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Guild Wars 2

Guild Wars 2 

General Discussion  » How can Guild Wars 2 be improved?

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188 posts found
  Diovidius

Novice Member

Joined: 10/18/10
Posts: 1031

12/24/11 9:53:31 AM#21
Originally posted by DiSpLiFF

making pvp open world and not just instanced. I'm pretty sure they'd have to charge a subscription fee though if they did that.

Technically WvWvW is persistent, just in a seperate area from PvE.

http://wiki.guildwars2.com/wiki/Wvw

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2824

We all breathe and we all die.

12/24/11 9:59:30 AM#22

After playing it at PAX, I can say the interface but what's funny is that it was improved and I was a bit concerned on the skill unlock, different it was but having points to choose your skills is better...that was done as well. I thought the combat was already great, it wasn't static, they pulled that off pretty damn well, though they worked on it even more which is mind boggling in a good way.

In PVP, we were joking about the finishing moves until we were looking dumb since they actually were place holders and the one in the G Star video proved me wrong.

 

I think what still needs to be improved is the "walking on the moon" animations I hope they fix those, now it's far better than having a huge animation and doing little damage, as every hit you do in the game you do damage. My attacks on mobs with a single swing hurt more than one, were as so far I ca't name an MMORPG that does that, I think AOC did that but other than that, that's it.

Hopefully they have basic features on launch.

 

I'm trying to think of any imrovements needed other than the running anims, because I would say "making the world more live, but as my friend was walking around black citadel we actually heard conversations from NPCs and concerns, as well as soldier charr training, what I honestly think happened is they were already address with suggestions and worked on them this year. You even notice that, and when the music stops playing it isn't dead silence, you hear leaves and wind and so on.

 

I'll look at up to date videos, I was looking at one and was about to say Enemie AI's to be harder, but when I saw in the G star video they now dodgeroll and take advatange of situations, that's been address :/. After reading apparently they use siege equipment.

 

This is the latest stuff I seen far as the PVE goes any improvements suggestions I guess could be based off of this I guess?

Thief Gameplay Part 2 down at G Star

http://www.youtube.com/watch?v=udoKzTus1c4

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2824

We all breathe and we all die.

12/24/11 10:00:19 AM#23
Originally posted by Diovidius
Originally posted by DiSpLiFF

making pvp open world and not just instanced. I'm pretty sure they'd have to charge a subscription fee though if they did that.

Technically WvWvW is persistent, just in a seperate area from PvE.

http://wiki.guildwars2.com/wiki/Wvw

For a fact it is, there will be mobs and DE's but how far they go is still in question.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  User Deleted
12/24/11 10:05:47 AM#24

In response to the OP's question, the only way to improve GW2 is release it, the only people who can make the game better is the players. Ya the developers are the ones that make the changes but how do they know how to change it for the better if the players haven't played it yet.

Best thing they could do is get it out to the players just like GW1 so that they could take the feedback from the players and ensure they stay on track with the players wants and needs.  I stopped caring about this game around Engineree announcement.  Just hyping up the game to try and get more box sails, the longer they POLISH this game the more they look like the other big money grubbing publishers.

Polish is one thing but now they are just splitting hairs.  Most of the things they are polishing are not even going to be noticed.  And if they stick with the original concepts like they did with GW1 there should be no problem with cleaning up things that they believe need more polish with a patch or further content.

I think that's why GW1 was such a success, it's because the players helped Arenanet focus on what's IMPORTANT. 

THE PLAYERS.

May of 2007 was the anouncement that GW2 was coming.  5 years is the lifespan of some MMO's, I think we've w8ed long enough ArenaNet.

The only thing I want to hear about GW2 is the release date otherwise i'm hyped out.

Other development teams are implimenting alot of GW2 ideals and are getting them on the shelf in half the time, mind you the polish isn't there but most players just want to play.  Leaving the dev teams time to polish and even improve on some of these concepts in realtime. 

