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Guild Wars 2

Guild Wars 2 

General Discussion  » Fears?

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178 posts found
  User Deleted
12/20/11 12:00:26 PM#61
Originally posted by rwmwaffle

Both my fears are WvWvW related.

 

1) That people are going to insist on calling it WvWvW instead of RvR. RvR is so much easier to say.

 

2) That for one reason or another WvWvW wont be the replacement for DAOC's RvR that ive been waiting for.

I wouldn't mid seeing it called '3Wv' or something similar and/or shorter. Also, I've heard tales of quite afew Anet devs being fans of DAoC, so hopefully they'll faithfully re-create the things that made RvR as enjoyable as it was.

  User Deleted
12/20/11 12:27:01 PM#62
Originally posted by VicDonnegan
Originally posted by rwmwaffle

Both my fears are WvWvW related.

 

1) That people are going to insist on calling it WvWvW instead of RvR. RvR is so much easier to say.

 

2) That for one reason or another WvWvW wont be the replacement for DAOC's RvR that ive been waiting for.

I wouldn't mid seeing it called '3Wv' or something similar and/or shorter. Also, I've heard tales of quite afew Anet devs being fans of DAoC, so hopefully they'll faithfully re-create the things that made RvR as enjoyable as it was.

 We could just call it world pvp, but unfortunately then people complain because GW2 doesn't have true open world PVP.

It's funny what you're saying, it reminds me of something I read which was wondering how the absurdly 9 syllable doubleyoudoubleyoudoubleyou became the standard for URL prefixes.

  dinams

Novice Member

Joined: 6/17/10
Posts: 1403

12/20/11 2:10:13 PM#63
Originally posted by VicDonnegan
Originally posted by rwmwaffle

Both my fears are WvWvW related.

 

1) That people are going to insist on calling it WvWvW instead of RvR. RvR is so much easier to say.

 

2) That for one reason or another WvWvW wont be the replacement for DAOC's RvR that ive been waiting for.

I wouldn't mid seeing it called '3Wv' or something similar and/or shorter. Also, I've heard tales of quite afew Anet devs being fans of DAoC, so hopefully they'll faithfully re-create the things that made RvR as enjoyable as it was.

Well most people already say WvW

Even arena net, it is much easier

"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3088

I am more than some of my parts

12/20/11 2:10:50 PM#64
Originally posted by Madimorga

I worry it will be a very narrow game world filled with fetch, carry, and kill quests designed to lead me by the nose from place to place. 

 

I worry refusing to do those quests will result in a gear or XP penalty. 

 

I worry there will be nowhere to explore and nothing to discover that isn't connected to a quest giver somewhere. 

 

I worry premades will sync queue and completely destroy all forms of pvp despite efforts to create pvp for both premade teams and randoms. 

 

I worry the game will be full of smack talking twelve year olds making stupid jokes in every channel 24/7.

 

I worry I'll be bored in a matter of hours and done with the game in a matter of days.

GW2 is not about quests but dynamic events that are happening all over the place. You go where you are able  to or want to. There is very little in regards to "quest givers" .

I don't know enough about the PvP to comment on it's structure.

Hopefully the majority of the 12 year old smacktalkers will be playing SWTOR. Don't let them know that it's not the greatest game evar

I'm certain that I won't be disappointed with this game, as for what you will like, only you will know the answer to that.

 

 

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Madimorga

Apprentice Member

Joined: 5/26/10
Posts: 1998

12/20/11 2:48:30 PM#65
Originally posted by eyelolled
Originally posted by Madimorga

I worry it will be a very narrow game world filled with fetch, carry, and kill quests designed to lead me by the nose from place to place. 

 

I worry refusing to do those quests will result in a gear or XP penalty. 

 

I worry there will be nowhere to explore and nothing to discover that isn't connected to a quest giver somewhere. 

 

I worry premades will sync queue and completely destroy all forms of pvp despite efforts to create pvp for both premade teams and randoms. 

 

I worry the game will be full of smack talking twelve year olds making stupid jokes in every channel 24/7.

 

I worry I'll be bored in a matter of hours and done with the game in a matter of days.

