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12/23/11 4:20:15 PM#121
I simply tired of games being rewarded with high scores for copying other games. When games like AoC , Vanguard or Spellbourne come out, there's hardly any attention paid to them cause they don't selll magazines or have millions of followers. AoC is a great mmorpg, Vanguard is probably the great moorpg available at this time, and Spellbourne simply couldn't sustain itself but atleast they tried. It just sad when clones of clones of a clone are being scored on how well it stream lined the clone before it, and maybe added a component that has been already used in the gaming industry in multitude of different ways.
When will reviews be about concept, innovation and creative ? Why is the pc market trying to be mainstram ! This review has killed all and any creative thinking in the American and European mmo industry. |
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12/23/11 4:21:28 PM#122
Originally posted by I_Return No offense but didn't you call SWTOR the best MMO ever? For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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12/23/11 4:23:26 PM#123
It'd happen, hell it'd even happen in EQ1, but the sync and the combat in the game didn't. I played DAoC for only 8 months as well and I remember it quite well. Their animation revamp for their spell casting fixed a lot of it, but their melee left a lot to be desired. At least by 2003-2004 standards. All of the games have improved once FFXI and WoW really pushed that idea into the genre. I used to play MMOs like you, but then I took an arrow to the knee. |
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12/23/11 4:23:31 PM#124
Originally posted by Distopia I changed my mind. It is apart of being a human on the planet earth. I smelled the salt and snapped out of my zombie gaze into vanilla river of hand held rainbows and got back into the grove of actually thinking about how my character works. |
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12/23/11 4:24:42 PM#125
Originally posted by Vhaln what? what you said, and what i said.... are COMPLETELY different. i said, i press a key, i perform an action. u said, i press a key, and if im already doing an action, i queue it. how does what you said have any point to make in regards to what i said? if i am in the middle of an action, i have ALREADY pressed a key, and i am doing it... like i said in my post. if i press another key while this is occuring, it is queued due to global cooldown, just like in wow, and goes off after GCD is over, just like in wow. the only thing that really seperated DAOCs combat system from WOWs was its situational skills, like you said with backup attacks. Otherwise, they were relatively the same mechanics. press a key, trigger a skill, press another key, queue a skill.... |
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12/23/11 4:32:21 PM#126
Originally posted by Pelaaja Just have not updated the sig :P |
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12/23/11 4:37:20 PM#127
Originally posted by Ashlinde
DAOC didn't have a GCD. It used the animation delay, instead of a GCD. The reason you could be in mid-swing, even if you didn't press anything, was auto-attack. You'd only do your skill attack, after the auto-attack finished. I remember casters even made a point of staying out of combat mode, because auto-attack would delay casting, and that could be deadly.
In WoW, and most other recent MMOs, you can auto-attack, and perform a skill simultaneously. Might seem like a subtle difference, but I actually felt a lot more connected to waiting for the animation, than I do waiting for a hotkey cooldown, and I'm not crazy about this doing two different attacks at the same time thing that WoW does, either.
Now we have TOR, with no auto attacks at all, and IMHO, it's another step backwards, because it puts even more emphasis on watching the GCD, and makes the animations feel like they don't matter. Its the hotbar that matters, instead, and I find that rather boring.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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12/23/11 4:42:26 PM#128
Originally posted by I_Return Vanguard... you mean that game is still around? I played that game at lauch, and it was abysmal and broken. Although I agree that SW:ToR has copied the common "mmo" elements that have been popularized since UO, EQ, and WoW; I can not believe that you would even try and compare its level of polish and "themepark" elements to Vanguard... I realize you like sandboxes, I do to. But I also like devs to make good producs that work out the box, which SoE has really never been able to do. [Mod Edit] |
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12/23/11 4:44:58 PM#129
Originally posted by Vhaln if you read the ongoing review over at IGN he brings up this same fact about combat and lack of auto attack.. I have to agree here it makes the game more focused on you watching your hotbar and waiting for skills or procs(since there is no real reactive indicator) than any other MMO I can remember playing. The less I'm worring about cooldowns and reactives and the more I'm watching the action the better for me.. but maybe I'm just odd.. http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html |
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12/23/11 4:46:12 PM#130
Originally posted by Drachonis Its funny you act like you know anything about vanguard yet havnt played it since launch.
Pretending you know what an mmos like several years after it comes out when you played it at launch is for fools. Apparently stating the truth in my sig is "trolling" |
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12/23/11 4:51:44 PM#131
Originally posted by Vhaln I can see watching the hotbar for the first few levels, but if you are still staring at the hotbar at around level 40.... I think it has more to do with the person using the computer than the systems in place. |
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12/23/11 4:59:05 PM#132
Originally posted by sanosukex You know what´s worse? Some abilities, mainly instants, are STILL dependent on animations even if the GCD has already passed. What ends up happening is that classes that are based around positional instant abilities have a really hard time getting these skills off because they will not go off if the previous animation has not finished, even if the GCD as already wore off. |
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12/23/11 5:03:12 PM#133
Originally posted by fundayz i know people are going crazy over on the official pvp forums about this http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html |
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12/23/11 5:03:58 PM#134
Originally posted by Atlan99
In theory, it should be easy enough to hit a hotkey once per second, without looking at the hotbar, but in reality, I hit the hotkeys a bunch of times, and still keep looking at the hotbar to see when they'll go off. I seriously doubt I'm alone in that.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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12/23/11 5:06:45 PM#135
Originally posted by Vhaln especially the higher you get with more abilities with differn't cooldowns and differn't reactives.. PVE its honestly not an issue at all but PVP is when it really gets noticable http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html |
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12/23/11 5:12:14 PM#136
Originally posted by sanosukex
Yeah, because in PvP, you need to know EXACTLY when your attacks are going to work, so that you can keep moving without screwing them up.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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12/23/11 5:45:30 PM#137
Originally posted by OkhamsRazorOriginally posted by Razeron WoW can be faster. I've not played since early Cataclysm release. Try again. |
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12/23/11 5:51:34 PM#138
BW is working hard to make eeveryone happy you know
http://torwars.com/ |
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12/23/11 6:01:26 PM#139
Originally posted by Doozerglue I think the fastest you could go without using the pvp exploit (that's been mostly fixed) is maybe 50-55 hours. Fastest guy on my server did it in about 2.5-3 days. |
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12/23/11 6:03:55 PM#140
Originally posted by Angier2758 this exploit is for noobs |
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