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12/21/11 7:07:17 PM#121
if you don't want crowds don't play mmo's, one of the M's stands for massively. the cities are dead, the cantinas are ghost towns you'd be lucky to see 20 people in your zones..way to kill the feeling of playing in a massively multiplayer online roleplaying game bioware. ive never seen such static npc's in my life. |
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12/21/11 7:10:01 PM#122
There are always 15-20 people in the cantina in Kaas City on my server. No que times either. Most zone population have around 130-180 people in them. I've never felt like its been empty. It could be the server or time you're playing. |
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12/21/11 7:12:13 PM#123
Originally posted by DannyGlover no it's because there is 20 different versions of kaas city, thats the problem. i was on kaas city 21 the other night and yet i only saw maybe 10 other people while running around. |
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12/21/11 7:20:18 PM#124
I believe you can change instances every 30 minutes. General chat is across all instances. I've seen some people ask in general who has the highest instance pop so they can join it. Maybe you could try that? That could help :) |
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12/21/11 7:21:41 PM#125
Originally posted by lizardbones Ypou sound like a Guild Wars player. Or All Points Bulletin where only your teammates and opponents called against you were significant. But that's not MMO, no siree. MMO really should be about fighting over resources an "the annoyance of having tons of people". |
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12/21/11 7:30:34 PM#126
lulz everyone is saying they want the crowds but lets say there we're 2 instances of every zone, one instance where everyone is placed standard. and one optional instance where you can go if you don't like being in a crowd. I would bet that for questing Alot of people would switch to the optional instance. (probably evening them out eventually. So I guess swtor made a good choice, I personally understand why people want the crowd, but I think its not as fun for everyone.
"You resist. You cling to your life as if it actually matters. You will learn." |
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12/21/11 7:40:15 PM#127
Originally posted by Pelaaja mind-boggling. you read so much about people saying to someone else "maybe mmos aren't for you" and "move on" and i'm astounded by the number of people who think this phasing/instancing thing is a perfect solution to having to "fight over resources". it's not. the perfect solution to having to "fight over resources" or to experience "fewer people in adventure areas" is skyrim. the perfect solution to an mmoRPG is gw2. and i do HATE bringing it up, but it is. of course, the flipside solution would be open pvp, but that's even more of a niche area and while i'd personally find it interesting, it's never proven a successful model on the same level as pve co-op. as far as i'm concerned, if you want phasing or instancing, then you're asking for a single-play game with a lobby. we shouldn't all be competing with each other in the adventure areas. rather, we should be sharing the adventure, meeting new friends and perhaps even a few enemies. we should be saying hi to each other when we pass, rather than scowling because that other guy might pinch our lootz. the focus on loot and levelling has brought a "what's in it for me" attitude that pushes thought of teaming and casual encounters for adventure out of the picture unless it's for a dungeon which promises mad phat lootz for me. and that's the biggest pitfall of every mmo. once you start driving the players further and further from each other, they get bored quicker. they leave quicker. and you lose money quicker. bring the players together, though, and you get a community. |
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12/21/11 7:56:40 PM#128
Originally posted by nerovipus32 I really cant understand why would you pay 15 dollars a month to play a game alone. The challenge and fun of an MMO are all the thing that peope bring into the game. |
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12/21/11 8:03:42 PM#129
Im up to Taris and havent been in a zone instance yet that wasnt full, with multiple instances. And before people whinge about instances, it stops kill spots from getting overcrowded, but you can all still chat to each other in general and LFG for quests. Heaps of groups going for heroic quests and flashpoints. You cant even go 5 seconds without 'Y Class LFG for X quest'. So not sure what server or area you are playing in, but I've had to opposite experience. |
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12/21/11 8:09:12 PM#130
I have been loving the game and so as my entire Guild, today we went for a world boss kill in Taris, i see loads of people the chat is always with lots of requests, the game is really immersive, the classes are amazing, i dont see any future mmo been half as good |
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12/21/11 9:05:52 PM#131
AoC has exactly the same thing but once the population balanced out (aka left) I think everyone is pretty much in the same zone / instance. at launch it was really confusing when a friend would tell me he is in a dungeon and I was standing in the exact same spot. Both of us yelling that each other is lost and a complete dumb arse. Then someone in chat told us there were multiple instances. First time I have seen it.
