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12/10/11 2:35:21 PM#21
Rift was an STD (something to do) mmo from the onset. A lot of people that played Rift said they were just playing it as a holdover mmo until their game of choice released. This was known back during the open beta period, i remember many players in chat saying that they were just going to pick it up to hold them over until SWTOR and GW2 released. But things would seem kinda grim for Trion if the dedicated fanbase start to leave, due to the content not having any appeal to them. I played the game for 2 months and felt that the world was to small, the story was lacking and uninteresting, and quests from level 1 didn't feel any different from quests at lvl 50. |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
12/10/11 2:44:02 PM#22
They had content backed logged prior to launch and released that content in stages. Interesting strategy on their part but I think they should have launched with all that extra content at the get go, even if it meant pushing the launch date back a few months. ~Dynamic events (rifts) was a mess~ Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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12/10/11 2:46:11 PM#23
SWTOR is all you need. Give in to your hate. |
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12/10/11 2:56:16 PM#24
Exactly.
Monday: Turkey Pot Pie/ apple snacks Tuesday: Turkey strips/ ice cream Wednesday: Turkey sandwiches/ Ho-hos Thursday: Turkey fajitas/ cake Friday: Turkey salad/ pie Saturday/Sunday: Fried/baked turkey/ applesauce
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12/10/11 3:08:37 PM#25
Originally posted by Myria This +10. this poster has got there head on stright. not only was the game very small to begin with but they made it almost child-like to to get to max lvl. recycleing instance content for engame grouping was just, well lazy and uninspiered. at realise Rift wasent even half the size WoW was. |
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12/10/11 3:19:28 PM#26
Originally posted by DannyGlover with the curent crop of MMOs on the horizon, i think this its a little to late. Trion had something in there hands that they could have made great. but took the keys to that new shiny car and they went drove if off a cliff. now i dont think anything could bring this game back to what it SHOULD have been. and your right. they put to much time and effort into instance and raids and forgot all about rifts them selves. what was stoping them from having rifts open that you could go into? a vast new world to explore. like i has said somewhere else. they would have to double the world size and add some GREAT featurs ( NOT INSTANT ADVENTUERING) -what a stupid idea- for me to resub. |
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12/10/11 3:25:44 PM#27
Originally posted by Gormok they have already started leaving. at peak time there may be 2 or 3 severs at high pop and the rest barly hitting medium. i wish i know what the % of there current player base is still from launch. im geussing it cant be much. maybe 40% and thats only becasue they had founders pricing that they didnt want to get rid off. i know that when i left the game ( mind you i had a 6 mouth sub i played till it ran out) most of those that i started playing with were long gone. |
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12/13/11 7:27:58 AM#28
When you can't bring yourself to log in, you know it's time to quit. Rift just doesn't have the funfactor for me. WOW,eq2,Vanguard,WAR,LOTRO,AOC,Rift Aion, SWTOR, TERA. Currently playing GW2. |
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12/13/11 11:20:07 AM#29
I know what I want. Or, more precisely, I know what I don't want. I don't want B-grade lore in a game that is advertised as an AAA title (and has $15/month sub fee). I don't want main boss to be some boring one-dimensional comic-book villain. I hate it when my UI is sloppy and unmoddable at the same time. I hate FoTM-style class balancing especially in PvP. I absolutely loathe grinding rep with over 9000 irrelevant factions. I cringe when I have to spam some LFG macro for hours just to get into a pug. I don't want to do kill-X-bring-Y quests anymore, I did more than my share of those in 2005. I don't want all playable races to have more or less the same look and feel. I could go on like this forever. I could mention bleak uninspired zones, crappy dungeons, absurd itemization, unresponsive controls (well, not to the point of The Witcher 2, but still), nonexistent customer support and total inability to listen to the community feedback. And now when I have mentioned all these shortcomings I still could go on forever. The amount of released content alone means nothing because quantity != quality. And re. polished release, sorry, but I'd rather play a buggy game with at least a semblance of balance. Rift had potential, a lot of it actually. But that potential was wasted in so many ways I still facepalm every time I think of it. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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12/13/11 11:23:27 AM#30
Originally posted by popinjay Couldn't be more true |
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12/13/11 11:43:35 AM#31
Originally posted by Astraeis Sorry I figured that out way back in February when they insisted on forcing the "Raid or Die" mentality instead of creating a brand new form of endgame based on their dynamic content. That and their total lack of world size, lack of meaningful exploration, and their hand holding extreme for questing was enough tell-tell signs to get out while the getting out was good. |
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12/13/11 12:06:53 PM#32
Rift was/is a great game. I player from release till July and had a lot of fun. Rift also had one of the best starts - good ping, no queues, only a few bugs. :> |
