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12/18/11 11:08:35 AM#41
Originally posted by MindTrigger Agreed.
Imo, zones should have about the same level of effectively visible population. as we see in say a decently populated WoW server.
Also, I think it is important to make the non-player elements to seem as lifelike as possible, to help foster the feeling of 'life'.
Speaking for myself, the feeling of a 'dead' server is just as much a motivation to cancel, as is a lagging server.
And again, screenshots please. With so many fanbois and Haters out there, it is hard to tell who is telling the truth, who is fibbing, and who is embelishing a smiggion. |
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12/18/11 11:19:09 AM#42
Originally posted by mithoss No its an 'OG' Simply an online game. pretty much just x-box live in my opinion. |
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12/18/11 3:55:09 PM#43
Originally posted by er99 +1 Play as your favorite retro characters: www.cnd-online.net and read my blog: creatingaworld.blogspot.com/ |
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12/18/11 3:56:23 PM#44
Originally posted by Margulis Working as intended. I have no issues with this. |
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12/18/11 3:57:45 PM#45
I haven't had any grouping issues at all /shrug |
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12/18/11 4:04:47 PM#46
Originally posted by fenistil It's still not an issue - you can still call for people to help with a world boss or heroic by calling it on the chat channels. |
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12/18/11 4:14:08 PM#47
Originally posted by Margulis No thanks. I prefer not having to deal with a--holes who camp important spawns or waiting behind others who are all trying to kill the same NPC I am. Those are issues you didn't mention which this system doesn't allow. If you're feeling lonely then join a guild and group up. MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic. |
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12/18/11 4:15:02 PM#48
Originally posted by er99 ya nothing MMO about this game........... |
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12/18/11 4:16:58 PM#49
say hello to aoc style gameplay--a cacophy of people--in dozens of different instances. The result therein a immersion axe to the neck of players. |
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12/18/11 4:40:11 PM#50
These are my thoughts on this as well. Having instanced zones, and a common chat channel gives the best of both worlds. You can get people for group content when you want it, see other people in the world while you're leveling, and there's a minimum number of people around all trying to kill the same mobs or gather the same resources. The only thing I might change would be to not have separate servers, just instances of zones. Except the global chat might get a little crazy with thousands of people chatting in every zone. Join the League For Gamers. |
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12/18/11 6:05:56 PM#51
instancing is something that really hurt CO and STO. Bioware should be listening to this feedback. |
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12/18/11 6:06:25 PM#52
For those that think this is a single player game, you should join my guild. We will straighten you out.
Everyone is grouped all the time. Having a GREAT time. My live Stream:www.twitch.tv/dubyahite
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12/18/11 6:09:29 PM#53
Originally posted by adam_nox I will chime in here and say some of the instancing is not too bad. The stuff for the personel story where you get your own little thing is sort of like Rifts chronicles. Although I wish some of them were 1-2 person and could be duo'd |
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12/18/11 6:11:30 PM#54
Originally posted by jerlot65 Better yet, nothing RPG about this game |
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12/18/11 6:17:39 PM#55
Originally posted by adam_nox I dunno, I think the single-server system in those games makes up for the instancing. I don't really mind it in TOR, but that's maybe because I've got used to it through playing CO. |
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12/18/11 6:24:14 PM#56
Originally posted by adam_nox Bioware will absolutely ignore this feedback. They have no other choice. The engine cannot handle the population without instancing and zoning. Won't work, not possible, not going to happen. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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12/18/11 7:03:50 PM#57
Originally posted by Zecktorin No. Not a single server. A single shard (a single DB), but many, many nodes. Current: None |
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12/19/11 2:10:55 AM#58
Originally posted by Gibbonici Correct but what the OP means is that he cant walk up a rare mob and see people around and just ask to group up. Anyone that has played an MMO for any period of time has come across this. You are walking around in a quest area and just ask other people that are around to group up. With the way it is in this game you have an extra step which isnt that big of a deal but it is a speedbump in a way. |
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12/19/11 9:07:11 AM#59
Originally posted by DexterMMO Apparently. Sometimes I wonder if they're playing the same game. True, there's not, like, 50 NPC's mulling around the Senate lobby. That's not an engine issue some much as it is a user video card issue. The only MMO I've seen with lots of NPC's in a given area is CoX, and that 7 year old game with its 7 year old gfx runs worse on my machine than any new game. Lack of ambient sound complaints, I REALLY don't get. There's TONS of ambient noise, from speeders to crowds to wind to far off firefights to the thrum of starship engines. Only thing I don't like is some of the audio positioning. You'll start hearing a conversation from some NPC's, then take a cab. When you get to your destination, you'll hear the remainder of the conversation as though they're standing right next to you. Also, sometimes when you travel, some ambient noise will stop abruptly, then fade back in again. It seems to happen depending on where you move, so I still think it's a positional thing. But the fact that it's so startling when things go quiet is actually flies in the face of the criticism. Back to the OP's criticism... Most times I saw anywhere from 50-250 people on a given planet. The fact that you don't see very many of them is a testament to the size of some of these planets. That said, it wouldn't bother me if they opened them up a little more. 50 in an AoC or STO zone would be overcrowding; 250 on a SWTOR planet like Tatooinne? Not even close to being a fire hazard. |
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