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MMORPG.com Discussion Forums

Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Great crew skills map

19 posts found
  SafariS

Novice Member

Joined: 10/02/11
Posts: 56

 
12/07/11 9:00:42 AM#1

OR.NET just published a great crew skills map, taking into consideration force/non-force users. Hope that helps for peeps that are sill trying to dig into crew skills

http://www.oldrepublic.net/258-crew-skills-map-force-non-force-classes-usage-dependencies.html

  I_Return

Apprentice Member

Joined: 8/21/10
Posts: 742

12/07/11 9:02:20 AM#2

way to take away exploration and learning new gaming system. Spoon feeding before the game even starts is kind of tacky in my opinion.

  Soki123

Apprentice Member

Joined: 8/10/08
Posts: 583

12/07/11 9:04:07 AM#3

The codex basically spells that out for you, not really wrecking anything. One thing I read though is, datacrons are going to be moved periodically, so people can publish them online, but they ll be moving :)

  PrinceDamien

Advanced Member

Joined: 6/15/10
Posts: 139

"Why are humans destined to meet those who will become important to them?"

12/07/11 9:06:45 AM#4
Originally posted by I_Return

way to take away exploration and learning new gaming system. Spoon feeding before the game even starts is kind of tacky in my opinion.

Well, its up to each and everyone if they want to read these kinda guidlines. Some people might find it hard to figure out things and want some help early on to make up their minds, other dont.

All I say is, that people decide for themselves if they want to discover for themselves or not. Besides, these kinda maps would be out within the first weeks after release anyways.

  skeaser

Hard Core Member

Joined: 6/13/07
Posts: 3441

Don't die mad, just die.

12/07/11 9:07:47 AM#5
Originally posted by I_Return

way to take away exploration and learning new gaming system. Spoon feeding before the game even starts is kind of tacky in my opinion.

When you talk to any crew skill trainer in game you get an entry in your codex that explains what the skill is used for and what skills complement that one.


A casual stroll through the lunatic asylum shows that faith does not prove anything.
-Friedrich Nietzsche

  WhiteLantern

Advanced Member

Joined: 1/27/10
Posts: 1644

12/07/11 9:12:00 AM#6
Originally posted by I_Return

way to take away exploration and learning new gaming system. Spoon feeding before the game even starts is kind of tacky in my opinion.

Yeah, that picture totally ruined my game by telling me that Scavenging will help out Armortech. I think I'll cancel my preorder now.

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  poefue

Novice Member

Joined: 2/26/07
Posts: 190

"I enjoy any spec that utilizes the dick kick", Biggus99

12/07/11 9:18:19 AM#7
Originally posted by Soki123

The codex basically spells that out for you, not really wrecking anything. One thing I read though is, datacrons are going to be moved periodically, so people can publish them online, but they ll be moving :)

This will be fun.  My buddy was telling me he was going to wait till endgame and just get a walkthrough for all the datacrons and grind them out.  Guess not huh lol.

As for the crew skill map, as mentioned up top, the Codex tells you the exact same thing so it is not really ruining anything.

  ghostinfinit

Advanced Member

Joined: 2/28/05
Posts: 548

"Pain is only weakness escaping the body"

12/07/11 9:37:03 AM#8
Originally posted by I_Return

way to take away exploration and learning new gaming system. Spoon feeding before the game even starts is kind of tacky in my opinion.

Weren't you the dude squaking about cancelling your pre-order?  Way to contribute to the conversation.  Kind of tacky in my opinion.

 

To the OP, thanks for the helpful link.

  Beermangler

Novice Member

Joined: 5/28/09
Posts: 362

12/07/11 9:40:16 AM#9

This does not ruin anything, just made things a lot more clearer for someone like me who catches on to visual cues rather than reading the codex.

Better to be crazy, provided you know what sane is...

  popinjay

Advanced Member

Joined: 9/07/07
Posts: 6638

Aaron Rodgers>Brett Favre

12/07/11 9:43:51 AM#10


Originally posted by ghostinfinit


Originally posted by I_Return
way to take away exploration and learning new gaming system. Spoon feeding before the game even starts is kind of tacky in my opinion.