GW2 is not about quests but dynamic events that are happening all over the place. You go where you are able  to or want to. There is very little in regards to "quest givers" .

I don't know enough about the PvP to comment on it's structure.

Hopefully the majority of the 12 year old smacktalkers will be playing SWTOR. Don't let them know that it's not the greatest game evar

I'm certain that I won't be disappointed with this game, as for what you will like, only you will know the answer to that.

 

 

 

I've read this about the questing before, I'm hopeful, but I'll believe it when I see it.

 

Premades screwing up random pvp is a huge deal to me, so I hope they get this one right, unlike every other game out there at the moment.

 

Hm, good plan.  Hey, smack talking kiddies!  SWTOR is the bestest MMO evah!

 

I hope I won't be disappointed but I've come to expect meh from MMOs lately.  Maybe Guild Wars 2 will live up to expectations.  Again, I'll believe it when I see it.

I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

~Albert Einstein

  armymansan

Novice Member

Joined: 3/28/07
Posts: 2

12/20/11 2:52:26 PM#66

for the SW fans yes maybe its the best game eva :) but not for all of us ^^ so have fun with ur lightsaber :P

  8BitAvatar

Novice Member

Joined: 10/17/11
Posts: 203

12/20/11 2:55:50 PM#67

Fears?

I have only one fear, and one I always apply to MMOs I'm really interested in.

I fear that GW2 is going to be another hyped-up disappointment in the end.

Getting burned by a long line of recent MMOs has caused me to become extremely jaded with this genre.

  Madimorga

Apprentice Member

Joined: 5/26/10
Posts: 1998

12/20/11 3:17:16 PM#68
Originally posted by armymansan

for the SW fans yes maybe its the best game eva :) but not for all of us ^^ so have fun with ur lightsaber :P

Who me?  I'm not playing SWTOR.  I'm just hoping the kiddies will so I don't have to deal with the smack talk.  Think it would work if I told them GW2 is going to make them eat their veggies and be polite to others?

I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

~Albert Einstein

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3088

I am more than some of my parts

12/20/11 3:23:25 PM#69
Originally posted by Madimorga
Originally posted by armymansan

for the SW fans yes maybe its the best game eva :) but not for all of us ^^ so have fun with ur lightsaber :P

Who me?  I'm not playing SWTOR.  I'm just hoping the kiddies will so I don't have to deal with the smack talk.  Think it would work if I told them GW2 is going to make them eat their veggies and be polite to others?

Maybe we could try a fake advertising campaign. something like

SWTOR

 getting pimple faced kids dates with hotties since 2011

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Zetsuei

Apprentice Member

Joined: 8/21/03
Posts: 249

The one and only power

12/20/11 3:27:03 PM#70

My fears are:

1. Mounts - I really hope they never get added. These kill the feeling of immersion for me. Running around and having to explore everything is such a great feeling, I think too many people don't want to do this and just skip everything as fast as possible. Take your time, look around the terrain, it won't hurt you, in fact you might find something interesting.

2. Dynamic Events - Many posters already commented on this. Hopefully they can fix any potential problem of repetition of events.

3. End Game - I know this is a taboo word to ArenaNet, but I wish they would take it a tad more serious. A lot of people(myself included) like to play at max level and challenge ourselves. I know they will have dungeons with multiple layers of difficulties, but is this enough? Will dungeons/gear/dye/dyanimic events be enough at max level to keep people for long term? I just hope there is. This is my only real fear with this game.

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

12/20/11 3:30:08 PM#71
Originally posted by Madimorga
Originally posted by eyelolled
Originally posted by Madimorga

I worry it will be a very narrow game world filled with fetch, carry, and kill quests designed to lead me by the nose from place to place. 

 

I worry refusing to do those quests will result in a gear or XP penalty. 

 

I worry there will be nowhere to explore and nothing to discover that isn't connected to a quest giver somewhere. 

 

I worry premades will sync queue and completely destroy all forms of pvp despite efforts to create pvp for both premade teams and randoms. 

 

I worry the game will be full of smack talking twelve year olds making stupid jokes in every channel 24/7.

