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12/28/11 6:23:59 AM#61
Originally posted by Calerxes Is this like the Emperors New Clothes? |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
12/28/11 6:32:04 AM#62
Originally posted by AdamTM Touché! |
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12/28/11 6:32:10 AM#63
Originally posted by AdamTM
Its the opposite in fact the refiniering is there in all its glory its you who refuses to see it. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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12/28/11 6:35:17 AM#64
Originally posted by tank017 No offense but many a games have tried to bring something new to the mmo genre and were met with well death... Hellgate and tabula rasa both came out close to each other both were a combo shooter/rpg mmo. Both had interesting mechanics of how you fought, craft, upgrade...BOTH died, note one resurected as f2p. xsteel also gone. Tank aces a generic knock off of world of tanks, even thought it came out first....gone. Matrix online gone earth and beyond gone Other games were forced into f2p in order to even stay alive...Dc universe online, side note this not only saved but improved the game lineage 2 star trek online goes f2p in january apb reloaded f2p lord of the rings f2p fallen earth f2p Aion is going f2p in certain parts of the world rift is even talking about f2p... warhammer online is rumored to be going f2o
All of these games tried to be different in numerous ways and many of them bombed out right or just never took off or slowly are dying. Market research looks at these things and when you add it all up it boils down to simplicity. People want easy to follow quest easy to find locations, easy combat, and they want instant gratification for pvp ques...When a developer tries to make there game to unique they risk the game not reaching enough people and losing out on possible money. |
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12/28/11 6:37:10 AM#65
Is it a new King? Hell no, but it is enjoyable. At least I have something to do while I wait for Guid Wars 2!
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12/28/11 6:38:02 AM#66
Originally posted by Calerxes Dear god. Yes I can see it now! No, wait, its just a bad pixel on my screen. |
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12/28/11 6:45:43 AM#67
Originally posted by Chivalry1978 I think thats a load of BS. All these games were not sufficiently different from WoW and ADDITIONALLY had their own very unique problems. Hellgate London wasn't even an MMO. Half the games on the list were borderline broken at launch and completely unplayable (AoC, FE, WAR, APB), others are completely shitty designed (STO, dear god, why let cryptic make a SPACE MMO in their SUPERHERO ENGINE) RIFT, LOTRO, AION are WoW+, like SWTOR, they are WoW with one or two small changes.
Do you know a game that did things significantly different from WoW and is growing? EVE. QED. |
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12/28/11 6:52:47 AM#68
Originally posted by Divion We won't know the answer to that for years. WoW is still King of the MMOs in terms of staying as popular as it has for as long as it has. So far as I can tell, WoW is still millions of players ahead of TOR. So far as I can tell, myriad other developers aren't falling all over themselves trying to make a new MMO as much like TOR as they can. ... and so on... and so on... I'd say you're seriously jumping the gun here. Though I'm sure some of the fans will love you for it. |
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12/28/11 7:13:04 AM#69
Well thus far its the fastest selling mmo ever . Over a million units sold on pre-order and god knows how many since release but in an article over at massively.com analyst Colin Sebastion states he expects around 3 million units to be sold by March 2012 . I don't think this game can called King yet but it is a pretender to WoWs throne and the day overtakes Warcraft in terms of subscriptions then maybe we can crown it . Should the current momentum continue and everything suggest it may just do that then we may see WoW pushed into second position . |
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12/28/11 7:19:31 AM#70
Originally posted by OkhamsRazor Three million units sold by end of march doesn not have to equal three million active accounts. I very much doubt WoW will be dethroned by TOR. It might tak a sizable chunk of their playberbase but beat it? Nope. |
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12/28/11 7:23:01 AM#71
i got to say i love swtor,replayability is limited but then so is wow!my main convern is the futur of swtor,will it take another long long time to get new content or will they release some in a fairly timely maner !cause lets face it adding content to swtor is not has easy has in other gamer!yes they can reuse dialogue to form new story line and if the guys or gal doing it is good enough(like some sound effect changing mic a lot of us use(sometime the dude sound like a dwarf sometime he sound like a chipmonk,this should be relativelly easy to do for them )but it is a lot of work and corporation tend to want to go the lasy way not the polished way in america.this is my only concern!cause the game itself !it is good enough to keep player entertained andf coming but retaining player is where ALL game fail! |
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12/28/11 7:23:06 AM#72
