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11/06/11 11:35:14 PM#41
The kind of info in the OP should be stickied here...so many posts are put in either out of ignorance or forgetting why MMOs are the way they are now. The simple issue with any kind of MMO is variables. The more freedom and allowances you have in gameplay, the more variables pop up that can be bugged, exploited and at a minimum have to be factored into balance. That is why today's MMOs are simpler and more on rails than the first generation MMOs. UO's developers were scrambling to keep up with the latest exploits when they should have been polishing the overall design and creating more content. By streamlining the gameplay, current developers have alot fewer headaches to deal with on a daily basis. |
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
11/07/11 2:19:45 AM#42
Originally posted by wormywyrm What a great find. Raph and Garriot are the only true MMO geniuses. People that really had potential to lead this genre where it was supposed to be. Instead the crap we have now. They both decided to leave MMO development forever...
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
11/07/11 2:24:21 AM#43
BTW I hated it than. But when I look back. This is exact thing i miss. Griefing , kill stealing , PK
All these things made the world alive, opposed to non-interactive action rpgs that we have now.
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11/07/11 2:31:59 AM#44
Originally posted by Isasis gank me one time and i camp you until you escape, quit, or find a way to kill me. i don't camp people unless they attack me or a friend. in which case, i am happy about ruinng their game, considering they tried to ruin mine. |
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11/07/11 2:35:47 AM#45
Originally posted by VirusDancer i felt the same about the idea. it is stll subject to douchbagery. |
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11/07/11 2:37:00 AM#46
Originally posted by Adamantine you must laugh 24/7. |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
11/07/11 2:40:05 AM#47
It's not going to get any better down the road because every developer wants to add "mobility" to their game. And nothing is more dumbed down as playing a game on a phone. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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11/07/11 2:43:00 AM#48
Originally posted by stayontarget Today's phones offer better processing, graphics, and audio - as well as multiplayer networking - than early consoles did. It's not just about the platform - you could make a complicated game for Windows 7 Phone, Android, or iOS. If the market wants those quick and easy games though, that is what they are going to get. edit: Did you ever play Everquest for Pocket PC? http://www.mobiletechreview.com/games/everquest.htm I used to play that on my Dell Axim X5 back in 2003. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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11/07/11 3:04:36 AM#49
The issue is simple - wrong solution. They tried to fix specific issues instead of going to the root of the issue and proper fix. I guess this happened due insisting on invalid assumption that players should run the virtual world, that they should policy themselves. The flaw of this assumption is that policing means to become a job but job isn't fun nor it is realistic to happen. Instead of implementing restriction and self policing game mechanics that would actually mean more freedom for players, they fought the windmills. |
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11/07/11 9:05:18 AM#50
Originally posted by Chieftan Streamlining = dumbed down to where a zombie can play a MMORPG. Developers are quitters and unimagineative, they take the easy way out. Wut? |
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11/28/11 8:59:46 PM#51
People play MMOs to escape the restrictions of the real world. One of those restrictions is not blowing your gasket and kicking ass when someone pisses you off. All those times you had to stay silent, grovel, beg, kowtow to authority because you had no power, you take that into your game and if someone messes with you you camp them to obvlivion. just stick a sword in them. blast them with fire. or even just general whimsy. breaking free if repression, not killing over personal slights but just being mad. you get it out in the game. any attempt to restrain griefing will be a slow death, maybe really slow, but still. of course invite only makes it much better, some people are just nicer, and they actually like rules and structure. but even then its still possible to get nabbed. but with smaller populations you have way more mod per person time to track down and ban griefers. |
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I don't think ganking is really even an issue, because there are some very simple mechanics that could be added to remove them... A very basic emulation of policing, one that you see in some mmo's today. When someone begins attacking another player, they lose reputation points which will slowly regenerate over time. If your reputation is low enough, NPCs and other players will attack you at an increased frequency until you settle down on your PKing. That would allow for freedom of PKing on occassion, but it would minimize how often it happens to new players so they do not get frustrated. Regeneration rates of reputation would be variable across servers, the most hardcore servers not having regeneration of reputation. So instead of fixing problems with griefing by removing all combat between players we have brought a much more realistic solution about with very little additional programming needed. A point based reputation system emulates a smaller community than actually exists on a MMORPG... In a game of only 100 users, when someone PKs everyone would know and that persons LITERAL reputation would decrease. Since there are too many players for everyone to keep track of each others actual reputation, we have to designate it through game design. There may be even more realistic solutions, but I think they would playout in a similar fashion and may require more developemental detication. Play as your favorite retro characters: www.cnd-online.net and read my blog: creatingaworld.blogspot.com/ |
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12/09/11 10:42:42 AM#53
Originally posted by wormywyrm That's been done in all kinds of games and it never really works. The PKers think the penalties are too hard while the people being PKed think the penalties are a slap on the wrist. Usually the PKers will find a loophole that lets them PK without suffering the consequences and the devs decline to fix the loopholes because they fear that the PKers will quit the game. |
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12/09/11 11:42:42 AM#54
Originally posted by VirusDancerOriginally posted by wormywyrm I wanted to say, I had a similar thing happen to me in vanilla WoW. I was a paladin in a BRD pug and was dps, since we had another paladin healing and a nice geared warrior tank. The pally was the leader. A 2hander dropped. I wanted it because it was a upgrade. I said I wanted it, but the pally said her warrior tank friend should get it. I said let's both just roll for it. I need rolled it and won, but was removed from group before getting the reward. I can remember that past event, because that was a endgame point were a player exploited the group leadership tool with unfair bias in my WoW experience. |
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12/10/11 11:13:40 AM#55
Originally posted by Cephus404 I did not know that Buddhism threatened its followers. |
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12/10/11 12:22:23 PM#56
Originally posted by InFaVilla It does. It's called karma
Now you learned something new |
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12/10/11 4:34:11 PM#57
Originally posted by InFaVilla Since the ultimate goal of Buddhism is to stop reincarnating and do away with the final three fetters of the mind, sure it's a threat of sorts. Purify yourself or continue to reincarnate. Failure, or the consequences of failure, can act as a threat to act in a particular way. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, lots more |
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12/10/11 5:13:16 PM#58
Originally posted by Cephus404
If you consider it to be a threat, you will never be able to stop reincarnation, because a crucial part of the path is to not indulge in neither excessive negative nor positive thoughts. |
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12/10/11 5:29:27 PM#59
Originally posted by InFaVilla Since there's no such thing as reincarnation, I'm not particularly worried. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, lots more |
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12/10/11 5:31:57 PM#60
Originally posted by Cephus404 Source please :p |
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