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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » So where's the crowd ?

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154 posts found
  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1705

12/22/11 3:01:47 AM#141

There are a lot of voices on the forums asking for instanced maps to have their player cap raised especially in social hubs. Bioware is currently tweaking server limits (upwards) but only as solid data comes in.

For me though it's the zone caps that are the issue. I would like to see more so social areas can seem busier. Pvp'rs also would like to see higher caps in contested areas.

Aside of this there is also the upside. Once in game you always have the same quality of experience. You do not suffer from camped areas and regional lag is minimal.

It simply is just spread out a little too thin atm.

You stay sassy!

  taus01

Advanced Member

Joined: 4/12/06
Posts: 1419

12/22/11 3:03:15 AM#142
Originally posted by tom_gore

This is what the MMOs have come to. You can quote me if you want.

 

People want to play their game without being bothered by the other players in the game.

^^ this.

"Give players systems and tools instead of rails and rules"

  Darkholme

Tipster

Joined: 3/02/04
Posts: 1227

"I must not fear. Fear is the mind-killer..."

12/22/11 3:07:58 AM#143

This is simply yet another little morsel for the haters to muckle onto for dear life and beat into the ground like it makes the game as terrible as they apparently want to represent it as being... In reality it's not nearly as bad as people claim, and as much as they might want everyone to think they would take the spawn camping, standing in line for quests and atrocious lag with the population rather than have that satanic, anti-massively abberation called instancing are full of it. The reality is, 100 people in a zone is more than enough to make it "feel" populated without making it overly taxing on the servers and the people playing in the zone. I am all for open worlds and no boundaries, but I'd rather have a the caps than all the irritation that comes with rampant overpopulation.

-------------------------
"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

  Skuz

Apprentice Member

Joined: 12/25/08
Posts: 1039

"If you can''t laugh at yourself there''s always someone around to show you how it''s done!"

12/22/11 3:42:02 AM#144
Originally posted by headphones

i don't know about everyone else, but i live in australia.

i'm still waiting for it to be released.

mmo doesn't mean global to some companies, i guess. massively underwhelming, maybe?

Massive Moaning Opportunity

  Complication

Novice Member

Joined: 3/21/07
Posts: 221

"You can''t eat carpet. Silly daddy." -ATHF

12/22/11 3:52:58 AM#145

i dont want crowds. hell i dont even want swtor to be an mmo or a mutliplayer at all.

i wanted kotor 3 haha so i play like a single player. chats turned off. i dont do dungeons. i do quests with my companion. and play on the lowest populated server.

i used to be an mmo player like you, then i took a wowclone to the knee....  over a dozen times!!!!!!!!!!!!

  User Deleted
12/22/11 6:29:27 AM#146
Originally posted by Skuz
Originally posted by headphones

i don't know about everyone else, but i live in australia.

i'm still waiting for it to be released.

mmo doesn't mean global to some companies, i guess. massively underwhelming, maybe?

Massive Moaning Opportunity

bwahaha! i like that. :)

  User Deleted
12/22/11 6:52:17 AM#147
Originally posted by teoyaomiqui

My indicator shows usually up to 40 people in 1 instance. That deffinately doesn't feel massive.

Anyway, I would rather have 80 people at the planet, than have 2 planets with 40.

 

They dont have two planets with 40. They have one or more at the cap (100 in low level planets, much higher in the final planets), and one at 40, which is the new instance that you are in. You can change over to another one once every 30 mins if you are solo, or if you are grouped with someone in the other instance.

Something else people dont realise is that these low caps are for the small starter planets. The caps get bigger as you move to bigger planets. Its pretty well executed.

When I am in a instance at the player cap, I cant really quest anywhere without seeing other players killing the same mobs or going for the same objective nodes. If the caps were any higher it would be heaps of people whining that they cant complete quests.

I dont need to see a billion jedi or sith running around killing the same mobs as me. I just need there to be other people around when I want to do group content. And there is.