I don't think ArenaNet is aware of what they started with all these different concepts but it's growing faster than, they themselves can keep up.  If they don't HURRY the FRACK UP, they'll become the Red Headed stepchild just like b4.

  FlawSGI

Hard Core Member

Joined: 8/14/10
Posts: 1431

All of history is a lie. The truth depends on who does the listening, and who does the telling...

12/24/11 10:07:24 AM#25
Originally posted by Uzleb

Release it.

And add 2 handed axes. I wants to hit somebody with it.

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  Diovidius

Novice Member

Joined: 10/18/10
Posts: 1031

12/24/11 11:29:09 AM#26
Originally posted by Uzleb

May of 2007 was the anouncement that GW2 was coming.  5 years is the lifespan of some MMO's, I think we've w8ed long enough ArenaNet.

Technically developement didn't really start until august 2007 so really it's been 4 and a half years now and 5 years is not rare for a AAA MMO. Besides, a lot of MMO's had great ideas but failed because they were rushed. Relax. The game is in closed beta now.

  Madimorga

Advanced Member

Joined: 5/26/10
Posts: 2012

12/24/11 1:32:27 PM#27

Do what WoW, Rift, and SWTOR have failed to do:  Keep premades out of the random queues!  Hot join as described doesn't sound like a barrier to premades.  There must be one, or else Guild Wars pvp will be as miserable as the pvp that came before it.

I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

~Albert Einstein

  StriderXed

Novice Member

Joined: 10/13/11
Posts: 263

12/24/11 1:43:54 PM#28

Every time  I even think about an improvement to gw2, Anet just so happens to work on it. 

  fiontar

Novice Member

Joined: 4/07/04
Posts: 3713

12/24/11 1:54:30 PM#29
Originally posted by Metanol

Just dropping my opinions here, I'm an Guild Wars fan, been since I fell in love with Prophecies in beta.

I believe they've took the visuals a bit too far in Guild Wars 2, come on, why does everything have to look so **** epic and flashy? No, don't give me that crap "Players must see what skills the enemy is using." I would be happy if that Hollywood special effects team wasn't there, especially for warriors and rangers. Come on, seeing half of the skills alone made my very soul facepalm, such as "Whirling defense" to start with. :/

And then the combat.. Considering that I have no experience with it, I can only speculate based on the videos what I've seen. But what I was trying to get to is this; The combat feels a bit too fast paced, and could be slower and more tactical, if possible.

But now that we got here, combine the combat with those special effects and what we have is almost yet another oriental MMO (I thought the devs were working on it mostly in The Americas? Yet I can't shake off the ever increasing animu-feeling.)

Also - More freedom to skills. Return the hexes, curses and interrupts in classic forms.

I completely disagree with everything this post and I pray that ANet never caves to such comments if they are made by testers during Beta. It's a very different game and people are going to need some time to adjust to different, rather than wishing it would fit more firmly into the form of stagnant, status quo MMORPG design.

BTW, I felt a little bad about being so dismissive until I hit the obligatory anti-anime, blah, blah, blah comment. The game doesn't demonstrate anime inspired art direction and if combat reminds one of the more dynamic presentation of skills and movement more typically seen in Eastern games, what's wrong with that? We hear moans and groans constantly about how boring the combat animations are in other major MMOs and RPGs, but then we get back lash from some people when more dynamic animations trigger someone's xenophobic anti-Eastern meme response.

 

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  User Deleted
12/24/11 2:01:01 PM#30

In my personal opinion, there's no improving needed.

I mean... the game isn't even finished yet and people are already talking about improving it. 

I'd say, wait until the game hits stores, until then... be patient.

  fiontar

Novice Member

Joined: 4/07/04
Posts: 3713

12/24/11 2:01:09 PM#31
Originally posted by Madimorga

Do what WoW, Rift, and SWTOR have failed to do:  Keep premades out of the random queues!  Hot join as described doesn't sound like a barrier to premades.  There must be one, or else Guild Wars pvp will be as miserable as the pvp that came before it.

