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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » How SWTOR is being innovative among AAA MMOs

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96 posts found
  Vahrane

Hard Core Member

Joined: 9/03/08
Posts: 373

12/23/11 1:36:11 PM#61
Originally posted by tollbooth
Originally posted by Laughing-man
Originally posted by Vahrane

      Just a guess here but you two missed out on Vanguard? What with its terrible launch it seems like most mmo gamers missed VG. Anyway, just for the record, it's crafting was not stupid.

Yeah never touched VG, why would I? 

SoE is a horrible horrible company that has never ever had any intention of making that game fly.  As soon as they aquired it it went right off my radar.  Sorry.

Stupid is objecitve, define how VG's is not stupid.

I can define why FFXI, DAOC, WOW, UO, and every other game's crafting WAS stupid, why it totally turned me off and made me avoid it like it was the black plague.  Mostly the fact its extremely dull and has no benefit and its impossible to do while you are playing the game and having FUN, normally you must dedicate HOURS to being totally bored by the crafting "mini game." 

horrible game design.

Thank you SWTOR for breaking the mold.

FFXI was terrible and amazing at the same time.  It failed at being engaging in way shape or form i'll be the first to say, but you realize that every single item in the game was used in a recipe in some way.  there was no such thing as a grey item.  Also crafted items made up a massive amount of the best gear you could get through the entire leveling process and even end game.

TLDR crafting in ffxi sucked, but the output was the best i've seen in any game.

        I love crafting in mmorpgs but FFXI's never seemed to level up and the drops required to craft even low level items to learn a trade would cost a fourtune due to the bulk quantities needed to gain a noteworthy increase in skill. To clarify, crafting skills leveled by .1 of 100 points even at 1 skill and required many successes to even get that first .1 jump. While I concede that its crafting was extremely useful the rate of skill ups caused it to be downright masochistic.

  User Deleted
12/23/11 1:55:23 PM#62
Originally posted by jpnole

 

SWTOR has received a lot of criticism for supposedly copying other MMOs. Well here are SWTOR MMO innovations that can't be found in the rest of the AAA MMO field:
 
1) Any already found binding location can be selected when using the 30 min cool down fast travel - opposed to the industry standard of making you pick a single location to be bound to.
 
2) Anyone can rez their allies! No need to be a healer (all other MMOs) or have a purple rez in your inventory (CoH) - and no, GW2 isn't out yet!
 
3) Permanently upgradeable gear - you can keep the same lightsaber all game if you like, just upgrade it's parts. Same goes for all types of weapons and armor.
 
4) Fully voiced with excellent voice acting!
 
5) Decisions put you on the spot from a moral stand point. Do you kill the NPC or let them live? Don't tell me you haven't sat there for 10 or 15 seconds on occasion trying to decide an NPCs fate.
 
6) Decisions affect your character. Do bad things and your character will start to look evil over time. Your crew members will judge you too!
 
7) The coolest mounts you've ever seen! They are actually mechanical and don't revolve around fantasy beasts.
 
8) Player housing in the form of an upgradeable space ship complete with space combat. Yes Lotro has housing but it's not nearly as cool and the rest of the AAA field does not! I'd almost allow STO in here but those "ship bridges" are pretty weak.
 
9) 17 planets so far - who knows how many they will have?
 
10) Crafting/Professions are beneath you - order your subordinates to do it for you!
 
11) Engaging story which is told to you and experienced in cinematic form.
 
12) Smoothest launch in MMO history.
 
13) If you die in the main game world, you can rez on the spot - no more ghost runs! Only punishment is a short timer and a durability hit.
 
 
I could go on but I have to get back in game and make sure Vette is doing as I asked. She better be if she doesn't want another shock!
 
I'll add more when I have more time. Please contribute innovations you have experienced in SWTOR!

 I was actually looking for innovations when i clicked on this thread...these are things all done before, for example increasing bind points from 1 to 4 isnt innovating.  The rest of this list has nothing to do with innovation...i mean 17 planets isnt innovative, either is fully voice overing...as nice as that is...isnt a drop of innovation in that.

Ill give the crafting thing as kind of innovative, while the base aspect of crafting while you play has been done before.

While these may be factual things in the game, none are innovative, as such i agree witht he guy who stated "straws"

Why not re-title the thread "things i like" as that would be accurate.

Would however like to hear some real innovations, however i suspect to see or hear little if any acoutal innovations, as themeparks are not known for thinking outside the box or really innovating at all.

