Trending Games | WildStar | Elder Scrolls Online | Star Wars: The Old Republic | Neverwinter

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,639,309 Users Online:0
Games:678  Posts:6,073,895
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » ArenaNet: Guild Wars 2 Year End Development Update

4 Pages 1 2 3 4 » Search
63 posts found
  romanator0

Novice Member

Joined: 12/02/10
Posts: 2425

 
OP  12/20/11 5:38:09 PM#1

http://www.arena.net/blog/guild-wars-2-year-end-development-update

 

Guild Wars 2 - Blog Header

Hey, there! It’s time for another update on some of the new things we’ve been working on. Jon and I have a lot to talk about this time, so I’ll get started with our achievement system before I hand things over to Mr. Peters, who’ll talk about some more subtle combat refinements as well as recent changes to the thief.

 

  caremuchless

Apprentice Member

Joined: 3/19/11
Posts: 594

Whether you believe you can or believe you cannot, you are right.

12/20/11 5:44:11 PM#2

Great info. Thanks

 

From the article "As some may have noticed in the G-Star demo, Backstab is no longer on the normal dagger skill bar. It now falls into a new category, which we like to call “stealth skills.” The first skill for every weapon now has a skill that replaces it while the thief is in stealth. For example, the first dagger skill becomes Backstab, which does increased damage when used from behind the target. The first pistol skill becomes Sneak Attack, which is a rapid-fire attack that causes bleeding. Because the first weapon skills are free to use, this creates a clearer moment of opportunity without limiting their use due to a lack of initiative. It also helps to differentiate the effectiveness of stealth on thief versus stealth on other professions." 

 

^That sealed it, First toon is definitely a thief.

 

  Polarisation

Novice Member

Joined: 10/19/09
Posts: 112

12/20/11 5:52:39 PM#3

I still think the complete removal (read: dumbing down) of resource (energy/mana) management - while initially fun - will dumb the gameplay down to a point where the people who enjoy the deep strategic complexity of GW1 PVP and other MMOs will get bored.

 

I worry that GW2 will be little more than an arcade game with persistence.

  Morcelll

Novice Member

Joined: 10/26/09
Posts: 412

12/20/11 5:55:33 PM#4
Originally posted by Polarisation

I still think the complete removal (read: dumbing down) of resource (energy/mana) management - while initially fun - will dumb the gameplay down to a point where the people who enjoy the deep strategic complexity of GW1 PVP and other MMOs will get bored.

 

I worry that GW2 will be little more than an arcade game with persistence.

Yes, because running out of mana really makes things complex.

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2818

We all breathe and we all die.

12/20/11 5:58:04 PM#5
Originally posted by Polarisation

I still think the complete removal (read: dumbing down) of resource (energy/mana) management - while initially fun - will dumb the gameplay down to a point where the people who enjoy the deep strategic complexity of GW1 PVP and other MMOs will get bored.

 

I worry that GW2 will be little more than an arcade game with persistence.

I'm all for constructive crticism but really?

On topic: It's hard to think of any mmo were you could swing at nothing now you have animations were you can jump and smash the ground yet it's literally just as what I said in an MMORPG?

 

Though to be fair I wonder what other attacks look like in the air, I do like the mobility part.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  stevebmbsqd

Novice Member

Joined: 9/26/09
Posts: 457

"Evolution thru Revolution"

12/20/11 6:02:31 PM#6
Originally posted by Polarisation

I still think the complete removal (read: dumbing down) of resource (energy/mana) management - while initially fun - will dumb the gameplay down to a point where the people who enjoy the deep strategic complexity of GW1 PVP and other MMOs will get bored.

 

I worry that GW2 will be little more than an arcade game with persistence.

I agree whole heartedly.  If you add in the like of truly defined roles and the soft grouping, it really seems to be headed that direction. I hope that it isn't.

  Otakun

Elite Member

Joined: 12/28/07
Posts: 886

12/20/11 6:04:42 PM#7

Anything about beta? If not, then don't care.

  Destai

Apprentice Member

Joined: 8/31/09
Posts: 419

12/20/11 6:06:56 PM#8
Originally posted by WardTheGreat
Originally posted by Polarisation

I still think the complete removal (read: dumbing down) of resource (energy/mana) management - while initially fun - will dumb the gameplay down to a point where the people who enjoy the deep strategic complexity of GW1 PVP and other MMOs will get bored.

