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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » So, I fired up Rift last night...

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272 posts found
  Blackrayn

Novice Member

Joined: 3/02/04
Posts: 145

12/07/11 9:10:55 AM#81
Originally posted by Starpower

It will quickly become mundane and repetitive. Just like the latest "thing" in Rift with the "dynamic" content.

 

Just like with RIft it's something new and refreshing. That feeling too will fade away after a month or two.

 You're probably right! But, then I will start a new class, and be totally engrossed in a whole new story. With different sounding VO and cut scenes! So why you're here hating, I will be enjoying the best thing to come to MMO's in quite sometime!

  User Deleted
12/07/11 9:15:26 AM#82
Originally posted by Chieftan

I went up to a quest NPC and they just stood there with their mouth and face unmoving, they said a generic greeting and that was it.

I never expected the talking quest NPC thing to affect my experience that much but after playing SWTOR and Skyrim you really see how much weight the voiceover interaction gives the proceedings. 

[Mod Edit]

They've set a new mark for presentation and I don't think there's any going back.

I did the same thing. I wanted to play a game just to fill the gap until release so I went to Rift and well besides the pretty graphics I was bored out of my mind. The quests were weak and I did not feel part of the story. Than the combat felt generic as well. I played about a week and than havnt logged back in.

  mbd1968

Hard Core Member

Joined: 2/21/07
Posts: 2056

12/07/11 9:19:34 AM#83

I have to admit that I spacebared through a lot of them. This is only because I want to save it until I'm playing after it goes live. I normally use beta to help with the stress testing and to figure out how to play, try a few classes to see what I like and don't like and get used to the UI layout as I'm an old dog and find it difficult to learn new tricks.

Having said this I did enjoy the VO's I watched and I'm looking forward to watching them all throughout.

And as for Rift, I resubbed for the free weekend a while back and found the game boring now, as I have 3 lvl50s there's just nothing more I want to do. The instances are generic, PvP is hitting 1,2,3 and rolling a alt is pointless as it's the same story yet again. At least in TOR I can a completely different storyline per class.

  nerovipus32

Apprentice Member

Joined: 1/15/11
Posts: 2734

12/07/11 9:24:01 AM#84
Originally posted by Cameron27
Originally posted by Soki123
Originally posted by sgel

You proved this by going up and clicking an NPC in another game?

Then you come on a public forum and post your "findings" ?

Are you begging to be humiliated?

 

The voice-over gets tiring and boring eventualy.

SpaceBar is your best friend.

Actually it doesn t for people that don t have ADD or constantly on a sugar rush.

 I'll make a point!

Reading quest dialogue isn't boring or dull for people who actually have an imagination and are proficient readers.


Profient readers haha, that's the funniest thing i've read all day.  Quest dialogue is dull if the writing in unimaginative and dull. This christmas will be an imagination christmas, ralph' "i got a pogo stick", tod' "i got a hula hoop".

  helthros

Novice Member

Joined: 10/24/09
Posts: 1477

12/07/11 9:26:51 AM#85
Originally posted by jpnz

One of my friends said it brilliantly.

'I've played WoW for 7 years, heck I'm STILL playing it. You know how much I know about my main character? ZERO! I've played SWTOR for 8 hours. The main char? That's me. That is F-ing me!'

 

lol awesome

  Talthanys

Novice Member

Joined: 3/01/09
Posts: 468

12/07/11 9:33:11 AM#86
Originally posted by Cthulhu23

Shhhh, whatever you do, don't use the "I" word (it rhymes with "Schminovation") with this game, or the sandboxers will descend upon you like a pack of wild spider monkeys.  

I would pay money to see a pack of wild spider monkeys descend on something, anything.

Oh..uhh...Voice Overs!

  popinjay

Advanced Member

Joined: 9/07/07
Posts: 6638

Aaron Rodgers>Brett Favre

12/07/11 10:18:57 AM#87


Originally posted by Vhaln
Rift didn't have TOR's budget.  There's no way they could have afforded so much VO content, and I think what little VO content they do have is done by the dev team, rather than hired actors.  If every MMO needed to have VOs like TOR, there would be a hell of a lot less of them to choose from.  Fortunately, this isn't the case.  They're too few and far between as it is.

I really can't go with this argument as a defense for Rift. LOTRO did not cost $200 million or whatever EA spent, yet listen (if you've played it) to their voice acting and how it's done. It's very professional (I agree with Trion probably using employees from the Customer Service pool to VO) and adds to the story and makes the PvE much better.


Rift came after and certainly saw what LOTRO did but still came up flat imo in this aspect. To me, it's unforgivable because they should have realized how few mmos were giving complete stories, but yet Trion puts out disjointed lore and bargain-basement actors. Rift is supposed to be an adventure game, but it plays more like a loot run because of the bad VO and endless raiding.


