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12/19/11 8:06:45 AM#21
I have a problem. I am an altaholic, but I hate replaying the same content. Questing in SWTOR, generally is awesome. It has a purpose due to the story, and all the quests are really quite interesting, no matter which class you play........The First Time. I have a big problem with replaying content which is why I though SWTOR with its 8 completely separate stories would suit me well, but its not that simple. The class stories are different, different enough to send you to the same areas of the same planet but with a completely different story, and sometimes you dont even notice you are in an area you have been in before with another class... until you get sidequests. After the starter planets, all lightside chars end up in the same place, and all darkside chars end up in the same place...all doing separate class quests, but the side quests are all the same no matter what. And there arent enough quests that you can just skip them either Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom |
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12/19/11 9:28:14 AM#22
Can you break away and quest on other worlds, or are you gated from doing such?
In WoW, when I was sick of certain zones, I would just go over to the other parallel zones and quest there. I know people are saying if you follow the 'story', you repeat content, but are there options to ditch the 'story', and go off to other worlds and quest there?
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12/19/11 9:29:26 AM#23
Originally posted by Loekii Gated from doing such. Waiting on: Guild Wars 2 |
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12/19/11 9:39:35 AM#24
Welcome to the "Click away Story...long long ago".....some were talking about that, but the hype is more important. |
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12/19/11 9:49:17 AM#25
Obviously most of you don't care about the story or something? I do every quest because I love the voice acting and the stories. Even if the quests are already green or grey. I think everyone knew the story and the whole being in star wars universe was the big selling point. So don't complain afterwards. |
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12/19/11 9:54:44 AM#26
Originally posted by joeri123 It sounds like the critism is that it is not enough star wars, and too much story -- in the sense that you are not really playing a Star Wars MMO with lots of story focus, but rather you are playing a very linear Story game, with a Star Wars theme.
They could have kept the amount of story focus, but allowed for more variety and wandering -- like WoW, where you can start as an Orc, but are free to run over to the Forsaken lands and follow that story, rather than being forced to only follow the Orc story path. |
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sgel
Apprentice Member
Joined: 7/11/08
I've got this creature on my back.. it just wont let go. |
12/19/11 9:56:53 AM#27
I like how people just concetrate on one thing they like and disregard the whole package... The game lacks gameplay/balance/content... but it has story!!!!! Well of course it has story!!.. It's STAR WARS.. it's pretty hard to fail on the story part when you have such a rich lore ready on your plate. Take away the Star Wars from the game.. and you have probably the dullest MMO ever released.
"This creature softened my heart of stone. She died and with her died my last warm feelings for humanity." - Joseph Stalin |
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Adamantine
Elite Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
12/19/11 9:59:40 AM#28
Originally posted by JoeyMMO Stop right there. At no point it was ever promised by Bioware there would be more than 8 origin stories. It was always clear that the choice of advanced class and the choice of the skilltree you want to focus on wont influence the story you would go through. Thus the prediction was always only about 1,600 hours, never 3,200 or 9,600 hours or anything. Besides, it was also never promised (and personally I never expected that) that quests wont ever overlap, either. And just for the record, you contradict yourself there. Jedi is Republic, Bounty Hunter is Empire. So if you play Jedi and BH, you obviously would have different questlines. It is absolutely normal that people rush through content. So if the first person required 5 days to do so, apparently by playing all the time, you can expect others to be even faster in the future. There have been speedruns of Morrowind in 15 minutes or Baldurs Gate in about an hour in the past, too. I require over a hundred hours for playing Baldurs Gate, and I never managed to finish Morrowind, ever.