 

I worry that GW2 will be little more than an arcade game with persistence.

Yes, because running out of mana really makes things complex.

No, but having resources to manage does.

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2818

We all breathe and we all die.

12/20/11 6:09:27 PM#9
Originally posted by stevebmbsqd
Originally posted by Polarisation

I still think the complete removal (read: dumbing down) of resource (energy/mana) management - while initially fun - will dumb the gameplay down to a point where the people who enjoy the deep strategic complexity of GW1 PVP and other MMOs will get bored.

 

I worry that GW2 will be little more than an arcade game with persistence.

I agree whole heartedly.  If you add in the like of truly defined roles and the soft grouping, it really seems to be headed that direction. I hope that it isn't.

Ahh ok I see what Polar was talking about due to your post, he does have a point, that's another possible downer for those who like traditional style.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Pilnkplonk

Advanced Member

Joined: 3/02/10
Posts: 1558

12/20/11 6:28:54 PM#10

Account-wide achievement score! Sounds like heaven for us altaholics!

  caremuchless

Apprentice Member

Joined: 3/19/11
Posts: 594

Whether you believe you can or believe you cannot, you are right.

12/20/11 6:45:11 PM#11
Originally posted by Polarisation

I still think the complete removal (read: dumbing down) of resource (energy/mana) management - while initially fun - will dumb the gameplay down to a point where the people who enjoy the deep strategic complexity of GW1 PVP and other MMOs will get bored.

 

I worry that GW2 will be little more than an arcade game with persistence.

You want tab targeting back too?

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

12/20/11 7:33:41 PM#12
Originally posted by caremuchless
Originally posted by Polarisation

I still think the complete removal (read: dumbing down) of resource (energy/mana) management - while initially fun - will dumb the gameplay down to a point where the people who enjoy the deep strategic complexity of GW1 PVP and other MMOs will get bored.

 

I worry that GW2 will be little more than an arcade game with persistence.

You want tab targeting back too?

Some people just fear change and so they attack the changes that threaten what they have grown used to. It's common human nature, nothing to be otherly concerned about and will die down once the game is out and players have had time to grow use to it. Similar to how all modern shooters have some form of regenarating health now.

  User Deleted
12/20/11 7:57:45 PM#13

The changes to Stealing really show me how much ArenaNet "gets it."  It wasn't a bad system before, but it made you pretty much have to use the stolen item immediately.  Not to mention realizing that stealing into an item with multiple options would be overwhelming mid combat. 

These are simple changes but they have a big impact and I think they're going to make the experience that much better.

  Kuraphimaru

Apprentice Member

Joined: 2/06/07
Posts: 1293

12/20/11 8:15:30 PM#14

I love that they decided to redo the animations so that the combat is even more fluid and actiony now

  ngueva2

Novice Member

Joined: 1/17/11
Posts: 28

12/20/11 8:21:17 PM#15
Originally posted by Kuraphimaru

I love that they decided to redo the animations so that the combat is even more fluid and actiony now

 I totally agree.  Combat should feel fluid like in one motion instead of being cut off in noticable segments.  This was a much needed update.

  Shroom_Mage

Novice Member

Joined: 9/21/05
Posts: 871

It's all or nothin'!

12/20/11 8:36:27 PM#16


Originally posted by Polarisation
I still think the complete removal (read: dumbing down) of resource (energy/mana) management - while initially fun - will dumb the gameplay down to a point where the people who enjoy the deep strategic complexity of GW1 PVP and other MMOs will get bored.
 
I worry that GW2 will be little more than an arcade game with persistence.


Complexity isn't always a good thing. I could design the most complex game ever, but more than likely nobody would want to play it. Fun is what's important here. Complexity be damned.

The only thing your complexity does is unnecessarily widen the skill gap between novice and experienced players by creating systems that are difficult to understand. In most games, mana is an obvious concept. In GW, it was confusing because it was so limiting. A player may be enticed by the idea of a death knight and makes a Warrior/Necromancer, only to learn that he is unable to manage his energy well enough to use nearly any of the necro skills. He has to resort to using a guide to even learn how to play. (If he tries PvP he very likely may literally not be able to play considering how easy his build probably is to shut down.) Getting better should come with practice and training, not following guides.

