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So watching all the TOR hype and launch stuff I think the game is sending EXTREMELY clear signals to other devs.
Rift took the following approach: . Original IP . Polished from launch..ui, import ui, macros, minimal bugs, character creation . small world with zone events...no instanced zone . 10 instances spread throughout about 12ish zones and 1 raid on launch . no voice overs to the quest, but get x gather y . npc's move and have path and everyone has some type of chat box .small capitol cities
TOR launch: . IP we all know . missing basic features ui, weak character customization, no macros . Extremely over sized world...gives you that WoW feeling..running from one side of a zone to another takes forever . 15 flashpoints and 1-2 raids on launch . voice overs to the get x gather y . NPC stand there. most do not talk and are painted into the background . massive cities
My thoughts on this by comparing these two games on the base and the type of praise being thrown at Bioware. Take my advise any dev making a game right now. MAKE EVERYTHING HUGE. No matter what it is just make it big. Do not go small. If you are going to make a normal sized tree make it 10 times bigger.
If you thought Rift zones were a decent size just multiply them by a factor of 5. Just spread everything out. Make it huge and watch the money role in. TOR is proving to any dev in their right mind that your playerbase will over look any thing you missed as long as it is big.
Agree with me or disagree, but on the fundamentals Rift had almost as much end game as TOR, but watch a Rift stream and compare it to a TOR stream and notice the size difference.
In closing, MAKE IT BIG
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
12/21/11 6:34:41 PM#2
You put it in your post yet came to the conclusion that "big" was better for some odd reason. If Tor did not have that "brand Name IP" it would be viewed in the same light as Rift, but as long as it has that NAME then its golden. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
Originally posted by stayontarget Honestly I am starting to doubt this. I listed IP up there, but honestly I think BIG is better when it comes to grabbing peoples attention. You got to understand the MINORRRR stuff I have seen people unsub from Rift for compared to the stuff people are just writing off in TOR.
You know devs have got to be watching this scratching their heads. It comes down to world size I bet. |
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12/21/11 7:09:32 PM#4
Originally posted by Puremallace two devs in a bathroom: "my world's bigger than your world." "d'oh!" |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/21/11 7:45:03 PM#5
Originally posted by Puremallace If you have the numbers for the SWTOR world size, add them to Mav's thread here. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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12/21/11 9:16:39 PM#6
You forgot:
Rift -no soul
SWTOR -some soul |
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12/21/11 9:17:47 PM#7
And if you dont think Rifts TINY world with everything crammed into a sardine can was a big factor in its poor retention you havent been paying much attention. |
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12/21/11 9:29:59 PM#8
Originally posted by teakbois I havent played rift but SWTOR totally lacks soul. the worlds feel dead & lifeless with NPC's that may as well be statues. Where are the general population ? |
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Originally posted by NMStudio I am about to add quick hotfixes under Rift and ignoring glaring exploits under TOR. They had disconnect grace periods for queue's in two days after launch just saying ;)
Also when they left most said "SWTOR will be better because it is bigger"
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12/21/11 9:34:21 PM#10
Originally posted by TheCrow2k Where SWTOR has soul is that its occupants have personalities. Even minor characters. Rift had 99% of its characters seem stiff and wooden. Also a zone like Taris has better art design than anything in Rift.
I agree that the cities seem dead. Same as they did in Vanguard. I would never call SWTOR a perfect game, or even a great game. Its the best weve gotten in a while though, which speaks more to the competition than anything. |
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12/21/11 9:35:18 PM#11
Originally posted by Puremallace Rift also had security issues that affected thousands of people that customers, not Trion, solved. |
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Originally posted by teakbois I am telling you right now it is all about scaling. If you scaled the Rift zones up to what we are seeing TOR it would have been praised for having so much content.
Not sure if you are noticing, but there is a TON of empty space in TOR. People just want this it seems. |
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12/21/11 9:38:37 PM#13
Originally posted by Puremallace Believe me, I really wanted to like Rift, just like I really wanted to like Aion, but the games just weren't any fun. That's what SWTOR really delivers, BIG fun.
