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12/09/11 11:09:10 AM#41
I was upset about space on rails when i first heard about it ,but noww, i dont really care. the rest of the game is enough for me right now and wouldnt care if they removed it completley. not everything is going to be the way you like it. do you like the game? yes or no? then play or not but useless complaining does nothing but get high post counts. Reminds me of a couple , one is going back to school and the other is trying to hold the other down so they can be as unhappy as them with them. |
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12/09/11 11:15:24 AM#42
Space combat is treated like KOTOR. It is a side game. Not much to see, or talk about. I hope they add a real space combat game as Jump to Lightspeed was. JTL was the only reason I went back to SWG in the later years. A real space game will draw crowds of it's own to TOR. Pilot communities were strong in SWG. Ship interior is nice. More player ship options are needed. I do like the fact you have a "home". Don't cry the sky is falling though with this minor side game space combat. Look at other Bioware games like Mass Effect, and Knights of the Old Republic. Bioware has never been known for a space sim game designer. If enough request a real space side, Bioware might listen.
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12/09/11 11:19:11 AM#43
I enjoyed the space combat when I played it. So I can't wait to play it some more. I hated the JTL expansion for SWG. The combat AI only did 1 type of manuever. Space bombs in PvP? Really? Same mission over and over just in a different order. So annoying and boring. Even enemy AI's lasers tracked you down like they were heat seeking missiles. I'm sorry, but I don't want anything like JTL for SWTOR. I loved the XWing/TIE series, but JTL was bad. "If you're going to act like a noob, I'll treat you like one." -Caskio Adventurers wear fancy pants!!! |
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mgilbrtsn
Spotlight Poster
Joined: 2/14/09
He who fights and runs away... misses out on the loot |
12/09/11 11:21:42 AM#44
I agree that the space combat can definitely be expanded. I don't agree with people who say it was an afterthought. You don't design and spend the kind of money on mere afterthoughts. It clearly was designed not to be an indepth part of the game. I would imagine that it will make for a good expansion. For now, I will enjoy it for what it is. A simple break from the more indepth portions of the game. They are coming for you! |
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12/09/11 11:25:35 AM#45
The game is fantastic, the space part is a complete let down though, SWG had it right. |
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12/09/11 11:33:13 AM#46
People, lol.
2. Nothing says that this space combat is "locked" and this is how it remains forever. Since there are different missions already within the current Space combat, that shows they Bioware can easily either add more missions (to give more variety) or possibly tweak the combat so it is more free-flowing instead of rails.
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12/09/11 12:19:53 PM#47
Did you have to go and post a picture of X-Wing vs TIE Fighter and rub it in? :) Ah, good times. |
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12/09/11 12:22:08 PM#48
In case it hasn't been mentioned yet, after I completed a round of beta testing earlier in the year, one of the follow-up questionnaires specifically addressed space combat. The jist of the survey was to determine if, after testing the game for a month and playing the space combat, was space combat adequate, did it need to be modified but left in at launch, or did it need to be removed for launch in order for a more substantial overhaul? I think this line of questioning gives some possible insight into what will happen with space combat. If BW ships a SW game without space combat, they will catch all kinds of trash. THerefore, it is quite possible that space combat, in its current launch state, will see considerable modification post launch, as it should. |
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12/09/11 12:23:45 PM#49
Hate it all you want, I thought it was a lot of fun and a nice break from normal MMOing. |
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12/09/11 1:12:55 PM#50
This is not an MMO for adults.
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12/09/11 1:16:00 PM#51
Bioware needs to grab the SWG space team while they can. Even NGE haters will tell you that the space content in SWG is some of the best, if not the best, in the business. |
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Jenuviel
Hard Core Member
Joined: 5/26/05
Sadness is but a wall between two gardens. -Kahlil Gibran |
12/09/11 1:27:00 PM#52
The complete inability to personalize your ship (let alone pick the ship you wanted) was what disappointed me. I've never really been that into arcade/flight-sim stuff, but it's pretty sad when the disaster that is Star Trek Online vastly outshines your game in terms of ship customization. I hope that's something they not only can add, but will add (they've apparently stated that "they'd like to" at some point post-launch). Right now, it just feels like "Here's your mobile box 1.07; enjoy!"
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12/09/11 1:40:11 PM#53
For what it is, its actually quite fun, other than the need to constantly be clicking. Hopefully they will expand on space combat sometime in the future. My website is closed temporarily. Hopefully it will only be a short delay. |
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12/09/11 1:42:13 PM#54
Meh, it's not great, but it's not horrible, and it does give a shitload of XP, so it can provide a little break from the quest grind that is worth your while. Still, I hope they do spruce it up a bit in post-launch updates. |
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12/09/11 1:43:18 PM#55
Given the low budget and Dev time for the entire STO game, it would seem that it would not have too difficult to take the rails off the TOR space game, and still come in on time and low cost. Even simply having a Jump2LightSpeed 2.0 would have been better, imo.
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12/09/11 1:50:55 PM#56
STO has a very small budget and was designed in less than 2 years. Given the resources available to BW for TOR, they could have basically replicated the 'free flight zone system' that STO basically uses, and improved the space experience 10x, imo.
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12/09/11 1:51:19 PM#57
Originally posted by Loekii What is the first thing that comes to mind when you think about Star Trek? and what is the first thing comes to mind when you think about Star Wars? not even gonna answer that. It is not about money it is about priority and if you have been following this game, time and time again Bioware has mentioned that there priority is to to expand on ground content first and space content later on. Ofcourse Cryptic has better space game because.... duh... it is Star Trek. Do you know how many months later and after how many tweaks they got ground combat right in Star trek online? Space combat is as much priority for Bioware as ground combat was for Cryptic. How many servers SWTOR will launch with on release? ShredderSE - Umm how many do they need? Maybe 6. Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs. |
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12/09/11 1:58:22 PM#58
Agreed, it's pretty worthless to compare STO space combat to TOR space combat. Aside from the fact that the Star Trek series is predominantly set in open space, whereas Star Wars takes place predominantly on planets (land), it's a silly comparison to make because Bioware had to give their actual ground gameplay priority over the space gameplay. Anyone claiming they had the money and resources to push both out in fully fleshed out states is completely delusional. No Sci-Fi MMO has ever been able to do this, and it's not a matter of money. It's a matter of TIME. You have to priortize one thing over the other, unless you plan on the game being in development for 7-8 years. Bioware will have time once the game is launched to further enhance their space combat if that is what the players want. Hell, even SWG, who had a pretty substantial budget and released the game with shit for actual content, didn't have a space aspect at launch. |
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12/09/11 2:06:51 PM#59
Yeah, but now you are talking about creating a whole second game/game system. They would have to spend nearly as much time and money as in the ground part of the mmo. Would people want to wait 2 more years for game to release? Financially it wouldn't make much sense. Either add the extra employees (increase costs) to get it released at set date, or releas years later as dev crew would have to work on both (increased costs). And what would they gain? Doubtful it would double subs, while nearly double the cost. It might've paid off in the long run helping retain subs as there would be twice as much to do in game, so they had to make a business decision. Hopefully they take the time to do the space in the way you suggest, as it would be pretty kick-ass. |
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12/09/11 2:17:36 PM#60
agree 100 percent. Its dumbed down for kids game, just like wow. And the game is already doomed IMHO, because that 6mil grew up after the past years and want something more now.. |
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