Its not ideal but I have no idea how they would do it otherwise. Indy games like EvE and Fallen Earth get away with one playfield for the entire planet. If you have 1+ million people logging on then its physically impossible to have everyone in the same place. I am massive fan of sandbox and one global area but I didn't buy Star Wars for that. I am happy to run through it and have another dose of the universe in a MMO format.
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12/22/11 12:08:05 AM#132
Originally posted by The_Quester Err, it's quite a leap to go from "don't want the massive crowds" to "wants to play alone"..... For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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12/22/11 12:30:41 AM#133
Just got finished from a huge massive fight at the wall on dromund kaas. Lots of people working with each other to take down guards and
elites. We were able to finish four quests alone in that one area and there was many people coming in and out during the many hours it took to complete it. Also met new people to add to my friends list. Not a massive multiplayer game my aching *ss! NGE killed SWG. Get over it like the rest of us did in 2005. |
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12/22/11 2:18:09 AM#134
The problem with WoW inspired MMORPGs (if you can call them that) is the fact that they are designed to discourage player-to-player interaction. Not only you dont need other players becsuse of tge core design of the mmorpg but you actually you dont even want them around you. People with little mmorpg experience (post 2004) will shrug and will never understand "what is the big deal?" and the other crowd should be more open minded and remember they are not playing a real mmorpg so just accept it. Even a simple task like trading doesnt require player-to-playet interaction... thanks to the auction house.
Just enjoy the game for what it is... a single player game experience with a 20% multiplayrt feature. But never "massive". |
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12/22/11 2:23:28 AM#135
One thing I like about SWTOR is how the game is constantly encouraging you to team up with other players. Not only do you get social points for doing soloable content with others, but there's loads of group content scattered around the zones. And since there's so far always been plenty of players around everywhere it's never taken more than a few minutes to get a full group. - vigilo confido - |
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12/22/11 2:34:10 AM#136
Here is aomething nice about the instances, I just want to say I also felt disappointed with the instancing until I realized it really adds to the experience. Just yesterday I was in dark temple in an elite mission with four other ppl and it would be crap if there were 400 ppl doing it at the same time it just wouldn't feel epic. Also at least on niman eu ppl are always talking on general.
I must really say the world never feels.empty to me, even in cities there is so much going on with npcs and players it does really feel alive.
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12/22/11 2:47:53 AM#137
My indicator shows usually up to 40 people in 1 instance. That deffinately doesn't feel massive. For example Nar Shaddaa, the zone is huge, compared to any zone in WoW for example, but 40 people at the same time is max? Please this 2011 MMO, why give huge and empty world? I enjoy the fact that the areas are this big, but I rarely see people, it is very rare that I see someone doing quest near me, I understand they want to give you the feeling, like you are the only one given this epic mission, and you should feel, that you are saving Jawas along with 20 other people. I do want to have a feeling that the quest is for me, not farm quest that everyone does, but not for that price... I sure hope that GW2 will fix this, atleast they said they are adressing this. Anyway, I would rather have 80 people at the planet, than have 2 planets with 40. |
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12/22/11 2:51:40 AM#138
I have no idea what some of you people are talking about since I see other people everywhere I go. |
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12/22/11 2:54:57 AM#139
Maybe i see only 40 people, because of the bigger sith population, for exmaple there ar 200 sith in each instance, so they have to divide republic population into two isntances as well? Either way it sucks balls, I hope they adress this problem. BTW this means also they don't care about open world pvp, no capture town or zone control, since there are two instances that have to be the same. Maybe this is alright for questing and leveling, but sucks for pvp |
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12/22/11 2:56:45 AM#140
Have you guys seen the size of planets / zones? i don't expect to see people everywhere while running around in Balmora and Coruscant. It would be unrealsitic to expect to see a lot of people seeing how many planets there are and sheer size of them. Population is divided a lot however in games like Rift it was easier to fill zones because of small world size. How many servers SWTOR will launch with on release? ShredderSE - Umm how many do they need? Maybe 6. Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs. |
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