| 112 posts found | |
|---|---|
|
12/06/11 7:26:20 AM#81
Originally posted by Slowdoves changes nothing of the FACT that Blizzard removed challenge w 4.3
any mmo you can make your own fun .. big surprise EQNext press http://EQ3Wire.com EQ2: Freeport server |
|
|
Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
12/06/11 8:10:38 AM#82
*Looks for what changes in 4.3* *Notices nothing really changes, just things get even easier* I thought something new would happen for a 'change' to be emphasized? |
|
12/06/11 9:05:20 AM#83
"World of Warcraft Column: 4.3 Changes Everything" First congratulations on a great advertisement title, way to try to get that blizz gold there. Second, let me just say as a player that sure they finally added cosmetics, updated the faire, and made improvements to the priest class. Here's all the things they didn't do that they should have: fixed pet combat, fixed trap launcher time to cast, added non-rep grindy items to engineering, added a strong solo epic storyline, improved looting, updated hunter pets so there are more then just two with AOE's both of which aren't even Ferocity pets, guild halls, added costume sets to crafting, still no random world events that matter pve or pvp, updated the alternate items one can obtain from fishing... my list goes on. Might wanna change that title to, 4.3 only changed a tiny iota of things. |
|
|
12/06/11 9:23:23 AM#84
Unfortunately not, Ghostcrawler will most likely strike again with this one and put it out in a years time thus negating the fun factor. It's amazing to me that after all this time that they can still have such a large audience playing their game but still maintain the long drawn out and disappointing content despite having 5 million subs in america and 10 world wide. Why they haven't learned from the examples of Trion and Arenanet when it comes to quality and content release times is beyond me. Trion released 6? new content patches since launch included their upgrades and inprovements to classes in those patches and didn't charge and thing. And then there's Anet, the list of improvements to gameplay alone should be a manual for every mmo designer and dev required reading in college before they are sent out into the field for just how a game should be before launch. |
|
|
angerbeaver
Apprentice Member
Joined: 6/15/06
Games Played: |
12/06/11 9:27:48 AM#85
Originally posted by itgrowls When lotro first came out they updated quite often with new "books" which added new main story quest lines/instances/etc..
Anyways I don't mind the long wait. My play time is limited to this gives me lots of time for achieves and gearing up =) |
|
12/06/11 9:43:35 AM#86
Perhaps it wasn't as obvious as I thought it was, but the part about WoW that 4.3 "changes everything" about is its story-telling potential. I figured the article being focused pretty much soley on that fact would give that away.
|
|
|
Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
12/06/11 9:48:41 AM#87
Originally posted by itgrowls Your math is a little off there. Blizzard last reported just over 10 million active subscription. 5 million in America, and 10 world wide would mean 15 million total, which WoW was never even close to as the peak was 12 million. By the way 7-8 million of those 10 million are from asia, the rest are from NA and EU. The rest of your post I pretty much agree with. I'd also like to add that Blizzard's highest revenue markets, NA and EU, are shrinking fast. The WoW asian market actually reported growth in the past year, which means the 800,000 net lost subs over the year were all in NA and EU, and very like exceeded that amount by a good bit. Though oddly these markets reported increased revenue despite the massive loss in subscribers -- the explaination being that of the people that are sticking with the game, there are enough of them that are stupid enough to buy multiple $10-25 virtual items in a subscription game. WoW will likely still be around for a while longer... but the quality of the game is in a nose dive.
|
|
12/06/11 9:59:33 AM#88
Originally posted by Ceridith WOW will be around for decades
EQ1 is still pumping out expansions, 10 years later (18th expansion was last month)
EQNext press http://EQ3Wire.com EQ2: Freeport server |
|
|
12/06/11 10:27:48 AM#89
Originally posted by Nadia wait, so WoW removed heroic raids in 4.3?
