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12/15/11 9:16:07 AM#21
What's scary in survival horror settings in the sense of being alone, or in a group of people left behind by the world, as it plunged into chaos. This won't happen with millions of players running around. |
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12/15/11 9:21:47 AM#22
Completely disagree, your reasoning is flawed. Just look at WOD, been selling games for a long time. The secret world will be a success too. First time you really messed up Coyote. |
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12/15/11 9:23:14 AM#23
Originally posted by demonic87 How about smaller servers, or more sharding taking place?
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12/15/11 9:33:21 AM#24
Originally posted by nyxxis Feasible would apply mainly to the AI needed to pull off a game like this. The rest we know can be done as it's being done in other games already. You could mix in a lot that would make it worth sticking around. FFXI has had some good ideas with besieged and campaigne (Waves of mobs attack outposts and players are to defend them. Towns could be won and lost with this type of system and zombies tend to make great wave type of enemies). This would be one of the areas that having many players in one place would be a benefit. GW2 dynamic event system would be nice in certain areas/missions/quests/w/e with the scalling difficulty and multi branching setup. Zombies attack town A) you succeed in defending. Yay the town stays safe. B) You fail. Boo now you must help the remaining survivors escape. A2) You help the survivors escape. now you must scavenge what you can from the now lost town while evading the hordes of zombies and escort them safely away. B2) Boo they all died. You must now escape because players are the only targets left.
Something along those lines anyways. |
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Ubermeh
Apprentice Member
Joined: 12/05/11
Societies collapse will be blogged and twittered along until it's conclusion. |
12/15/11 9:36:27 AM#25
Originally posted by Ozmodan WOD was a leading contirbutor to the emo angsty horror genre. Secret world maybe a success but not because it is scaring the shit out of anyone. |
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12/15/11 9:37:57 AM#26
Actually I agree with Coyote. I have no doubt in my mind that a decent horror game probably wont happen. With hollywood skewing the names of innocent vampires and werewolves to make them more teen-romance instead of horror like they were intended, they wouldnt be as scary as they were originally designed to be. And lets be serious. The lvlcappers and dumbasses outweigh the real gamers and would probably do more to destroy horror. In the end horror mmo just wont cut it |
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12/15/11 9:38:24 AM#27
lol oh Coyote, your column always makes my day.
the first part really sums up how I feel about the MMO genre as a whole and why I have spent so much time in Skyrim. because other people are a**hats and ruin the game. to the point that i would rather listen to guards saying "I took an arrow to the knee" than "omgbewbs" say chuck norris jokes.
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
12/15/11 9:55:19 AM#28
The sad thing about Coyote's column this week is that these exact same detractors apply to every type of MMO. Any spicy cool game setting is going to be sanitized, marginalized, and homogenized by the MMO making process into something about as palatable as distilled water and white bread. And further processed into sh*t by the huge wave of MMO lemmings we now get in every game who care about nothing but the end of the journey.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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Athcear
Spotlight Poster
Joined: 9/19/09
Never attribute to stupidity that which can be adequately explained by malice. |
12/15/11 10:04:09 AM#29
I disagree about the point about perma-death. I don't think that's really what's necessary. In current games, you can expect to win most fights. If you lose and die, it's because another mob patrolled into you, or you had lag, or something like that. Perma death would happen to people mostly by accident. How would you like to lose months of effort on a character because the client crashed in the middle of a fight? No, what would be much better for horror is simply substantially increased difficulty in combat. Players should have to flee much more often. Enemies that you expect to defeat aren't scary, no matter how bad the consequences for failing are, because you don't think those consequences are going to happen. Enemies that will probably crush you, those are much more frightening to a player. Important facts: |
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12/15/11 10:05:00 AM#30
Good article. I would still try to play a Horror themed MMORPG if it wasn't obviously copied from Vampire Diaries or Twilight. Join the League For Gamers. |
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12/15/11 10:22:32 AM#31
Originally posted by Athcear While I agree with there needs to be enemies that can crush you the problem with out perma death or some significant loss there is not much fear in trying anyways. I mean in MMO's you simply respawn, in many single player games you simply load a previous save. I know personally if there is an enemy that seems impossible to defeat I simply respawn and try again in different ways until I've exhausted all my possibilities solo. Many do the same but then proceed to the next step...... zerg it. Throw as many bodies as you can at it until it dies.