 

I worry I'll be bored in a matter of hours and done with the game in a matter of days.

GW2 is not about quests but dynamic events that are happening all over the place. You go where you are able  to or want to. There is very little in regards to "quest givers" .

I don't know enough about the PvP to comment on it's structure.

Hopefully the majority of the 12 year old smacktalkers will be playing SWTOR. Don't let them know that it's not the greatest game evar

I'm certain that I won't be disappointed with this game, as for what you will like, only you will know the answer to that.

 

 

 

I've read this about the questing before, I'm hopeful, but I'll believe it when I see it.

 

Premades screwing up random pvp is a huge deal to me, so I hope they get this one right, unlike every other game out there at the moment.

 

Hm, good plan.  Hey, smack talking kiddies!  SWTOR is the bestest MMO evah!

 

I hope I won't be disappointed but I've come to expect meh from MMOs lately.  Maybe Guild Wars 2 will live up to expectations.  Again, I'll believe it when I see it.

I said that as I was walking into PAX, came out believing Arena Net. I can say unless one is dilussional or ignorant they really are telling the truth about DE's. I honestly thought it was BS till I experienced and well...preordered after PAX. :/

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  stealthbr

Novice Member

Joined: 5/07/06
Posts: 1059

12/20/11 3:45:48 PM#72

Some of my fears:

1.) Immersion: From UI elements to instant world teleportation to zone loading, I fear the immersion factor will suffer. Simply put, I think being able to teleport nearly anywhere in map instantly makes the world feel smaller and less epic. UI elements such as the glow around enemy monsters also seem far too indicative. Zone loading, with artifical forms of portals (meaning, it isn't realistic at all, just a portal), between zones makes the world feel less seamless and ports to enter a city also take away from immersion.

2.) PvP: Having PvP exclusive to certain areas/instances I fear will take away from the rush and excitement that I am so fond of in PvP. I think some of my greatest PvP moments come from PvPing in the open world, where you are doing something else and never know what to expect, always looking behind your back, always fighting in different scenarios.

3.) Cinematics and Personal Story: After witnessing their videos on cinematic dialogues and personal story, I fear the game just won't cut it when it comes to providing a cinematic experience. The awkward character gestures, stiffness, pauses between dialogues, lack of eye contact, unchanging camera angles, etc. all make the game's cinematic appeal less than stellar.

4.) Character Progression and Power Growth: I fear that the game will allow the player to reach a power wall relatively quickly, just like in Guild Wars 1. I personally enjoy seeing my character become stronger and stronger, getting more interesting, epic, and powerful items.

5.) Dynamic Events: I fear Dynamic Events will feel too artificial because of the fact that they have to have scalable objectives. When objectives are specific and tailored to your character, I feel the plausability of the objectives at hand becomes far greater.

6.) Player factions: I fear that the lack of a true enemy player faction will take away from that "real conflict" feeling. Meaning, you may be fighting other players in WvWvW, but they are of the same faction as you are and what changes is their color, which makes the conflict feel artificial and not real.

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

12/20/11 4:56:30 PM#73
Originally posted by stealthbr

Some of my fears:

1.) Immersion: From UI elements to instant world teleportation to zone loading, I fear the immersion factor will suffer. Simply put, I think being able to teleport nearly anywhere in map instantly makes the world feel smaller and less epic. UI elements such as the glow around enemy monsters also seem far too indicative. Zone loading, with artifical forms of portals (meaning, it isn't realistic at all, just a portal), between zones makes the world feel less seamless and ports to enter a city also take away from immersion.

2.) PvP: Having PvP exclusive to certain areas/instances I fear will take away from the rush and excitement that I am so fond of in PvP. I think some of my greatest PvP moments come from PvPing in the open world, where you are doing something else and never know what to expect, always looking behind your back, always fighting in different scenarios.

3.) Cinematics and Personal Story: After witnessing their videos on cinematic dialogues and personal story, I fear the game just won't cut it when it comes to providing a cinematic experience. The awkward character gestures, stiffness, pauses between dialogues, lack of eye contact, unchanging camera angles, etc. all make the game's cinematic appeal less than stellar.

