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Guild Wars 2

Guild Wars 2 

General Discussion  » Fears?

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178 posts found
  stealthbr

Advanced Member

Joined: 5/07/06
Posts: 964

12/21/11 12:22:51 AM#81
Originally posted by AKASlaphappy
 
Originally posted by stealthbr

Some of my fears:

1.) Immersion: From UI elements to instant world teleportation to zone loading, I fear the immersion factor will suffer. Simply put, I think being able to teleport nearly anywhere in map instantly makes the world feel smaller and less epic. UI elements such as the glow around enemy monsters also seem far too indicative. Zone loading, with artifical forms of portals (meaning, it isn't realistic at all, just a portal), between zones makes the world feel less seamless and ports to enter a city also take away from immersion. - yeah because it so hurt the thousands that played Skyrim immersion. Seems to be more of just your dislike of fast travel; then a fear that the majority of people that play GW2 will not feel immersed in the game.

Skyrim does not equal to Guild Wars 2. It's a game mostly played in first person with a very small amount of UI elements, more believable gameplay mechanics than your average game, etc. It's simply impossible to compare. However, I will tell you that the immersion factor GREATLY increases by not teleporting as you actually get to explore the world and see the places that you come by throughout your journeys.

2.) PvP: Having PvP exclusive to certain areas/instances I fear will take away from the rush and excitement that I am so fond of in PvP. I think some of my greatest PvP moments come from PvPing in the open world, where you are doing something else and never know what to expect, always looking behind your back, always fighting in different scenarios. -Yep like it hurt DAOC! Again it seems more of your own preference for open world PVP with ganking than a fear that players of GW2 will not enjoy WvW and E-Sport PVP.

Never played DAoC, but the point still stands. The unpredictable, the unknown, the mysterious always will provide a rush of adrenaline and excitement to the human form. I didn't say I feared PvP would suck. I said I thought that making PvP exclusive to certain zones/instances could take away from the excitement that comes from PvPing when you least expect it.

3.) Cinematics and Personal Story: After witnessing their videos on cinematic dialogues and personal story, I fear the game just won't cut it when it comes to providing a cinematic experience. The awkward character gestures, stiffness, pauses between dialogues, lack of eye contact, unchanging camera angles, etc. all make the game's cinematic appeal less than stellar. - Your opinion here and nothing else!

True, but isn't all of this? Try stating why you think the cinematics will be cool even with what I stated above.

4.) Character Progression and Power Growth: I fear that the game will allow the player to reach a power wall relatively quickly, just like in Guild Wars 1. I personally enjoy seeing my character become stronger and stronger, getting more interesting, epic, and powerful items.  -Again nothing here but your personal dislike.

Alright. 

5.) Dynamic Events: I fear Dynamic Events will feel too artificial because of the fact that they have to have scalable objectives. When objectives are specific and tailored to your character, I feel the plausability of the objectives at hand becomes far greater. - The first part is a reasonable fear for all GW2 players! The last part is nothing but pure opinion and hyperbole, unless you can provide proof that all the past MMOs are full of so much quest variety that they do not suffer the same fate as the DEs.

It's a simple logical conclusion based on a perceived limitation. But I'll rest this point until I have had hands-on experience with the system.

6.) Player factions: I fear that the lack of a true enemy player faction will take away from that "real conflict" feeling. Meaning, you may be fighting other players in WvWvW, but they are of the same faction as you are and what changes is their color, which makes the conflict feel artificial and not real.

Not a dislike, a fear. I have not played the game so I can't say it is a dislike. There is a difference and a very clear one you were not able to identify.

 

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

12/21/11 12:27:52 AM#82
Originally posted by DLangley

Please refrain from personally attacking other users.

Are we allowed to conjure undead minions to attack other poster for us?

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  SunSoul

Apprentice Member

Joined: 7/05/06
Posts: 6

12/21/11 6:20:10 AM#83

I only have two fears for the game at the moment.

1. Community building.

AreneNet have stated that there game is all about community building, and have designed there game around it. No more competition between players from the same server etc. But on the other hand, they have also stated that you can move freely between servers just like you can now in GW1 by switching channels. It is my opinion you can not have one without that other. If to many players are constantly switching servers you will never be able to build a Community on a server. ArenaNet have acknowledged this problem, but sofar no answer what there plans are going to be.

I don't think there is ever going to be a right solution for this in a server based game. Only game where this will never be a problem is EVE.

