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I am looking forward to GW2 , and want to play it now just like many however I do have fears. This topic is to name your top fears. Not something you hate or dislike just something that worries you. Here is my top three. 1. Not having different races in pvp. When in WoW, Warhammer, DAOC, and even RIFT you knew the face of your enemy because they looked different then you. Not saying that you wont recognize the enemy but it will have a different feel. 2. Mounts. some of us sad because no mounts.For me it has to do with more the freedom to move quickly where ever I want to explore. They have teleports ,but what about underwater? 3.Action Bars. I think action bars allow for more customization. My fear is that with limited action bars will limit actions which looks like the thing they didnt want namely "I swing a sword" |
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12/19/11 9:26:18 AM#2
Originally posted by mightyjoxer 1- I think you are talking about how all the races are friendly with eachother and in pvp (especially in WvW) recognizing the enemy might get a little confusing, fortunately there will be cues to that, and tbh in rift 4 of the 6 races were practically mirrors of their other faction races, with that brutish and dwarf one being the different ones 2-Underwater received a lot of tweaks, what will be the movement speed while underwater? idk, mounts were already debated to death I know, but if you think that, after you get all the teleporting points of a map, mounts would be very silly 3- Theres one action bar, the first 5 buttons are weapon skills, can't change that, and the other 5 skills are your choice, but you can only slot 5, it was more or less like this in gw1, it makes you choose what skills you judge to be more useful for X situation
I dont think I answered your questions, but just to give more ground for you "Some of the less objective people tend to be close-minded though and basically disregard any possible shortcomings that gw2 could have." |
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12/19/11 9:28:11 AM#3
Originally posted by mightyjoxer As for my fear, I'm basically just concerned about the actual implementation of the game. All of its concepts are great, but if they are implemented poorly, they will fail. For example, the dynamic events need to be better than WAR PQ's (in implementation). The battleground maps need to be interesting. The combat balance between classes should be fairly solid... All of these things are very important and can really only be judged by actually playing the game. So my stance is basically "great concept, I hope you guys can pull it off!" Are you team Azeroth, team Tyria, or team Jacob? |
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12/19/11 9:33:50 AM#4
Originally posted by Creslin321 Have I told you... How awesome your avatar is? "Some of the less objective people tend to be close-minded though and basically disregard any possible shortcomings that gw2 could have." |
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12/19/11 9:35:35 AM#5
My ONLY fear with GW2 is that Beta goes wrong and they have to delay the game Launch. |
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12/19/11 9:42:46 AM#6
Originally posted by dinams LOL yes, I think this is the second time :). And yes, I agree. The only thing cooler than Tyrion, is Tyrion in sunglasses! Are you team Azeroth, team Tyria, or team Jacob? |
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12/19/11 9:58:06 AM#7
Originally posted by mightyjoxer 1. Anet wants to focus on cooperation of the races against common enemies. Anet did this because they do not want competition in PvE. 2. You can travel to waypoints, yes. However there is still a lot to explore as Anet promised with caves behind waterfalls, overgrown caves, hidden tomes of magic which kickoff events etc. Besides, waypoints have to be found first before you can teleport there and teleporting costs money. 3. Actions Bars. This is something which comes up a lot. There are still a lot of build options: Choices in equipment. Choices in weapon sets. Choices in attributes. Choices in healing, utility and elite skills. And last but not least: Choices in traits. Not only that but because GW2 focuses a lot on timing, positioning, movement etc, it's not about what abilities you have but how you use them. |
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12/19/11 10:00:21 AM#8
the thing i admire about GW2 devs is they don't sit around talking about not wanting to re-invent the whell bullshit talk. they actually seem to want to change the experience of playing a MMO for wanting to NOT take the beaten path and innovate some i give them allot of praise. |
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12/19/11 10:03:26 AM#9
That it will get the same micro-analyzed critic wave that all new games in the last seven years have received. Scratch that, it's not a fear, more of a sure bet. |
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12/19/11 10:36:03 AM#10
Originally posted by mightyjoxer 1) I do think it would be interesting to do and probably more immersive, but their PVP system is designed to match servers against one another to remove the problem of intra-server faction imbalances. It's a tradeoff which hopefully benefits the gameplay more than it harms the lore. My only concern is the colors. I see red or green just fine, but trying to tell which is which at a moment's notice I can't tell, or I'll see one as the other. It's gotten me killed a bunch of times in League of Legends. LoL is going to be implementing a custom color palette in the future, either I hope I have no problem in GW2 or they decide to do the same thing. 