 

  User Deleted
12/22/11 6:54:00 AM#148

It's hilarious that people would rather play with 500 other toons trying to kill the same 10 soldiers than have a playable game.

  User Deleted
12/22/11 7:23:34 AM#149
Originally posted by MMOtoGO

It's hilarious that people would rather play with 500 other toons trying to kill the same 10 soldiers than have a playable game.

yah - i wouldn't mind playing with 500 other players. that's the key word right there: with.

 

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19068

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

12/22/11 7:37:00 AM#150
Originally posted by MMOtoGO

It's hilarious that people would rather play with 500 other toons trying to kill the same 10 soldiers than have a playable game.

That's the point, game should be designed to accomodate 500 other "players" to provide enough content for everyone to find something appropriate to kill.

Currently I'm in Lineage 2's new F2P expansion and there is literally hundreds of people in every killing ground, never seen anything like it, and while it can be challenging at times to find kills, its not impossible, takes a bit of work and skill and it hasn't really impeded my character advancement in anyway. (Level 55 in my first 6 days of fairly casual playing)

In the long run it will benefit the game as we'll have hundreds if not thousands of players able to participate in the end game castle sieges which is what its all about in this MMO.

 

"Someone once told me, there is always someone more powerful than you." - Nicola [Bunraku]
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Opapanax

Novice Member

Joined: 10/29/11
Posts: 983

Most Morbid One

12/22/11 7:40:10 AM#151
Originally posted by LadyNoh

Personally i feel the game was rushed for christmas and released premature. but thats my opinion.

 

 

im not the type who rushes to max level or anything, but everytime im about to engage a enemy somone else picks it off and takes it, starts to get a tad bit annoying to me. and the social hubs are give and take, its great to have soo many people. But the take is... well ill explain it this way Stormwind Peak hours.

Stealing mobs is just bad ettique.. I've done this before just because I'm speeding through a certain area...

However I do make a concious effort not to steal others mobs, not too hard when thing attack in gangs alot..

Some people are prob just beind dicks tho or honestly do not know.. MMO Ettique (When it comes to mobs in open world and what not)

PM before you report at least or you could just block.

  Raven

Advanced Member

Joined: 5/20/06
Posts: 1987

"Only the dead have seen the end of war" Plato

12/22/11 7:41:27 AM#152
Originally posted by Kyleran
Originally posted by MMOtoGO

It's hilarious that people would rather play with 500 other toons trying to kill the same 10 soldiers than have a playable game.

That's the point, game should be designed to accomodate 500 other "players" to provide enough content for everyone to find something appropriate to kill.

Currently I'm in Lineage 2's new F2P expansion and there is literally hundreds of people in every killing ground, never seen anything like it, and while it can be challenging at times to find kills, its not impossible, takes a bit of work and skill and it hasn't really impeded my character advancement in anyway. (Level 55 in my first 6 days of fairly casual playing)

In the long run it will benefit the game as we'll have hundreds if not thousands of players able to participate in the end game castle sieges which is what its all about in this MMO.

 

Well there are other problems like Sieges lag like hell, and ppl can just fill the floor with 1 adena piles and lag the entire server during sieges. So there are benefits to being instanced.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19068

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

12/22/11 7:54:16 AM#153
Originally posted by rav3n2
Originally posted by Kyleran
Originally posted by MMOtoGO

It's hilarious that people would rather play with 500 other toons trying to kill the same 10 soldiers than have a playable game.

That's the point, game should be designed to accomodate 500 other "players" to provide enough content for everyone to find something appropriate to kill.

Currently I'm in Lineage 2's new F2P expansion and there is literally hundreds of people in every killing ground, never seen anything like it, and while it can be challenging at times to find kills, its not impossible, takes a bit of work and skill and it hasn't really impeded my character advancement in anyway. (Level 55 in my first 6 days of fairly casual playing)

In the long run it will benefit the game as we'll have hundreds if not thousands of players able to participate in the end game castle sieges which is what its all about in this MMO.

