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12/23/11 3:00:23 PM#101
Another "professional" reviewer pierces their heart and idealism its back, on the arrogance of gullible gamers and this very much so undistinguished game--manipulated by the cynical-- "story" system of tor and the corrupt gaming companeis that produce trite unimaginativfe games. |
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12/23/11 3:02:09 PM#102
Originally posted by Distopia Yeah. If PC Gamer had given it a bad review then the same people calling them shills would be praising them for "speaking the truth".
Is a man not entitled to the herp of his derp? |
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12/23/11 3:07:30 PM#103
Originally posted by Ginaz Maybe, probably... certainly! As a "hater" I'd probably post the link to that review myself and praise it for "integrity and objectivity." That just goes to show, trust no one but yourself but read everything with an open mind... |
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12/23/11 3:09:46 PM#104
Originally posted by Razeron I had a look at your history of posting its mostly in World of Warcraft so its fair ro assume you subsribe to that game or have done in the past . Seeing as you can go from 1-85 in WoW in a similar amount of time and you obviously kept playing after that the question I have for you is why do you keep playing the monthly fee to a game you can level in just as fast if not faster ?
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12/23/11 3:15:33 PM#105
Originally posted by Ginaz what are you talking about? CLEARLY if any game gets a good score that they dont think should they were paid off, you dont know what your talking about. Apparently stating the truth in my sig is "trolling" |
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Meridion
Novice Member
Joined: 6/22/06
None of you understand. I'm not locked in here with you. You're locked in here with me! |
12/23/11 3:17:56 PM#106
Originally posted by Ginaz That's just not true. For example Fallen Earth is 71% on metacritic. Though I really loved the game. Would I argue that it's top notch cream of the crops? Never. Or Wrath of the Lich King. I HATED WotLK for various reasons. But would I go on telling people how overrated it was when everyone and their mom churned out 90+%s? No. Example: Missing AA in SWTOR: Personal preference. I don't care. At all. It doesn't bother me one bit. Effort towards an objective opinion: It's an essential feature missing in a AAA game. *raised brow* Example: Extremely standard fare collect-2/10-quests. Personal preference: Sucks big time. Like really bad. In fact, I groan every time I see one of the counters. Mainly because I've been collecting rat tails for almost 12 years now. Objectively: It's not innovative, but a working and bug-free feature prevalent in most MMORPGs. Therefore, it can't be critizised for having it. See what I did there? I tried to detach personal preference from objective criteria. Now you can argue about "what an MMORPG or RPG or FPS is supposed to deliver to be considered a breakthrough and justify stellar reviews" all day long. All I say is that many 'professional' reviewers don't even TRY to objectively put seperate parts of a game (engine, quest design, mechanics, etc) into perspective and context. They just pour some praise over it, say something like "well the variety in saber crystals isn't all that broad, but they'll probably patch this" for good measure and call it a review. There are reviews I read that don't even mention the severe lack of graphical customization options for example (agein, I don't care, but compared to ANY other AAA MMORPG, this is a huge miss) M
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12/23/11 3:20:24 PM#107
Wow, looking at the forums, and the comments on metacrtic, are we playing the same game? I just reached level 30 last night, with around 5 days play time. I've had some extra time for the holidays, and I have been sinking it into SW:ToR. So far, this game is exactly what I have been looking for. Amazing, fun, engaging, STAR WARS... I wish SW:ToR was "the game" for all you mmo-less tramps running amok on the forums, posting your negitivity. Your game will come, or not... regardless you all will keep bitching :P |
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12/23/11 3:22:59 PM#108
Originally posted by Meridion It might not be true for you, but then, you're assuming everyone is as reasonable. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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12/23/11 3:26:22 PM#109
Originally posted by Meridion dear god.... it is true and you know it. there is nothing new about skyrim's "dynamic" dragon fights.... dynamic events have been in games for a loooooong time. same goes for conquerable territories, this has been done time and time again in dozens of games, online and off. Why is skyrim so popular? same reason as WOW... it takes a bunch of stuff that has been done in other games dozens of times, puts them in one game, and does them REALLY well. nothing WOW did at release in terms of gameplay was unique. dozens of MMOs before it had seamless game worlds (Ultima, EQ, Asherons Call, DAOC....) and i would not BY ANY MEANS have called vanilla wows combat "fast paced". it was SLOW. slow and methodical. vanilla wow had some of the slowest combat seen in an MMO since EQ, which is appropriate considering it was designed around the same principles. what it did that made it so popular was polish and accessibility. no MMO before it was so well designed and easy to get into.
