| 96 posts found | |
|---|---|
|
12/11/11 6:22:59 PM#61
Originally posted by Moaky07 Comedy of horror. "Citizens, either by birth or choice, of a common country, that country has the right to concentrate your affections. The name of American, which belongs to you, in your national capacity, must always exalt the just pride of Patriotism, more than any appellation derived from local discrimination." -George Washington |
|
|
Moaky07
Novice Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
12/11/11 6:52:03 PM#62
Originally posted by Cuathon Then make a game, and capitolize on this vast untapped market eh?
Like you said....hundreds....maybe even thousands of folks want sandboxes. Hundred of thousands, and for some games millions, play themeparks.
It isnt even close what total sub numbers are for the two genres here in NA. Rather than accept that, you sandboxers keep flapping the yap about how wonderful your prefered genre is, and how there is no doubt "soon it will be number 1".
No it wont. A new SWG, launching at the same time as TOR, would fold just as fast as it did originally. Owen doesnt sell boxes in the MMO realm. Sims, Minecraft, and a plethora of other titles await you in a different genre. They just dont work in this one. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
|
Moaky07
Novice Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
12/11/11 6:53:09 PM#63
Originally posted by Lawlmonster The comedy of horror is listening to folks whine that AAA devs should put out money to cater to a pathetically small fan base. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
|
12/11/11 6:59:47 PM#64
Originally posted by Moaky07 It's really not as small as you're trying to make it seem, and it's difficult to take someone seriously who posts in the manner that you do. Whining? How about sharing an opinion on a public message board, most of which you're not even directly responding to. No, what you're responding to is the general argument for sandboxes, and dislike it all you may, it doesn't make bad information correct. "Citizens, either by birth or choice, of a common country, that country has the right to concentrate your affections. The name of American, which belongs to you, in your national capacity, must always exalt the just pride of Patriotism, more than any appellation derived from local discrimination." -George Washington |
|
|
12/11/11 7:05:14 PM#65
I loved SWG, pre NGE, tolerated the CU. But I chose SWTOR the way it is now. Bioware did an awesome job in my opinion. Its exactly what they wanted. They have said for years that they were focusing on the story. Not the Sandbox, Im sorry but SWG is DEAD. Its not coming back {mod edit}. So all this comparing the 2 needs to stop. There not the same game get over it. If you dont like story then move on this isnt the game for you. |
|
|
12/11/11 7:09:12 PM#66
I think there's no genre or style of game that's "never going to be popular". It's implementation that matters most, style and features really take a backseat to implementation when you're talking about the success of a game, or even how fun it is. Many say this, and I agree: If a company like Blizzard, Bioware or Bethesda with the financial and designer chops to do it made a high quality sandbox game, it'd most probably be popular. Not WOW-popular or maybe not even as popular as SWTOR is going to be, but I'm willing to bet it can break something like 500K players. I guess the resentment from a lot of players has to do with this. SOE dropped the ball with SWG on many levels, but did succeed quite well in others, and those act like an eternal teaser for things to come that never have. Now nobody with any amount of money that matters is going near the concept. |
|
|
12/11/11 7:14:37 PM#67
I'll take the original SWG as it was, no tinkering needed. I played from day 1 and there was still so much I didn't get to do before it was ruined. |
|
|
Moaky07
Novice Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
12/11/11 7:25:31 PM#68
Originally posted by solarine OK you say they are bummed....