Whats diffrent about this game?  Is it just a quest spam game (yes i know the quests are probably phenominal with cutscenes voice overs ect)?  I have expect this to be a quest spam instanced battle ground endgame and raid type game...how far off from that is this game?

Also i realize the rage that this post may induce given how this game is in the standard issue new release honeymoon phase and people tend to get a bit irrational in defending games in this phase.  Just would like to hear a level headed response that may cause someone fed up with the whole themepark thing to mabey give the game a try.

  Darkfalz89

Advanced Member

Joined: 5/22/08
Posts: 240

Death Is a Priveledge

12/23/11 1:55:32 PM#63

I suppose like many others, i'm simply enjoying the game for what it is. Its just today when i had to apply a subscription I realized that I had been playing an MMO. The game has quite a few things that have been done before BUT not post wow, with some new additions and fixes. The one innovation many ppl are argueing over is VO being subjective. Ill add one more vote to that mostly because of how much you lose to get a persistent story. There is a specific reason VO and story driven plot was made for SPRG's no MMORPG's. MMO's have us in a persistent world, yet you try to create something that is persistent to yourself and player character. What this results in is instance after instance and while the world may feel massive and you may see other players, there are load screens and cutscenes to everthing you do. Adding 100 player limit instances to each planet in order to mask the horrible optimizations of that disaster of an engine that TOR runs on. Sure I play the game on 1920x1080 with all settings on High with 4x AA, yet how do all the player armor textures look like utter crap?

TLDR: A lot of People with the comments like "This is a blast" and "This is the best MMORPG I've played in years" are just being drawn in so well with the story that they forgot the bigger picture; or have just been playing WoW for those years. When its time to drop 15 dollars for the first month people will then remember that they are playing a MMORPG; or at least thats what you could call it. Id also like to vote that I would rather have taken a KOTOR 3 with 2-4 player because SWTOR feels like a Story Driven MMO on very well hidden Rails. 

  PukeBucket

Novice Member

Joined: 9/10/11
Posts: 888

12/23/11 1:56:12 PM#64


Originally posted by Laughing-man


Originally posted by PukeBucket
SWTOR brings nothing new to the table.
"They innovate by.. Um.. Allowing you to buy it from Origin. Origin didn't have mmos before so that's an innovation right?"
Fuck no.


Spoken like someone who hasn't played it, or read anything about it...
People could list off the innovations as you put it, and they have, yet everyone likes to hate hate hate rather than listen.
Which is fine, I'm just waiting in the queue to log into SWTOR, so I'm amusing myself by reading these hate-posts by spoiled children.

I was in beta, and there isn't any innovations in this game.

Make a list that you feel actually equates to innovation. I dare you.

I used to play MMOs like you, but then I took an arrow to the knee.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

12/23/11 2:09:20 PM#65
Originally posted by PukeBucket

 


Originally posted by Laughing-man


Originally posted by PukeBucket
SWTOR brings nothing new to the table.
"They innovate by.. Um.. Allowing you to buy it from Origin. Origin didn't have mmos before so that's an innovation right?"
Fuck no.



Spoken like someone who hasn't played it, or read anything about it...
People could list off the innovations as you put it, and they have, yet everyone likes to hate hate hate rather than listen.
Which is fine, I'm just waiting in the queue to log into SWTOR, so I'm amusing myself by reading these hate-posts by spoiled children.


 

I was in beta, and there isn't any innovations in this game.

Make a list that you feel actually equates to innovation. I dare you.

Hmm...the game has a few innovations when specifically compared with MMORPGs, and not just other games.  They are:

1.  Interactive conversations with NPCs (dialog choices).  I've never played another MMORPG with this, I may have missed one though.

2.  Having a group of players all participate in dialog together by "rolling" to see who gets to talk.  Pretty sure no one did this before.

3.  The crew skills, sending your companions off on missions, stuff like that.  I know companions were done before, but I never played an MMORPG with a system like the crew skills system before.

That's all I can really think of.  The game really isn't that innovative, but it DID innovate a few minor things.

Are you team Azeroth, team Tyria, or team Jacob?

  PukeBucket

Novice Member

Joined: 9/10/11
Posts: 888

12/23/11 2:18:04 PM#66


Originally posted by Creslin321


Originally posted by PukeBucket
 



Originally posted by Laughing-man




Originally posted by PukeBucket
SWTOR brings nothing new to the table.
"They innovate by.. Um.. Allowing you to buy it from Origin. Origin didn't have mmos before so that's an innovation right?"
Fuck no.