Originally posted by bdew Well, "proper" being a subjective term in the first place... The trend I've seen in recent years, on all fronts, has been that MMOs need to get away from trying to tell a story, and instead give players the environment to create their own. Less linear, less guided and on-rails gameplay, more free form exploration and non-linear gameplay. Bioware comes along (and this is something that soured me to them making a MMO very early on) and adapted this rather arrogant posture of "No no no. We are BIOWARE. And WE know what it is that players REALLY want! They want STORY delivered to them!! THAT'S what players REALLY want, and THAT'S what MMO's NEED!! And only WE, BIOWARE!!! can deliver on this!!!". Yes, I'm dramatizing that obviously.. but that's the overall impression that I got from them reading their interviews. They've basically just decided to toss their hat in the ring and immediately begin to arrogantly tell everyone - including those who would like to see MMOs move *away* from linear storylines and gameplay - that what they really want is *more* linear storylines and gameplay. That really blew my mind. Like... Great, they have a great heritage of games in the single-player market. Their hubris is, perhaps, warranted there. But I think they should maybe prove themself in the MMO market - in which they are still newbies - before they start making such declarations. Now before anyone says "But you do create your own story in TOR! You choose your own path and make your own ever-important moral decisions!" Right... and every single one of those decisions, and their outcomes - both immediate and long-term - are already pre-decided, the dialog is already written and recorded and the cut-scenes are waiting for you to get them. It's no different than any other linear storyline... You're not creating your own, you're playing through the creator's. Every single person who makes the same choices at the same points will have the same outcome. Want to prove me wrong, then take 5 people.. start them on a given side with the same overall setup, then make sure everyone chooses the same story branches and makes the same decisions at each point of the way. And then tell me each one of them has experienced a unique story that only they can experience. TOR is more akin to a large, interactive and voice-acted "Choose Your Own Adventure" book than anything else. And before anyone says "but it still gives more options than other MMOs! Fail!"... It doesn't matter. I'm not talking about TOR based on how it compares to other games. Other games are other games warrant their own discussion. We're discussing TOR here, on its own merits. And at the end of the day, it's just as linear as any other similar MMO out there - you just get a few more choices to make along the way. I fully expect to see walkthroughs posted online before long, mapping out every story path including every choice and every outcome. At that point, I fully expect people to not even be following the storyline or making their own choices, but merely following the guide like a cake recipe in order to get their desired outcome.
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12/28/11 7:32:53 AM#73
Originally posted by Lowcaian I knew someone would bring that up . OK lets take a look at this arguement . We are talking of a conservative number of 3 million sales by March 2012 . It could and probably will be a lot higher . In other articles recently analysts expect the retention rate to be between 65 and 75 percent . So in the first three months we can expect around 2 million regular subscribers if they are correct . Once a game is established as popular you tend to get word of mouth go around so its hightly unlikly ToR will stall at the 3 million units sold by March 2012 . There will obviously be some slowing down at some point but then you have to remember Bioware have yet to release it to the Russian ,Chinese and Eastern Markets where those figures could rise even higher . Those subscriptions will come from other games including WoW . Also Warcraft lost 1.7 million subs in 6 months this year without any game other than Rift to challenge it and not all went to Rift by any means . So age and boredom and not to mention a poorly recieved expansion pack in MOP are factoring into WoW decline before you throw ToR into the mix . Beat it into second place . Quite possibly but it may take a year or so . Although I doubt anything will top WoWs record peak of 12.5 million players for a very long time . |
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12/28/11 7:41:54 AM#74
i will be shocked if it is the king the first year after release, but as a SW fan and SWTOR player even i say in my opinion i will also agree with the others that it will take time before the game who's name that should not be named finally falls. |
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12/28/11 7:46:57 AM#75
SWTOR is a good game but that is all. It is just an average MMO with a Star Wars skin. Now that is not a bad thing and is fun but not even close to having what it takes to be a king. Personally I am holding off on it until it goes F2P and it will. ============================= |
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Meridion
Novice Member
Joined: 6/22/06
None of you understand. I'm not locked in here with you. You're locked in here with me! |
12/28/11 7:54:01 AM#76
No. Why? You can flame me all you like but when WoW released in 2004/05 it offered more content than TOR (6 completely different starting zones, tons of different same level zones, seamless, huge continent, distinct classes off the bat), it featured better graphical fidelity (AT THE TIME!) than TOR (it ran 150% hiccup-free on 90% of rigs), it had character variety that appealed to all kinds of players (from Tauren to Night Elfs), not just multicolored variations of human. Don't get me wrong, I like TOR, but in my book Guild Wars 2 has a lot more massiveness on the way to completely outshine WoW in every respect. M |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
12/28/11 7:58:59 AM#77
I took the third option because it was funny but no, I dont think this will be the new King. It will sell well, maybe 2-3 million boxes, but after 6 months, when most people have played through the storylines, they will move on to GW 2, ArcheAge, TERA etc. It will probably keep around 300-500k subs which is respectable in its own right but far from being the king of MMORPGs. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
12/28/11 8:01:16 AM#78
Originally posted by Yamota If this occurs I wonder if people will then call this title a niche game for a niche audiance, you know, sort of like EVE.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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12/28/11 8:01:55 AM#79
Hopefully new games will build on the immersion aspect and take us to a new level that SW:TOR laid the foundation for. It truly is a breath of fresh air.
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12/28/11 8:07:19 AM#80
Originally posted by slickbizzle So when that happens will be the end of the mmorpg genre. When you have no choices to rople play but to follow a stupid premade storyline. |
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