There isn't much fear if there is nothing to lose. Sure it can be terrifying if that creature can kill you in 1 hit, but it simply doesn't mean much if you can just get back up.
Perma death for me is needed to get them to flee.
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12/15/11 10:22:58 AM#32
There is Requiem already out there, and I think that's about as close as your going to get for a horror MMO. |
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12/15/11 10:26:44 AM#33
Originally posted by Ozmodan What WoD mmos are there that are selling exactly? or am i missing something since the article is about horror MMOs. Apparently stating the truth in my sig is "trolling" |
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12/15/11 10:37:23 AM#34
@ Coyote Bravo, sir. You've stated my feelings exactly. I grew up with the old, black and white, horror movies. Nosferatu, Bela Lugosi, the Wolf Man, etc... The first book reports I ever did in school were on classic horror novels. Seeing what passes for all that today.... I absolutely agree with the article. It's not about fighting, it's about balance. It's not about enlightenment, it's about balance. It's not about balance. |
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12/15/11 10:40:45 AM#35
This article was superficial and got everything dead wrong (hahhaha pun GET IT?)
first, notice all those scary movies that include vamps, werewolves, zombies AND ghosts.. yup, THERE'S NONE. this is so because different types of horror need to build different types of tension.
second, this article presupposes (God knows why, as this mistake seems to plague every mmo.com story about horror games) that the bad guys MUST BE OPEN TO PLAYERS. this is the wrong approach. while it would be to the games advantage to include human player vs player, as a form of competition inthe face of rising tensions, the badguys must be inhuman, unfathomable computer generated killing machines. they must be suicidal in their rush to kill the players. this can come in varying degrees of subtley (they dont have to run into gun fire) but they must bring a single minded lust for the players death, that wont be replicated by allowing player zombies in a zombie game.
third, Horror isnt a style you can create with a coat of paint or a type of clothing!! making a 17th century Dracula movie wont simply be scary because it includes the trappings and superficial setting as other traditional horror stories. if you dont know how to handle your monster (letting players be evil incarnate, wont be very scary for them, and scary for none if all players can simply log into their werewolf charater and tear #$% up.)
the point im hitting over the head with a hammer is the horror is all about setting tension, using build up, music/sounds, and frenetic activity that challenges the players sense of control. i wish the writers at mmorpg.com would put some actual thought into this, and stop preventing any chance of an ACTUAL horror game from being produced. like i said about, they focus on the most superficial concepts, as though zombie movies are scary based on the fact that zombies are wearing authentically ragged clothing. |
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12/15/11 10:43:54 AM#36
Originally posted by ArEf this is the perfect idea for a zombie mmo. it captures all the actual elements that are scary, challenging, and tense of about zombie horror. letting people be zombie just wouldnt be fun, and would be totally missing the point of the genre.
but no zombie players. unless someone wants to name all those zombie movies that focused on a single zombie ambling around and chasing people. |
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12/15/11 10:44:10 AM#37
I agree with you, but not for the reasons you say. I think horror as a genre, isn't really horror unless it's either scaring someone or blowing people away with gratuitous amounts of gore. This works in single-player games, because they eventually end.
But could a horror MMO be made that keeps me constantly frightened, through months if not years of gameplay? Doubtful. People eventually adapt to the thing they're constantly fed, which is a lot of why people grow bored of just about any game given enough time. It'd stop being a horror MMO within a short amount of time, and then we'd just be left with zombie/vampire/whatever button mashing.
As for people making comparisons to TSW and games like it, I don't know that I'd call those horror MMOs. There's nothing about it that's specifically "horror"; those same monsters designs in various iterations are found in all kinds of RPG. The only thing horrifying about TSW is the company that's making it. Requiem is a little closer to the mark, though. It's not in it for the scares, but it's definitely got huge amounts of gore, so that's probably as close as you'll get. I don't think you can scare people indefinitely, but I do think you can always find new and amusing ways to dismember your enemy. Good luck getting that past the game rating zealots, though. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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12/15/11 10:51:13 AM#38
He says what I'm thinking... |
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12/15/11 10:51:20 AM#39
That is not a horror mmo. That is a grinder painted with 'horror' visuals. If that's what World of Darkness ends up being (in about ten years) or what The Secret World turns into, it will doom any future horror mmo development. Join the League For Gamers. |
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12/15/11 10:52:59 AM#40
I'm so not into man on man love, but damn Coyote I love you! |
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