4.) Character Progression and Power Growth: I fear that the game will allow the player to reach a power wall relatively quickly, just like in Guild Wars 1. I personally enjoy seeing my character become stronger and stronger, getting more interesting, epic, and powerful items.

5.) Dynamic Events: I fear Dynamic Events will feel too artificial because of the fact that they have to have scalable objectives. When objectives are specific and tailored to your character, I feel the plausability of the objectives at hand becomes far greater.

6.) Player factions: I fear that the lack of a true enemy player faction will take away from that "real conflict" feeling. Meaning, you may be fighting other players in WvWvW, but they are of the same faction as you are and what changes is their color, which makes the conflict feel artificial and not real.

Good points, only one I actually worried about when changing my pre order over to GW2 was 3 and 6, yet 3 was settled not to long ago how ever as for  6 I'm still curious because having 500 vs 500 vs 500 is dynamic but being able to identify enemies is something I'm still looking forward to understanding, least it isn't like bad guy vs good guy stuff though, it's very cliche IMO, but who knows :/.

 

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  caremuchless

Apprentice Member

Joined: 3/19/11
Posts: 597

Whether you believe you can or believe you cannot, you are right.

12/20/11 7:14:07 PM#74
Originally posted by eyelolled
Originally posted by Madimorga
Originally posted by armymansan

for the SW fans yes maybe its the best game eva :) but not for all of us ^^ so have fun with ur lightsaber :P

Who me?  I'm not playing SWTOR.  I'm just hoping the kiddies will so I don't have to deal with the smack talk.  Think it would work if I told them GW2 is going to make them eat their veggies and be polite to others?

Maybe we could try a fake advertising campaign. something like

SWTOR

 getting pimple faced kids dates with hotties since 2011

My fear, that you think thats a hottie :P

 

oh a serious answer?

WvWvW wont be as good as I hope it to be.

There arent enough active abilities for classes.

There wont be ENOUGH paper/rock/scissors = everyone is just another dps = everyone is just another hybrid with less of a concrete role.

 

  Polarisation

Novice Member

Joined: 10/19/09
Posts: 112

12/20/11 9:14:38 PM#75

Fears/Dislikes?

1) Total segregaion of PVE & PVP. This makes it a more carebear game than even WOW. As dynamic as they claim, sooner or later, you ARE going to get bored of the same "dynamic" public quests. Battlegrounds will get boring super fast. Yes there is RvR, and that will probably be great, but they forgot to include the things that made DAOC RVR so engaging - reward mechanics like control of high-end PVE/PVP (darkness falls), relics (realm bonuses/bragging rights), RPs/realm ranks/realm abilities.

2) Shallow gameplay. There are no energy/mana resources to manage, only HP and cooldowns, which inevitably means a more button-mashing, arcade style of gameplay. I fear GW2 is more of a multi-player online arcade game than a MMO.

3) Shallow world with minimal/no immersion. GW2 won't lead you by the nose from quest hub to quest hub, instead you wander around from quest hub to quest hub yourself, and the quest hubs can morph into a different quest hub. The world is basically a big collection of public quests that have no impact on the larger world or the relationship between races/factions. It is the same sh1t all over again.

4) Cutscenes. Do not belong in an MMO. The players themselves should create the stories of the game (hello EVE), not some static cutscenes of a pre-written, scripted story. If I can turn off or bypass cutscenes completely, i will.

5) Underwater combat. So players magically acquire oxygen breathing masks and a new set of weapons/skills just by going underwater? One of the most arbitrary & worst design decisions/features in an MMO.

6) Visually noisy interface & effects. Skill animations overly animated and make the combat look like a B-grade asian arcade game. Weapons are almost ludicrously oversized in some cases. Target selection/mouseover halo effect is too garish. Even 2v2 PVP encounters are a mess of garish, overdone skill effects. GW1 was visually clean and elegant, GW2 is a dog's breakfast.

 

 

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3088

I am more than some of my parts

12/20/11 9:59:43 PM#76
Originally posted by Polarisation

Fears/Dislikes?

