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12/29/11 1:42:36 PM#321
Pretty sure this is one of dem der eye of the beholder things. I don't remember single player RPGs having any kind of social aspect... |
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12/29/11 1:45:15 PM#322
I probably won't pay for it, but it's not a single player game, not even a soloer's game. I've been encouraged into grouping (and ended up grouping) more in this game than in any major MMO after Vanguard. In fact, this is a co-op player's game through and through, because even the content not originally intended for a group is more fun and more rewarding when done in a group. There are actual initiatives for grouping here. Also, the game has nearly all of the standard features any rational definition of an MMO would require. You cannot define what an MMO is to your liking, just going on "how it feels". If I recall correctly, what the UO developers originally meant by MMO was "more than 300 players in an online world". That's it. Of course, they did end up getting more, but still... :) SWTOR has all the major parts that make up a typical example of the genre (such as trading, co-op play including open world group content areas and world bosses, open world pvp, resource farming and crafting). So questioning whether it's an MMO comes across as mere polemicism to me... On the other hand, strictly in terms of how it "feels", yeah, to me the game does feel a bit too walled-off and sterile for its own good. The zone instancing really bugs me, I've never made peace with that... The lack of swimming, dynamic weather and day/night cycle still bugs me, I've never made peace with that. Also the fact that the whole game is based on just combat is the biggest letdown for me in terms of this game's design. To me, non-combat activities go a long way to bring in that "world" feeling. So I'd probably say, sure it's an MMO, but it doesn't feel as free, open, and alive as some other MMOs. |
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12/29/11 1:50:22 PM#323
Originally posted by Afterlife You would be correct. But as I've already stated, I've grouped and been social more in SWToR than I have in a bit. And I constantly see people looking for groups. So are you saying that even though I am grouping and that people are looking for groups that no one is grouping? This is a tired mantra. Get in there and group. It's not hard. If you don't like the game "great". There's definitley stuff not to like. But it's hard to take any arguments for it just being a solo game when there are people who are clearly grouping. Unless of course people's idea of "grouping" is hand holding to get them to the group. Then I have no answer as I believe that it's one's own responsibility to take care of their own fun. |
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12/29/11 1:57:52 PM#324
Originally posted by eddieg50 problem is that the implementation of story in current MMOs contradicts the nature of MMOs. You pay monthly for a single player game w/ co-op. I think it's a swindle, a thievery scam. |
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12/29/11 2:02:55 PM#325
Originally posted by Sovrath I don't play Swtor, it's not for me... ...but I do like to be challenged when I play games. Granted there are group quests in the game which allow you to socialize with other players, but I hear most of the game is soloable. So, unless you're having fun with some friends, wouldn't grouping just make the quests trivial and dull?
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12/29/11 2:04:09 PM#326
I will be paying 15 bucks a month for this. I laugh every time I hear anyone state this is a "WoW Clone". Sure they share aspects but this is the least like WoW of any major MMORPG that has hit the market. As for it being a solo game that is the most incorrect statement I have heard in a long time. There are more group quests and things to do during leveling than most MMO's Ever had. By level 10 you have I believe 3 group quests and a flashpoint(instance). As far as reroll value sure I have heard the complaint that only the class story line changes and all the other quests are the same. However with conversation choices you can run through the same quest and have it give you a completely different experience than when you ran through it before. Not to mention if you bored doing reg old quests you can do space combat...which is not as cool as if they say made it like playing tie fighter(would of rocked) but is still fun and better than I was expecting. Anyways let the trolls troll as for me I will be in game having the biggest blast I have had in any game since the first month I played WoW over 5 years ago. |
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12/29/11 2:07:11 PM#327
I don't believe they set out to wrap Darth Vader around a turd. What they did is deliver a game that is as good as many of their previous titles. It's just not very MMO-like. |
