Trending Games | Rift | WildStar | Neverwinter | Guild Wars 2

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Forgotten features of a golden era: long travels

7 Pages 1 2 3 4 5 6 7 » Search
138 posts found
  Metentso

Spotlight Poster

Joined: 8/14/10
Posts: 1455

 
12/21/11 7:11:46 AM#1

Back then, human cities had humans. Elf cities had elfs. Dwarf cities had dwarfs, and so on.

Because traveling was hard.

It took time and it was risky, and it had consequences, like not being able to train (depending on faction alignment).

So if you were an Elf, an travelled to the human cities, you draw the attention of everybody, since it was strange for an Elf to travel from such a long distance. You were special and you had a tale to tell and people interested in it.

Add this to the long list of things we have lost, thanks to modern developers.

 

I know some of you hated long travels.

 

  warmaster670

Apprentice Member

Joined: 1/04/08
Posts: 1441

12/21/11 7:14:42 AM#2

Lol, long travel times, a feature?

 

Really? no wonder these people hate anything new, there probably still using rotary telephones and typewriters , thyey had some really nice "features"

Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8664

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

12/21/11 7:36:37 AM#3
Originally posted by Metentso

Back then, human cities had humans. Elf cities had elfs. Dwarf cities had dwarfs, and so on.

Because traveling was hard.

It took time and it was risky, and it had consequences, like not being able to train (depending on faction alignment).

So if you were an Elf, an travelled to the human cities, you draw the attention of everybody, since it was strange for an Elf to travel from such a long distance. You were special and you had a tale to tell and people interested in it.

Add this to the long list of things we have lost, thanks to modern developers.

 

I know some of you hated long travels.

 

Do you really believe this is a 'modern developers' thing and not a convenience added because of a desire by the players to be able to group up with their friends?  Travel definitely has its place, specifically in some warfare-based MMOs, but in a game where the focus is getting together and PVEing with others, there's no reason to place undesirable obstacles in the way.

I think the EQ/WOW crowd forgets there are other styles of games out there, as UO, Asheron's Call, Tibia, Lineage 2, SWG, Puzzle Pirates, and Horizons offered fast travel to jump between key locations. All of those titles are from the nostalgic days of yore.

 

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  Lexin

Advanced Member

Joined: 3/09/05
Posts: 646

Mess With The Rest
Die Like The Best!

12/21/11 7:39:28 AM#4

People are lazy and they want everything within a month. Do I really need to say anything else?

  Naqaj

Advanced Member

Joined: 7/24/09
Posts: 1296

12/21/11 7:44:33 AM#5
Originally posted by Metentso

Back then, human cities had humans. Elf cities had elfs. Dwarf cities had dwarfs, and so on.

Because traveling was hard.

It took time and it was risky, and it had consequences, like not being able to train (depending on faction alignment).

So if you were an Elf, an travelled to the human cities, you draw the attention of everybody, since it was strange for an Elf to travel from such a long distance. You were special and you had a tale to tell and people interested in it.

Add this to the long list of things we have lost, thanks to modern developers.

 

I know some of you hated long travels.

 

If you want to roleplay that your elf was drawing attention in a human city, that's fine by me. Don't try to tell us it actually happened that way. The other 999 Elves who made the same journey are going to laught at you.

I'll add it to the list of things we lost, and I'll make sure to thank the devs for it.

 

Some of us may really hate long travels. Personally I only hate boring, pointless travels. In most MMOs, that's the same thing though.

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2051

12/21/11 7:54:36 AM#6

Up until dev teams are able to make rich worlds with a lot of encounter types that have some sense and not just dummies scatered every so much square meter, traveling will be a negative feature. But if they manage to make traveling as fun as it is in Skyrim for exemple, it will most certainly because a positive aspect.

  Venger

Advanced Member

Joined: 8/03/04
Posts: 1261

Help Fight Global Warming
Shut Your Mouth :D

12/21/11 7:55:38 AM#7

LOL running time sink as a feature.  You EQ people kill me.

EQ started the simplifying genre WoW brought ADHD design to the genre.

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3187

Facts do not require fiction for balance.

12/21/11 8:11:42 AM#8

Long travels were implemented primarily as a time sink to help people justify paying subscription fees. It forces you to play longer periods of time, feeding the myth that you're "paying for the servers".