We know some tiers of the competitive PVP part of the game require formalized teams to be registered, so we know that there is a role and outlet for pre-mades. Hopefully, there will also be casual lobbies for matches were you can not join as a team/group.

Remember that CPVP is seperate from PVE and it's World vs. World tie in. You won't be progressing your PvE character in arena based PVP combat, or vice versa.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2824

We all breathe and we all die.

12/24/11 2:02:16 PM#32
Originally posted by BWDingo

Every time  I even think about an improvement to gw2, Anet just so happens to work on it. 

Same here and I'm not even trying to say this game is perfect but gameplay wise and story wise everything I thought of was remedied :/

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  fiontar

Novice Member

Joined: 4/07/04
Posts: 3713

12/24/11 2:06:06 PM#33

One thing I would like to see in GW2 some day is a number of soloable mini-dungeons in each zone of the game. I don't see why more MMOs don't do this. You can get a lot more out of any given game zone by expanding content into caves and dungeons. It's a fun change of pace from above ground content and with good content creation tools could be produced very efficiently.

I also wish that player housing was in at launch, but I agree that it can wait until later, rather than delaying release to add it and guild housing into the game.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  Sojhin

Novice Member

Joined: 5/19/04
Posts: 152

12/24/11 2:11:24 PM#34

How to improve Guild Wars 2? ...

 

Redesign the game to include land to build cities which can be destroyed. 

  Madimorga

Advanced Member

Joined: 5/26/10
Posts: 2012

12/24/11 2:15:17 PM#35
Originally posted by fiontar
Originally posted by Madimorga

Do what WoW, Rift, and SWTOR have failed to do:  Keep premades out of the random queues!  Hot join as described doesn't sound like a barrier to premades.  There must be one, or else Guild Wars pvp will be as miserable as the pvp that came before it.

We know some tiers of the competitive PVP part of the game require formalized teams to be registered, so we know that there is a role and outlet for pre-mades. Hopefully, there will also be casual lobbies for matches were you can not join as a team/group.

Remember that CPVP is seperate from PVE and it's World vs. World tie in. You won't be progressing your PvE character in arena based PVP combat, or vice versa.

WoW has a similar system in that it separates the queues, but premades who don't want to face other premades sync queue to get into what is supposed to be random matches.  Then they spend all day in Vent rolling over the actual randoms.  From what I've read on their forums, Rift and SWTOR have the same problem.  It really ruins random pvp.

I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

~Albert Einstein

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

12/24/11 2:15:45 PM#36
Originally posted by Madimorga

Do what WoW, Rift, and SWTOR have failed to do:  Keep premades out of the random queues!  Hot join as described doesn't sound like a barrier to premades.  There must be one, or else Guild Wars pvp will be as miserable as the pvp that came before it.

You'll likely be able to join or even start up a server that doesn't allow premades and if you feel like you're being dominated by a premade in GW2, you could just leave and join another server. That's why it's called Hot Join PvP.

  Madimorga

Advanced Member

Joined: 5/26/10
Posts: 2012

12/24/11 2:19:23 PM#37
Originally posted by Master10K
Originally posted by Madimorga

Do what WoW, Rift, and SWTOR have failed to do:  Keep premades out of the random queues!  Hot join as described doesn't sound like a barrier to premades.  There must be one, or else Guild Wars pvp will be as miserable as the pvp that came before it.

You'll likely be able to join or even start up a server that doesn't allow premades and if you feel like you're being dominated by a premade in GW2, you could just leave and join another server. That's why it's called Hot Join PvP.

 

I hope so, it will depend on how many servers are available vs how many premades are running at any given time.  If there are as many premades as there are servers, the random players are screwed. 

I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

~Albert Einstein

  fiontar

Novice Member

Joined: 4/07/04
Posts: 3713

12/24/11 2:21:46 PM#38
Originally posted by Madimorga
Originally posted by fiontar
Originally posted by Madimorga

Do what WoW, Rift, and SWTOR have failed to do:  Keep premades out of the random queues!  Hot join as described doesn't sound like a barrier to premades.  There must be one, or else Guild Wars pvp will be as miserable as the pvp that came before it.