2. Difficulty level of PVE.

I know ArenaNet stated that there demo's where tuned down in difficulty so that people could get used to the new combat of GW2. But it has got me thinking, how hard will they make the PVE game. If it is going to be too easy by my standards, then it will make my experience of the PVE game less enjoyable, but then that difficulty level might make it to hard for others and there for less enjoyable for them. Of course every MMO will have this problem in some degree.

But even is PVE is going to be to easy, not counting dungeons in explorer mode, I expect to get my kicks from WvW anyway.

  rdash

Novice Member

Joined: 3/08/08
Posts: 121

12/21/11 6:48:42 AM#84
Originally posted by SunSoul

I only have two fears for the game at the moment.

1. Community building.

AreneNet have stated that there game is all about community building, and have designed there game around it. No more competition between players from the same server etc. But on the other hand, they have also stated that you can move freely between servers just like you can now in GW1 by switching channels. It is my opinion you can not have one without that other. If to many players are constantly switching servers you will never be able to build a Community on a server. ArenaNet have acknowledged this problem, but sofar no answer what there plans are going to be.

I don't think there is ever going to be a right solution for this in a server based game. Only game where this will never be a problem is EVE.

Here's the thing - the fact that players can constantly switch servers doesn't mean they constantly will. People will naturally settle as soon as they find community they want to settle in - trying to force them to do it before then will only result in unhappy players and communities built on forced boundaries instead of companionship.

  andreika111

Advanced Member

Joined: 5/21/07
Posts: 91

Everybody Wants To Go To Heaven, But Nobody Wants To Die.

12/21/11 6:56:23 AM#85

I have only one fear, World layers. Say for  example my friend follows different path in the story the district changes based on the choice, its a different layer wich means i wont see him. they might have a solution to that but well see, i realy hope im wrong.

  Naqaj

Advanced Member

Joined: 7/24/09
Posts: 1296

12/21/11 7:00:57 AM#86
Originally posted by andreika111

I have only one fear, World layers. Say for  example my friend follows different path in the story the district changes based on the choice, its a different layer wich means i wont see him. they might have a solution to that but well see, i realy hope im wrong.

This is only one instance in your home town, and your friend can invite you to visit him in his version.

  cinos

Elite Member

Joined: 8/22/05
Posts: 904

12/21/11 7:11:33 AM#87
Originally posted by andreika111

I have only one fear, World layers. Say for  example my friend follows different path in the story the district changes based on the choice, its a different layer wich means i wont see him. they might have a solution to that but well see, i realy hope im wrong.

Assuming I'm understanding you right, the home district is instanced and unique to each player. You can only go to another persons district if they allow you to, otherwise it's a personal experience only.

  SunSoul

Apprentice Member

Joined: 7/05/06
Posts: 6

12/21/11 7:55:20 AM#88
Originally posted by rdash
Originally posted by SunSoul

I only have two fears for the game at the moment.

1. Community building.

AreneNet have stated that there game is all about community building, and have designed there game around it. No more competition between players from the same server etc. But on the other hand, they have also stated that you can move freely between servers just like you can now in GW1 by switching channels. It is my opinion you can not have one without that other. If to many players are constantly switching servers you will never be able to build a Community on a server. ArenaNet have acknowledged this problem, but sofar no answer what there plans are going to be.

I don't think there is ever going to be a right solution for this in a server based game. Only game where this will never be a problem is EVE.

Here's the thing - the fact that players can constantly switch servers doesn't mean they constantly will. People will naturally settle as soon as they find community they want to settle in - trying to force them to do it before then will only result in unhappy players and communities built on forced boundaries instead of companionship.

 

I wonder if your statement holds true for WvW. I can easly see it happening that lots of players will want to transfer to a more active WvW server if there own server does not have an active WvW community. But they need to draw the line somewhere otherwise those active WvW servers will be run over with people from other servers. So in my opinion, forced boundaries are inevitable.

But ArenaNet have shown that they are quite capable with coming up with the right solutions for most problems. I hope they will come up with a solutions that will have the best of both worlds. Freedom with restrictions. :)

  rdash

Novice Member

Joined: 3/08/08
Posts: 121

12/21/11 8:27:42 AM#89
Originally posted by SunSoul
Originally posted by rdash
Originally posted by SunSoul

I only have two fears for the game at the moment.