Oderint, dum metuant.

  Dibdabs

Elite Member

Joined: 5/29/08
Posts: 1881

12/21/11 8:25:03 AM#9
Originally posted by Metentso

So if you were an Elf, an travelled to the human cities, you draw the attention of everybody, since it was strange for an Elf to travel from such a long distance. You were special and you had a tale to tell and people interested in it.

Nothing "special" about it when hundreds of other Elf, Dwarf and Halfling characters had also made the trip that week.  In EQ, an Elf, Dwarf or Halfling in somewhere like Freeport didn't merit a second glance.  Ditto with the "Evil" races travelling to each others home cities.  I think you're getting a bit carried away with the nostalgia!  I considered lengthy travel a personal achievement, especially if I was low level and it was a tough trip, but in reality nobody else thought it that much of a big deal.  Why would they?  I certainly didn't consider I had a tale to tell.  :D

  Gudrunix

Apprentice Member

Joined: 3/06/11
Posts: 136

12/21/11 8:29:54 AM#10

The complaint that travel times are a "time sink" misses the fact that the whole concept of the MMORPG is as a time sink.  The  parts of the game that actually test player ability are few and far between.  The primary sin of travel times was not that they were a time sink (that's pretty much the whole game), but that they were a boring time sink.  Like fishing, but without catching any fish.

Travel times would make for an effective addition, but only if there was real risk and real reward added to the process - if some parts of the world were genuinely difficult to travel to, but had significant content that was otherwise impossible to access.  But adding real risk to traveling would mean adding real risk (besides the inconvenience of running from the graveyard) to dying - and I'm not sure when that's going to happen.  But if an MMO were to revisit the whole risk-vs-reward concept from the ground up, adding in travel times may at some point make sense.

  dlld

Elite Member

Joined: 5/31/08
Posts: 488

12/21/11 8:31:33 AM#11

In a themepark? No, just no it's nothing more then a waste of time, in a sandbox with regional resources where you can actually be a trader and make a profit from simply moving stuff(or be robbed on the way)? Sure.

  User Deleted
12/21/11 8:38:05 AM#12

You speak of times when SWG had no speeders, when level 30 hunters would run you through the wetlands. I actually liked those days. I agree OP. Whats missing is from another time. todays games are designed with marketing first. since most of todays MMO gamers just want shinys. the journey is dead. all that matters is the end.

But sometimes a niche game gets made and thats enuff for me to keep looking to see if they make the journey worth it again.

  Venger

Advanced Member

Joined: 8/03/04
Posts: 1261

Help Fight Global Warming
Shut Your Mouth :D

12/21/11 9:28:27 AM#13
Originally posted by Gudrunix

The complaint that travel times are a "time sink" misses the fact that the whole concept of the MMORPG is as a time sink.  The  parts of the game that actually test player ability are few and far between.  The primary sin of travel times was not that they were a time sink (that's pretty much the whole game), but that they were a boring time sink.  Like fishing, but without catching any fish.

Travel times would make for an effective addition, but only if there was real risk and real reward added to the process - if some parts of the world were genuinely difficult to travel to, but had significant content that was otherwise impossible to access.  But adding real risk to traveling would mean adding real risk (besides the inconvenience of running from the graveyard) to dying - and I'm not sure when that's going to happen.  But if an MMO were to revisit the whole risk-vs-reward concept from the ground up, adding in travel times may at some point make sense.

Maybe they should waste our time with actual features.  UO didn't require such huge time sinks.  But UO actually had some complexity to its character developement.

Running risk:  Your character gets blisters and can walk for 3 rl days.

  Vryheid

Novice Member

Joined: 7/29/10
Posts: 471

12/21/11 12:38:56 PM#14

Leave it to a so-called MMO vet to call long travel times a "feature". You know what I remember from the "golden era" of gaming? First getting Fly in Pokemon, and then using it absolutely everywhere because walking around the same caves and grass covered paths over and over was an absolute pain. We've had world map shortcuts since the days of airships in Final Fantasy, and I can assure you that these games have had a more positive impact on the gaming industry than whatever archaic MMOs you're thinking of.

But hey, if you want ridiculously long travel times, don't fret- you have Final Fantasy XIV, where not only are common roads randomly loaded with monsters who kill you in one hit, but simply walking to a mission objective means a mandatory 20-30 minutes of travel time if you don't want to waste anima. It takes more time just to get to a mission than it does to complete it. But that's what you want, right?

