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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » It's pretty obvious now that Swtor is not going to succeed the way you hoped.

6 Pages « 1 2 3 4 5 6 » Search
113 posts found
  vtravi

Hard Core Member

Joined: 5/25/08
Posts: 140

12/22/11 9:04:21 AM#41
Originally posted by Caldrin
Originally posted by huskie77

Personally I love how they *almost* force you to be social and group up. I have met a bunch of great people already this way. I think it's silly to be a doomsayer about a well made and popular game.  You don't have to like it. You don't have to play it. Good luck with whatever game makes you happy.

I dont think your playing SWTOR as there is no need to group up at all infact the multiplayer side of that game seems like an afterthought..

 

Solo play is where its at in SWTOR adn the story is actually pretty good.. but thats the only thing good

Huh? I am lvl 20 and have done about 15 group quests and 3 instances. This is the most multiplayer MMO I have played since SOA Lotro. In wow I have 2 maxed toons and never once grouped to quest, only to do a few instances while leveling. Of course you can skip these quest and just solo, but don't say mutiplayer is an after though when there are tons of group quests and you get points for joining group conversations. People amaze me that they just like to complain even if they are dead wrong

  User Deleted
12/22/11 9:05:06 AM#42
Originally posted by vanderghast

what's with so many idiots against instancing.  It's the best mmo innovation since, well, mmo's themselves.  It's what let's you do your quest in the way and pace you choose without 5 other people trying to steal your kill force you to hurry up, force you to wait or whatever.  it's the best thing about MMO's ever and most of them need more of it.

Some instancing is fine but the way Bioware has it , it totally breaks immersion and the feel of a real star wars ip. It gets frustrating...

  vtravi

Hard Core Member

Joined: 5/25/08
Posts: 140

12/22/11 9:07:42 AM#43
Originally posted by Mephster
Originally posted by vanderghast

what's with so many idiots against instancing.  It's the best mmo innovation since, well, mmo's themselves.  It's what let's you do your quest in the way and pace you choose without 5 other people trying to steal your kill force you to hurry up, force you to wait or whatever.  it's the best thing about MMO's ever and most of them need more of it.

Some instancing is fine but the way Bioware has it , it totally breaks immersion and the feel of a real star wars ip. It gets frustrating...

But standing around for 5 minutes in line waiting for a quest mob to respawn, doesn't break immersion, lol. Again people will complain about anything and everything

  Caldrin

Elite Member

Joined: 10/02/04
Posts: 3499

12/22/11 9:10:02 AM#44

[QUOTE]Huh? I am lvl 20 and have done about 15 group quests and 3 instances. This is the most multiplayer MMO I have played since SOA Lotro. In wow I have 2 maxed toons and never once grouped to quest, only to do a few instances while leveling. Of course you can skip these quest and just solo, but don't say mutiplayer is an after though when there are tons of group quests and you get points for joining group conversations. People amaze me that they just like to complain even if they are dead wrong[/QUOTE]

 

Sorry m8 I guess what I said was a bit harsh, also I was not really comparing it to wow because it’s such a similar game anyway.

But i am not wrong there is no real incentive to team up in the game you dont have to unless you want to run some of the extra missions they have put in... but i guess this is a generic issue with al lthemepark games..

Anyway SWTOR is everything i expected from it, for a generic themepark game it oes the job pretty well just not my cup of tea..

 

 

My 3D models
http://dragon3d.webs.com/

  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6222

There's a beast within every man that stirs when you put a sword in his hand

12/22/11 9:13:00 AM#45
Originally posted by vtravi
Originally posted by Mephster
Originally posted by vanderghast

what's with so many idiots against instancing.  It's the best mmo innovation since, well, mmo's themselves.  It's what let's you do your quest in the way and pace you choose without 5 other people trying to steal your kill force you to hurry up, force you to wait or whatever.  it's the best thing about MMO's ever and most of them need more of it.

Some instancing is fine but the way Bioware has it , it totally breaks immersion and the feel of a real star wars ip. It gets frustrating...

But standing around for 5 minutes in line waiting for a quest mob to respawn, doesn't break immersion, lol. 

Actually it does not. Competing for resources fits perfectly well with being immersed in a world which you share with others. Adds some PvP to this equation and it all becomes much more interesting.

  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

12/22/11 9:13:13 AM#46
Originally posted by vanderghast

what's with so many idiots against instancing.  It's the best mmo innovation since, well, mmo's themselves.  It's what let's you do your quest in the way and pace you choose without 5 other people trying to steal your kill force you to hurry up, force you to wait or whatever.  it's the best thing about MMO's ever and most of them need more of it.

News Flash:  Thats what MMOs are.