1. Community building.

AreneNet have stated that there game is all about community building, and have designed there game around it. No more competition between players from the same server etc. But on the other hand, they have also stated that you can move freely between servers just like you can now in GW1 by switching channels. It is my opinion you can not have one without that other. If to many players are constantly switching servers you will never be able to build a Community on a server. ArenaNet have acknowledged this problem, but sofar no answer what there plans are going to be.

I don't think there is ever going to be a right solution for this in a server based game. Only game where this will never be a problem is EVE.

Here's the thing - the fact that players can constantly switch servers doesn't mean they constantly will. People will naturally settle as soon as they find community they want to settle in - trying to force them to do it before then will only result in unhappy players and communities built on forced boundaries instead of companionship.

 

I wonder if your statement holds true for WvW. I can easly see it happening that lots of players will want to transfer to a more active WvW server if there own server does not have an active WvW community. But they need to draw the line somewhere otherwise those active WvW servers will be run over with people from other servers. So in my opinion, forced boundaries are inevitable.

But ArenaNet have shown that they are quite capable with coming up with the right solutions for most problems. I hope they will come up with a solutions that will have the best of both worlds. Freedom with restrictions. :)

Why would they draw a line? They don't need design restrictions, they have technical ones (server cap) - and if they could, they would get rid of them, too. There's nothing wrong in people gathering in WvW servers if that's their thing, just like there's nothing wrong in PvP/PvE/RP focused communities. I see no problem to be solved here.

  FlawSGI

Elite Member

Joined: 8/14/10
Posts: 1072

All of history is a lie. The truth depends on who does the listening, and who does the telling...

12/21/11 10:00:37 AM#90

 Ok not sure why my earlier post was deleted so I'll re-post and say thanx a lot Mods. Nothing in there went against the roc.

My only fear is that the game will be a little to different from the norm. I would hate to see the same people who complain that they are sick of cookie cutter rehashes of current games given a new skin rather than doing things differently only to try out GW2 and maybe it is to different so they leave. I don't fear the differences for myself but I would like the game to do well based on their ideas alone. 

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  mightyjoxer

Novice Member

Joined: 4/18/11
Posts: 31

 
12/21/11 10:39:19 AM#91

First of all thanks for all the posts. Some of the posts in this thread were long and I tried to read all of them however from some replies I could see they might have misinterpretted me or what I was asking. So I thought I should define what I meant by "Fear"

The three things I posted I have never tried in any game before so am a little anxious about the results. I havent tried them yet so I may not like it ,but as of right now I cant hate or dislike cause haven't tried them yet.

1. Same race the 4 games i mentioned had different races however i noticed the new games coming out that I am interested in(GW2,AA,TSW) all have the same races on each side. Is this then the new trend?<--sry lil offtopic question but am curious

2.Teleporting. never tried teleporting but am used to waypoints that can bind to. Someone said they would be underwater if have link to that I may take this one off my list.

3.Most other games could have more action bars,but i guess what I am wondering is why not have 10 weapon skills from one weapon and you can choose 5 like the utility side where you can choose.

Hopes this helps 

  User Deleted
12/21/11 11:37:33 AM#92

<self edited out...mods please remove this post>

  User Deleted
12/21/11 11:39:17 AM#93
Originally posted by SunSoul
Originally posted by rdash
Originally posted by SunSoul

I only have two fears for the game at the moment.

1. Community building.

AreneNet have stated that there game is all about community building, and have designed there game around it. No more competition between players from the same server etc. But on the other hand, they have also stated that you can move freely between servers just like you can now in GW1 by switching channels. It is my opinion you can not have one without that other. If to many players are constantly switching servers you will never be able to build a Community on a server. ArenaNet have acknowledged this problem, but sofar no answer what there plans are going to be.

I don't think there is ever going to be a right solution for this in a server based game. Only game where this will never be a problem is EVE.

Here's the thing - the fact that players can constantly switch servers doesn't mean they constantly will. People will naturally settle as soon as they find community they want to settle in - trying to force them to do it before then will only result in unhappy players and communities built on forced boundaries instead of companionship.

 

I wonder if your statement holds true for WvW. I can easly see it happening that lots of players will want to transfer to a more active WvW server if there own server does not have an active WvW community. But they need to draw the line somewhere otherwise those active WvW servers will be run over with people from other servers. So in my opinion, forced boundaries are inevitable.

