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News & Features Discussion  » Star Wars: The Old Republic: Space Combat Preview

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169 posts found
  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5024

12/09/11 9:28:38 AM#21

Originally posted by NightBandit


Originally posted by meccariello


i t hink they should scrap space and redo it as a total sandbox thing. allow people to customize their ship inside with furniture and stuff... allow guests, etc. you know... basically, housing 




plus a feature to have your ship come pick you up in the wild any time, rather than have to run back to a hangar far away. 



 I have to agree with you on this, I feel they missed an opportunity to make this very impressive. But I feel it was thrown in as an after thought and because had they really made a good job of this it would of thrown the release date back at least another 12 months or so and they don't have that option as they bound to be under pressure to make money hence the crap we are left with in space...I'm sure if enough people complain about it then they will be forced to do something with it and the people who have early access need to voice their concerns early with this to get them to either respond or move on it.


I WILL BE BANGING THE DRUM FOR SURE!!



 


The whole "own spaceship" is also just thrown in.


Your spaceship is nothing more than an empty shell to transport you from Planet A to Planet B and a storage locker (aka personal bank).


When I was in the Beta weekend two weeks ago and finally got my spaceship, I was all excited!  ..........till I entered it, walked around .......and discovered it offered absolutely NOTHING! /sigh


So I agree too! I really hope they going to work on this Big Time!


  Xicom

Apprentice Member

Joined: 10/24/02
Posts: 22

What do you mean its not Spam?

12/09/11 9:36:07 AM#22

from my play in beta, I found some of the space combat like the bombing runs in Warcraft.    I was really hopeing we could freely fly around space or the planets.


  bobfish

Apprentice Member

Joined: 2/10/06
Posts: 1630

12/09/11 9:38:26 AM#23

It is an amusing past time when you need a break from questing, but nowhere near as good as it could've been if they'd gone the JTL/Xwing route.


  Arcona

Advanced Member

Joined: 3/30/04
Posts: 1189

12/09/11 9:53:11 AM#24
Originally posted by bobfish

It is an amusing past time when you need a break from questing, but nowhere near as good as it could've been if they'd gone the JTL/Xwing route.

expansion 1 :)

  Mors.Magne

Advanced Member

Joined: 3/02/07
Posts: 1425

12/09/11 9:56:36 AM#25

I will be subscribing to both SWTOR and Eve Online.

 

I think it's good that Eve Online is getting some serious competition at last - I think CCP became complacent from 2006 until recently.

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

12/09/11 10:09:24 AM#26

Meh. I loved Starfox, my mates and I even pooled our money and bought a Super Famicon cartidge adaptor and a Japanese copy of the game so we could play it six months early. It was a game that was just that freaking cool.




 




However that was 1993. Seeing the same kind of game (with admittedly better graphics), just tacked on top of a massive Star Wars MMO is a bit insulting. More so when the space mini game doesn't even have the depth of space combat in a game like Star Wars Battlefront II, a five year old SW FPS game.




 




To be fair, brilliant open space combat was not one of the things Bioware promised to deliver. They could have given players ground based combat only. In reflection after first hand experiance with the space mini game myself, I'm not entirely sure such a move would have been a bad thing. Better to keep players hoping for something good in the future rather than annoying them with a very weak space experiance today.




 




I feel Bioware have delivered quite well on the features they promised. But again, unforutnately they have wrapped so much of the game design resources around the (in my book excellent) VO content, that SWTOR seems to resemble a Hyena. A strong powerful front end, with a puny afterthought hindquaters. And if said afterthought hindquaters has a rectum, I'm sad to say the space mini game is it.





 

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  Lokkje

Apprentice Member

Joined: 11/28/09
Posts: 5

12/09/11 10:13:10 AM#27

I'd rather they spent their time making the bulk of the game with a degree of quality and space combat an afterthought to be improved later than have split their time and failed with both.


There's only so many hours in a day.


That being said I would have liked it to have been a little more open and feel a bit more like "my ship" but the rails make it feel like star wars.


  jadan2000

Novice Member

Joined: 3/23/06
Posts: 509

12/09/11 10:17:01 AM#28

Its not bad, ut it could be alot better.