Weren't you the dude squaking about cancelling your pre-order?  Way to contribute to the conversation.  Kind of tacky in my opinion.
 
To the OP, thanks for the helpful link.


It's his opinion and he's entitled to it.

It's been proven wrong by other posters already, which is actually the way to do it. No need to be snarky at him for being incorrect.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 4153

12/07/11 9:49:23 AM#11


Originally posted by PrinceDamien


Originally posted by I_Return
way to take away exploration and learning new gaming system. Spoon feeding before the game even starts is kind of tacky in my opinion.


Well, its up to each and everyone if they want to read these kinda guidlines. Some people might find it hard to figure out things and want some help early on to make up their minds, other dont.
All I say is, that people decide for themselves if they want to discover for themselves or not. Besides, these kinda maps would be out within the first weeks after release anyways.



They have the information in the game, it's just poorly documented. The exploration factor isn't affected at all by something like this map.

Join the League For Gamers.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

12/07/11 10:05:01 AM#12

Kind of funny, I was just thinking this morning about writing up a crew skills guide...  the map is pretty good,  but some mission skills can provide materials for multiple crafting professions. 

"Loan me a Dragon I wanna see space"


  EndDream

Advanced Member

Joined: 12/07/05
Posts: 1083

12/07/11 10:17:12 AM#13

need....to play....dieing....to play.... *explodes*


Remember Old School Ultima Online

  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 3643

Let go of my ears, I know what I'm doing!

12/07/11 10:24:11 AM#14

Interesting.  I didn't realize Armormech and Synthweaving were divided that way(force-non-force).  I just assumed Synthweave was light-medium, and Armormech was heavy.

Alot more balanced, the way they do it.

  catlana

Apprentice Member

Joined: 11/18/08
Posts: 1441

Playing ToR
Played AoC, Aion, EQ2, CoH, Rift, WAR, WoW

12/07/11 12:08:10 PM#15
Originally posted by maskedweasel

Kind of funny, I was just thinking this morning about writing up a crew skills guide...  the map is pretty good,  but some mission skills can provide materials for multiple crafting professions. 

Having a good write up would be useful for players that do not have much time to both play as well as research.

  PrinceDamien

Advanced Member

Joined: 6/15/10
Posts: 139

"Why are humans destined to meet those who will become important to them?"

12/07/11 12:11:45 PM#16
Originally posted by lizardbones

 


Originally posted by PrinceDamien


Originally posted by I_Return
way to take away exploration and learning new gaming system. Spoon feeding before the game even starts is kind of tacky in my opinion.



Well, its up to each and everyone if they want to read these kinda guidlines. Some people might find it hard to figure out things and want some help early on to make up their minds, other dont.
All I say is, that people decide for themselves if they want to discover for themselves or not. Besides, these kinda maps would be out within the first weeks after release anyways.




They have the information in the game, it's just poorly documented. The exploration factor isn't affected at all by something like this map.

 

Yes, I do know they have information about this in-game, thank you very much.

  Kidon

Hard Core Member

Joined: 11/30/11
Posts: 341

www.Aordem.net we care

12/07/11 12:43:09 PM#17

thank you about the info either way

  thexrated

Hard Core Member

Joined: 11/26/04
Posts: 1233

12/07/11 1:14:53 PM#18
Originally posted by I_Return

way to take away exploration and learning new gaming system. Spoon feeding before the game even starts is kind of tacky in my opinion.

What did you expect would happen? Don't read it, if it bothers you.

This same information is available to you after level 10 from the fleet crew skills codex entries.

"The person who experiences greatness must have a feeling for the myth he is in."

  onthestick

Apprentice Member

Joined: 12/06/11
Posts: 647

12/07/11 1:17:16 PM#19
Originally posted by I_Return

way to take away exploration and learning new gaming system. Spoon feeding before the game even starts is kind of tacky in my opinion.

The lore activation in game when you recieve your crafting skills from NPC give lot more information in comparison to this chart.

How many servers SWTOR will launch with on release?

ShredderSE - Umm how many do they need? Maybe 6.
US, EU, Asian, France, German and Russian.
Subs will be so low there is no need for more
Snoocky-How many servers?
The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...

Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.