Every mmos doesn't need to be VO like ToR to be good, LOTRO proved that.

  popinjay

Advanced Member

Joined: 9/07/07
Posts: 6638

Aaron Rodgers>Brett Favre

12/07/11 10:29:27 AM#88


Originally posted by jpnz
One of my friends said it brilliantly.
'I've played WoW for 7 years, heck I'm STILL playing it. You know how much I know about my main character? ZERO! I've played SWTOR for 8 hours. The main char? That's me. That is F-ing me!'


EA needs to steal this as a testimonial. Not only is it true (if people aren't playing Ritalin A.D.D. clickybar) but it's the one thing ALL mmos companies try to get players to evolve to.


Companies want players to BE their characters, not just play them because anyone invested in the story and seeing their character actually in it will stick around longer moreso than someone just "leveling" a toon.


This was exactly what made FFXI grab players and keep them through eight hour grinding sessions on only two different types of mobs. People early on in the leveling process got attached to the character through the cutscenes and VO when it was there, and wanting to know how the rest of the S T O R Y went was what kept them interesting.

Knowing that THEY were actually part of the game's story and not some cardboard cutout just like the NPCs they walked up to was what kept them.

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

12/07/11 10:42:02 AM#89
Originally posted by popinjay


EA needs to steal this as a testimonial. Not only is it true (if people aren't playing Ritalin A.D.D. clickybar) but it's the one thing ALL mmos companies try to get players to evolve to.

Ritalin A.D.D. MMORPG, I can totally picture such an MMO, even some of its game mechanics. Like you have to keep always moving, if you stop your health diminishes until you die You can get a temporary Ritalin buff that allows you to pause for a few minutes, but it has a 1 hour cooldown. Also, jumping on mailboxes will give you XP, with every 15 minutes you keep doing it you get a small additional bonus XP.

Ah man, this'd definitely be a dream MMO for some MMO gamers

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  Sain34

Novice Member

Joined: 9/15/04
Posts: 293

Why not?

12/07/11 11:00:38 AM#90

One thing I think people are overlooking is the quality of the voice acting. There are many games out there with voice over work, I will use Skyrim since I have been playing it recently and in tandem with SWTOR. The quality of the voice acting in swtor is amazing, everything fits the dialog isn't disjointed and evokes emotions responses. However, most of the voice acting in skyrim seems poorly done. The npcs don't really feel alive and the dialog often doesn't really fit where it is.

It is one thing to have hundreds of hours of voice acting but if it was hundreds of hours of bad voice acting everyone would be all over it as the worst thing to happen to the genre ever. Quality makes a difference and Bioware may not have reinvented the wheel with swtor but they sure has hell made one bad ass looking wheel.

  popinjay

Advanced Member

Joined: 9/07/07
Posts: 6638

Aaron Rodgers>Brett Favre

12/07/11 11:01:49 AM#91


Originally posted by MMO.Maverick


Originally posted by popinjay


EA needs to steal this as a testimonial. Not only is it true (if people aren't playing Ritalin A.D.D. clickybar) but it's the one thing ALL mmos companies try to get players to evolve to.


Ritalin A.D.D. MMORPG, I can totally picture such an MMO, even some of its game mechanics. Like you have to keep always moving, if you stop your health diminishes until you die You can get a temporary Ritalin buff that allows you to pause for a few minutes, but it has a 1 hour cooldown. Also, jumping on mailboxes will give you XP, with every 15 minutes you keep doing it you get a small additional bonus XP.
Ah man, this'd definitely be a dream MMO for some MMO gamers

Lol, if you stop jumping, you delevel.

The game would be like a bunch of sharks in the ocean, always moving around and never sitting.

  Clerigo

Apprentice Member

Joined: 12/01/10
Posts: 405

Healing Over Time since 2004

12/07/11 11:12:50 AM#92

Stop being ridiculous and sad.

You can debate the argument of it being innovative or not. I think it isnt, unless the guys head comes out through my lcd screen and talks me in the face, but if it is well done and helps to reinforce your experience in the game, allowing you to know your avatars background, making it worth to follow storyline with interest, then its a very positive aspect of the game, and as such it has to be praised.

 

 

  AdamTM

Novice Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

12/07/11 11:12:59 AM#93
Originally posted by MMO.Maverick
Originally posted by popinjay


EA needs to steal this as a testimonial. Not only is it true (if people aren't playing Ritalin A.D.D. clickybar) but it's the one thing ALL mmos companies try to get players to evolve to.

Ritalin A.D.D. MMORPG, I can totally picture such an MMO, even some of its game mechanics. Like you have to keep always moving, if you stop your health diminishes until you die You can get a temporary Ritalin buff that allows you to pause for a few minutes, but it has a 1 hour cooldown. Also, jumping on mailboxes will give you XP, with every 15 minutes you keep doing it you get a small additional bonus XP.

Ah man, this'd definitely be a dream MMO for some MMO gamers

 

The Incredible Hulk MMORPG?