1. the can give you a wider rail boundary


2. make the animation movements better.


3. Intergrate it with Flashpoints or operations. 


  Gormok

Advanced Member

Joined: 11/22/10
Posts: 392

12/09/11 10:19:19 AM#29

What people are asking for here is a game within a game, I see a lot of comparisons between TOR space combat and SWG/JTL, but yet people are failing to mention that JTL was a full on expansion. A whole new box dedicated to space combat not a content patch, but a whole freaking box. People need to get over themselves and except it for what it is, just be lucky it's not like the space mini game in KoTOR, or better yet that there is space combat at all.


Look STO it has a fully fledged space experience and yet it is lacking in the ground combat department. ST revolves mostly around space and space exploration yet people complain about the lack of a ground game. When devs do these types of games it's hard to build them on two fronts, because time and resources are limited. MMO players in today's games demand to much, they want everything all at one time.


You people need to realize that there will be patches and there will be expansions, this I want it now mentality needs to stop. Apparently space combat wasnt that big of  deal for the general testers or the weekend testers, because I didn't see any  complains in game or on the beta boards regarding it.


  onthestick

Apprentice Member

Joined: 12/06/11
Posts: 647

12/09/11 10:22:05 AM#30

How fickle the memory is. SWG never released with fully fleshed space combat. It was an expansion. So why are people making comparisons with SWG? and who says Bioware won't flesh it out with an expansion or two in future?

The comparison would be more reasonable if SWG released with full fledged space content.

How many servers SWTOR will launch with on release?

ShredderSE - Umm how many do they need? Maybe 6.
US, EU, Asian, France, German and Russian.
Subs will be so low there is no need for more
Snoocky-How many servers?
The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...

Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.

  Ocirusskd

Apprentice Member

Joined: 7/26/09
Posts: 215

Youth is in the mind!

12/09/11 10:25:49 AM#31

I havent played the space and i wont play it untill im just bored out of my mind, but i do hope BW takes it off rails one day, but even then i dont really like the graphics of things like asteriods.

  8BitAvatar

Novice Member

Joined: 10/17/11
Posts: 203

12/09/11 10:39:21 AM#32

What's grinding people's gears, is that TOR's space experience feels slapped on; an afterthought.

Waiting to release space as an expansion like SWG did would have been fine with most of us.

At least then we'd know BW was focusing all of their attention on that particular feature and would (hopefully) deliver something a lot more fun and compelling than what we see now.

It boggles the mind that BW thinks what they created is fun, and that people would enjoy it.

I would have preferred them to be honest and just say "Look, we want to create a fully fleshed out space experience, but right now, we just don't have the time or resources to deliver that, so we're going to wait post-launch."

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

12/09/11 10:40:10 AM#33
Originally posted by onthestick

How fickle the memory is. SWG never released with fully fleshed space combat. It was an expansion. So why are people making comparisons with SWG? and who says Bioware won't flesh it out with an expansion or two in future?

The comparison would be more reasonable if SWG released with full fledged space content.

Not my memory. First off Star Wars Galaxies launched lacking MANY promised at launch features, mounts, player cities, CLASSES THAT FREAKING WORKED. In contrast, Bioware seems to have delivered on every promise they made. And I agree space combat was not a promised launch feature. And as much as I like to bash the quality of SWG, even I have to admit that when they did roll out the Jump to Lightspeed expansion, they did a pretty damn good job. If SOE could do that, imigine what a company like Bioware could do with a full fleged space expansion.

 

Anyone here who says that Bioware failed on their promise to bring a full fledged space game at launch is an idiot as they never promised that. We all know that. None of that has anything to do with most of people's complaints about SWTORs mini game, on rails, space shooter. We are simply criticising what feature they did add. It is entirely possible to hold a negative opinion of the space on rails game without it only being sour grapes because Bioware didn't add an entire space game. Please stop trying to confuse the issue.

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 1919

May the game be ever in your favor.

12/09/11 10:42:07 AM#34

I really don't understand why they basically ingored such a vital part of the Star Wars universe. I mean Star Wars is all about space. I was expecting to actually be able to travel in space to different planets and things like that. Actually have PvP in space too and it feels like they only remembered it at the last second and gave us a crappy version of something that could have been amazing.


