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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » End Level World PVP (now two videos) :-)

3 Pages « 1 2 3 » Search
47 posts found
  Shadanwolf

Advanced Member

Joined: 6/13/10
Posts: 987

12/05/11 3:46:39 PM#21

The sad news is you can't experience persistent world,24/7 faction vs faction conflict until you have maxed your character. The opportunity to have realm vs realm conflict in a persistent 24/7 environment  would have been great fun at level 11...level 15 level 20 etc. Instead it seem to be just another add on.

  Joshua69

Novice Member

Joined: 9/12/06
Posts: 954

It''s not the fall that kill''s you. its the sudden stop at the end....

12/05/11 3:48:06 PM#22

whats end game like in general? I heard very bad things. that there is only like one raid, and no dailies etc. 

  Silax

Advanced Member

Joined: 10/22/04
Posts: 250

12/05/11 3:51:45 PM#23
Originally posted by Shadanwolf

The sad news is you can't experience persistent world,24/7 faction vs faction conflict until you have maxed your character. The opportunity to have realm vs realm conflict in a persistent 24/7 environment  would have been great fun at level 11...level 15 level 20 etc. Instead it seem to be just another add on.

Really?  You couldn't get that out of the description of the game?  If this is what you were expecting, you really need to do more research.  If this is a gripe that you have, then you might as well complain that there isn't enough crafting in MW3 or enough roleplaying opportunity in Starcraft.  Yes, it's an add on to the game because, and let me emphasize this, SWTOR is primarily about story.  They really haven't been hiding that fact.

  kalinis

Apprentice Member

Joined: 8/11/10
Posts: 1420

12/05/11 3:53:06 PM#24

Not true. Ok tor end game

first off they have 2 opearations at launch. 

15 flashpoints u can do on hardmode ala wow heroics

11 pvp lakes with illum being a pvp objective based 24/7 persistant world pvp zone and tatooine being a ffa pvp zone 

They have 3 warzones 

Then theres alt rolling if thats yoru bag adn it is mine.

They also have the space mini game u can do. 

IOh and i almost forgot illum pve story for the planet that u can do solo if u like so they have a whole planet dedicated to pve at end game and i have heard something about dailies but they havent gone into to many details.

  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

12/05/11 4:30:15 PM#25
Originally posted by Joshua69

whats end game like in general? I heard very bad things. that there is only like one raid, and no dailies etc. 

You heard wrong.

 

 2 raids each with 3 difficulties in both the 8 and 16 player variety.

15 hard mode dungeons.

3 pvp warzones

2 open world pvp zones, one of which is objective based the other is FFA pvp with no restriction on killing same faction

There is an entire planet dedicated to solo end game dailies and story content.

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  keithian

Elite Member

Joined: 5/20/06
Posts: 1660

 
12/05/11 7:25:48 PM#26
Originally posted by UsualSuspect

Now don't take me as trolling or whatever here, as I really don't get it, but how does this sort of thing work? I've tried it briefly in Warhammer and it always felt like a massive zerg. Are there some sort of tactics to this? Is it a case of everyone shoot one guy then switch to the next? Surely that's the whole idea behind a zerg - swamp an enemy in overwhelming numbers. How does a players 'skill' influence the outcome of a battle of this size?

Help me out here, I'm a little confused on the whole desire behind this sort of PvP. I honestly just don't get it.

A lot of this depends on the community. I agree with you to an extent., but I feel the same way about large raids including the random events in Rift. However, I found in Warhammer that sometimes you get a few good leaders. Then, everything feels more fun. Regardless, I like Zergs in PVP as I still feel like I can be effective in annoying people lol.

  forty4plus2

Novice Member

Joined: 4/19/07
Posts: 70

12/05/11 11:06:12 PM#27


Originally posted by dubyahite


Originally posted by Joshua69
whats end game like in general? I heard very bad things. that there is only like one raid, and no dailies etc. 


You heard wrong.
 
 2 raids each with 3 difficulties in both the 8 and 16 player variety.
15 hard mode dungeons.
3 pvp warzones
2 open world pvp zones, one of which is objective based the other is FFA pvp with no restriction on killing same faction
There is an entire planet dedicated to solo end game dailies and story content.

So is there 15 total flashpoints in the game or 15 that are doable at level 50?

  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

12/05/11 11:28:40 PM#28
There are 15 in the game spread out through the leveling content, but they all have hard modes that are designed for level 50.

Shadow's Hand Guild
Open recruitment for

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  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5631

I believe in life before death... So dont forget to enjoy it while you still can.

12/05/11 11:37:01 PM#29
Originally posted by kalinis

Not true. Ok tor end game

first off they have 2 opearations at launch. 

15 flashpoints u can do on hardmode ala wow heroics

11 pvp lakes with illum being a pvp objective based 24/7 persistant world pvp zone and tatooine being a ffa pvp zone 

They have 3 warzones 

Then theres alt rolling if thats yoru bag adn it is mine.

They also have the space mini game u can do. 

IOh and i almost forgot illum pve story for the planet that u can do solo if u like so they have a whole planet dedicated to pve at end game and i have heard something about dailies but they havent gone into to many details.

11 PvP lakes is way to much, people PvPing will get spread thin and in the end most zones except 2 or 3 will be empty

15 flashpoints for each side? or are they split up equally over both sides?

2 Operations is okay, i am pretty sure we will see more of those after release..

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  neorandom

Elite Member

Joined: 1/15/08
Posts: 1691

12/05/11 11:45:37 PM#30
Originally posted by lathaan

thx for the replies.

exchangeable Comendations mean: no open pvp after the first months (no guess but empiricism, you all know it.)

i hope they reconsider. (i'll be on a pve server, so was just asking out of curiosity. I hope it works out for you guys).

run 3 hours of instance or 1 hour of open for mercs, hmmmm, lets go do some open.