Spoken like someone who hasn't played it, or read anything about it...
People could list off the innovations as you put it, and they have, yet everyone likes to hate hate hate rather than listen.
Which is fine, I'm just waiting in the queue to log into SWTOR, so I'm amusing myself by reading these hate-posts by spoiled children.



 
I was in beta, and there isn't any innovations in this game.
Make a list that you feel actually equates to innovation. I dare you.


Hmm...the game has a few innovations when specifically compared with MMORPGs, and not just other games.  They are:
1.  Interactive conversations with NPCs (dialog choices).  I've never played another MMORPG with this, I may have missed one though.
2.  Having a group of players all participate in dialog together by "rolling" to see who gets to talk.  Pretty sure no one did this before.
3.  The crew skills, sending your companions off on missions, stuff like that.  I know companions were done before, but I never played an MMORPG with a system like the crew skills system before.
That's all I can really think of.  The game really isn't that innovative, but it DID innovate a few minor things.

So talking in the dialogue is innovative? I'd argue that Anarchy Online, not voiced, had deeper conversations / consequences in NPC and gameplay mechanic. Does the voice over innovate anything? In over all video game making, no. For MMOs? It's their shtick at best. I'll give them that. It's a draw, but it's not an innovation.

I think that's more of a result than an innovation. It's interesting, and totally avoidable. So. Sure at a stretch (grasping for straws again) BUT sure why not? That's a better nod towards innovation than the other crap listed in this thread. It's had equal love and hate from the community and that's a sign that it's something different.

Not an innovation. I'd dare say it's a step back honestly. BUT! I can say it fits the theme of the game Bioware made. I actually think it's a clever mechanic, but not innovative.

I used to play MMOs like you, but then I took an arrow to the knee.

  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

12/23/11 2:29:05 PM#67

Theme park maps, limited access to areas. World should have been open more "sandbox" style. End game will get boring with the current maps and lack of area to explore. You can still have a theme park game with an open world and works well. I can choose what i want to do. Not enough beasts to keep me happy, my saber needs blood, lots of blood.

Crafting i like, but rather do it myself to save the credits. Resource nods could be more abundant.

Armor sucks, im so ugly having multiple colors, styles, etc its not even funny. Should have a way to color your clothing, and have a "outter layer" so to speak to look better. Outfit or costume.

Most everything has been done in one way shape or form in other games. But SWTOR lacks many features from these other games that make a true mmo. This isnt an epic star wars mmo, its eye candy. But its new, i will see how it goes in a few months.

 

MMO's of the past = features, strategy, a real life experience type feel, open world, death penalty, hardcore mechanics (roughly)

Todays MMO's = easy, no brainers, EYE CANDY, and limitations on multiple fronts.

 

 

  jpnole

Apprentice Member

Joined: 2/13/10
Posts: 1648

 
OP  12/23/11 6:58:56 PM#68

Updated my post with the obvious.... #14 SPACE COMBAT! (Should have been #1) Sorry, I've been distracted by the game!

  PukeBucket

Novice Member

Joined: 9/10/11
Posts: 888

12/23/11 7:34:36 PM#69


Originally posted by jpnole
Updated my post with the obvious.... #14 SPACE COMBAT! (Should have been #1) Sorry, I've been distracted by the game!

WoW had Peggle. Try again.

I used to play MMOs like you, but then I took an arrow to the knee.

  steelfrenzy

Apprentice Member

Joined: 5/24/08
Posts: 151

12/23/11 7:37:47 PM#70

This list...

Hahahaha. Oh, boy. Well, thank god you put space combat in there?

It's rather obvious that you've failed to grasp the concept of true innovation. I would remark on all of this, but many have beaten me to it.

Really, though... really?

  Dekarx12

Advanced Member

Joined: 1/26/10
Posts: 385

Excellence is not a skill. It is an attitude.

12/23/11 7:40:19 PM#71

INstead of reading the OP's wall of text, I'm just gonna answer the OP's Title and say no, and Yes almost everything has been done before, Mainly voice acting where alot of the money went, EQ2, the companions apart from making crafting easy mode and letting them craft shit for u TORCHLIGHT, Instanced Storylines GW and the rest of the game bloody WoW, apart from hutball which is the only other things that a little different. o yeh and Houseing EQ

  Uronksur

Novice Member

Joined: 8/03/09
Posts: 306

12/23/11 7:43:18 PM#72
Originally posted by jpnole

 

SWTOR has received a lot of criticism for supposedly copying other MMOs. Well here are SWTOR MMO innovations that can't be found in the rest of the AAA MMO field:
 
1) Any already found binding location can be selected when using the 30 min cool down fast travel - opposed to the industry standard of making you pick a single location to be bound to.
 