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12/29/11 2:08:57 PM#328
Originally posted by Gylfi How odd. Somebody must have innovated big-time in single player game design. Otherwise in a single player game, how would we have:
If what you say is true and SWTOR is a single player game, Bioware are the kings of innovation for pulling this off! :) |
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dirtyd77
Novice Member
Joined: 11/28/06
Your "best"! Losers always whine about their best. Winners go home and fuck the prom queen. |
12/29/11 2:10:33 PM#329
Originally posted by Gylfi I am sorry but this quote is silly! By your logic every game classified as an MMO is not actually an MMO every single one! If I am wrong please let me know what game is an MMO? |
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12/29/11 2:13:04 PM#330
Originally posted by Deolus That's a very good question. From what I'm seeing, all the storied quests are soloable. whether or not they scale a bit to accomodate the additinal players is unknown to me. I suspect "no" but can't be certain. Where the grouping (for me) seems to be happening is in the heroic quests. As I have discovered they, at least at the level you get them, don't seem to be soloable at all. I came close once but that was it. The additional people made these quests possible. Sometimes they were easy and sometimes "not so much". Having said that, I suspect this isn't a "we're making everything a challenge" type of mmo. Of course I haven't played everything in the game but my sense is that players get a moderate challenge at best. Some of the higher lvl flashpoints might contain more challenge. I know my first flashpoint had "some" challenge and we even had two deaths but we didn't wipe. I also suspect that one's mileage may vary. Better players might not find these challenging at all and everyone else might enjoy a "moderate" challenge. If you are looking for something like "Demon's Souls" or "Dark Souls" then this is NOT it. repeat "not". "it". |
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Kaocan
Novice Member
Joined: 8/18/09
The eye sees only what the mind is prepared to comprehend. |
12/29/11 2:17:04 PM#331
Anyone who says SW:TOR is a single player game is either not playing it or such a horrible person that nobody will let them team with them. Oh wait, or they are so used to the LFD tool that they actually forgot how to walk out into the game world and find the area they need to group up at, maybe thats it!! Yeah, you do actually have to walk to the group content, and if you dont, well then you are going to be playing a single player game.
Oh, and yeah, I'll be paying $15 a month here, along with my $15 to WoW (I fell for the gimic of giving them a year to get D3 - yeah, yeah, I know it was just a marketting gimic to make sure thier sub totals were padded sufficiantly for this next year, but I have been waiting for D3 FOREVER). I also have a lifetime with LoTRO, a lifetime with Rome Rising, and pay to support Xsyon's development in the hopes it actually gets someplace. Oh yeah I almost forgot, I'll be dumping cash on Lineage Eternal too when it comes out in 2012 or 2013. (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.) |
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12/29/11 2:51:16 PM#332
Originally posted by Sovrath Yeah people who say everything is soloable are skipping a large part of the content. Flashpoints and almost all(not the 2 person group quests but pretty much all of the 4 person heroics) are not soloable unless you do them at a green or grey to your level(green gives little exp...grey none). This is a game you can do your quest line and get to max level solo. But so is every other MMO, it is not a game you can complete all the quests in solo. I'm all for people not liking the game if they don't like it, but don't lie. I heard this at work and everyone is saying it....Strange thing is almost always it is third party(someone told me it was soloable) I have not talked to anyone other then hardcore trolls that say this. |
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12/29/11 2:56:50 PM#333
Just to add to my last post I'm sure they will also be adding things like heroic or Tier stages to end game flashpoints. I have always been a personal fan of making Heroic difficulty for all instances so that you can play your favorite ones end game no matter what level you first did them at. People are looking into the futurure too much. Oh end game won't be that challenging and nothing to do 6 months down the road. Like Bio is just going to sit there and not do anything or work on anything new during those 6 months. Stuff like insane difficulty flashpoints for end game are not a requirement or needed at launch. Launch the game, see how people do, see how difficult stuff is for the real players and then add and modify as needed. People treat this like it's a finished product that can't be added to.