 

3 to 1 exchange is pricey and just there for when theres nothing going on and you need a handfull to get that item.

  neorandom

Elite Member

Joined: 1/15/08
Posts: 1691

12/05/11 11:46:54 PM#31
Originally posted by Shadanwolf

The sad news is you can't experience persistent world,24/7 faction vs faction conflict until you have maxed your character. The opportunity to have realm vs realm conflict in a persistent 24/7 environment  would have been great fun at level 11...level 15 level 20 etc. Instead it seem to be just another add on.

pvp server.

  forty4plus2

Novice Member

Joined: 4/19/07
Posts: 70

12/05/11 11:47:25 PM#32


Originally posted by dubyahite
There are 15 in the game spread out through the leveling content, but they all have hard modes that are designed for level 50.

So 15 between both sides?

  Kidon

Apprentice Member

Joined: 11/30/11
Posts: 390

www.Aordem.net we care

12/05/11 11:47:46 PM#33
Originally posted by Lord.Bachus
Originally posted by kalinis

Not true. Ok tor end game

first off they have 2 opearations at launch. 

15 flashpoints u can do on hardmode ala wow heroics

11 pvp lakes with illum being a pvp objective based 24/7 persistant world pvp zone and tatooine being a ffa pvp zone 

They have 3 warzones 

Then theres alt rolling if thats yoru bag adn it is mine.

They also have the space mini game u can do. 

IOh and i almost forgot illum pve story for the planet that u can do solo if u like so they have a whole planet dedicated to pve at end game and i have heard something about dailies but they havent gone into to many details.

11 PvP lakes is way to much, people PvPing will get spread thin and in the end most zones except 2 or 3 will be empty

15 flashpoints for each side? or are they split up equally over both sides?

2 Operations is okay, i am pretty sure we will see more of those after release..


u have got a point there, regarding the 11 pvp lakes being to much, hope they do some kind of events dailys or something so that we can use them all

  keithian

Elite Member

Joined: 5/20/06
Posts: 1660

 
12/05/11 11:57:10 PM#34
Originally posted by poefue

I watched that live while Innverse was playing.  Here is a hours worth of world pvp.

Gets good at about 10 minutes in  http://www.twitch.tv/innverse/b/301735174

Just noticed this. EXCELLENT LINK :-). Ill add this to the OP. Thanks!

  holifeet

Novice Member

Joined: 10/09/05
Posts: 530

12/06/11 2:21:35 AM#35

There's one thing I don't much like about these big world PvP battles, and that's when they get bogged down around a base and npc guards keep getting involved.

I don't like the fact that you'll always get someone run in and aggro all the guards, nor do I like the fact that the other team will use the outpost rather than actually fight like men.

It was a common occurance in WAR and battles like that soon peetered out in to boredom.

There needs to be an unwritten rule that PvP battles should be out in the open.

All hail the Pixel, for it is glorious Orange!
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  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

12/06/11 5:00:54 AM#36
Originally posted by holifeet

There's one thing I don't much like about these big world PvP battles, and that's when they get bogged down around a base and npc guards keep getting involved.

I don't like the fact that you'll always get someone run in and aggro all the guards, nor do I like the fact that the other team will use the outpost rather than actually fight like men.

It was a common occurance in WAR and battles like that soon peetered out in to boredom.

There needs to be an unwritten rule that PvP battles should be out in the open.

Yeah, or better yet, like I suggested: tone down the health pools and damage of guards some more so towns can be "eradicated". After a while, elite guards can spawn (or better yet: shuttle in), to assist the defenders in reclaiming them.

Because every big encounter out in the open is bound to move into the direction of the hub where the "losing" side is coming from.

 

  Draemos

Hard Core Member

Joined: 2/20/10
Posts: 1111

12/06/11 5:16:49 AM#37
Originally posted by UsualSuspect

Now don't take me as trolling or whatever here, as I really don't get it, but how does this sort of thing work? I've tried it briefly in Warhammer and it always felt like a massive zerg. Are there some sort of tactics to this? Is it a case of everyone shoot one guy then switch to the next? Surely that's the whole idea behind a zerg - swamp an enemy in overwhelming numbers. How does a players 'skill' influence the outcome of a battle of this size?

Help me out here, I'm a little confused on the whole desire behind this sort of PvP. I honestly just don't get it.

 

I have never understood the appeal of large scale world PvP.
  Beegs

Advanced Member

Joined: 3/16/07
Posts: 85

12/06/11 6:46:22 AM#38

Anonymous zerging - no thanks. I never liked it in WoW and i liked it less in WAR. Quite what people get out of this is beyond me, kills are only achieved by managing to get ahold of someone who has overextended and then gets jumped on 5v1.  Where is the skill or enjoyment in that exactly?

r.i.p. c!

  XAleX360

Advanced Member

Joined: 9/12/08
Posts: 310

12/06/11 6:55:39 AM#39
Originally posted by lathaan

thx for the replies.

exchangeable Comendations mean: no open pvp after the first months (no guess but empiricism, you all know it.)

i hope they reconsider. (i'll be on a pve server, so was just asking out of curiosity. I hope it works out for you guys).

 

Don't think so. Commendation can only be exchanged in a 2-to-1 ratio. Plus, if you go to Ilum you can get a Valor buff which stackes the more objectives you conquer, hence people will ALWAYS go to it.

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  Twitchn

Hard Core Member

Joined: 9/29/10
Posts: 32

12/06/11 7:11:33 AM#40

Let me ask a question then. The only pupose to be in a pvp zone is just to pvp?

Is there not any territory control? as this would make it way better.

Is there not any ganking?

 

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