It matters to the rest of us for what reason exactly? A poll on MMORPG isnt exactly a scientific breakdown. It is simply another way to cry "we wanted the PRECioUs". They had their game, it failed, end of story. Themepark gamers, nor BW, had anything to do with SWG. Yet we get drawn into these folks rants, cause they cant let go, and simply let those wishing for TOR/any other themepark enjoy their game. This shit has been going on since Nov 05. To give the OP credit, at least this thread is in the general forums. Typically we see this clusterfuck stuff in the TOR area. Sandboxers werent owed a new SWG. Sandboxers didnt get a new SWG. Lastly, sandboxers need to STFU about SWG2 as it isnt happening. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
|
12/11/11 7:29:19 PM#69
Looks like SWG2 is winning this pole.
|
|
|
12/11/11 7:31:52 PM#70
I just want to play my TKM medic again. Is that too much to ask?? The Brave Do Not Fear The Grave |
|
|
12/11/11 7:43:47 PM#71
Originally posted by evianwater Hmm I'm pretty sure that pre-NGE SWG's class system was pretty "trully innovative" - never has seen a flexible tree system like that, still haven't seen it since. SWG's manufacturing, crafting, mat quality and experiementation system was pretty innovative. SWG's pet system was pretty innovative. There was more than a few things that SWG has brought innovation on. The only systems that was NOT innovative was the combat, the missions and quests - those were mundane to the core.
That's said, there were innovations in swtor as well imo - the more in depth companion system than any other game was pretty innovative. The flashpoints idea was pretty decent.
There are innovations in both games. It is just that people are obsessed in ripping on them that they only see the "same-old" aspects and didn't see the rest, most likely they DON'T try to see the rest anyways because they try to play every god-damn game like WoW :/
TL:DR version - User error more than the developers'.
|
|
|
12/11/11 7:51:45 PM#72
SWG 1.5 with better graphics, preNGE and please not from SOE could have been a truly amazing game. |
|
|
Fenrir767
Novice Member
Joined: 1/27/04
Take My Love, Take My Land, Take me to wear I cannot stand |
12/11/11 11:08:34 PM#73
SWG was like having a second job while SWTOR is all about having fun. SWTOR anyday SWG was a huge waste of my damn time! |
|
12/12/11 9:12:15 AM#74
No matter how many polls are made, SWG will never come back face it. Its over, it never had any legs the first time at launch. If a Japanese MMORPG, FFXI which was out before it can kick the pants off SWG, there is not much else to say. FFXI has 500k subscriptions to this day. While SWG in its highest peak was 300k if that at all. No regular MMO gamer really wanted SWG, the numbers speak for itself. SWTOR will have 600k - 1.5 mil subscription base which SWG could only dream of as a MMO.
SWTOR is actually closer to sticking to Star Wars lore and thats a good thing. |
|
|
12/12/11 7:33:26 PM#75
Well, I would still be playing Pre-CU/NGE SWG if it was still around. Ever since my departure from SWG, or to be more exact, SOE screwing the game over, I haven't been able to find an MMORPG "home" ever since. The game mechanics I liked, but another unrecoverable loss was the truly great community we once had. "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
|
|
12/12/11 7:35:00 PM#76
Originally posted by DarthJopeous
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
|
|
12/12/11 8:45:44 PM#77
swg reborn ofcourse but that's in a different life. |
|
|
12/12/11 9:10:06 PM#78
Originally posted by Byrhofen
SwTOR is on a smaller scale in many ways that SWG was (through out its life span). There really is no way to compare these two games. SWG.. yes had more bugs, but also had alot more to offer. SWG's space combat blows the shitstains out of TOR's, there were 30 perfessions in SWG compared to 16 (including AC's) in TOR. The worlds were open not pathed. It was just a very different game.
|
|
|
12/12/11 9:13:15 PM#79
i could of told u wht woudl win by the title. More fans on mmorpg.com are sandbox fans. That said most of the mmo crowd doesnt actually play sandbox games. Theres a reason eve is the top sandbox out there with only 500k subs No offense but im not a sandbox fan so i perfer tor. Teh fact is even if u had galaxies in todays world made by soe ud still have the same issues taht plagued the game that forced the nge that forced loyal players to bolt that u hd then Ud still not have the amount of players lucas or soe wanted and soe wouldnt of had the experince of the nge so it would probably happen again so nothing would of changed just the tech. |
|
|
12/12/11 9:15:59 PM#80
If I could I would play both (if SWG was done right). It's just the whole Sandbox Vs. Themepark thing again |
|