Smile

  IrishChai

Hard Core Member

Joined: 1/31/11
Posts: 511

12/09/11 10:46:09 AM#35

It took me a few times messing around with it to see everything it is and isn't. For what it's worth, I really like it as it is although my interest in it will heavily depend upon how often they add new missions to it. The original 3 missions that I saw are going to get old real quick.

 

I definitely wouldn't mind if they scrapped the whole thing and eventually came out with a full space expansion like SWG's Jump to Lightspeed, or the X-wing vs. Tie Fighter series of old. I just don't think they should have made that their focus or delay the game until they did have a working model like that. Bioware has frequently designed little mini games in their RPGs as a nice break from story and questing, and this fits perfect in to that design. I just hope this isn't how they leave it for the next year or more. It really needs more to it, either with more missions or more depth and relatively soon like within a couple months to keep it worth playing. Even if this is their first MMO, they are veterans in the gaming industry and I have to believe they know this already, but we shall see.

  Renko

Apprentice Member

Joined: 8/27/06
Posts: 99

12/09/11 10:50:46 AM#36

I found it appalling, how it survived past Alpha Testing is a mystery to me, SWTOR would be better off with this mini game just removed. BioWare should feel embarrassed that they included something this poor.


 


I've always believed that their deafening silence on space combat for so long during development meant that they didn't plan to include it and then had a last minute change of mind. Features bolted on at the last minute have always turned out to be terrible in every MMO and this one is no exception.


 


Despite all that, and after having already tested SWTOR for a month and four days I still intend to be there as soon as early access opens for me.


  IrishChai

Hard Core Member

Joined: 1/31/11
Posts: 511

12/09/11 10:53:10 AM#37
Originally posted by 8BitAvatar

What's grinding people's gears, is that TOR's space experience feels slapped on; an afterthought.

Waiting to release space as an expansion like SWG did would have been fine with most of us.

At least then we'd know BW was focusing all of their attention on that particular feature and would (hopefully) deliver something a lot more fun and compelling than what we see now.

It boggles the mind that BW thinks what they created is fun, and that people would enjoy it.

I would have preferred them to be honest and just say "Look, we want to create a fully fleshed out space experience, but right now, we just don't have the time or resources to deliver that, so we're going to wait post-launch."

 

Whether someone enjoys it or not is pure personal preference, so it shouldn't be all that hard to understand that some players will like it and some won't. If you like on-rails shooters like Starfox, or other minigame distractions from the main content as BW typically has in all their RPGs, then it works. For everyone else, they should be considering a revamp in an expansion that will make space combat more appealing. With all the people clamoring for it, I'm sure it's under consideration.

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4108

12/09/11 10:59:38 AM#38

I think this needs to be the first major overhaul or addition to the game post release.  No waiting 2 years or more like SWG did with JTL.  Space is a very important part of Star Wars and should reflect that in an mmorpg.  Keep the on rails game for mini game purposes, but add a whole new open "world" space game in the next year with visual progression on ships, pilot classes, loot, story, etc.  So much potential, don't waste it Bioware.


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  DarVashiel

Advanced Member

Joined: 4/08/05
Posts: 79

12/09/11 11:06:53 AM#39

I found it to be the perfect stepping stone into a larger world, a world that is just getting started. The future looks bright to me...





 

  Talin

Novice Member

Joined: 5/20/04
Posts: 825

You only live once... make it count!

12/09/11 11:08:18 AM#40

I actually LIKE the idea of minigames in my MMOs, when they thematically align (which this does). It would be great to ALSO have a separate full-featured space exploration/trade/combat system in the future, but I don't see having the current iteration as a negative at all. In fact, offering an alternate way to play the game for periods of time, earning XP and credits, makes me EXTREMELY happy when you want to play your MMO but don't want to do the "usual grind" of kill quests and comparable.


Just because BW did not deliver what YOU (directed to reader who is bitter over this) wanted it to be doesn't mean it isn't a positive addition to the game (especially on launch).


That said, ability to customize the ship model/appearance is critical in the future, and a social aspect (multiplayer - competitive or co-operative) would go a long way here.


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