But ArenaNet have shown that they are quite capable with coming up with the right solutions for most problems. I hope they will come up with a solutions that will have the best of both worlds. Freedom with restrictions. :)

One thing people should keep in mind about WvW PVP is that servers get matched up against other servers of similar strength.  So if you're winning, your matches will get harder and harder, and if you're losing, they'll get easier and easier until they're about right.

Suppose that if they did this for a while so that each server was ranked accurately from strongest to weakest.  What if they then fixed all the matchups from then on?  You'd expect the 2nd and 3rd best servers to consistently lose against the 1st, and you'd expect the 3rd worst server to consistently win against the two weakest servers.

So it might not be that people will flock to the best servers.  If someone wants to play against the best competition, maybe they will, but it might be a frustrating experience to find you're still losing a lot of your matches.  Also if someone wanted to just bully people, they might actually transfer in the other direction and try to be the big fish in a small pond.

 

  Slampig

Elite Member

Joined: 12/29/03
Posts: 2214

Whatever you do, do NOT speak ill of Asheron's Call 2...

12/21/11 11:42:09 AM#94

I am afraid of snakes and spiders.

And Nancy Pelosi and Joe Biden and Barack Obama.

And Brussel Sprouts.

And getting too hyped over this game totally because I thought the first one SUCKED.

And midgets.

And walking on the campus of Virginia Tech.

And monkeys.

And midget-monkeys.

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  User Deleted
12/21/11 11:51:10 AM#95

Biggest fear?  It's still the level of action in the game.  Many MMO players I know actually prefer the stand and shoot style to the dodge and roll style.  To them, that was the accessibility factor.  They do not, or in quite a few cases can not, play at any level, when they are trying to move.  Personally, I love me some FPS, etc.  but am a little concerned about moving and casting myself.  By no means am I a novice,  I've been playing games since the days of the C= 64 and before.  However, trying to dodge, hit #1, and recover enough to figure out what to do next can definitely become a problem.

 

  Theonenoni

Novice Member

Joined: 12/19/10
Posts: 264

12/21/11 11:56:34 AM#96

My fear is they change their combat system to cater to the sit there and let them hit you type players. another fear is that this game takes another year to be released.  Its getting to be like Duke Nukem in a sense in that this hype is way up there and then you get the product and it turns out to be amateur 12 year old giggles. 

-I am here to perform logic

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

12/21/11 12:25:21 PM#97
Originally posted by mightyjoxer

First of all thanks for all the posts. Some of the posts in this thread were long and I tried to read all of them however from some replies I could see they might have misinterpretted me or what I was asking. So I thought I should define what I meant by "Fear"

The three things I posted I have never tried in any game before so am a little anxious about the results. I havent tried them yet so I may not like it ,but as of right now I cant hate or dislike cause haven't tried them yet.

1. Same race the 4 games i mentioned had different races however i noticed the new games coming out that I am interested in(GW2,AA,TSW) all have the same races on each side. Is this then the new trend?<--sry lil offtopic question but am curious

If you mean how every class can be race and that everyone can be every race, then I don't see that as an issue. All other games do is prevent me from doing what I want. Like in LOTRO I wanted to create a Hobbit Lore Master but the game wouldn't let me, which took away some of the enjoyment I could have had.

2.Teleporting. never tried teleporting but am used to waypoints that can bind to. Someone said they would be underwater if have link to that I may take this one off my list.

Well then it would be a new experience for you. Here's a video demonstrating the game's underwater.

3.Most other games could have more action bars,but i guess what I am wondering is why not have 10 weapon skills from one weapon and you can choose 5 like the utility side where you can choose.

The problem with most other games is that you skill bar is full of situational skills you almost never use, or buffs. Here's a screenshot of my Cleric in Rift. You can see that I have 4 action bars with skills filling my screen but out of all those abilities, I only end up pressing about 4 of them most of the time (2 more if I wanna do AOEs). That's why I don't think that games with tons of abilities mean more options.

Now as for your suggestion regarding providing each weapon with twice the number of skills and having players choose what skills they want. That will never happen, because ArenaNet doesn't want people creating absolutely useless builds, like they did in GW1, by bringing skills that don't synergize well together. Also I would like to see you try to come up with 5 more Warrior Greatsword skills that aren't redundant or loss the indentity of the Greatsword. No seriously, here are the Warrior Greatsword skills, come up with 5 more, that retain the identity of the Greatsword and aren't similar to any other ability. Then do that with every other weapon the Warrior has.