 

I'd buy it

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

12/07/11 11:36:34 AM#94
Originally posted by popinjay

Originally posted by Vhaln
Rift didn't have TOR's budget.  There's no way they could have afforded so much VO content, and I think what little VO content they do have is done by the dev team, rather than hired actors.  If every MMO needed to have VOs like TOR, there would be a hell of a lot less of them to choose from.  Fortunately, this isn't the case.  They're too few and far between as it is.

I really can't go with this argument as a defense for Rift. LOTRO did not cost $200 million or whatever EA spent, yet listen (if you've played it) to their voice acting and how it's done. It's very professional (I agree with Trion probably using employees from the Customer Service pool to VO) and adds to the story and makes the PvE much better.

Rift came after and certainly saw what LOTRO did but still came up flat imo in this aspect. To me, it's unforgivable because they should have realized how few mmos were giving complete stories, but yet Trion puts out disjointed lore and bargain-basement actors. Rift is supposed to be an adventure game, but it plays more like a loot run because of the bad VO and endless raiding.

Every mmos doesn't need to be VO like ToR to be good, LOTRO proved that.

 

I wasn't saying it was Rift's only problem.. All I meant to say was that they couldn't have VOs like TOR, with their budget.  I don't know what kind of budget LOTRO had, but I don't think they could, either.  What VOs LOTRO did have were much better quality though.  Rift's are some of the worst I've ever heard.. but that was kinda besides the point.

 

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  onthestick

Apprentice Member

Joined: 12/06/11
Posts: 647

12/07/11 11:41:30 AM#95
Originally posted by Vhaln
Originally posted by popinjay

Originally posted by Vhaln
Rift didn't have TOR's budget.  There's no way they could have afforded so much VO content, and I think what little VO content they do have is done by the dev team, rather than hired actors.  If every MMO needed to have VOs like TOR, there would be a hell of a lot less of them to choose from.  Fortunately, this isn't the case.  They're too few and far between as it is.

I really can't go with this argument as a defense for Rift. LOTRO did not cost $200 million or whatever EA spent, yet listen (if you've played it) to their voice acting and how it's done. It's very professional (I agree with Trion probably using employees from the Customer Service pool to VO) and adds to the story and makes the PvE much better.

Rift came after and certainly saw what LOTRO did but still came up flat imo in this aspect. To me, it's unforgivable because they should have realized how few mmos were giving complete stories, but yet Trion puts out disjointed lore and bargain-basement actors. Rift is supposed to be an adventure game, but it plays more like a loot run because of the bad VO and endless raiding.

Every mmos doesn't need to be VO like ToR to be good, LOTRO proved that.

 

I wasn't saying it was Rift's only problem.. All I meant to say was that they couldn't have VOs like TOR, with their budget.  I don't know what kind of budget LOTRO had, but I don't think they could, either.  What VOs LOTRO did have were much better quality though.  Rift's are some of the worst I've ever heard.. but that was kinda besides the point.

 

 The main expense comes from the fee charged by voice actors. And not every MMO can afford A list vocie actors but that doesn't mean there not other good voice actors. Rift have voice overs but they are so bad and cheesy that i rather play with sound off. 

How many servers SWTOR will launch with on release?

ShredderSE - Umm how many do they need? Maybe 6.
US, EU, Asian, France, German and Russian.
Subs will be so low there is no need for more
Snoocky-How many servers?
The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...

Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.

  AutemOx

Novice Member

Joined: 11/01/04
Posts: 1719

12/11/11 1:01:11 PM#96

SWG had players hitting the cantina SWTOR has players hitting the space bar!

Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  User Deleted
12/11/11 1:12:26 PM#97

I only have one concern about SWTORs heavy use of high quality VO is how it will impact the release schedule for new content.  Will it cause content to be released at a slower rate, or will Bioware allow the quality of the VOs to decrease due to the need to push out more content?

 

It is definately one of the strongest features SWTOR offers, I just think it could also end up being a double edged sword.

  namelessbob

Novice Member

Joined: 2/26/04
Posts: 1512

"The internet is a series of tubes."
-Ted Stevens

12/11/11 1:18:11 PM#98

They had voiceover plans for Rift until the producer was shot with an arrow in the knee.

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

12/11/11 1:19:25 PM#99
Originally posted by wormywyrm

SWG had players hitting the cantina SWTOR has players hitting the space bar!

Speak for yourself.

  Keller

Advanced Member

Joined: 5/21/10
Posts: 248

12/11/11 1:24:00 PM#100

People still are playing UO on all kinds of servers. Get the gamemechanics right and people will forget about graphics, voiceover or lifelike boobs.

I must admit SWTOR has a catchy vibe over it, but I was more impressed with Rift at release then I will be with SWTOR. Still I believe SWTOR has really caught my interest and I am a Star Trek fan. As I can not even name 3 titles of a Star Wars movie.

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