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Originally posted by Zylaxx It should have been, but I remained hopeful inspite of those signs for a long time. It takes one to know one. |
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12/20/11 4:09:04 PM#34
Okay so we're all in agreement that Rift is or was DOA and should promptly be dropped into the Pit Of MMO Failures. That about sum this thread up? Nothing is ever good enough. There are already threads about how SWTOR is a great and terrible failure. I would expect the same for GW2, TSW, Arche Age, Copernicus (God bless them if they can ever get it released.) The same threads were posted about many major MMOs in the past. EQ2 anyone? Did I miss any? Rift is a beautiful game with its share of flaws. Some players actually like it. Others are disappointed, The Game Is Doomed naysayers and that's fine. I say tomato, you say tomahto. But drama threads about how we projected our hopes onto Rift and how it "failed" us are overblown hype pieces. Guess what? MMOs are made by people, they are going to be flawed or sometimes, commercial failures (which Rift isn't) and they aren't ever going to be good enough or everyone's cup o' tea. Constructive criticism is one thing. "Our great Hope failed us" is another. Who knows, maybe someday some group of gamers out there will build their own MMO and Everyone Will Be Happy. Is anything enough anymore for people to just have fun and enjoy it? |
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12/20/11 4:13:19 PM#35
Originally posted by GreenKnight7 nope guess not..close to 5+ gigs worth of content since launch, but hey Rift sucks I guess. I think we are all supposed to go play TOR now...then quit TOR for GW2? Is that how it works?
Who is the shepard in charge of leading all the sheeple? If I met him I want to kick him in the nuts. |
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BlackUhuru
Apprentice Member
Joined: 6/08/08
"When you are confused, you are learning something" |
12/20/11 4:15:05 PM#36
Originally posted by GreenKnight7 Take Archage out of that list and your good.
Themepark games are dead yes, some might not know that yet but it's my guess themepark is all they know.
The ressurection of real mmorpg's is on the horizon so just hang in there and try to weather the storm. "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes |
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12/20/11 4:23:06 PM#37
Games are what you make them to be for example everyone says Perfect World International is a bad game but when it was released I actually played for 3 months and had lots of fun during that time. I agree the game is a vicious grinder but at the time I thought PWI was a hot game to play and felt hot. I'm actually playing Rift now and FFXIV and both are badmouthed in here a lot but I see through the faults that others find gamebreaking. I don't care at all what other think of the games I play as long as I get lost in the game and feels like I'm part of them I enjoy playing. That is the problem with this generation of mmorpg gamers, they want everything quick and try to be the best "elite" by making a game feel like work. Games are ment to be fun not a chore so take your time and play not work. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
12/20/11 4:28:28 PM#38
Originally posted by RedKatana Some of us actually want our games to, not be like work, but actually challenging and requiring you to use your brain. Current themepark games are shallow garbage with no lasting appeal and that is why people are moving from game to game. |
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12/20/11 5:06:30 PM#39
Originally posted by BlackUhuru Assume this comment is about GW2...my faith in that game is tested because it has a dev who did not consider jumping to be a good thing to add into a game. Just saying you could jump in Super Mario Brothers.
GW2 is the mother of lets wait and see. |
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12/20/11 5:16:47 PM#40
Originally posted by Puremallace Jumping is in the game .-. Although having your faith tested in an entire game just because you can't jump is silly, as far as I know that was never an issue. They wanted Z axis from the getgo because of underwater. As for Rift, I can't say I have a lot of pity for the people that tried to 'stick it out.' The developers have never once given any hint or shown any inclination towards originality, they were basing their success off of tried-and-true methods, so why players would turn around and whine because it's nothing new is, to be blunt, amusing. Why would you give someone your time and money when they are, evidently, the exact opposite of what you wanted in the first place? And worse yet, they never tried to hide it? It's not like Trion bait and switched you, you knew what you were walking into from the beginning. What you have to understand is these mechanics are making it into the game because that's what the game was supposed to be about from the beginning. It's easy to get into, doesn't require a lot of effort, and extremely casual friendly. So, of course, it's only going to become ~more~ casual-friendly as time goes on. Look at WoW. This is exactly why people need to pull their heads from their bum and think about where their money and time are going in the long run. Short of pulling another SWG, it's pretty obvious what most games will continue to be as time goes on. Let alone that, if you look at MMO trends, even hardcore games get increasingly casual-friendly as they age. Knowing that, if you can't see yourself playing that game for a long time to come, your time should be spent more productively elsewhere until the game you truly want to play arrives. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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