong power. Having everyone the same would make most sandbox players shy away from the game since they want something to progress and get better with, but at the same time it creates an imbalance that goes beyond what a normal themepark would. Its a whole capitalism deal. A few top players take control of everything while the rest are little peons. The top dine on the finest foods, surf and turf all they like, while the lower end have bread and scraps every night. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/01/12 10:59:29 AM#6
Originally posted by Purutzil In any competitive system with progression and no cap, real or in game, some persons always take the lead. Why is it a problem in mmorpgs when mmorts games have millions of players who don't seem to give a shit? Some people have giant fleets and space empires and some don't and it takes up to 5 years for the game to end up just the top players. And that is in games where a single player can have unlimited armies, as opposed to rpgs with diminishing returns or something. It shouldn't be that difficult to design a system where in 90% of cases its more beneficial to cooperate than compete at least at micro scales. At macro scales it might be better to set the game to competition, though its not necessary. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/01/12 11:12:24 AM#7
Game is one of the components that can exist within a Virtual World. What people who see it as 'game vs world' are looking for is a greater sim component or more meaningful social component. This thread will prove that to be emphatically true. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/01/12 11:18:57 AM#8
to me the biggest thing that makes an MMO is a world. without a world you dont have an mmo. A collection of zones is not a world. You can have a thempark or a sandbox in a world. Thats just my opinion, im sure others agree while others dont. Waiting for:ArcheAge |
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1/01/12 11:20:17 AM#9
Originally posted by Purutzil if someone puts in more hours works hard they should be able to have more than the guy who plays much less. i dont care if the person who plays a ton has more than me. in my opinion the idea that everyone has to be balanced or have the same as everyone else is the problem in mmorpgs today. for me i want my mmorpg to be virtual worlds, if i want to play thempark type games i play my console. |
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1/01/12 11:24:10 AM#10
Originally posted by BCuse yes your right it should be that way, and your also right its not like that. That one of the top 5 issues with MMORPG's. If something is easy to get....its not worth getting. Waiting for:ArcheAge |
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1/01/12 11:28:11 AM#11
Originally posted by Cuathon Man, I can go on and on just on these comments. But I have to limit myself to something readable. Cuathon, on your first comment. Be carefull how you read things. Most gamers post things without any real, in depth study of the subject, much less their own real feelings and reactions to what they experience. As an example, players are tired of Themeparks, and they post that they want "something different", and then someone thinks that maybe a Sci-Fi game would be "different", and then some more posters just like them chime in with the same thing for months, and it grows like a festering wound. So they get all excited about SWTOR, and then find out that the game play is the same thing and start talking about how GW2 will be different. In the end, I think it's far more important to consider the game play experience that players want than any one or few of these overall sorts of details. But I also believe that fantasy is the king, followed somewhat closely by Sci-Fi, and all the others (Zombies, mafia, modern day, furries, etc.) are way behind in what gamers want for their setting. One of the big basics that Eve misses on is actually having a humanoid avatar, and their complete mishandling of that is telling. They make up for that with what they do offer in an industry completely lacking of any quality compitition. Purutzil, you have a point but that's only because the game (whichever one) is designed that way. Cuathon has a good point as a reply. "Diminishing returns" and a cooperative structure with social ties are huge here. Games can be built so that there's an increasingly difficult tree to that ladder of success, and leave it to players to decide individually where they want to stop along that tree and play the rest of the game. Sort of like in RL, if you want to be the head of a corporation, you need to do all the things required to get there and to run said corporation. Most people simply don't want to do that much, and would rather live their lives doing the things they want to do. I think big "success" (financially) in MMOs should also bring big organizational skills and constant attention to maintaining the "well oiled machine". I'm not sure, but I think Eve has a lot more right here than not. Once upon a time.... |
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1/01/12 11:32:08 AM#12
Originally posted by BCuse At the same time, there needs to be at least the chance that you can get as good as people who play more and are more powerful. Most sandboxes make this virtually impossible, making the game only for the top 10% of its established user-base. Whats the point in playing a game in which, like in the real world, you will never be able to succeed at anything because someone else that was there before you will just roflstomp you. Whats the motivation to play a game that is basically an excercise in futility. Working for something is fine, working towards something unobtainable is not. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/01/12 11:54:35 AM#13
Originally posted by Amaranthar
I've been working a long time on a way to recover magic as something special, but even so if players all want to be wizards we could have a problem. In any case we will see how players respond to it. There is a pretty serious separation between mages, crafters, explorers and so forth. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/01/12 12:11:05 PM#14
Originally posted by AdamTM
Your statement is utterly contradictory, you cannot have both of these at the same time: "if someone puts in more hours works hard they should be able to have more than the guy who plays much less." "At the same time, there needs to be at least the chance that you can get as good as people who play more and are more powerful." These opinions are mutually exclusive. If I play 10x more than you, why should you get to achieve as much as me? Whats my motivation to play a lot if it doesn't mean anything in terms of in game success. If you choose to focus on a social community or hobby that isn't that game that is your personal choice. Just as it is my personal choice to spend most of my time with online friends or irl friends who play a game instead of getting plastered or playing basketball. I don't get to automatically be as good at those things that you choose to do, so why should you automatically be just as good as me at what I chose to do? This argument works for playing other mmorpgs or literally any other hobby or activity that the more casual player of a specific game engages in. If I choose to play EvE and you choose to play Lineage we both don't get to be just as good at either game as each other.
Further, if you can't play a game without being in the top tier than maybe that game isn't for you. If I play a game where I am not a top tier crafter that doesn't mean that the time I spend crafting items for people who need them is useless. Which is what you seem to be insinuating. Sure if the game is 1v1v1v1v1v1v1v1... it would be a problem, but if you are so insistent on soloing all the time and never being involved in the community why are you playing an mmorpg instead of an srpg? If my guild has 1 tier 1 crafter, 2 tier 2 crafters, 3 tier 3 crafters and 4 tier 4 crafters and the tier 1 and 2 crafters can't produce all the necessary gear for the guild than those lower tier crafters are vital to our success in getting gear. It would not be better to only have the 1 and 2 tier crafters. Similarly for our mages, our explorers, and our melee fighters. The best mage isn't the only one that counts. |
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1/01/12 12:13:43 PM#15
Originally posted by Cuathon I'm 58 years old, and had an extensive reading background in this stuff. So, yeah, I agree. And this is a very good point and an exciting one. I've already started reading your posts with more seriousness lately, this is welcome to hear. (I don't know if you have any financial means at all, and so I still have trouble getting into it, to be honest.) Can I suggest that something along the lines of "deminishing returns", social interactions, and "maintenance" might be what you need? But then, lots of gamers just want to be a mage without difficulty and blast fireballs throughout the game, and there would be a lot of recoil to the mere suggestion. Once upon a time.... |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/01/12 12:26:13 PM#16
Originally posted by Amaranthar
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1/01/12 12:55:20 PM#17
Originally posted by Cuathon
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/01/12 1:10:45 PM#18
Originally posted by AdamTM
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1/01/12 1:27:25 PM#19
Originally posted by Cuathon I find your hostile tone to be not deserving of a response, you didn't understand a word i said. g'day |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/01/12 1:36:56 PM#20
Originally posted by AdamTM
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