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12/15/11 3:01:52 PM#61
horror is a genre with many ways to interpret it, as in any other genre it can be easily made into a m.m.o.with the rigt I.P. , obviously there is no night of the living dead m.m.o. or any mmo that would be based on an i.p. that everyone usually dies, unless they change it a bit,but the only thing that keeps horor from being a good m.m.o. genre is lack of imagination |
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12/15/11 3:02:51 PM#62
You know what's freaking hilarious? IGG (I GOT GAMES) actually is releasing an MMORPG called MoonLight Online and are comparing it to Twilight. When I first saw it I felt a little something die inside me. Smile |
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12/15/11 3:05:12 PM#63
About WoD: It depends, since White-Wolf made the Table top game vague enough so that people can play the game they want to it lends its self to either be a game about horror and moral choices, or angsty teenage crap. The WoD Trailer for the MMO looked awesome, (very dark and mature) and most of the people that read what they had planned for the game were very intrigued. But alas the game will probably not be coming out till 2016 at this rate. If their was a developer that could pull off the true horror MMO it would be White-Wolf and CCP. |
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12/15/11 3:06:21 PM#64
Originally posted by Razeekster That is really great news. It means less emo kids in WodO and class 4 once they comes out... If there were no game similar to twilight they would try to play wimp vampire in WoDO instead. |
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12/15/11 3:14:41 PM#65
Originally posted by Loke666
Call of Cthulhu is the only game I've played where the circumstances of one's demise, trumps one's successes in terms of the war stories to be told years later. In fact, we learned from years and years of playing that despair is actually the best protection in that game. The less attached you are to your own survival, the longer you'll last. Pretty much the antithesis of nearly every other game ever made. Putting a concept like that into a computer game is pretty much impossible. Gamers want to roflstomp, not have their will to live cored out. Remarkable game, CoC.
Songs that the Hyades shall sing,
Where flap the tatters of the King
Must die unheard
in dim Carcosa.
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NL-Rikkert
Hard Core Member
Joined: 8/22/11
Currently playing: |
12/15/11 3:14:42 PM#66
True true, as much as i luv horror/thriller stuff, all games/movies cant scare me anymore. Our biggest fears now r supossed to be mindless zombies (dead island, l4d), little japanese childeren (FEAR, the ring) 'ghosts/demons'(paranormal activity) and uber gay vampires (thnx twilight) so what is horror anymore? Watch the old and the new ' nightmare on elmstreet'. See where we r goin? Its plain pathetic. Tho some sort of hybrid GTA/fallout with dead island elements would work for meh
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12/15/11 3:18:21 PM#67
I would love a horror (or is it an horror?) MMO if it was done right. Of course, like Coyote said, the asshats would ruin it. Even the names some people give themselves in MMOs drive me nuts! Where's the immersion in a name like cutebunnies32 or ipwnu17? Come up with a name that actually fits with the game you're playing for MMO's sake!
Anyway, the article was hilarious and spot on. See y'all in GW2! |
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BlackWatch
Apprentice Member
Joined: 11/01/06
WTB the option to play on 'mature' game servers. |
12/15/11 4:08:03 PM#68
Agreed... 1000%! The Ministry of MMO's just found a valid voice.
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12/15/11 4:36:31 PM#69
Coyote, is absoutely right, a Horror MMO would never work, because of what TV, and Movies have done to the monsters of our nightmares and fears, even the lowely Boogie Man is nothing to cringe at anymore. TV, Movies, and even books have diluted our fears and nightmares until they are nothing more then absent fears of our minds.
Even today, almost all MMOs cater to the easy format, and the quick buck of the companies that are trying hard to carve out an existance, gone are the days of an evolutionary mmo that will stay for a decade, let alone a century(maybe). There is no innovation, no imagination, no pride, no guts, no glory, that companies would want strive to for. Nope, its, all about getting that first 1 billion dollar MMO out there, and seeing who can get the richest first. They don't even care aboute the game community at all, most companies make half attempts to solve the problems that are found in games, but, in most cases, they either totally ignore them, and makeing the games quit the games out of frustration, or, makeing the games so easy, so, that gamers are running to the 'Next Big MMO' all the time, just for that small glimmer of hope that the game will be the one to keep gamers around for a longer duration.
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12/15/11 4:53:47 PM#70
An MMO that would scare the hell out of me would be based on Orwell's 1984. Now THAT's scary! |
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12/15/11 4:57:18 PM#71
it doesn't have to be a hero-oriented MMO; I am tired of the same "save the world from the bad guys" crap. |
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12/15/11 5:06:55 PM#72
One Word: Toreador. Interview with a Vampire wasn't emo enough for ya, we had to suffer through 9 years of writing and countless clan books inspired by that Anne Rice humbug. There were enough D-bags larping all over the Mall of America with that Masqurade. WoD was about as scary as Leslie Neilson playing Dracula. Suspense and tension are needed in horror\terror. Without the ability to control the pace and environment (which single player games can do versus an MMO) you can get that. Even in small 5 man environments you can. But the moment you are about to work up to a point of intense suspense and terror some D-bag will be spamming "wtb 50 holy water for 30 gp. PST with offers" every 3 minutes or immersion breaking moments of "Need 2 Vamp hunters and a Witch Doctor to run Vlad's Crypt. 400+ Gear Score only please." [Mod Edit]
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12/15/11 6:24:16 PM#73
Great article, Coyote! I agree totally with your summation of the MMO community at large. But I do agree that some or all of your points can be mitigated by an iron-fisted developer, willing to enforce certain things and take some freedoms away from the players. Horror, in particular, needs to make the player feel just a little bit like they're not in control, to be successful. The problem is that that will never happen because that will mean only appealing to the horror fans with their horror product *gasp* And unfortunately that will just never satisfy their management. Most MMO's start out trying to appeal to their respective core fans, and then diluting it in order to capture a broader market. |
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12/15/11 7:03:29 PM#74
I just want to say that your articles are probably my favorites on this site. No offense to the other writters of course. But yeah, always enjoyable reads. |
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12/15/11 7:12:20 PM#75
I don't find any horror game to be even remotely scary if I have a human ally. And if you're throwing that idea into an mmo where you see human players everywhere? Yep, not gonna scare me a tiny bit. |
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12/15/11 7:13:20 PM#76
So I was just thinking of a scene myself that would be terrifying... I'm arachniphobic so it would apply to me, but probably apply to many.
