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General Discussion 

The Pub at MMORPG.COM  » Is PW/Cryptic can easily change a CORPG into a Full MMORPG, than why can't Blizzard and Anet?

19 posts found
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 4977

 
12/05/11 6:58:34 AM#1
Is PW/Cryptic can easily change a CORPG into a Full MMORPG, than why can't Blizzard and Anet? Diablos 3 and Guild Wars1 should be converted into full MMO, like PW Cryptic is doing with NWN. Can you imagin how great these games would be as a full MMO? It shouldn't take much ight? Seeing that PW and Cryptic could make the turn around this deep into development. What's hard about expanding the server limits? Wouldn't it profit those games more actually?

Should Guild Wars 1 and Diablo 3 be converted into full MMORPG instead of staying CORPGs?

Yes
No
I never played those two games
(login to vote)

  Kreedz

Advanced Member

Joined: 5/11/11
Posts: 418

12/05/11 7:13:01 AM#2

You obviously have no idea how much Code goes into making a game, especially with client - server networking...

"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

12/05/11 7:15:40 AM#3

We don't need all games to be mmorpg's.

 

There is place for both corpg's (GW1), single player with lobby multiplayer co-op (Diablo3) and mmorpg's. And all other types of games.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8681

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

12/05/11 7:35:19 AM#4

Posts like this are the result of the same kind of thinking that brings us posts asking for single-player versions of MMOs.

 

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  User Deleted
12/05/11 7:37:44 AM#5

I think it's funny that anyone would suggest that Anet and Blizzard follow in the footsteps of PW and Cryptic.  

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 6670

12/05/11 8:08:00 AM#6

Perfect World calling NeverWinter an MMORPG isn't the same thing as it being an MMORPG. If you ignore the words 'MMO' and 'RPG' on their website, the game sounds a lot more like a COOP-RPG than an MMORPG.

That said, GW1 and D3 should be what they are because they are good at being what they are. Turning them into an MMORPG will not be an improvement.

Join the League For Gamers.

  paterah

Novice Member

Joined: 4/21/07
Posts: 589

12/05/11 8:12:35 AM#7

Umm...because they wanted to create a CORPG and not an MMO? Just a wild thought...

  Kaerigan

Hard Core Member

Joined: 11/18/06
Posts: 680

12/05/11 8:16:21 AM#8
Originally posted by Kreedz

You obviously have no idea how much Code goes into making a game, especially with client - server networking...

game.mmorpg = true;

<childish, provocative and highly speculative banner about your favorite game goes here>

  Quizzical

Guide

Joined: 12/11/08
Posts: 11228

12/05/11 10:35:46 AM#9

You know what the problem with the NGE in Star Wars Galaxies was?  It wasn't what the game was like before the NGE.  It wasn't what the game was like after the NGE.  It's that the two didn't target the same sort of players.  Unless a game is completely failing, to abandon your current playerbase in search of another is a catastrophic mistake.  If you want to target a different playerbase, you make a different game.  The NGE cost SOE a ton of ill will that they wouldn't have suffered if the game had been along the lines of the NGE right from launch.

Now you're asking for ArenaNet and Blizzard to make the same blunder.

  Bruwin

Novice Member

Joined: 7/30/06
Posts: 51

12/07/11 1:44:32 AM#10

The thing is, for all intents and purposes, it was already as much an MMO as many asian F2P games. From what I was told from someone in the know, it was very similar to how Phantasy Star Online did its lobby system. Basically a central lobby where many players could meet up, start a group, and then go off into their own instanced version of the game to play.

While I don't know if that's entirely accurate, since I don't have first hand knowledge, I personally don't see why someone can't consider that system an MMO if it's already been applied to other games. And while I don't like their engine for a Star Trek MMO, I can see how it would fit that lobby+instance style to a T.

Of course, I'm still waiting for a huge open world mmo version of Dragonlance, but I'm doubting that'll ever come about.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

12/07/11 1:55:30 AM#11

Diablo 3 isn't out yet, and it is already a looong time delayed, and Blizzard have the money so sure, they could make it into more of a MMO and at least add a few open zones. It is plenty of work, but Blizz have remade this game from scratch more than once so it is far from impossible.

Guildwars on the other hand is already old, and plowing that much money in it wont pay up. Besides, the players would probably feel that this would be a NGE, never revamp an existing game too much, SWG taught us that. Besides, GW2 will be out soon anyways, so if you want a MMO in Tyria you will have one a lot faster.

Cryptics engine is made so it easily supports both MMOs and CORPGs, and the date got moved back 1 1/2 year. Of course partly is the probably because cryptic planned to pull another STO and release a game with little content so adding real zonesand revamping the few there was probably werent that troublesome for Cryptic (I am actually glad PW got their hands on this before Cryptic could do to FR what they alreadt did to ST).

  Naqaj

Advanced Member

Joined: 7/24/09
Posts: 1296

12/07/11 3:21:20 AM#12

OP is under the likely wrong assumption that Cryptic turning NVN into a true MMO is actually more than just marketing speak.

  bobfish

Apprentice Member

Joined: 2/10/06
Posts: 1416

12/07/11 5:28:49 AM#13

Neverwinter has had MMO tagged on for advertising purposes, they aren't changing how the game plays/works.

  helthros

Novice Member

Joined: 10/24/09
Posts: 1450

12/07/11 8:33:15 AM#14

I would prefer a Starcraft MMO before a Diablo3 one to be honest.

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

12/07/11 12:08:00 PM#15

Blizzard has NEVER turned one of their IPs into an MMO... Never, ever.  I mean, there was that one game in 2004... whatever it was called.

Error: 37. Signature not found. Please connect to my server for signature access.

  drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 7522

12/07/11 12:10:45 PM#16

66% of all mmo considered game are corpg

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4333

12/07/11 12:31:22 PM#17
Originally posted by Loktofeit

Posts like this are the result of the same kind of thinking that brings us posts asking for single-player versions of MMOs.

 

Too true.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Classicstar

Apprentice Member

Joined: 12/02/04
Posts: 2245

12/07/11 1:44:02 PM#18

Solo/party hack and slash games should stay hack and slash they are not mmorpgs material specially diablo 3.

I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more...
Playing:Skyrim-dishonered and deusex revelations at moment.
Bought AoE 2 HD but not yet played.
No mmorpgs for while.

  AG-Vuk

Hard Core Member

Joined: 7/26/04
Posts: 662

Fat, drunk and stupid is no way to go through life, son.
Oh, I see it's too late to help you.

12/07/11 2:22:37 PM#19

I'm curious if the OP has ever played a Cryptic "MMO". If you have I'm surprised that you're actually defining it as an MMO. Their games are more in line with GW 1, then MMO's. So to actually suggest that GW 1 follow Cryptic's model is incorrect . Cryptic followed GW 1's model , the only difference being that Cryptic half-burro'd the diplo and crafting and pretty well everything in their recent games. The only thing Cryptic should be know for in gaming, is creating excrement of the worst kind.