1) Total segregaion of PVE & PVP. This makes it a more carebear game than even WOW. As dynamic as they claim, sooner or later, you ARE going to get bored of the same "dynamic" public quests. Battlegrounds will get boring super fast. Yes there is RvR, and that will probably be great, but they forgot to include the things that made DAOC RVR so engaging - reward mechanics like control of high-end PVE/PVP (darkness falls), relics (realm bonuses/bragging rights), RPs/realm ranks/realm abilities.

2) Shallow gameplay. There are no energy/mana resources to manage, only HP and cooldowns, which inevitably means a more button-mashing, arcade style of gameplay. I fear GW2 is more of a multi-player online arcade game than a MMO.

3) Shallow world with minimal/no immersion. GW2 won't lead you by the nose from quest hub to quest hub, instead you wander around from quest hub to quest hub yourself, and the quest hubs can morph into a different quest hub. The world is basically a big collection of public quests that have no impact on the larger world or the relationship between races/factions. It is the same sh1t all over again.

4) Cutscenes. Do not belong in an MMO. The players themselves should create the stories of the game (hello EVE), not some static cutscenes of a pre-written, scripted story. If I can turn off or bypass cutscenes completely, i will.

5) Underwater combat. So players magically acquire oxygen breathing masks and a new set of weapons/skills just by going underwater? One of the most arbitrary & worst design decisions/features in an MMO.

6) Visually noisy interface & effects. Skill animations overly animated and make the combat look like a B-grade asian arcade game. Weapons are almost ludicrously oversized in some cases. Target selection/mouseover halo effect is too garish. Even 2v2 PVP encounters are a mess of garish, overdone skill effects. GW1 was visually clean and elegant, GW2 is a dog's breakfast.

 

 

rather then explain how far off your opinion is, I'll just suggest that you don't play it. There is a much better fit of a game for you. somewhere.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  AKASlaphappy

Novice Member

Joined: 7/01/06
Posts: 812

12/20/11 10:11:57 PM#77
I am sorry but to me this is the biggest batch of whinny I have ever had the misfortune of reading. What is it with Gamers and the need to whine about anything a developer does that is different than the norm? Oh my god I have to hit two buttons instead of one to equip weapons is Skyrim; I should be able to do everything in a game with one button push! Oh my god Skyrim has instant travel so it feels like a small and simple world; I want a world that is alive and a mount that runs as fast as a Bugatti Veyron because it adds to realism! Oh my god GW2 does not use mana..whine…whine…whine…here is a tissue for all your tears!
 
Merry Christmas developers! This is our gift to you a bunch of whining about the fact that anything you ever do will never be good enough, because we gamers know what is best in everything. We know that subtracting a small number from a big number (mana) is better than having to count (cool downs) after all we have interviewed every gamer on the planet and we know this is best. After all everyone knows subtracting is harder than counting so you are making the genre dumber. And by God developers we do not want our games dumber we want them hard, but you better not make me press more than one button to accomplish anything in the game, it needs to be hard and done with one tick of the UI. I hope you enjoy our gift because it is what you are going to get for the rest of your life!
 
 
 
 
I will wait till I play the game to see if I enjoy it or not, but by all means keep up the good work of showing how much we appreciate all those game developers out there.
  Loke666

Elite Member

Joined: 10/29/07
Posts: 16710

12/20/11 10:14:21 PM#78
Originally posted by Polarisation

Fears/Dislikes?

1) Total segregaion of PVE & PVP. This makes it a more carebear game than even WOW. As dynamic as they claim, sooner or later, you ARE going to get bored of the same "dynamic" public quests. Battlegrounds will get boring super fast. Yes there is RvR, and that will probably be great, but they forgot to include the things that made DAOC RVR so engaging - reward mechanics like control of high-end PVE/PVP (darkness falls), relics (realm bonuses/bragging rights), RPs/realm ranks/realm abilities.

The word is E-sport, not carebear. If you just want to gank noobs there are plenty of games around but there are few MMOs with E-sport styled PvP. And the rewards is enough at least for me, there are plenty of bragging rights in the first GW and seems to be enough at least for me there. But sure, there are plenty of limitations.

