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12/21/11 2:25:42 PM#81
Originally posted by Ghost12 This game sold in the millions. Talk about sending signals to future devs about where the genre is going. I am with you. Too many people...just instance the zones...want to do story...just instance half the game....crafting too hard and you hate working with other people just give people digital friends and have them go do all the work without having to move
Bioware removed the M from MMO and people applauded them for doing it. |
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12/21/11 2:27:13 PM#82
You apperently do not know the history then. It started out that way. In EQ, I could and DID go hours without interacting with others. I explored many areas without ever seeing another person. I grouped for certain quests/areas and had fun doing so, but mostly soloed. It wasn't until later that MMO's started being released that were aimed (I would say forced, but that's a bit harsh) at forming groups (EQ2, WOW, LotRO to name a couple). You still didn't have to group, but you had to wait and level before attempting it solo (so why not group :D). Point is, it's not your version of "MMO" that is correct. MMO is just "Massive Multiplayer Online". Nothing more or less to read into it. If it is massive, is multiplayer, and is online...well? |
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12/21/11 2:30:02 PM#83
Originally posted by sanosukex Then go back to Rift? The game could use some love since it's on it's way out if you read server trends |
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12/21/11 2:31:34 PM#84
I actually like Rift's system. It was simple, and it was an obvious (or should have been obvious) solution and it worked. Especially with larger scale dynamic events. To be honest though, unless there's PvP involved, I'd prefer having fewer people around me in adventure areas. I like having all those people available for heroic quests and flash points, but if I'm just running around killing mobs, I'd prefer those people be in another instance doing their own thing. I like what Bioware has done with their population management and I wouldn't want to change it. Join the League For Gamers. |
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12/21/11 2:32:12 PM#85
Originally posted by Kinchyle I hope Bioware will remove the need of other players and just give me an option to solo everything with 3 companions. Bots listen to commands a lot better than people anyways. Also make the combat pauseable so i can issue orders, it just works better that way. For example you could still group for flashpoints or sth, but just give me 3 companions. |
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12/21/11 2:32:38 PM#86
Originally posted by StarpowerOriginally posted by sanosukex why would I go back to rift I can wield a lightsaber here http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html |
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12/21/11 2:32:42 PM#87
Originally posted by Puremallace Oh give me a break. How could you, as a Rift fan, ever be taken seriously when you say that Bioware hasn't made an MMO, considering that Rift has turned into a glorified lobby game in which you can basically queue your way to level cap without ever having to take a step out into the world and meet people from your own shard? Queing up for warfronts, dungeons, and now quests? Really? It's obvious you haven't played TOR very extensively if you think that they've instanced half the game. That's nothing but misinformation on your part, and you know it. And crafting in TOR is no different from any other MMO, aside from the fact that you don't actually have to sit there and watch your toon hammer out a piece of armor at a forge. You still have to manage the crafting just as much as any other game...you just get to be out adventuring while you do it. As far as instancing the zones, I play on one of the most populated servers in the game, Jung Ma. Always a queue time of at least a half hour so far. And the most instances I've ever noticed in a particular zone is two. That's it...just two. And I've yet to see any zone instancing beyond the starter zone and the capital planet. So again...so much misinformation about this game spread by people who have a vested interest in other games. |
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12/21/11 2:35:36 PM#88
Originally posted by lizardbones I never played Rift, but I was always a huge fan of the open group system in WAR for PQs, Keep raids, etcetera. I don't know why it isn't a standard feature by now. Ah well. Enter a whole new realm of challenge and adventure. |
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Nethermancer
Novice Member
Joined: 3/17/10
"I tell you, we are here on Earth to fart around, and don't let anybody tell you different" |
12/21/11 2:37:01 PM#89
I am enjoying the game but i think teh instancing Bioware implemented is way over the top i mean i feel like im playing GW Playing: EVE online and TL2 |
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12/21/11 2:39:11 PM#90
Originally posted by Kinchyle Yes, it may not be "our" or "your" version of MMO. But the problem is....