2) I literally cringe anytime the subject of mounts comes up because it always explodes into a 40 page thread. Players run faster with their weapons sheathed, so the functionality of mounts is in game already, just not the aesthetics. The big issue for me is that mounts have potential negative gameplay implications; like decreasing performance due to more things in the environment, or making it harder to see what is going on, having different people moving at different speeds, being able to bypass content or grief dynamic events by kiting/training (something they're trying to make ungriefable). With mounts, nobody wants to be dismounted, so I think the pressure would be on keeping people mounted and having to deal with these issues, rather than just unsheathing weapons and slowing people in combat, which I think people would be much more ok with. There will almost certainly be mounted minigames, special events or personal story portions. I think keeping them rarer and special is better than having everybody have them. I hope that's enough for people to get their mount fix. Here comes 40 pages about mounts. 3) There's more abilities than initially appears, everybody has at least 15 skills available at one time and probably even a few more. There's no energy/mana system, so people will be having to use all these different abilities due to long cooldowns. I actually think it has more potential than a traditional system where you might use only a half dozen abilities in a rotation. My fear with this is because abilities recharge when the weapon is put away, that there will be an incentive to burn all your abilities just to put them on CD and then switch weapon, rather than using them tactically. |
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12/19/11 11:23:17 AM#11
I don't really have a fear regarding GW2 and it's development or certain game mechanics, because it seems as though everytime I do have a fear or minor concern regarding some feature, ArenaNet releases a bit of info, alleviating said fear/concern. Kinda like my recent concern regarding how the Thief doen't really have any way to support his/her allies and then ArenaNet came out with these answers to my concern. So instead being concerned about features could change or just that don't really matter in the grand scheme of things, now my one true fear is that I would die or end up crippled before this amazing game would comes out. |
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12/19/11 11:43:53 AM#12
Originally posted by mightyjoxer 1. I want to play with all my friends regardless of their race or profession choice. You'll identify your foe by team color. 2. There's the possibility of mounts after the game has been released. Mounts do kill exploration though, because they make you run through game content. The are underwater teleports too. 3. You need to identify what your allies and enemies can do. That is achieved by limiting skill bars to weapons. There are plenty of cumstomization options due to traits and weapon swapping itself. Each weapon set represents a specific role. Combination is key and customization, you'll need to learn your profession at it's fullest.
I know this is all fairly abstract, but since the game is not out yet, we can only give you that kind of answers. GW2 is just what ANet wants it to be: something different and you need to adapt. |
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12/19/11 11:46:32 AM#13
Just one fear really: that dynamic events aren't numerous or diverse enough to facilitate long-term playing without too much repetition. This one is easy to fix though, as long as they have the founding for development they can just keep adding new events. |
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12/19/11 12:15:23 PM#14
one of my fears about this game is that the dye system will leave me disappointed. I worry that with the limited selection of colors I will end up looking similar to the other people that have the same tastes. In GW, I spent a lot of time figuring out how each dye combination would look on each specific item. I think they plan to add new colors through the game store, and that means someone else has to decide to make the color I want. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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12/19/11 12:19:43 PM#15
Originally posted by Naqaj They said they have 1500 events or something like that, and they seem to be on a long repeat cycle, so while you likely will see them repeat I dont think it will be often enough to be repetitive. |
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12/19/11 12:24:45 PM#16
Only fear i have is that GW2 fails at some level, i get bored of EvE again, and i end up by reinstaling WoW....omg..brrr.gives me the chills just ot think about it... |
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12/19/11 12:27:30 PM#17
1. The inability to customize the first five abilities on the bar was initially a major concern of mine--until I thought about games I've played and how many skills I actually enjoyed using. It's been a while, but my lock actually used: about three instant or near-instant dots--maybe four--then Fear, Howl, Death Coil, Drain Life, Rain of Fire, pet interrupt, pet purge, and... um... wait, what other spells did he have? Shadow Bolt, I guess... Now that's somewhat dishonest, since I had four or five hotbars loaded down with abilities, items, and UI buttons, but the point I think is valid. For every spell that I actively used in combat on a regular basis, there were three that got touched once in a blue moon, if ever. They were useful in those instances, but functionally they were niche spells, self buffs, pet summons, off-spec abilities, or spells that I can't even remember anymore. I could very easily distill my hotbars in WOW to fifteen spells plus a bunch of passive effects, simply by using the list of spells I actually used regularly plus a few extra abilities that I just can't remember. And that's a WOW warlock, with it's insurmountable bloat of situational spells and pre-combat necessary passives. Coming to that realization is what ultimately made me comfortable with the route ANet has taken. If (and it's a pretty major if) the weapon skills are unique, functional, meaningful bread-and-butter abilities for the professions, then weapon skills combined with utilities, heal, elite, and traiting to customize, should give me as much meaningful choice on my GW2 avatar as I had on my lock. What should be missing is the fluff.