Energy in GW2 was completely redundant. Remember that skills can miss very easily. When you try to hit with a powerful attack and miss, you waste that skill and have to wait for it to recharge. If you hit your big skill every time it recharges, you're making yourself very predictable, which makes your skills very easy to avoid. It's a different game. Importing old systems without considering how they work in a new environment is one of the worst things you can do in game design.

A well-designed game is inspired, intuitive, and fun. Complexity (convolution) is usually bad. That's the reason they kept changing the thief mechanic. If it isn't obvious, it's too confusing.


Originally posted by stevebmbsqd
I agree whole heartedly. If you add in the like of truly defined roles and the soft grouping, it really seems to be headed that direction. I hope that it isn't.

Oh no, we wouldn't want things to be easy for new players to understand. They might actually become... competent?!

"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  bookworm438

Apprentice Member

Joined: 7/20/10
Posts: 649

12/20/11 8:43:42 PM#17
Originally posted by Polarisation

I still think the complete removal (read: dumbing down) of resource (energy/mana) management - while initially fun - will dumb the gameplay down to a point where the people who enjoy the deep strategic complexity of GW1 PVP and other MMOs will get bored.

 

I worry that GW2 will be little more than an arcade game with persistence.

I think you are somewhat missing the direction Anet is trying to take. Everything they have done so far appeared really simplistic on the surface, but when you dug into it, you realized the full complexities of the system. They want a game that someone will be able to easily pick up, get into, and most importantly have fun. So they create a system that's easy to use, but difficult to master.

Also, you still have 1 resource relating to skills. It's probably the most difficult resource for someone to learn how to manage too. These would be cooldowns. Every skill has a separate cooldown. Some will be short, some will be longer. You need to decide when in the middle of a fight "do I use this now, or should I save it?". Once you use it, the skill is unavailable for a certain amount of time. There is no global cooldown.

When you have an extremely large pool of energy (typical of most MMOs), and it's only the extremely long fights that you really have to worry about your energy, is it really dumbing down the game by just removing the resource completely?

  steeler989

Novice Member

Joined: 6/10/10
Posts: 668

Don't freak out, it is just a game.

12/20/11 8:50:12 PM#18

This article was just plain awesome. IT shows me how much closer they are to showing the release date. GO GW2!!!


  Konyak

Novice Member

Joined: 7/02/11
Posts: 158

12/20/11 9:06:37 PM#19

I figured they'd add an achievement/title system similar to Guild Wars. For the people who like grinding for achievements(whether it's on the consoles or PC), this is your calling card.

  gaeanprayer

Novice Member

Joined: 8/06/08
Posts: 2359

12/20/11 9:07:47 PM#20

Yeah I remember not being able to Hadoken with Ryu because I ran out of mana. Really helped me plan my strat-oh wait, that didn't happen?

I'm sure the argument that "this is an RPG, it's different" is rolling around in some heads, but it's not. It's about keeping the action moving. There are plenty of more action-oriented RPGs that don't use mana systems, look at the DMC and Dynasty Warriors series, the recent Final Fantasy games which, while still turn-based, have ditched the mana mechanic all together.

It's a different type of playstyle. If you read about the combat system, you'll see that instead of mana management, you're instead managing the cool downs of your skills. Yeah, you can cast them indefinitely, but that's not going to save you if you used a skill before you needed to and now, it's on cooldown, and you don't have access to it. Combine this with the highly mobile nature of combat, the emphasis on positioning and teamwork, and you have enough to worry about without thinking "crap I'm out of mana." It was a ridiculous mechanic to begin with (warriors can swing swords 3x their size as much as they want but mages become useless because waving their hands and chanting takes too much effort, wtf?)

Screw mana, you don't need it. You just think you do because that's what most games have had until now, but Anet doesn't want to make another game that's just like all the others. That's what SWTOR/Rift/WoW/99% of everything that came out in the last 10 years, is for.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

4 Pages 1 2 3 4 » Search