2) Shallow gameplay. There are no energy/mana resources to manage, only HP and cooldowns, which inevitably means a more button-mashing, arcade style of gameplay. I fear GW2 is more of a multi-player online arcade game than a MMO.

Really? The thief manages initiative, the warrior adrenaline and so on. Energy is overrated in MMOs today since you usually have so much that you never run dry anyways, and it is not that meaningful when you have cooldowns anyways. 

3) Shallow world with minimal/no immersion. GW2 won't lead you by the nose from quest hub to quest hub, instead you wander around from quest hub to quest hub yourself, and the quest hubs can morph into a different quest hub. The world is basically a big collection of public quests that have no impact on the larger world or the relationship between races/factions. It is the same sh1t all over again.

Moving between quest hubs in a pre destined order is deep?

4) Cutscenes. Do not belong in an MMO. The players themselves should create the stories of the game (hello EVE), not some static cutscenes of a pre-written, scripted story. If I can turn off or bypass cutscenes completely, i will.

Cutscenes work as long as they are few enough. You might be right here and ANET might be using too many, but it is not as bad as certain others.

5) Underwater combat. So players magically acquire oxygen breathing masks and a new set of weapons/skills just by going underwater? One of the most arbitrary & worst design decisions/features in an MMO.

I really don't agree with you there. Underwater combat is the worst mechaincs in most MMOs. GW2 at least introduces special mechanics for it. It is not a perfect system but miles better than anything we ever seen before.

6) Visually noisy interface & effects. Skill animations overly animated and make the combat look like a B-grade asian arcade game. Weapons are almost ludicrously oversized in some cases. Target selection/mouseover halo effect is too garish. Even 2v2 PVP encounters are a mess of garish, overdone skill effects. GW1 was visually clean and elegant, GW2 is a dog's breakfast.

It is to make it easier to see what you amd others do, I havn't decided if I like it or not yet myself.

 

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

12/20/11 10:26:34 PM#79
Originally posted by Polarisation

Fears/Dislikes?

1) Total segregaion of PVE & PVP. This makes it a more carebear game than even WOW. As dynamic as they claim, sooner or later, you ARE going to get bored of the same "dynamic" public quests. Battlegrounds will get boring super fast. Yes there is RvR, and that will probably be great, but they forgot to include the things that made DAOC RVR so engaging - reward mechanics like control of high-end PVE/PVP (darkness falls), relics (realm bonuses/bragging rights), RPs/realm ranks/realm abilities.

2) Shallow gameplay. There are no energy/mana resources to manage, only HP and cooldowns, which inevitably means a more button-mashing, arcade style of gameplay. I fear GW2 is more of a multi-player online arcade game than a MMO.

3) Shallow world with minimal/no immersion. GW2 won't lead you by the nose from quest hub to quest hub, instead you wander around from quest hub to quest hub yourself, and the quest hubs can morph into a different quest hub. The world is basically a big collection of public quests that have no impact on the larger world or the relationship between races/factions. It is the same sh1t all over again.

4) Cutscenes. Do not belong in an MMO. The players themselves should create the stories of the game (hello EVE), not some static cutscenes of a pre-written, scripted story. If I can turn off or bypass cutscenes completely, i will.

5) Underwater combat. So players magically acquire oxygen breathing masks and a new set of weapons/skills just by going underwater? One of the most arbitrary & worst design decisions/features in an MMO.

6) Visually noisy interface & effects. Skill animations overly animated and make the combat look like a B-grade asian arcade game. Weapons are almost ludicrously oversized in some cases. Target selection/mouseover halo effect is too garish. Even 2v2 PVP encounters are a mess of garish, overdone skill effects. GW1 was visually clean and elegant, GW2 is a dog's breakfast.

 

 

Shallow combat...right http://www.youtube.com/watch?v=4ttfOuxB6Gc in alpha, I could post G-Star footage if I want to but no need :/.

I wonder though what mmorpg do you considered the best you've ever played,  think I'll understand were your coming from.

 

 

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  DLangley

Novice Member

Joined: 1/13/10
Posts: 1430

12/21/11 12:10:28 AM#80

Please refrain from personally attacking other users.

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