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The Pub at MMORPG.COM  » Why do MMORPG players like small scale Instanced PvP more than Large scale Instanced PvP?

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60 posts found
  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6810

12/11/11 8:12:20 PM#41

come to think of it, are there any games with large scale instanced PVP?

To me large scale is more than 100 players, I can't think of any instanced PVP games with that?

  User Deleted
12/12/11 5:49:56 AM#42
Originally posted by ShakyMo

come to think of it, are there any games with large scale instanced PVP?

To me large scale is more than 100 players, I can't think of any instanced PVP games with that?

 

 DAoC is a good example of possibly large scale instanced PvP. Each battleground can host a large host of players. DAoC battlegrounds is probably the only battlegrounds that I know of, that can lead to decently large conflicts over a Keep. The funny thing is that after DAoC, every other developer decided that instanced PvP should become more like random mini-games. I still havnt figure out why this has occured. An instance that you can log in when you choose and partake in a war vs other factions for control of a Castle or capture the flag. hmm....

 its funny how I constantly hear people say " You dont want to play this mmo, you want to play an FPS". The irony of it is that WoW led the charge in taking the current MMO's of its time and turning them into FPS mini-game hybrids.

  Evile

Novice Member

Joined: 12/05/09
Posts: 543

12/12/11 5:52:13 AM#43

We don't play Massively Multiplayer Online Roleplaying Games for "small scale".

  Classicstar

Apprentice Member

Joined: 12/02/04
Posts: 2245

12/12/11 5:54:43 AM#44

I don't prefer both your option, there way to carebear for me, give me free for all open world with full loot there is no better PVP:)

I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more...
Playing:Skyrim-dishonered and deusex revelations at moment.
Bought AoE 2 HD but not yet played.
No mmorpgs for while.

  Z3R01

Novice Member

Joined: 9/09/08
Posts: 2441

12/12/11 6:20:15 AM#45
Originally posted by Evile

We don't play Massively Multiplayer Online Roleplaying Games for "small scale".

You sure about that?

Last I checked about 60% of the playerbase plays a game for small scale gameplay.

Playing: GW2
Waiting on: Neverwinter, Elder Scrolls Online

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6810

12/12/11 3:15:54 PM#46
Originally posted by t0nyd
Originally posted by ShakyMo

come to think of it, are there any games with large scale instanced PVP?

To me large scale is more than 100 players, I can't think of any instanced PVP games with that?

 

 DAoC is a good example of possibly large scale instanced PvP. Each battleground can host a large host of players. DAoC battlegrounds is probably the only battlegrounds that I know of, that can lead to decently large conflicts over a Keep. The funny thing is that after DAoC, every other developer decided that instanced PvP should become more like random mini-games. I still havnt figure out why this has occured. An instance that you can log in when you choose and partake in a war vs other factions for control of a Castle or capture the flag. hmm....

 its funny how I constantly hear people say " You dont want to play this mmo, you want to play an FPS". The irony of it is that WoW led the charge in taking the current MMO's of its time and turning them into FPS mini-game hybrids.

DAOC battlegrounds aren't really instanced, they're persistent, you don't have to queue up to play a 'match'.  They are practice RVR they arent like wow battlegrounds, a totaly different concept

  blackcat35

Advanced Member

Joined: 2/05/07
Posts: 435

Developers of MMORPGS nerf us today so they can sell us tommorow what we had yesterday.

12/16/11 4:25:00 AM#47

not alot of large scale instanced pvp.  Usually its smaller scale.  Like in  Leage of Legends or Guild Wars:  Both are instanced to fight one team vs another team.  You don't have alot of instances that are one raid group of like 24 vs 24, usually at most its 6 vs 6.

I think the main reason is that there isn't alot of added benefit to having more people in the instance, and having more people makes it easier to get ganked.

 

Battlefield 2 and 3 are about large scale instanced PVP, but those games aren't a mmorpg but a FPS..

==========================
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  Jimmac

Hard Core Member

Joined: 2/28/10
Posts: 1586

12/16/11 4:35:25 AM#48

I don't like instanced PVP at all, under any circumstances. Boorringg!