And don't try to come up with some utter crap to try to pass off as innovation.  Your "innovation" only creates a problem not a benefit.  If mobs/quests are an issue then BW needs to rework some game mechanics dealing with it. like what Blizzard did.  The only thing instancing does is creat more isolation in an already heavy isolating game.  Any socialization between players relys heavily on guilds.

  vtravi

Hard Core Member

Joined: 5/25/08
Posts: 140

12/22/11 9:15:03 AM#47
Originally posted by Caldrin

[QUOTE]Huh? I am lvl 20 and have done about 15 group quests and 3 instances. This is the most multiplayer MMO I have played since SOA Lotro. In wow I have 2 maxed toons and never once grouped to quest, only to do a few instances while leveling. Of course you can skip these quest and just solo, but don't say mutiplayer is an after though when there are tons of group quests and you get points for joining group conversations. People amaze me that they just like to complain even if they are dead wrong[/QUOTE]

 

Sorry m8 I guess what I said was a bit harsh, also I was not really comparing it to wow because it’s such a similar game anyway.

But i am not wrong there is no real incentive to team up in the game you dont have to unless you want to run some of the extra missions they have put in... but i guess this is a generic issue with al lthemepark games..

Anyway SWTOR is everything i expected from it, for a generic themepark game it oes the job pretty well just not my cup of tea..

 

 The rewards are that you get great xp and gear from doing group quests and it is much more fun. I don't know what else you want from group quests. And honestly I don't think this is similar to WoW at all (other than that it is a themepark) If you read the forums 90% of the complaints are that it is not like WoW enough.

 

  ktanner3

Master

Joined: 3/19/06
Posts: 3936

Trolls will be ignored

12/22/11 9:18:37 AM#48
Haters, keep on dreaming. TOR is not the failure you wished it to be. Live with it.

NGE killed SWG. Get over it like the rest of us did in 2005.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

12/22/11 9:21:10 AM#49
Originally posted by Ambros123
Originally posted by vanderghast

what's with so many idiots against instancing.  It's the best mmo innovation since, well, mmo's themselves.  It's what let's you do your quest in the way and pace you choose without 5 other people trying to steal your kill force you to hurry up, force you to wait or whatever.  it's the best thing about MMO's ever and most of them need more of it.

News Flash:  Thats what MMOs are.

And don't try to come up with some utter crap to try to pass off as innovation.  Your "innovation" only creates a problem not a benefit.  If mobs/quests are an issue then BW needs to rework some game mechanics dealing with it. like what Blizzard did.  The only thing instancing does is creat more isolation in an already heavy isolating game.  Any socialization between players relys heavily on guilds.

 You know, they should just do it at this point.  I think the market has been brainwashed to the point where they are ready for it.

Just make an "MMORPG" that is entirely instanced.  ENTIRELY instanced, not even towns are un-instanced.  Make it so players have to sign onto your servers and pay a sub-fee to play.  They can of course group with others that they find in the chat or whatever.

I bet people would be praising how the game gets rid of all those annoying MMORPG features like people running around and stealing your mobs.

Are you team Azeroth, team Tyria, or team Jacob?

  davestr1zl

Advanced Member

Joined: 8/04/11
Posts: 216

12/22/11 9:26:29 AM#50
Originally posted by Yamota
Originally posted by davestr1zl
Originally posted by Caldrin
Originally posted by huskie77

Personally I love how they *almost* force you to be social and group up. I have met a bunch of great people already this way. I think it's silly to be a doomsayer about a well made and popular game.  You don't have to like it. You don't have to play it. Good luck with whatever game makes you happy.

I dont think your playing SWTOR as there is no need to group up at all infact the multiplayer side of that game seems like an afterthought..

 

Solo play is where its at in SWTOR adn the story is actually pretty good.. but thats the only thing good

Theres no 'need' to group.. sure, if you dont mind missing out on a ton of content. What i will say though is that ive grouped in this game far more than ive ever grouped in any other MMO to date while levelling due to all of the encouragements to do so - numerous 2/4 man heroics on all the planets, social points obtained only via grouping, a flashpoint always at my level range. Ive grouped on every single planet so far numerous times to try and do most of the heroics and done general questing with a few different people for social points.

2-4 people groups? Wow that is massively multiplayer for you...

how is a 4 man group much different to practically any MMO out there? The difference being with swtor compared to other MMO's in MY experience atleast.. is that i actually DO group, and regularly. Ive also been in groups of ~20 while doing 3 different world bosses, but my point was that ive grouped in this MMO more than i have in any MMO to date while levelling and ive only been playing for a week

  Fennris

Apprentice Member

Joined: 2/04/07
Posts: 271

12/22/11 9:27:19 AM#51

<<

But i am not wrong there is no real incentive to team up in the game you dont have to unless you want to run some of the extra missions they have put in... but i guess this is a generic issue with al lthemepark games..

>>

But you are wrong.  There's TONS of incentives for grouping.  You can't go anywhere without bumping into group quests and instances.  There are areas outside of instances where everything is 'Heroic' (can't easily be solo'd @level).  The best route to the best gear and cash is through group content.  There's plenty of gear and tons of content that you can't get without grouping. 