2) Anyone can rez their allies! No need to be a healer (all other MMOs) or have a purple rez in your inventory (CoH) - and no, GW2 isn't out yet!
 
3) Permanently upgradeable gear - you can keep the same lightsaber all game if you like, just upgrade it's parts. Same goes for all types of weapons and armor.
 
4) Fully voiced with excellent voice acting!
 
5) Decisions put you on the spot from a moral stand point. Do you kill the NPC or let them live? Don't tell me you haven't sat there for 10 or 15 seconds on occasion trying to decide an NPCs fate.
 
6) Decisions affect your character. Do bad things and your character will start to look evil over time. Your crew members will judge you too!
 
7) The coolest mounts you've ever seen! They are actually mechanical and don't revolve around fantasy beasts.
 
8) Player housing in the form of an upgradeable space ship complete with space combat. Yes Lotro has housing but it's not nearly as cool and the rest of the AAA field does not! I'd almost allow STO in here but those "ship bridges" are pretty weak.
 
9) 17 planets so far - who knows how many they will have?
 
10) Crafting/Professions are beneath you - order your subordinates to do it for you!
 
11) Engaging story which is told to you and experienced in cinematic form.
 
12) Smoothest launch in MMO history.
 
13) If you die in the main game world, you can rez on the spot - no more ghost runs! Only punishment is a short timer and a durability hit.
 
14) Space combat - refined to be better than rudimentary offers in EVE/STO
 
 
I could go on but I have to get back in game and make sure Vette is doing as I asked. She better be if she doesn't want another shock!
 
I'll add more when I have more time. Please contribute innovations you have experienced in SWTOR!

#14 was the one that confirmed it beyond any doubt as sarcasm.

  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

12/23/11 7:45:46 PM#73
I said it before, but I'll say it again since everyone (including the OP) is ignoring it:

LEGACY SYSTEM. Very innovative, I've never heard of a system like that to reward people for leveling alts.

Shadow's Hand Guild
Open recruitment for

The Secret World - Dragons

Planetside 2 - Terran Republic

Tera - Dragonfall Server

http://www.shadowshand.com

  User Deleted
12/23/11 8:04:10 PM#74

Calling TOR space combat refined compared to EVE? Get serious will you.

When MUDs started adding Hex Mapping, Crafting and Player run economies that was innovation, that lead to graphical mmo games like Neverwinter Nights, Ultima Online and Meridian 59. UO had public Quests, LOTR invented phasing, UO Faction battles,  DAOC RVR, AC branching quests, AC auction house, EQ holy trinity. Those are innovations. Sound effects or as you call them VO are not innovations. Currently at this stage all the current crop of games coming out are cannibalizing older games for ideas, that includes games I am waiting to play. Any new innovation, true innovation in the current crop of games will be noticeable beyond word of mouth trust me.

 

 

Also the Legacy system isn't new just possibly used more in TOR quite possiby improve apon, but marriage and family systems exist in multiple games, usally asian, most notably Granado Espada. In which case it isn't an issue of innovation but making it work for your system. I'm not really sure I would class that as an innovation more than a static perk system.

  jpnole

Apprentice Member

Joined: 2/13/10
Posts: 1648

 
OP  12/23/11 8:18:27 PM#75
Originally posted by dubyahite
I said it before, but I'll say it again since everyone (including the OP) is ignoring it:

LEGACY SYSTEM. Very innovative, I've never heard of a system like that to reward people for leveling alts.

Sorry man, throwing it in there as #15 Legacy System

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4583

12/23/11 8:19:02 PM#76

Originally posted by jpnole

 

SWTOR has received a lot of criticism for supposedly copying other MMOs. Well here are SWTOR MMO innovations that can't be found in the rest of the AAA MMO field:
 
1) Any already found binding location can be selected when using the 30 min cool down fast travel - opposed to the industry standard of making you pick a single location to be bound to. New, but it doesn't quite work like that. You are limited to your bound locations on your own planets. (oh and a funny bug w/ this. You can bind yourself to locations within enemy compounds).
 