  Inf666

Advanced Member

Joined: 9/22/04
Posts: 437

12/16/11 8:51:01 AM#49

100% Small scale.

Only here does your performance matter. Only here does your actions change the outcome of the game. For esports oriented players large scale battles are a no go. There are just too many variables to control, too many bad players to compensate for.

In large scale fights you are a drone, a statistic. Your skill does not matter, your gear does not matter. Alll you have to do is stay with the pack and focus fire on any fool who leaves the enemy pack. This is not PvP, its just a chaos where all players independend of skill are given the illusion of being more important than they are (which makes it more popular for casual gamers).

You want heroes? Professional PvPers? Clans you can follow as a fan? Replays of insane tactical moves and flashes of brilliance? Then you need a game format where the skill of a single player can win or lose the game. Look at starcraft / counter-strike. Thats what I want from my PvP in an MMO.

---
Insanity: Doing the same thing over and over again and expecting different results.

  Xzen

Advanced Member

Joined: 5/01/06
Posts: 2546

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

12/16/11 8:55:40 AM#50

I don't like instanced PvP large or small. I don't mind it being in a game for the e-sports people.

  ThaneUlfgar

Apprentice Member

Joined: 4/14/11
Posts: 274

12/16/11 9:00:39 AM#51

Personally, I like a combination of both.

  Ecoces

Hard Core Member

Joined: 7/25/11
Posts: 606

12/16/11 9:35:36 AM#52

I prefer non-instanced non-balanced (in terms of population) PVP .... if you add a third realm that would be icing on the cake. makes fights more dynamic. instead of knowing exactly how many are on the other side.

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

12/16/11 9:43:38 AM#53

I don't see the problem with MMORPGs having small scale PvP, because that is where teamwork thrives. However it is a shame that devs seem to have given up on a good large scale option, but I guess that's because it's incredibly hard to develop. Since most MMOs can't even have 100 players in an area, fighting, without players sufering immense amounts of lag and disconnects.

 

However I did find it interesting when someone quickly asked such a question, during Guild Wars 2's "Ask Me Anything" session with the devs. Us fans found out a lot of things about what the game is planning to achieve regarding large scale PvP and how the devs feel about it in general.

  wizyy

Advanced Member

Joined: 6/27/05
Posts: 528

12/16/11 9:45:06 AM#54

I played WoW WIntergrasp (40 vs 40) and it can be fun.

But the main problem is that nobody likes to be crushed like a bug when there's a tidal wave of enemies, also when you're in a tidal wave and crushing the enemy, you lose your sense of individual victory (which is always more satisfying).

One idea that I have that could improve the fun in large scale PvP is that you could play as a "boss/god's avatar" for a few hours, killing enemies by the dozens, it would be fun for defenders as well, especially when their god's avatar enters the fray.

This one and other ideas explained here:

http://www.mmorpg.com/discussion2.cfm/thread/335135/page/1

  Sid_Vicious

Advanced Member

Joined: 4/07/10
Posts: 1517

12/16/11 1:24:11 PM#55

Not crazy about instances altogether but if I am going to play instanced battlegrounds that I will enjoy myself much more with smaller scale because the large scale battles rely too much on other players and its faster to find a good random team for the small scale. Guildwars Random Arena is my favorite in that game by faaaaarr! I have played it almost 20 minutes a day since it came out. The rest of the game sucks in comparison but I guess HA is okay and I enjoy AB if my girlfriend is playing with me because its so easy we seem to win it for our team lots. Small scale is more challenging since you are less likely to have your team carry you along and win for you. If you take a look at guildwars its a great example because the elite PVP spends most of their time there it seems and it has the poorest community because of all the noob calling and stuff like that. AB is totally not like that at all in comparison but nobody really watches you play nearly as much. It feels more epic to win in smaller scale too imo because if you are winning it for your team for the larger scal people dont even notice most of the time since they are too busy dying.

NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do.

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 1873

12/16/11 2:50:14 PM#56
Originally posted by 8BitAvatar

You need an option for people who prefer non-instanced PvP.