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12/23/11 3:27:41 PM#110
Originally posted by Drachonis Your quote is not updated, SS or your lvl30 didn't happen... ;) |
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12/23/11 3:28:22 PM#111
PC Gamer's number score is always overly positive. Their write ups are generally pretty truthful. I've not read this one, because I'm not interested. But this isn't something new for them. They're generally diabetically optimistic. They have been for a long time now, and I think it stems from a time when PC gaming wasn't always as consistently a positive experience. I used to play MMOs like you, but then I took an arrow to the knee. |
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12/23/11 3:31:43 PM#112
Hyperbole. Before WoW it was overly acceptable that when you hit an action bar key that you had to wait to see the result, or it fired off without affecting the on screen animation in the slightest. EQ2 was really note of that where the mo-cap action had nothing to do with the keys being pressed in combat. WoW snapped it up and it's became the standard. Trying to say otherwise is an outlandish and foolish lie. I used to play MMOs like you, but then I took an arrow to the knee. |
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Meridion
Novice Member
Joined: 6/22/06
None of you understand. I'm not locked in here with you. You're locked in here with me! |
12/23/11 3:38:21 PM#113
Originally posted by Ashlinde At this point, it doesn't really make sense to discuss this further as we obviously have different memory of those games. I came directly from DaoC in Feb 2005 when WoW released and was blown of my feet at how fast my warrior-gameplay was. I personally have never experienced anything remotely as dynamic and of the scale of the dragon fights in Skyrim, that maybe due to games I've missed (I never play asian MMOs or RPGs with the exception of a short trip to Aion) but even then, it's something that stands out a lot compared to other titles and especially compared to former Bethesda games like Fallout 3 or Oblivion whereas SWTOR features dragon age cutscenes with WoW gameplay, in space. I'm not even taking the whole "what an MMORPG once had and nowadays don't has anymore" into account (like housing, thievery, socializing alternate advancements, etc.) because I realize that these days MMORPGs work by different standards. M
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12/23/11 3:58:03 PM#114
Originally posted by Ashlinde Uh huh. Or, perhaps I just didn't like SWTOR. *gasp* |
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12/23/11 3:58:43 PM#115
Originally posted by PukeBucket im pretty sure every time i hit a key in DAOC to do a skill, something happened as a result, typically right away. played the game for years, i think i would know. |
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Meridion
Novice Member
Joined: 6/22/06
None of you understand. I'm not locked in here with you. You're locked in here with me! |
12/23/11 4:04:38 PM#116
Originally posted by DarkPony There's a difference between critizising and not-enjoying. I'd dare to critizise SWTOR quite a bit, but I still enjoy playing it. I've played Cataclysm and enjoyed it while heavily critizising it. M |
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12/23/11 4:10:48 PM#117
Jaded with the MMO genre, yes. To say I'm jaded with all games, no longer a gamer, or will never be satisfied with any product, is false. In fact, I'm about to spend the rest of my day playing a backlog of games I've been meaning to fire up and try out. |
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12/23/11 4:13:39 PM#118
Originally posted by Ashlinde
Not exactly. DAOC would attack immediately, if you weren't currently attacking. If you were in mid-swing though, it would queue the attack to go off next. It even had backup attack, so that you could press two keys, and they'd both queue - such as a reactionary, and if the reactionary failed, the regular attack would go off, instead. That wouldn't work if attacks went off as soon as you made the keypress.
That said, I actually liked the system. We're only talking a queue of like half a second, and I think it worked pretty well. I especially liked how well blocking, parrying, and reacting worked in that game. Because of the way animations worked, they were able to give each attack, or block, a visceral feel of impact, instead of blurring it all together like most MMOs these days do. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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12/23/11 4:15:25 PM#119
Originally posted by Vhaln Yeah loved that in both DAOC and SWG. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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12/23/11 4:18:08 PM#120
Originally posted by Meridion i agree, there is a difference... i have said so regularly. however, there is a difference between criticism, and what you have done. what you have done, is call a game bad. that is not crticism, that is a finalized opinion. by saying all there is to SWTOR minus the cutscenes and story is a generic MMO without much merit, you are finalizing your opinion. criticism would be "i dont like this because of these reasons." a finalized opinion is "this is bad, i dont like it." fundimental difference in the two statements. |
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