WoW didnt remove any challenge in 4.3, unless heroic DW is considerably easier than H Ragnaros (which was far, far from easy) |
|
|
12/06/11 10:33:07 AM#90
Originally posted by Ceridith How is the quality of the game in a 'nosedive'? It took a bump with the TiC patch. Then another bump with Cataclysm. Its the exact same game today as it was when cataclysm launched. In fact, its probably a little better than when Cataclysm launched. Quality certainly hasnt gone down within the last year so its not in a 'nosedive' |
|
|
12/06/11 11:10:14 AM#91
Originally posted by Nadia The business suits who run Blizzard can still take it to free to play model, and make their money by a full cash shop model. |
|
|
12/06/11 11:58:05 AM#92
... |
|
|
12/06/11 11:59:13 AM#93
Originally posted by teakbois all outdoor nondungeon heroic quest content under 80 in BC / LK -- was nerfed to be solo player w 4.3
ALL quest elites in nagrand and other zones? are no longer elite thanks to 4.3 EQNext press http://EQ3Wire.com EQ2: Freeport server |
|
|
12/06/11 12:56:10 PM#94
Originally posted by Nadia Ok, so the 'challenge' of finding a partner in lower level zones to do these quests is gone...Granted some people liked to push themselves to solo Durn (pallies could pretty easily) but this stuff was never difficult. If you did a group (x) quest with x number of people it was always easy. |
|
|
12/06/11 1:14:49 PM#95
Originally posted by teakbois if you liked to solo group elites on your own (like the Corki elite Ogre) - it wasnt hard but least gave some challenge/fun
I like variety in my mmos and commented on my dislike of 4.3 removing all outdoor heroic quests in BC/LK EQNext press http://EQ3Wire.com EQ2: Freeport server |
|
|
12/06/11 1:20:41 PM#96
from what i have been hearing on the forums ppl r VERY dissapointed in the final fight against deathwing....u dont actually fight him....u fight tenticles....what is this a japanees porno? |
|
|
12/06/11 2:03:50 PM#97
I just don't know if I can stick to the daily grind anymore.
Dailies, Honor, JP, Valor.
Dailies, Honor, JP, Valor.
Dailies, Honor, JP, Valor. My blog --> http://www.supermassivepixel.blogspot.com/ |
|
|
12/06/11 2:15:59 PM#98
Originally posted by Kamandi777 I lol'd hard over this post and just had to log on for a comment.
You're kinda contradicting yourself here a bit don't you think? Saying there's no variety but at the same time everything has changed.
You never raid, let alone do heroic dungeons, yet you cry burning tears of hatred when you get kicked for being a bad. Without ever having raided or done any heroics how can you sit there saying there's no variety? This game, for quite some time now has been mostly about endgame content. Without raids or dungeons, what would you expect to be doing? Have you ever tried programming, 3d modelling or story writing? I don't think you have the slightest understanding in the massive amount of work that is required to generate new content in these games.
Oh and one more contradiction in your post : "Raiding, which is only about memorizing a plan and pushing a button" and "have no idea what rotation to use ". Thanks for the chuckles baddie.
|
|
|
12/06/11 2:44:07 PM#99
Originally posted by Showy That's what WoW amounted to for me last summer except replace honor points with raiding. I've never played a game where my time felt so regimented and compartmentalized. It was the same tired song and dance each and every day I logged in. The magic of returning to WoW only actually lasted about a week, and the only times I managed to break the monotony were the times where I ran an old raid for achievement points or something. If I were to return for 4.3, I would imagine I would feel about the same. I'd be in love with the game for about a week as I run dailies, learn the new dungeons, and try out that new raid finder, but after experiencing the content, the game will become just as much of a job as it always was. This is really the curse of all themepark MMORPGs though. After a certain point, you've seen all there is to see and all that's left is just repeating content on a daily basis. I don't suspect SW:TOR, GW2, or TSW will be much different. The meta-game that is raiding is fun for awhile, but it's too time consuming and life stealing to be something I can get into for long periods of time. Of course, EVE (the only sandbox worth playing IMO) is just as time consuming and life stealing in a different way. Always wish I would have been able to play UO or SWG in their prime. |
|
|
12/06/11 2:53:53 PM#100
Originally posted by Showy yup, this why WoW is where its at now |
|