We know some tiers of the competitive PVP part of the game require formalized teams to be registered, so we know that there is a role and outlet for pre-mades. Hopefully, there will also be casual lobbies for matches were you can not join as a team/group.

Remember that CPVP is seperate from PVE and it's World vs. World tie in. You won't be progressing your PvE character in arena based PVP combat, or vice versa.

WoW has a similar system, but premades who don't want to face other premades sync queue to get into what is supposed to be random matches.  Then they spend all day in Vent rolling over the actual randoms.  From what I've read on their forums, Rift and SWTOR have the same problem.  It really ruins random pvp.

In TOR, you can actually join as a group of up to four, so the game makes premades easier than trying to sync queue join times and hope to get in as a premade. Hopefully, with GW2, some of the CPVP lobbies/servers, or what ever they end up calling them,  geared towards more casual players, will not allow formal grouping. Probably not too much that can be done about people syncing together. If I remember correctly, though, they are thinking of having server/lobbies that are limited based on your competative ranking, but I don't know if that ranking is account wide, or just based on a specific character.

Hopefully there will be enough to do for formalized teams that those players won't have the time or desire to troll more casual play.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  Madimorga

Advanced Member

Joined: 5/26/10
Posts: 2012

12/24/11 2:25:01 PM#39
Originally posted by fiontar
Originally posted by Madimorga
Originally posted by fiontar
Originally posted by Madimorga

Do what WoW, Rift, and SWTOR have failed to do:  Keep premades out of the random queues!  Hot join as described doesn't sound like a barrier to premades.  There must be one, or else Guild Wars pvp will be as miserable as the pvp that came before it.

We know some tiers of the competitive PVP part of the game require formalized teams to be registered, so we know that there is a role and outlet for pre-mades. Hopefully, there will also be casual lobbies for matches were you can not join as a team/group.

Remember that CPVP is seperate from PVE and it's World vs. World tie in. You won't be progressing your PvE character in arena based PVP combat, or vice versa.

WoW has a similar system, but premades who don't want to face other premades sync queue to get into what is supposed to be random matches.  Then they spend all day in Vent rolling over the actual randoms.  From what I've read on their forums, Rift and SWTOR have the same problem.  It really ruins random pvp.

In TOR, you can actually join as a group of up to four, so the game makes premades easier than trying to sync queue join times and hope to get in as a premade. Hopefully, with GW2, some of the CPVP lobbies/servers, or what ever they end up calling them,  geared towards more casual players, will not allow formal grouping. Probably not too much that can be done about people syncing together. If I remember correctly, though, they are thinking of having server/lobbies that are limited based on your competative ranking, but I don't know if that ranking is account wide, or just based on a specific character.

Hopefully there will be enough to do for formalized teams that those players won't have the time or desire to troll more casual play.

 

Hopefully. 

I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

~Albert Einstein

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

12/24/11 2:26:58 PM#40
Originally posted by Madimorga

*snip*

WoW has a similar system in that it separates the queues, but premades who don't want to face other premades sync queue to get into what is supposed to be random matches.  Then they spend all day in Vent rolling over the actual randoms.  From what I've read on their forums, Rift and SWTOR have the same problem.  It really ruins random pvp.

Yeah, I know what you're talking about. That problem has plagued Rift and I've been on the receiving end of the Rift premades quite often. However there are fundamental diferrences with how Guild Wars 2's PvP is set-up. For one you don't queue for anything. You pick a server you like, jump in and go. Also judgding by the description on the PvP overview, it seems that there can be a bit of team randomization, even when a premade tries to go into the same server/lobby.

"Even if a game is in progress, you can join or leave at any time. If one side loses players, the servers can auto-balance the number of players on the teams. Once the current round ends, the server loads the next map in the rotation, players can reselect teams, and the fight starts again."

Anyway, the game is being tested right now to work out these kinds of issues and I have a feeling that there will be different Hot Join servers/lobbies for pre-mades and pugs.

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