PVP is all about grouping.

The only argument you have is that it -is- possible to solo in SWTOR, just like it is possible to solo in EVERY OTHER MMO (including sandboxes) EVER (ok maybe not ever but I don't know of one that can't be solo'd).

  User Deleted
12/22/11 9:47:02 AM#52

  Been following Swtor and the comments made on the game. I must say I hate instances on the same server. 

I encountered the instance thingy for the first time in the game Age of Conan and asked myself why they did that.

Could it be to protect the user/client side from hardware issues?

Is it because the world that was made was too small and thus bringing problems with resources/mobs being camped to complete quests/gather materials?

To this day I have no clue, but I'm pretty sure some of you have.

Personally I do not like instancing, but there must be some reason why they do it on the Server side.

 

 

  SanHor

Apprentice Member

Joined: 1/13/10
Posts: 340

12/22/11 10:08:28 AM#53

I suspect there is nothing left from Bioware except the name, it's EA holding a leash and that pretty much ensures massively advertised crap products.

As for SWTOR, I'm still on the fence but it sure as hell looks like pile of crap on youtube. From visual art (there are great "cartoony" art styles out there) and clunky animations to game mechanics and zone instancing. I wouldn't hold it against an indy developer with a very limited budget but Bioware is supposedly the elite of gaming industry and spent $150mil? on development. Where did that money go? One would expect disinguised quality after such monumental investment.

 

 

 

  Bossalinie

Advanced Member

Joined: 8/29/07
Posts: 534

12/22/11 10:10:48 AM#54
Originally posted by Yamota

Actually it does not. Competing for resources fits perfectly well with being immersed in a world which you share with others. Adds some PvP to this equation and it all becomes much more interesting.

Ahh, it finally rears its head. Sandbox FFA-PVP is ----> way...

  Lidane

Novice Member

Joined: 1/08/07
Posts: 2252

12/22/11 10:13:12 AM#55

I can't wait for the initial launch to die down so that people will finally get bored of posting obvious flame-bait in the hope of provoking an argument.

 

  udon

Elite Member

Joined: 12/23/07
Posts: 888

12/22/11 10:17:24 AM#56
Originally posted by Littlebomb

It's really a shame to see a once great company like Bioware get boughten out and lose it's creative drive. It happens though.

 

I think once huge figures of money come into the picture it's easy for owners to just hand over the reins to executives and spend some quality time with their families or mistresses.

 

It's obvious to me that once EA bought Bioware the owners of Bioware checked out or were compeletely clueless about the mmo market. 

 

If there is one thing that will really put the nail in the coffin of Swtors..........too much instancing. Is there one popular mmo that uses heavy instancing?

 

Even Arenanet knows not to remake GW1.

Of everything one could choose to pick on about this game it's lack of being "Bioware" is not one of them.  It looks and feels exactly like a Bioware game good or bad.  From the enviornments, the animations, the combat, to the voice acting it's dead on.  I replayed Knights of the Old Republic a few months ago and I will say they did a great job creating something that feels like a sequal to that game.  

You might not like the decisions Bioware made in how they added the multiplayer aspects of the game but calling the game a sell out is a weak argument.

  Silax

Apprentice Member

Joined: 10/22/04
Posts: 251

12/22/11 10:17:56 AM#57

Merry Christmas

  Kidon

Advanced Member

Joined: 11/30/11
Posts: 390

www.Aordem.net we care

12/22/11 10:18:06 AM#58

This must be a joke, SWTOR is the best MMO ever m8 no way around i you may not like it, but SWTOR is here to stay and it will be nº1 in 1-2years, you can go wait for GW2 and play a sub par game that will have way more instancing thant SWTOR with the other 100k players.

  Calhoun619

Apprentice Member

Joined: 1/31/11
Posts: 107

12/22/11 10:25:57 AM#59

Am I missing something this morning? Are the trolls really out in such a force? Someone find a diaper in their cereal?

Bash the Aoc launch? Check.

WAR? Check.

Darkfall? Check.

CO? Check.

DCUO? Check.

But really TOR? Was I playing a different game? Im sorry ive played MMOs for a long time now and this launch was pretty damn smooth. Game is alot of fun and I am going to grab my box as soon as Gamestop opens its doors.

You want a launch to chew on talk FFXIV. Not TOR

  Lidane

Novice Member

Joined: 1/08/07
Posts: 2252

12/22/11 10:29:35 AM#60
Originally posted by Calhoun619

Am I missing something this morning? Are the trolls really out in such a force? Someone find a diaper in their cereal?

People are nerd-raging because they didn't set up a subscription before the grace period ran out. Now that the servers are overloaded with people trying to set up subscriptions, it's the WORST LAUNCH EVAR OMG. 

Two days of official release and there are threads on here crying doom and gloom and already moving on to the next big thing. I can't wait for all of it to die down.

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