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12/10/11 6:45:59 PM#41
Originally posted by TheeLord
2. Dynamic worlds can also be a mess. Look at the problems Xsyon has had with theirs. Make it so that things cease to exist, and sooner or later, the world becomes a barren wasteland. Some kind of a regeneration needs to be built in, just like the natural cycle in the real world. Creatures need to repopulate, palnts need to grow, etc.
3. Skill system should have caps. Not the 100% open sytstem Darkfall has that makes every character the same build by the end. UO had the right system; a set # of points that can be slowly distributed by use or decay from lack of use, making characters dynamic and changing as needed for certain situations.
4. PvP/Loot/Penalty... they all need to be addressed. Dying needs to have a drawback to it. Winning a battle needs to have a reward for it. None of this should be set on "optional" flags or it just won't work. It needs to be either all or nothing. |
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12/10/11 6:51:37 PM#42
Originally posted by Maquiame This..^..Give PvE there own servers....just makes good business sense. It hurts no one and keeps $$ in your pocket....
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12/10/11 7:14:49 PM#43
Originally posted by Zaush I was a creature handler pre cu...loved it....I would love to see that type of system again. |
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I am wanting to have creatures be tameable, some rideable, some domesticable for food/wool etc... I will see if that system can make it in game or not, hopefully! |
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Originally posted by Sonictempal That is a good idea, maybe have a few different servers with different rulesets, like really hardcore, more pve, etc... |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
12/11/11 9:31:40 PM#46
Originally posted by TheeLord If you have a real world with avatars and crap you can look at the A Tale in the Desert animal system, its really cool and fun. Animals have to be fed and they breed and they produce other products like dung and wool and crap. |
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Here is a more compelete explanation of features which I wroteup a while back on another site: Complete Sandbox Gameplay |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
12/13/11 9:14:27 PM#48
This sounds incredibly like a game I am making although I went even more sandbox and do not have the infrastructure to make a 3d or iso game world. It is the closest thing to my ideal game I have heard of, so if it ends up being released sign me up, I would love to play in the beta too. |
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We have placed up a small discussion forum to allow for people to get in touch with the dev team regarding Factions. If you have suggestions, questions, concerns, or just want to talk about the game please register and post away! |
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12/30/11 1:09:10 AM#50
You've been working for three years and you have nothing to show us, yet you expect to finish in three years? Not wanting to be rude, but your timetable seems completely unrealistic and I smell another DF/MO in the works, with less to show than those games. Good luck on your project, though. I will check back in three years. |
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Originally posted by tom_gore Most of those 3 years was development by myself =) Understandably, people want to see you're serious before they will join your team on such an ambitious project. Here are some screenshots of the current build. All placeholder assets of course, but gives you an idea of just how far along we are. |
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asyndeton
Hard Core Member
Joined: 11/28/09
I wish World of Warcraft had Player Housing, because then all these new games would too. |
12/30/11 1:58:36 AM#52
Just a question, sorry if it has been answered already, or two...
Piracy? Is boat building something available? Ive never really done that in a game before, I would like to try it one day.
You mentioned that some player(s) will eventually be able to own land and set some rules as to who can do what... will any rule breaking from outsiders, thievery, be possible? Obviously that is something that would be difficult to even be able to do as a player, and then to get away with I would imagine, but would it be possible to RP as a thief? Not that I would do it...
Anyway, I would definitely love to try your game, if I am still around in three years or so...
Oh and after looking at my sig: How convienent would it be to trade with other people? Like, would we have to meet up face-to-face, or is it possible implement... something else. I would like to be a business tycoon.
sorry, my mind is a little jumbled at the moment. |
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12/30/11 2:27:47 AM#53
Thanks for posting the screenshots. At least they show that you've got some kind of engine rolling and a rudimentary UI.
Which engine are you using by the way? Is it proprietary or licensed? Are you planning to use third-party technologies for the physics engine and/or graphical assets?
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Originally posted by tom_gore The game uses DarkGDK for graphics which is licensed, but you only need to pay for it after you gross a certain amount. There is no physics in game, graphical assets are being created by our team. The final look will be more stylized then what is shown here. |
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12/30/11 10:27:15 PM#55
Hello all my name is Ray Crabtree and I'm the Art Director for Factions. Just wanted to post a few images of wip models for everyone to take a look at. Enjoy!
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12/30/11 10:29:34 PM#56
i dont c why ppl rag on Darkfall...im actually leaving SWTOR to go back to Darkfall.... |
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Originally posted by asyndeton In an effort to drive some of these discussions to the game forums, I have responded to this on our forums. =) Below is the URL of the thread: http://factionsgame.proboards.com/index.cgi?action=display&board=general&thread=4&page=1
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12/31/11 11:24:35 AM#58
Originally posted by XxCrusaderxX It's staring at us! D: Honestly, as long as you can enter buildings, I'm fine with their designs. :< Proud open-world/sandbox MMORPG advocate |
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1/02/12 12:52:32 AM#59
Originally posted by Scypheroth Completely off-topic, but I'm watching Darkfall if it would one day become more about playing the game and less about grinding (macroing) skills 24/7.
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1/02/12 12:53:58 AM#60
I like the art style, in fact. Of course without textures can't say for sure yet, but the models look alright. Good luck with the project. I'll be checking it out periodically :)
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