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12/21/11 9:39:26 PM#14
One of the biggest problems i had with rift was it's tiny world. I like to walk around and not run into mobs or quest hubs every 5 feet. Lotro's recent expansion suffers from the same problems. I much prefer big expansive worlds such as Breeland and North Downs in SOA Lotro. SWTOR does this a little and is a big improvement on Rifts world |
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Originally posted by NMStudio We need a map legend. Rift I------------I SWTOR I--------------------------------------------------------------------------------------------------------I WoW I----------------------------------------------------------------------I Aion I----------------------------------I
That is what the scaling seems like when I take what I know from mmo's. When I right down the content in one compared to the other they come out close. I guess you can consider the ships housing which Rift is missing.
In Rift they just scaled everything down. I sort of wonder if that is what people meant by saying they were not aw struck. They could have easily scaled some of the towns upt o what you see into TOR. Rift does have a lot of towns that serve the same purpose as towns in TOR. |
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12/21/11 9:43:00 PM#16
Cut out the baiting and have a civil discussion. |
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12/21/11 9:47:37 PM#17
You forgot: Rift -feels about 90% WoW SWTOR -Star Wars KOTOR (50%) + WoW (50%)
I've played both games for a fair amount of time. I'm not going to get in a big argument here; this is just the vibe I get when playing the games. I've played enough World of Warcraft that Rift is just too similar. Yea, the multi-specifializations are cool and so are the rifts, but to me they felt like features that could be added to WoW in an expansion (as in, it felt like I was playing a new WoW expansion). The fact that Rift (or even SWTOR) cant match the ambience, music, and character of WoW... I felt: why play this game when I can just play Warcraft? SWTOR on the otherhand, feels a lot less like WoW. The biggest thing is the way they capture the Star Wars universe in the geography and in the story-oriented questing. It also just feels like a Bioware game because of the quest interactions (dialogue wheel, voice-overs). It takes a lot from WoW, far too much in my opinion, but its at least different enough that I feel like I'm playing a different game. Why did I have to bring up WoW in here? Because its a common ground that we (for the most part) have all enjoyed and are just looking for a new game. In conclusion, I foresee myself lasting longer with TOR than with Rift because its (also) a great game thats different enough than World of Warcraft and it feels like Star Wars, which I am a big fan of. |
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12/21/11 9:53:19 PM#18
Originally posted by Goob This. So, very this.
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12/21/11 9:55:22 PM#19
character cusumization is the exact same as rifts, rifts zones were tiny and small and did not feel right. but I guess you like the word steamline. I like the word small. not all of SWTORS NPC are static and guess what not all of Rifts have paths. Skyrim has spolied people in that. I will never understand this UI thing, why is the UI so bad in SWTOR it does everything I need. Also SWTOR is ver very polished. I am suprised you did not say that rift did not have q's on launch, oh wait it had horrible q's that were up wards toward 6-7 hours for about week, only about 1/2 to 1/4 of swtors 100+ servers have this issue. |
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12/21/11 10:02:31 PM#20
If Tor did not have the SW name or the Bioware following it would not be selling very many copies. ToR is doing well but its because of the IP. Rift did amazingly well for a compnay and game most people had never heard of 2 months before their release. Rift had 10k total forum users 2 months before release and had the second biggest release ever behind SWTOR with 99 servers. Thats not bad, Now they have exapnded to Russia. The future is bright for both games. But it is comparing apples and oranges. ToR had a lot going for them at release. Rift has managed to do a good job of retaining subs. The best of any MMO we have seen since WoW. We will see how Tor does in the next 6 months of retaining subs. but Tor unlike Rift should be able to replace lost subs a lot easier. Bth are good games and we should be happy they have been made and done well. In an industry dominated by companies who make very bad games like Funcom and SOE its nice to see some quality products being made. |
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