 

Well there are other problems like Sieges lag like hell, and ppl can just fill the floor with 1 adena piles and lag the entire server during sieges. So there are benefits to being instanced.

Well true, siege lag is an issue which needs to be addressed when possible, though L2 was alway pretty good in this area even years ago.  Lagging the server with adena is more of a mgmt issue, cheaters should have been tracked down and punished with removal, but NCSoft's never been too good in this area.

We'll see how it goes this time around.

 

"Someone once told me, there is always someone more powerful than you." - Nicola [Bunraku]
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Boneserino

Elite Member

Joined: 12/08/07
Posts: 788

12/23/11 7:46:51 PM#154
Originally posted by sanosukex
Originally posted by lizardbones

 


Originally posted by XImpalerX


Originally posted by LadyNoh
are you guys complaining that you care able to do quests without a crowd.
 
each area has multiple instances to hold 100 players. that way your not getting 20 people questing in the same spot.



This would be fine if this game was released in 2001. Its about time for MMO developers to create a solution to this, instead of working around it by "instancing."
 
Traditional MMO quest systems will send multiple players off to kill a boss. One player kills the boss and gets the loot. The rest of the players have to stand around and wait their turn for the boss to re-spawn so they can kill it and get credit for it. You don't want other players around you because they're stealing your kills and slowing your rate of achievement. MMOs are supposed to be about hundreds, if not thousands of players, playing together in a community, not putting them in the same world and then pushing them apart!
The event system in Guild Wars 2 is designed to specifically address this problem. All players that fully participate in an event are rewarded for doing so; everyone who helps kill a monster or blow up an enemy catapult will get credit for doing so. There is no kill stealing and no quest camping. Everyone works together towards the common goal of the event and everyone is rewarded for doing so. To help ensure there is always enough for everyone to do, our events dynamically scale, so the more players who show up and participate in the event, the more enemies show up to fight them. If a bunch of players leave the event, it will dynamically scale back down so it can be completed by the people who are still there playing it. This careful balance created by our dynamic scaling system helps ensure you have the best and most rewarding play experience.
Events are designed to help bring the community together and to give everyone a shared sense of responsibility and camaraderie in the game world. Even if you're not grouped up with someone, you'll only be rewarded for having more players come help you with an event! In Guild Wars 2, when you see another player you'll actually be excited to see them, where in traditional MMOs you generally think, "Oh great, here comes a guy to steal my kills." Through our internal game testing so far, it's been remarkable to see how well this idea has functioned in practice. Our entire studio has experienced countless moments where we've been drawn together to parts of a map to do events and felt a strong bond with other players; a truly dynamically created sense of community born out of the event system.




I prefer SWToR's method. I don't want an extra 6 people running up to kill the same stuff I'm killing and it has nothing to do with XP or loot. I would rather see crowded cities and sparsely populated adventure areas. Seeing someone out in the world should be a rare treat, not a common occurrence.

 

 

If that's how you feel why even play an MMO doesn't make sense to me the point is to play with others if not id just go play skyrim

Do you think the reason people play MMO's is simply because they have "massive amounts" of players in one area??  I would say that it probably has more to do with the game itself and not just how many people are standing around in one area.

If  there are 100 or 1000 people in a single area and the game lags or you just have a group of ten bozo's ruining the experience for the other 100 players, how does that make an MMO game a better experience?  Not that I have a problem with large numbers of players either, if it improves the game experience.  But lets face it, generally interacting with more than 10 people in a game is probably more like work than fun. 

But again it depends on the game and what people expect from the game, not just the fact that it is an MMO and therefore must be incredibly laggy and filled with social misfits, to be enjoyed, as you seem to suggest.

FFA Nonconsentual Full Loot PvP ...You know you want it!!

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