Not too easy, don't you think.

 

  User Deleted
12/21/11 12:49:33 PM#98
Originally posted by mightyjoxer

First of all thanks for all the posts. Some of the posts in this thread were long and I tried to read all of them however from some replies I could see they might have misinterpretted me or what I was asking. So I thought I should define what I meant by "Fear"

The three things I posted I have never tried in any game before so am a little anxious about the results. I havent tried them yet so I may not like it ,but as of right now I cant hate or dislike cause haven't tried them yet.

1. Same race the 4 games i mentioned had different races however i noticed the new games coming out that I am interested in(GW2,AA,TSW) all have the same races on each side. Is this then the new trend?<--sry lil offtopic question but am curious

2.Teleporting. never tried teleporting but am used to waypoints that can bind to. Someone said they would be underwater if have link to that I may take this one off my list.

3.Most other games could have more action bars,but i guess what I am wondering is why not have 10 weapon skills from one weapon and you can choose 5 like the utility side where you can choose.

Hopes this helps 

1)  GW2 is trying to make a purely cooperative experience in PVE.  There's no factions because they want you to always want to see other people, not worry if they're going to try to screw you.  They even want anybody to be able to play with their friends right away, regardless of race, so there are teleporters in each capital city to take you to the other capitals.  You can access these right after the tutorial.

Archeage is trying to be a sandbox.  I haven't done a ton of research but it seems like you start as part of a faction but can branch out and make your own or something.

In TSW, isn't everybody a human but you're part of three different factions which each are vying for control while they try to deal with all the crazy stuff?

I wouldn't think of it as a new trend necessarily.  It looks to me like it just happens to fit the lore or gameplay style of what each game is trying to do.

2)  I actually couldn't find anything about underwater waypoints, but if you look at the leaked maps, you see more than a few right on the coasts of bodies of water.  I'm not really sure why you couldn't have underwater waypoints, since everyone has a breathing apparatus.  I would imagine that there has to be one in some quaggan town somewhere that we just don't know about.

3)  This is just my guess, but I would think for a couple reasons. 

The first is that it's much harder to balance.  Not only because of the skills, but you'd also need to create double the number of weapon based traits and then balance those as well.

It's also more complex.  Part of the reason for tying skills to weapons in the first place was because people were bad at builds in GW1, so they want to make it so you can't really gimp yourself.  If you had 10 options, it would be that much harder to pick the ones you wanted.  Also in PVP, if you see someone with a weapon, you at least have some idea what they can do, even if you don't know the traits.  With 10 available, you have that much less of an idea.

There'd probably be FOTM builds, where people would think you were a noob because you weren't using the proper 5.

Also, if they created 5 more skills, they could just create another weapon.  People are already complaining because there's no 2H axe in the game.  It's not as flexible as choosing 5 of 10, but I think people would appreciate new weapons, new skins, etc more.

  someforumguy

Hard Core Member

Joined: 1/25/07
Posts: 3093

12/21/11 1:18:34 PM#99

Im quite positive that WvWvW areas have dynamic events. I remember an example from an interview where a question was asked if WvWvW has anything to do on a smaller scale. For when there werent enough ppl around. The dev then mentioned an example of a quarry that supplies stones for a fortress siege engines. If your group is too small to take over the fortress (those are apparently guarded by npcs in default state), you could then instead cut of the supply to the fortress.

This means that you can do PVE stuff inside the WvWvW zones. And be ganked by PVP players that catch you doing that. So in WvWvW areas, PVP isnt seperated from PVE.

 

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2589

We all breathe and we all die.

12/21/11 3:36:21 PM#100
Originally posted by someforumguy

Im quite positive that WvWvW areas have dynamic events. I remember an example from an interview where a question was asked if WvWvW has anything to do on a smaller scale. For when there werent enough ppl around. The dev then mentioned an example of a quarry that supplies stones for a fortress siege engines. If your group is too small to take over the fortress (those are apparently guarded by npcs in default state), you could then instead cut of the supply to the fortress.

This means that you can do PVE stuff inside the WvWvW zones. And be ganked by PVP players that catch you doing that. So in WvWvW areas, PVP isnt seperated from PVE.

 

That's also a fact, I'll edit this post when i find a link or if I'm ninja'd but there will be DE in WvWvW as well as mobs or least NPC's as enemies and allies.

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

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