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12/19/11 10:01:03 AM#29
Personally I like the stories, also the scripts in the first "dungeon" on this ship in the imperial base. I just see this mmo so far rather like a Kotor 3 with multiplayer aspects or a star wars "Guild Wars game", the open world outside reminds a lot of it with its narrow pathes. Its fun so far...but I knew what did await me, reading in forums before. |
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12/19/11 10:03:19 AM#30
Originally posted by joeri123 I think you're missing the point of this thread, it's not that they don't care about the story, its that playing through it and the dialogue a second time is soul crushingly boring. You may love the voice acting and the stories now as they are fresh, new, interesting and extremely well done, but.. there will come a point, where if you are anything like the vast majority of MMO players and you roll up that 2nd 3rd or 4th character their novelty will wear off. |
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12/19/11 10:10:21 AM#31
Originally posted by Loekii Thats a good question, but I doubt it. The first ten levels are pure class story and later one everyone is doing the same areas so far I see. Its a world on rails and not a persistant open world, its like Age of Conan, Tabula Rasa, Guild Wars and not like WoW.
I did roll already "alts", means I did play two classes to lvl 10 and another one to lvl 8 so far. The thing is that for example the BH and Agent starts in the same region and has almost the same quests, same targets to a certain point. Even buildings are similar on the "dark" side in comparison to the "light side", just have a look at the temples. But hey Iam fine with that, just saying since there are much more important issues to consider witht this mmo. |
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12/19/11 10:13:03 AM#32
Originally posted by spizz Thats not true, you need to get your space ship, happens around level 15+ and by then your on another world already, once your on your ship you can go anywhere you like, however most planets for a level 15 will be way to tought for them, out of their level range for example. so its not wise, but also not impossible. Come join the new gaming and guild community in the UK. |
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12/19/11 10:14:52 AM#33
Alright, Iam lvl 14....thats how I did expirience it so far. Lets see how it looks like with your personal space ship. I was flying around with the public transport ships so far. But its true about the first ten levels. |
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12/19/11 10:18:24 AM#34
Originally posted by Dvalon I think thats the point folks are trying to make. Your locked into doing what BW wants. So while you can go anywhere you are limited to where you can go to advance. In WOW you have options as to where to level after making it out of the starting area. |
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12/19/11 10:32:58 AM#35
Originally posted by CyanK Well my point was that everyone knew what they were getting. Maybe bad wording. Personally I don't play that often and once I'm level cap and seen most stuff, I just move on. Maybe check out some end-game raids and pvp. But what I'm trying to say is that Bioware has been pretty open about how the game would be and you're blind if you didn't see that this game isn't in for the long haul. (for most people). Once GW2 comes I probably alternate between swotor,gw2 and wow. And I think, especially for people who play many hours per week, alternating mmo's is the way to go nowadays or you just burn out. |
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12/19/11 10:34:00 AM#36
It's basically: Starter World — story advances—> Go to planet A or B — story advances—> Go to planet C or D — story advances—> Go to planet E or F, etc, etc, etc. The game would open up a lot more if there were a few more leveling alternatives. More variety is what is needed.
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12/19/11 10:35:27 AM#37
Originally posted by joeri123 Actually its not the vibe i got at all by following the game. I mean they did promise over 200 hours of story-content, now it turns out its only around 30 hours of -unique- story content with the rest being shared by all players/classes. I'd be inclined to call it disingenious marketing. |
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12/19/11 10:41:19 AM#38
Originally posted by CyanK Agreed.
While I really enjoyed 'The Wire', I did not rewatch each episode over and over, nor have I rewatched the series again. Similarly, I enjoy 'Shawshank Redemption', but I do not watch it every night, nor even once every few months.
Does that mean I must hate movies and story? No. It simply means I do not find any story compelling and entertaining enough that I would rewatch it once a month, nor even 6 times a year.
Story is like a great pasta sause. It complements a solid pasta dish, making the entire meal enjoyable. However, by itself, it really in not enough to be a meal, nor can it make over cooked pasta taste great.
BW, imo, needs to really turn and focus on the main MMO aspects now, so that when they add more story/vo in an expansion, it really complements a strong game, rather than trying to cover up a bland game.
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12/19/11 11:04:40 AM#39
Originally posted by Dvalon So you can break away from the story, and go to different world than one that is on your story path, and respectably quest there --- like how a Tauren could go to the Forsaken zones and quest up?
I was under the impression that after the starter worlds, everyone is basically funneld into the same world story archs and side quests? No?
Do you have any screenshots showing examples?
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12/19/11 11:19:51 AM#40
Originally posted by Loekii
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