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Divion
Spotlight Poster
Joined: 9/09/10
Those that never took a chance, never had a chance - |
Originally posted by dubyahite How do you know? Are you a game, and smartphone developer now? Do you know anything about networking? I'm not a network dev, or pro - But i did do research several years ago while 3G was still the standard, as i understood it, there were years of development, research, hard work, and EVEN politics that went into creating the 4G network (Something to do with civil information gaps, and caps imposed by radio freq waves per the local authorities.) WoW, and Rift among ALLOT of others had the standard features of the respective MMORPG Generation, and they were not budgeted nor backed by such a powerful company - Blizzard in 2000 (Around the time of the WoW Dev Splash), was not the company it was today, it was doing -decent- but it was not this powerful tycoon, but they still managed, and lets face it - before RIFT who heard of Trion? TOR has BIO EFFING WARE Deving it! You missed the point, you don't buy a product that doesn't have industry standard features, you are playing on semantics - Again - Thats like "Hey buy this phone, no it's not 3G or 4G - It's 2G, but still buy it for the FULL price of a 4G phone, and sometime in the next year we will add the features you coulda had if you just bought a 4G phone" -- Are you delusional? The consumer has a right to expect -STANDARD- features from a multi-million dollar game running off a multi-billion dollar IP from a multi-billion dollar company.. your mind set is why the genre is floundering, and why the market is stagnant - You need to stop making excuses for these companies, they run off with our money while never fullfilling crap promises, this is the only market in the world that gets away with this crap, any other service, or product provided would be bankrupt under similar practices. It doesn't take them 5 years to dev it - its all apart of the marketing model, trust me i've been apart of gaming for a very long time - If they can push out AAA titles nearily every year for the same franchise, they are choosing to take this long - It's all apart of market control. Says who? Who says they have to pick and choose? This makes no sense. See above
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12/29/11 1:07:21 AM#42
Originally posted by Divion well those things and a lot other things that have been "missed" we're missed cause they need to like make a new update that u will have to pay to get so more money theyr way ... p2p games tend to do this to make more money ... and then say oo look we did an expansion ... pay 10-50$ more and u'll have it haha .. all for our customers lol (oh well theyr wallets) ... u can go play something else or like a moron(been like this 2 till i realised that its not worth to p2p for any mmo and games nowadays are not made to be fun anymore just some cash cows(not all but a lot of them) and WOW is crap only stupid ppl think its good,just my opinion on it) pay for the "expansion" to get the "missed by mistake" content lol |
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Divion
Spotlight Poster
Joined: 9/09/10
Those that never took a chance, never had a chance - |
Originally posted by Malasorte Thats pretty much what im thinking.. They choose to avoid adding these features to string you along..
WoW pulled the same shit..
I remember before WoW launched they promised heroic classes, esp Death Knights.. 5 Years after launch we finally got it...
DIRTY!
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12/29/11 1:17:57 AM#44
Ok you are talking about building out the data networks which has nothing to do with designing and manufacturing a phone.
I AM a networking professional AND a programmer so I do know what I am talking about. You're "research" is not relevant to the analogy you made. Try again. So if Rift and Wow are such shibin examples of a feature complete mmo, where is the housing you claim is a "critical feature." neither of those games launched with every feature of previous MMOs. Rift didn't even have GUILD BANKS. As far as not fulfilling promises... Which promises did Bioware make that they didn't fulfill? Name th specifically and I want links. You have such a keen insight into the internal workings of the dev team that you know for a fact that it didnt take five years to make this game? That's not true even in the slightest sense. Truthfully, you don't have any clue what it takes to create a game like this. You dot know what challenges there are and what kind of work it entails. You have absolutely no clue what any developer has to do to create these games we love, so stop pretending you do. They have to pick an choose what features because develolment takes time and money, even for Bioware. Thu decide the core features thy want and go from there. Thy have a finite amount of time and money to accomplish their goals. They have to launch the game at some point and they can't create everything you want. Again, this would extend development time. Sayid it's a horrible point that features take time and money displays your true ignorance of the development process. I don't have time to fill you in on how it works. Most of us have to go to college to learn that. You have every right to expect these features, if they aren't there than boo hoo don't buy the game. Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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12/29/11 1:21:50 AM#45
Ugh, sorry for the mass of typos. Typing on my phone. (it's a 3G iPhone btw, that I bought after 4g existed)
Edit: just realized, that's another place where your analogy breaks down. Apple hasn't made a 4g iPhone until the iPhone 4s and that isn't even technically a 4g phone. It's HSPA+ which ATT claims is 4g, but is really kind of in between. HSPA+ doesn't hit the required download speeds to be considered 4g.
Apple sells millions of these phones every year. People buy them because they want an iPhone, they obviously don't care about the 4g enough to not buy it. So what was that about consumer expectations again?
Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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Divion
Spotlight Poster
Joined: 9/09/10
Those that never took a chance, never had a chance - |
Anyways back on subject --
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12/29/11 1:34:42 AM#47
My mistake i should of elaborated more. Name some "mods" you thought greatly enhanced your gaming experience among several games. Whats the point of my question you may ask? If you are really passionate about getting "mod" support in swtor we should look at how they are implemented among a wide variety of games.. Because a wow style implementation may not fit well for swtor. If i were to support it in swtor, I would say have the mods be submitted for quality control against engine specs and IP conventions. That way you would not have stupid, Useless or game breaking mods in the public domain. |
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12/29/11 1:37:28 AM#48
Ok insult me and call me names. That makes your point.
Edit..Oops, deleted most of my post due to typing on the phone. What I was going to end iwth was that I am not attacking you personally, i see many holes in your analogy.
If you are truly studying game development in college, then you should know how it works. There is only so much that a company can fit into a game before launch. Everything takes time and resources, and even the company with the most resources is still limited in what they can develop. There is a deadline set by the guys with the money bags. There is a limit on how many employees they can hire and commit to a project. Everything they do has to fit within a certain budget and timeframe. Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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12/29/11 1:38:09 AM#49
I look at it this way:
Both Rift and SWTOR launched missing key things that should be in any MMO.
SWTOR launched without some missing features, many of which are being worked on as we speak. Most of these are easy to add in after the fact
Rift launched without soul. A world thats bland and generic with the worst presentation of lore/story/quests seen in, well pretty much the genre's history.
I *personally* would take SWTORs issue in a heartbeat over rift's issues, but other peoples mileage may vary.
Now, Bioware has some fixin to do. They say they have enough staff to work on stuff like this as well as content at the same time. they have 3 months to back it up. |
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12/29/11 1:42:22 AM#50
Omg not this same crap again...
Thanks to BioWare for for this refreshing and rational approach to software development. |
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12/29/11 1:43:52 AM#51
Also, the OPs list is almost entirely not MMO standard features, and half of them werent in Rift at launch |
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12/29/11 2:13:38 AM#52
There will be some people though, and I assume it will be quite a some, that enjoy SWTOR for what it is, or actually isn't. And that will be perfectly fine as it is exactly what BioWare tried to achieve. |
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12/29/11 2:56:06 AM#53
1) Must have
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12/29/11 5:11:34 AM#54
None of those items on the list are standard for an MMO launch.
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12/29/11 6:51:37 AM#55
When was an mmo ever complete . Thats the beauty they add features as they go along . Ever heard of patches OP ? |
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12/29/11 6:59:54 AM#56
Originally posted by veggie_eater No they are born smooth and polished at best and relativly bug free with a decent amount of content . Also heres the definition of complete because you don't seem to know what it means . http://dictionary.reference.com/browse/complete
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12/29/11 7:00:28 AM#57
Housing in a space scifi mmo where you travel to other planets to fight and quest.... Only thing that would make sense on this is interior upgrages to your ships interior...Dancing aline girls holograms. Floating training blaster balls. Those little mouse droids from the death star things of that nature could be cool, but again it would be a rather limited thing do in this game... Lfg interface. I remember when wow got this...and the day it came out the nuked the lfg channel in chat that many people complained over... One of the things I wish they had is autopath to target...Ie open your map click a spot on the map and your character will auto path the fastest rout to the target, However all those heroic zones may make this rather tricky.. |
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12/29/11 7:04:50 AM#58
Originally posted by dubyahite Yes, and it's been pointed out that Blizzard should have had a more robust guild system in place much earlier on. Kind of funny that you'd point to a game that's been criticized for not having such a thing earlier on in order to justify a much newer game not having it at launch. As though it suddenly makes it "okay". It doesn't make it "okay". It means that Bioware hasn't learned from Blizzard (and other devs) and made the same mistake/oversight they did. I love it when people take something considered a negative for one game, and use to justify a similar negative in another game. What has been generally considered a liability for WoW is conveniently spun as a defense to support TOR. Natch. Incidentally, if you do some research into MMO design and theory - there are myriad books and resources on it - you'll find that strong social tools - including a robust guild system - are considered among the most important things to have in a MMO as early on as possible. But beside that... What of other MMOs? WoW certainly isn't the only MMO on the market, and there are others that launched with more robust guild systems right out of the gate. But I know... You'd rather dismiss and ignore those, 'cause they don't help you in your defense of TOR. Right?
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12/29/11 7:11:02 AM#59
Originally posted by WSIMike So wait there's a difference in using something such as this to tear a game down? For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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12/29/11 7:33:14 AM#60
Originally posted by Distopia Yes, because criticism is, you know, criticism. While using the "oh but look popular game X also had this problem" is just a red herring argument, not a counter.
If you find this is not a "problem" for the game being criticized, tell us why, and we can have a discussion about it. But don't try to dismiss the problem because other games also had it. Next you will try to use the argument to tell me that hacking in Darkfall is fine, because Diablo2 had hackers and look how well received Diablo2 was. |
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