I can't stand instanced PvP, whether it's big or small.

:)

This.

"How should I know if it works? That's what beta testers are for. I only coded it."
-- Linus Torvalds

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 1873

12/16/11 2:52:51 PM#57
Originally posted by Z3R01
Originally posted by Evile

We don't play Massively Multiplayer Online Roleplaying Games for "small scale".

You sure about that?

Last I checked about 60% of the playerbase plays a game for small scale gameplay.

Where did you read that?

"How should I know if it works? That's what beta testers are for. I only coded it."
-- Linus Torvalds

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 4773

12/16/11 3:00:55 PM#58
Originally posted by MMOExposed
I was wonder, but why is it that MMORPG players love small scale Instanced PvP more than the large scale Instanced pvp?

when I bring up the subject of adding larger PvP instances in other MMO games, I am always met with a flood of responses saying things like "No 5 players is more than enough, go back to WoW" or something similar. People always bring AV up saying they hate long duration fights. But doesn't small Instanced PvP also have long durations as well?

the duration of a PvP instance deal mainly with how easy the objective and recources are. Not the group size. So I don't understand how that kind of argument applies.


Another thing I want to point out is that smaller scale instances are harder to balance. With smaller number vs another small number of players, things such as class differences, skill layout differences, and gear differences, stand out more so than when there are large number of players fighting each other in a PvP instance. Tactics mean much more when dealing with large scale PvP instances. Small scale PvP instance deal more with exploiting balance issues, which cannot and never will be fixed due to different class/skills/gear choices that come with the MMORPG genre.




so why so much hate for large scale PvP instances?

I prefer large scale PvP like we use to have in UO. 100 vs. 100 was an average conflict between waring guilds.

 

If I have to choose between these two though it would have to be the one that actually requires a bit of skill and tactics. Small scale instanced PvP. 

Large scaled instanced PvP is the farthest thing from tactics and skill as you can get. Sure it's a lot more new player friendly and more friendly to those that don't deal with tactics or skilled opponents very well but lets face it it's mainly a bunch of players trying to Zerg each other. 

  Quizzical

Guide

Joined: 12/11/08
Posts: 11213

12/16/11 3:08:14 PM#59
Originally posted by MMOExposed
Originally posted by Loktofeit
Originally posted by Kalfer

What do you base this on? Why make the title of this thread something that is not true and/or can't be proven by having read a "flood"(and please define flood) of responses.

Even if it was so, how can the posts that YOU have seen, be the alpha and omega of that subject? Have you seen the opinions of all MMO gamers?

I see this sort of title for threads a lot. People make an outlandish comment that have no merit(factual proof or evidence that backs it up) and I believe they do it to make their threads more interesting.

 

These posts are a lot more entertaining when you consider the source. BTW, you're not allowed to have issue with MMOExposed's posts. He's a sincere poster with genuine questions about pressing issues.

 

http://eu.battle.net/wow/en/forum/topic/1549439026 I don't feel like linking to the guild wars 2 and rift thread. That's a single example.

Page not found.  The link doesn't work.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8647

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

12/16/11 3:50:13 PM#60
Originally posted by Quizzical
Originally posted by MMOExposed
Originally posted by Loktofeit
Originally posted by Kalfer

What do you base this on? Why make the title of this thread something that is not true and/or can't be proven by having read a "flood"(and please define flood) of responses.

Even if it was so, how can the posts that YOU have seen, be the alpha and omega of that subject? Have you seen the opinions of all MMO gamers?

I see this sort of title for threads a lot. People make an outlandish comment that have no merit(factual proof or evidence that backs it up) and I believe they do it to make their threads more interesting.

 

These posts are a lot more entertaining when you consider the source. BTW, you're not allowed to have issue with MMOExposed's posts. He's a sincere poster with genuine questions about pressing issues.

 

http://eu.battle.net/wow/en/forum/topic/1549439026 I don't feel like linking to the guild wars 2 and rift thread. That's a single example.

Page not found.  The link doesn't work.


It's a link to a thread where 9 people on the WOW boards had a 4 page talk about Alterac Valley.

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

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