2) Anyone can rez their allies! No need to be a healer (all other MMOs) or have a purple rez in your inventory (CoH) - and no, GW2 isn't out yet! GW2 may not be out, but GW1 had this, as did Spellbourne, and Eve.
 
3) Permanently upgradeable gear - you can keep the same lightsaber all game if you like, just upgrade it's parts. Same goes for all types of weapons and armor.
 
4) Fully voiced with excellent voice acting!
 
5) Decisions put you on the spot from a moral stand point. Do you kill the NPC or let them live? Don't tell me you haven't sat there for 10 or 15 seconds on occasion trying to decide an NPCs fate.
 
6) Decisions affect your character. Do bad things and your character will start to look evil over time. Your crew members will judge you too! Honestly, I wish they went a little farther with this. The effects to your character are basically cosmetic, and while you can lose social points w/ companions, it's way too easy to buy back their favor with gifts.
 
7) The coolest mounts you've ever seen! They are actually mechanical and don't revolve around fantasy beasts. Don't think this counts as an innovation, and believe it or not TOR is not the first Sci-Fi MMO. Not by a long shot.
 
8) Player housing in the form of an upgradeable space ship complete with space combat. Yes Lotro has housing but it's not nearly as cool and the rest of the AAA field does not! I'd almost allow STO in here but those "ship bridges" are pretty weak. Again, not really sure this counts either. It's not the first MMO to have space combat, and while you're companions do hang out there, I haven't really seen much in the way of cosmetic housing changes. It's more upgrading your ship to do better in space combat, which is also not an innovation.
 
9) 17 planets so far - who knows how many they will have? Again, not an innovation. Just look at Eve.
 
10) Crafting/Professions are beneath you - order your subordinates to do it for you!
 
11) Engaging story which is told to you and experienced in cinematic form.
 
12) Smoothest launch in MMO history. Not an innovation, and is a highly questionable claim. Clien crashes on a massive scale, Que times rivaling Vanilla WoW's, broken PvP warzones and server Ques. Bugs still around from some of the earliest beta tests. Smoothest? Keep telling yourself that. It had a pretty good launch, but I'm not sure it takes the #1 spot.
 
13) If you die in the main game world, you can rez on the spot - no more ghost runs! Only punishment is a short timer and a durability hit. Eve had this, though not quite as infinite as in TOR.
 
14) Space combat - refined to be better than rudimentary offers in EVE/STO LOL, that's all I can really say. Delusion is a funny thing, and not worth arguing over.
 
I could go on but I have to get back in game and make sure Vette is doing as I asked. She better be if she doesn't want another shock!
 
I'll add more when I have more time. Please contribute innovations you have experienced in SWTOR!

 

While you do have some innovations on there, the majority of that list I have to either assume is sarcastic, or just down right laughable.

  Sephiroso

Advanced Member

Joined: 8/01/05
Posts: 1056

12/23/11 8:25:29 PM#77

Number 10 isn't new, idk which game it was but i played one where your pets could gather for you...wish i could remember the name

 

number 11 = LOTRO

and number 13 =  tons of games have had this system where you take a durability hit/more exp loss for ressing ont he spot.


Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  User Deleted
12/23/11 8:30:55 PM#78
Originally posted by EvilGeek

 


Originally posted by Laughing-man


Originally posted by Vahrane
      Just a guess here but you two missed out on Vanguard? What with its terrible launch it seems like most mmo gamers missed VG. Anyway, just for the record, it's crafting was not stupid.



Yeah never touched VG, why would I? 
SoE is a horrible horrible company that has never ever had any intention of making that game fly.  As soon as they aquired it it went right off my radar.  Sorry.
Stupid is objecitve, define how VG's is not stupid.
I can define why FFXI, DAOC, WOW, UO, and every other game's crafting WAS stupid, why it totally turned me off and made me avoid it like it was the black plague.  Mostly the fact its extremely dull and has no benefit and its impossible to do while you are playing the game and having FUN, normally you must dedicate HOURS to being totally bored by the crafting "mini game." 
horrible game design.
Thank you SWTOR for breaking the mold.


 

As a dedicated crafter I love involvement, there is an amount of that in SW:TOR's version but you are limited to something which is nothing more than an RNG system with a story attached, you can't devote any of your own play time to the process. I want to create a purple jacket for my campanion so I send all my companions to gather and craft, that leaves dead time for me, I could be patient but if I did that I'd out level the gear. It's not a system for crafters like me, it's a crafting system for people who would rather not, perfect for you but severely lacking for me.