In the game you have realistic responses such as pain. When attacked or hit in a specific area, you suffer as you would in real life. If something bites you, hits you, shoots you or whatever you would be penalized as you would if it really happened to a person, including poisons!
So considering a very well detailed, graphic intensive game. You enter a cave, upon exploring it you find yourself falling into a pit. Looking around you see a mass amount of webs, indicating significant spider population. Turning your head you notice a massive amount of tarantulas *which would be baby spiders* Swarming to close in on you, now remember with the actual effects of being bitten you could be paralyzed and unable to move due to pain. There's too many spiders to fight and get out, then you turn around and see one or even a few massive spiders your size or larger that just discovered their next meal. Now you need to find a way out, do you have weapons probably not and if you did would they be useful? To me that would be terrifying in the game, along with many other similar situations. Being out numbered is a rather scary feeling, especially when you know that you're in danger and there's a good chance you won't survive.
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12/15/11 7:27:42 PM#77
Its amazing how intensely people fixate on things they dont like. It seems like most people like *disliking* things more than anything else.
I really cant stand the endless ranting against "emo horror" or whatever other moronic cliche "the l33t" need to use to validate their own importance as they denigrate something they claim to not even have any interest in.
How can a handful of titles *ruin a genre*?
To anyone that isnt an imbecile, the answer is they cant. I read a ton of vampire, horror, etc fiction and none of it is the "urban fantasy" type stuff.
WoD, Secret World, etc are *urban fantasy*. "Emo blah blah" that the idiots rant about (Twilight et al) is *also urban fantasy* but skewed towards a specific demographic.
NONE of that is horror. There is PLENTY of *actual* horror fiction. More than ever in more mediums than ever. Last I checked Steven King and Peter Straub are pretty well off. Only in the lunatic asylum that is geekdom/fandom/geek blogs is Twilight such a big world destroying "issue". Ironic that the people that hate it are more consumed with it than the people that LOVE IT.
IF a horror MMO cant work, it is because:
1) "horror" is not defineable. NO ONE agrees on what is "scary" because its entirely objective. And to make it worse, every idiot is 100% sure THEY are "right". So if they slept through paranormal activity, thats because it "IS NOT SCARY!" NO ability to accept that for SOME people THAT is scary and HOSTEL (for example) IS NOT.
2) there are 1000 different things that 1000 different groups find "scary", and NO concept is universal. There is also a HUGE group of "genre fans" who need to pretend that they dont find ANYTHING scary (everyone knows this type... no matter what it is, they have to claim they were neither scared nor moved... Concentration Camp footage from WWII supposedly puts these empty vessels to sleep) As a result of this... there is NO AUDIENCE
3) with a genre that breaks down to a niche within a niche within a niche all essentially unable to be satisfied, there is NOT a lot of economic opportunity
4) the very nature of horror is about isolation, risk and finality. the very nature of an MMO is about progression, repetition and competition. NOT impossible but VERY tough to make a persistent and massively multiplayer game that, by definition, cant have an "ending" and that allows every player to experience everything (otherwise they come to these forums and rant and rave that everything is "unfair") and have the "game" still work as a game
IF a horror MMO is impossible (and I STILL think it is... NO reason why a Silent Hill MMO couldnt work... it would be bad ass), it would be for THESE reasons. Not because Twilight is popular. How idiotic. |
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12/15/11 8:20:48 PM#78
When a genre that is defined by classics becomes a trend that is defined by massively and temporary interest, the whole market for the genre becomes saturated and then put asside for a decade which is irritating to the fans of the classical genre... also, you must have meant SUBJECTIVE instead of OBJECTIVE. |
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12/15/11 9:03:23 PM#79
"They're (vampires) now ruined forever, and any MMORPG based around them is going to be so chock full of Bellas and Cullens that the collector's edition is going to include a box of tampons and some glitter." great line |
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12/15/11 9:14:30 PM#80
well i totally agree with Coyote and in fact, you can pull all arguements through to all games (whether MMO or have a multiplayer part to it).
funny thing is, i found 1 game (actually 2, the sequel is not bad either) that can stand out and really make things as tough as it gets.
Demon's Souls (if you never heard of it, look it up)
It's not really horror or even an MMO at all, but that is probably the best and closest shot to a very scary, unforgiving game as can be. You can see other players run around...as ghostlike figures... they scared the crap out of me. Dark Souls looks even better, is also totally scary and hard but still, nothing beats the original. If they could give this in a bit more MMO feel, i think that Demon's Souls might be the only one sticking out and making it. (although it is a console game too btw...wish there was a pc version...)
rest my case. |
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