  Quizzical

Guide

Joined: 12/11/08
Posts: 11222

12/21/11 3:04:37 PM#15

Long travel times are all right if there's a good gameplay reason for it.  You don't manage to cite one in the original post.  The only one I've seen is maintaining local markets, with the same goods worth more in some places than others.  And even that is only plausibly a good reason if the game has a heavy emphasis on the economy, which the overwhelming majority of MMORPGs don't.

  Bladestrom

Apprentice Member

Joined: 4/04/11
Posts: 2165

12/21/11 3:11:11 PM#16

Long Travel and rich virtual worlds go hand in hand IMO.

There was a thread that discussed long travel, long and hard, worth a read :)

http://www.mmorpg.com/discussion2.cfm/thread/333742/Old-school-freedom-or-new-style-story-poll-.html

rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist)

Now playing GW2/Diablo 3/Rift

Waiting Archeage.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6455

12/21/11 3:11:12 PM#17
Originally posted by Lexin

People are lazy and they want everything within a month. Do I really need to say anything else?

Yeah, a True MMORPG For Hard-Working Players would make every activity involve at least 24 hours of un-AFKable travel.

The True Hard Workers would intentionally take longer routes which take weeks to complete.  These players would laugh at the lazy incompetant players taking their shortcuts and direct routes (you completed that trip in only 24 hours?!? What a lazy noob..)

(Meanwhile in reality-land, players play games for fun and most travel systems are big empty timesinks with no gameplay.  And until that changes, it doesn't make sense to have travel take any longer than the absolute minimum required by gameplay.)

  Bladestrom

Apprentice Member

Joined: 4/04/11
Posts: 2165

12/21/11 3:16:31 PM#18

lol axe, remember it does make sense and is  to 5% of us eh :P

rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist)

Now playing GW2/Diablo 3/Rift

Waiting Archeage.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15536

12/21/11 3:27:16 PM#19
Originally posted by Metentso

Back then, human cities had humans. Elf cities had elfs. Dwarf cities had dwarfs, and so on.

Because traveling was hard.

It took time and it was risky, and it had consequences, like not being able to train (depending on faction alignment).

So if you were an Elf, an travelled to the human cities, you draw the attention of everybody, since it was strange for an Elf to travel from such a long distance. You were special and you had a tale to tell and people interested in it.

Add this to the long list of things we have lost, thanks to modern developers.

I know some of you hated long travels.

Can't say I hated it, but not that I liked it either.

As I remember it, travelling wasn't hard, just time consuming.

If you want long travel in MMOs, fine. But then you need to actually make the travel fun.

Exploring is however fun, but once you been everywhere it stop being fun and that is really the whole problem. 

Having an almost impossible long travel the first time you travekl to a new place is really no problem, but it really gets boring fast after that.

  Robsolf

Novice Member

Joined: 4/21/06
Posts: 3843

Let go of my ears, I know what I'm doing!

12/21/11 3:32:47 PM#20
Originally posted by Metentso

Back then, human cities had humans. Elf cities had elfs. Dwarf cities had dwarfs, and so on.

Because traveling was hard.

It took time and it was risky, and it had consequences, like not being able to train (depending on faction alignment).

So if you were an Elf, an travelled to the human cities, you draw the attention of everybody, since it was strange for an Elf to travel from such a long distance. You were special and you had a tale to tell and people interested in it.

Add this to the long list of things we have lost, thanks to modern developers.

 

I know some of you hated long travels.

 

Funny thing is, people that look back in fondness also tend to be the ones touting freedom in old MMO's.

Yet, in your example, in the most practical sense, the freedom is an illusion. 

"all my friends are elves... guess it would be stupid of me to be a human, then."

"I wanna group up and run this dungeon... but I've gotta go train, and that's an hour trip there and back, and it'll be almost time for bed at that point."

Long travel for the sake of long travel always brought up visions in my head of developers sneering, "What pathetic losers.  They'll sit through over a half hour of just watching their toon running.  and running.  and running.  How many other tedious BS time sinks do you think we can add til this stupid lap dog turns on us?"

7 Pages 1 2 3 4 5 6 7 » Search