 

At high levels the crew harvesting takes quite a while - over an hour, for a moderate amount of resources. Yes you can get resources from this alone, but its far more effective to go and harvest at the same time in the world.

Yes, thats right, harvesting nodes still exist, and at high levels youll want to be using them to augment your crew harvesting. Rare mission drops and harvesting from game world nodes are some of the quicker ways to get rare materials too.

The breaking down crafted gear to get better recipes works well. I think its a nice balance between the more involved crafting systems (EQ2 / Vanguard) and the easymode / bot crafting (WoW). But thats just me, if your main goal in a game is to craft, then this game is definitely not for you.

 

  ktanner3

Master

Joined: 3/19/06
Posts: 4142

Trolls will be ignored

12/23/11 8:33:50 PM#79
To be fair, those are nice features, not inovations. A better question to ask is "how many games haves all the above available in their game?"

Currently Playing: Star Wars The Old Republic

  mindw0rk

Apprentice Member

Joined: 8/31/06
Posts: 1348

12/23/11 8:48:31 PM#80
Originally posted by jpnole

 

SWTOR has received a lot of criticism for supposedly copying other MMOs. Well here are SWTOR MMO innovations that can't be found in the rest of the AAA MMO field:
 
1) Any already found binding location can be selected when using the 30 min cool down fast travel - opposed to the industry standard of making you pick a single location to be bound to.
 
2) Anyone can rez their allies! No need to be a healer (all other MMOs) or have a purple rez in your inventory (CoH) - and no, GW2 isn't out yet!
 
3) Permanently upgradeable gear - you can keep the same lightsaber all game if you like, just upgrade it's parts. Same goes for all types of weapons and armor.
 
4) Fully voiced with excellent voice acting!
 
5) Decisions put you on the spot from a moral stand point. Do you kill the NPC or let them live? Don't tell me you haven't sat there for 10 or 15 seconds on occasion trying to decide an NPCs fate.
 
6) Decisions affect your character. Do bad things and your character will start to look evil over time. Your crew members will judge you too!
 
7) The coolest mounts you've ever seen! They are actually mechanical and don't revolve around fantasy beasts.
 
8) Player housing in the form of an upgradeable space ship complete with space combat. Yes Lotro has housing but it's not nearly as cool and the rest of the AAA field does not! I'd almost allow STO in here but those "ship bridges" are pretty weak.
 
9) 17 planets so far - who knows how many they will have?
 
10) Crafting/Professions are beneath you - order your subordinates to do it for you!
 
11) Engaging story which is told to you and experienced in cinematic form.
 
12) Smoothest launch in MMO history.
 
13) If you die in the main game world, you can rez on the spot - no more ghost runs! Only punishment is a short timer and a durability hit.
 
14) Space combat - refined to be better than rudimentary offers in EVE/STO
 
15) Legacy System of levelling alts
 
 
I could go on but I have to get back in game and make sure Vette is doing as I asked. She better be if she doesn't want another shock!
 
I'll add more when I have more time. Please contribute innovations you have experienced in SWTOR!

1. You can bind many locations in LoTRO for example. And port anywhere in Vanguard.

2. Some MMOs already have it. Like Guild Wars

3. LoTRO legendaries. WoW leveling gear.

4. The only valid point out of 15. And it didnt work very well in MMOs since many people skipping it already. Bioware overestimated

full voiceover's effect in MMOs.

5. There are only limited decisions which have no effect in game world. Nowhere near the level of KoTOR. You can choose dialogue options in many MMOs like Age of Conan.

6. Effect very little actually.

7. Lolwhat. ToR is not even close in mounts department to EQ2 or WoW

8. Housing in ToR is innovation? Are you kidding? EQ2 has by far greater number of options and freedom in housing

9. So what? ToR's world is still far smaller then older MMOs like WoW and EQ2

10. Bland boring crafting nowhere on level with Vanguard or EVE

11. Story is biggest selling point, but where is innovation? FF11, Guild Wars and LoTRO have huge and high quality storylines. Even WoW's new locations have great storylines behind them.

12. Huge queues, bugs and crashes is called the best launch? Rofl. LoTRO's launch had NOTHING of those and was smoother then silk. RIFT's day 1 was far better too.

13. Same as in LoTRO and many other games.

14. Just a mini game. SWG's space combat was better.

15. WoW has far more options for leveling alts.

 

 

Funny that author made so many silly invalid points and forgot about the only good one. Companions. None MMO on market has companions that so much influence gameplay

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