THEY ARE ASKING YOU TO PAY FOR FEATURES THAT WERE PREVIOUSLY FREE OF CHARGE, CLAIMING IT TO BE "MASSIVE"
One of the original reasons why companies charged you for access to the MMO is for the server upkeep and maintenence, because keeping 1000+ players in one, persistant world is not an easy job.
TOR, whether you like it or not, is a LOBBY GAME WITH MOVING AVATARS IN INSTANCES. Guess what? INSTANCES ALREADY EXISTED IN PREVIOUS MULTIPLAYER GAMES? Like I said before, Diablo II anyone? TOR is just DII with moving avatars. Except in DII, YOU DIDNT HAVE TO PAY TO PLAY!!!
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12/21/11 2:41:36 PM#91
Originally posted by Kinchyle Yeah, I've only been gaming online for about 17 years now, and offline for a lot longer. I have no idea about the history of the genre.... The difference between the older MMOs, the ones that were built for interactivity and interdependence of players, and the ones built now is that going solo was an interesting gameplay choice that went against the grain of the design. One of my favorite characters in Star Wars Galaxies was a Ranger for this very reason. Now we have games that are focused on solo players, and include a few reasons to group here and there, if you want to. The current MMO game design is almost a complete 180 degree turn in core values and design. This is why I believe they deserve their own genre rather than being lumped in with MMORPG games. Yes, your genre may be more popular, but then so is FARMVILLE. All I can think about is Star Citizen. |
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Yamota
Hard Core Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
12/21/11 2:43:41 PM#92
Originally posted by Ghost12 This, this right here is the latest way of scamming us gamers to pay more for the same. |
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12/21/11 2:46:24 PM#93
Can someone post a video of an starting area that doesn't look deserted?!?!? it's very hard showing my friend videos when he is wanting to see how lively the Sith's starting areas is.
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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12/21/11 2:48:14 PM#94
Originally posted by MindTrigger What does what you said have to do with what others have said? I have plenty of massive-multi-player at my disposal with TOR, it's called my guild and our alliances, not to mention our and their adversaries. When I say I like to be able to explore an area that is not overrun with players, what does that have to do with not wanting to play a massively multi-player game? When there are thousands of people in an area that is supposed to be secluded and dangerous, it ruins the immersion for me. It's as simple as that. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
12/21/11 2:49:03 PM#95
Originally posted by Kinchyle If you were soloing in original EQ1 you were doing it wrong even if you didn't realize it at the time. Or you were a Druid. These games were originally designed for people willing to play well with each other but I realize that's not the case today. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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12/21/11 2:49:18 PM#96
Originally posted by Serelisk If he is, then his comment still represents what a lot of people who like SWTOR are saying. They couldn't care less if other people were in the game with them. Joining a guild represents very occasional grouping and a chat window to them. (in other words, co-op gameplay). All I can think about is Star Citizen. |
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12/21/11 2:53:04 PM#97
That 180 degree turn around is also why there's hundreds of millions of dollars being funneled into the genre. It's the reason that it's possible to develop a game that costs $50 million to produce. It's the reason the genre still exists as a genre and not as an odd blip in the history of gaming. Join the League For Gamers. |
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12/21/11 2:54:44 PM#98
Originally posted by Distopia There are plenty of other comments here, some by me, that explain it quite well from the perspective of comparing the original design intent of virtual-world MMO games to games like TOR. They are almost *nothing* alike. There is nothing wrong with your gameplay choice. I just do not feel that it is an MMORPG. It deserves its own genre, IMO.
All I can think about is Star Citizen. |
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12/21/11 2:55:14 PM#99
You know what would make the world seem somewhat more alive/busy? NPCs that move. -_- Even without tons of players in a certain area, it would at least look somewhat lively. Paths for NPCs/mobs please. |
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12/21/11 2:55:35 PM#100
Originally posted by rawfox They're everywhere.
Other than that I got to ask what time you're playing because I run into more than five people constantly. Most people are actually PLAYING, not sitting around a cantina. NGE killed SWG. Get over it like the rest of us did in 2005. |
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