Oh and quit comparing this to a game that has been out 8 years...had 3(almost 4) expansions and probably hundreds of patches....Rant Over |
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12/29/11 3:26:57 PM#334
Originally posted by Sovrath Agreed, you cannot do the Heroic quests by yourself I believe and there are quite a few of them, this is a grouping/solo game, even my antisocial self has been grouping alot and enjoying it! One thing to keep in mind for the op is that this is not a stagnent game, this game will grow and expand as they have the res to do so. One think Sov you have to get cable man, no Bill Mahr, no hardball, no sports on espn, how did people live befor cable i have no idea |
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12/29/11 3:31:31 PM#335
Originally posted by xLith
So, what do you think is involved in running a mmo 'server'? How many players/subs per 'server' (or cluster)? 10K? 20K? Times $15 per month, that's $150.000 - $300.000 per month(!) you can keep some real nice hardware running and pumping data over the net for less then 1/10 th of that. But if you still think it's expensive, try to figure out the ratio between 'operational costs' and 'revenue from subscription' for a P2P game like WoW. |
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12/29/11 3:33:31 PM#336
Originally posted by xion12121 Apparently there are a lot of people willing to pay for it. For me, I am not intrested in playing in a Star Wars universe so count me as one not willing to play. I wish the players of SW:TOR a lot of luck, I wonder how long before someone else offers Lucas Arts enough money for a new game that they need to kill this one. From what I read, almost 25% of every dollar recieved will go to Lucas Arts. |
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12/29/11 3:41:26 PM#337
Originally posted by eddieg50 lol, very true, I wasn't able to see Game of Thrones which looked fun. Also I grew up in the years when cable didn't exist (as well as remote controls, ATM's and the interwebz) so I'm used to a world where cable wasn't available to the masses. I just call that "childhood". ; ) More on topic, I am in game now and I am seeing all sorts of "lfg" for various things. They fly by the chat all the time. I get that people are a bit pissed that there aren't hundreds vs hundreds battles and I get that splitting up the playerbase into instnaces here and there feels a bit like segregating the population. Nothing to be done about that. But as for grouping, it's going on right now. So people can either vote to not play the game (always a choice) get into the game and group up as it presents itself or sit on the side lines and complain that it's not how they want it to be. As another indicated there is no Dungeon Finder tool (which for my taste is a good thing) and because of that one has to talk to people to get into a group. Which seems to me to fall exactly into what an mmo is supposed to be when it comes to grouping: "Talking to people".
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12/29/11 4:28:09 PM#338
Originally posted by dirtyd77 Mortal Online. I was a blacksmith, my prices were constantly modified by the economy. Economy is made by ALL people, warriors demand and so on down the pyramid. So i was constantly interacting with "the whole community".
MMO is that awesome sense of awareness of the community as a whole. Same for EVE, especially for the politics. |
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12/29/11 4:41:42 PM#339
Originally posted by solarine groups and groups and groups. Humbug! Neverwinter nights had groups too, it had a lobby, it even had trade. How come you don't call that an MMO? Occasional and rare groups do not make an MMO, especially if you USE those groups just as damage bots. You don't talk to them, you don't care to do it, you treat em as bots. The problem is that the world is not dynamic, all the content, heroic crap and all, is there and will never differ, it keeps respawning, players NEVER matter so you never interact with all the people. |
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12/29/11 5:04:22 PM#340
Originally posted by Kaocan So my friend who plays SWTOR is a "horrible person" for having solo'd the game so far (currently playing a smuggler in the lvl 30's)? Funny, he seems to be enjoying himself, I thought that was the point of a game. I'm glad I learned here on MMORPG.com that it makes you a "horrible person" to not play the game the way someone else does. The game can be largely solo'd, I have evidence enough of that, and that's enough for me, but the way people cast these ridiculous judgements is sad. By the way, before this post I had told him that someone on this forum said you pretty much have to group after the first planet. His response was "They must suck at video games". I figure it's all about how you want to play the game, it doesn't say what kind of person you are. PS: He's never used a LFD system before. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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