2. As much as I also miss the unique realm identities of DAOC, I feel like in the modern market that represents a sub-optimal time and money investment. It's a balancing nightmare, and you're also modeling and animating a lot of characters and attached content that will for the most part go un-experienced by portions of your player base who are playing other realms. Sure, you'll have people bleed over across servers, but that kind of fragmentation involves a cost-benefit analysis that ends up being layered in complexity and entangled with unquantifiable consequences. It's just hard to justify. As for how they'll distinguish WvWvW, I couldn't say, but so far the competitive arena videos have been pretty straight-forward to my uninitiated eyes. Red vs. blue is a pretty easy, if tired, setup to understand, and the targeting system seems to be as informative as possible too. If nothing else, it's a stated design goal that they want players to be watching the field instead of the UI, and if the demos reflect the actual product, it looks like they're headed in that direction.
I guess my biggest fear is that my computer (or more importantly, my friends' computers) won't run the thing. Mine is actually pretty robust, and I'm not terribly worried, but I've already told everyone I care to game with that we're all playing GW2, and damnit, I mean to see that come to pass. So that may be a hurdle. As far as the actual development, I've got a few concerns. I fear that the development cycle will drag too long. I've developed a kind of religious patience for the game personally, but I also respect that this industry is as cutthroat as there is, and we've already seen WOW pre-empting at least one of GW2's touted features (transferring gear appearance). The more time passes between the announcement of a feature and release, the easier it is for other games--especially existing titles with an already up-and-running infrastructure--to implement their own versions of GW2 features in an effort to deaden the impact of the release. I also fear that the culture of the MMO gaming community has become so toxic and intolerant that hype isn't even a double-edged sword anymore. It cuts more, faster, and hotter on the backlash than the initial swing. I worry that people think that GW2 will be the great messiah to the genre--and in some respects I have to admit that my hat is already in that pile--and we've already seen so much animosity surrounding TOR in the last few days. I have no idea what the lasting impact will be on that game's longevity, but I know that with each successive title, the word among non-fans becomes less critical and more openly antagonistic--even spiteful--like the vengeful dead from the MMO graveyard come forth to prey on the living. It's disheartening, and I dread that when GW2 finally sees the light of day, those disillusioned because feature X wasn't there or the game wasn't enough like High Holy DAOC or what have you will actively lobby for its failure. The marketing plan for the game provides some insulation for this, much more so than a subscription title, but it's still one of those things that concerns me in a general sense.
I fear Titan. It's hard to really define this, but I guess it's like saying that I want to run for high political office and I fear Barack Obama. I don't have any estimation of what Titan is or what it's features will be, but I do know that Blizzard has so much money. I also suspect that, like any powerhouse politician (and this has nothing to do with the President--that's just an example; I actually like President Obama), Blizzard would use the full weight of its influence to stifle anything that it perceived as competition, including GW2, in whatever manner it felt would make its shareholders the most money. Hey, that's just business. That scares me because I see WOW as a kind of blight on the industry, and the era of WOW as a kind of dark age--a Necropotence summer, if you will--during which unrealistic expectations and market inequality has hindered innovative development and progress in the genre as a whole. I feel like we're just now beginning to see a light at the end of that tunnel, and it's not TOR's fault. It's not going to be GW2's fault either. But in both cases, Titan is looming like it's namesake, and I really don't want to spend another five years with every other game in the genre staring up at something else. I don't really want to either play another Blizzard game or play something else in its shadow. Perhaps that's a bit lofty of a fear for this thread, but it's true.
Peace and safety. |
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12/19/11 12:32:41 PM#18
i will sound like a complete fanboy, probably because i am but: i have no fears. these guys really know what theyre doing, and theyre bringing to the market the most customization and the best PVE/PVP ever seen in an MMO. i trust that WvWvW will turn out amazing, but im getting a little bit antsy and would like to see it, |
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12/19/11 12:37:11 PM#19
Originally posted by eyelolled I don't know if you've seen this, but I wouldn't worry about looking like other people. http://www.arena.net/blog/live-and-let-dye-kristen-perry-on-the-gw2-dye-system There's going to be over 400 dye colors in the game (she begged for more because 256 wasn't enough), and each piece of armor will have three dye channels to play with. |
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12/19/11 12:41:22 PM#20
My main fear is the dynamic event system failing like warhammer.
Once the majority of people have levelled up on a server the earlier areas will become barebones and newer or slow players won't be able to do the cool stuff. I know they have identified ways to protect against this by allowing people to go back and scaling the events, but I can still see it being a problem.
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