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12/05/11 3:46:39 PM#21
The sad news is you can't experience persistent world,24/7 faction vs faction conflict until you have maxed your character. The opportunity to have realm vs realm conflict in a persistent 24/7 environment would have been great fun at level 11...level 15 level 20 etc. Instead it seem to be just another add on. |
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Joshua69
Novice Member
Joined: 9/12/06
It''s not the fall that kill''s you. its the sudden stop at the end.... |
12/05/11 3:48:06 PM#22
whats end game like in general? I heard very bad things. that there is only like one raid, and no dailies etc. |
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12/05/11 3:51:45 PM#23
Originally posted by Shadanwolf Really? You couldn't get that out of the description of the game? If this is what you were expecting, you really need to do more research. If this is a gripe that you have, then you might as well complain that there isn't enough crafting in MW3 or enough roleplaying opportunity in Starcraft. Yes, it's an add on to the game because, and let me emphasize this, SWTOR is primarily about story. They really haven't been hiding that fact. |
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12/05/11 3:53:06 PM#24
Not true. Ok tor end game first off they have 2 opearations at launch. 15 flashpoints u can do on hardmode ala wow heroics 11 pvp lakes with illum being a pvp objective based 24/7 persistant world pvp zone and tatooine being a ffa pvp zone They have 3 warzones Then theres alt rolling if thats yoru bag adn it is mine. They also have the space mini game u can do. IOh and i almost forgot illum pve story for the planet that u can do solo if u like so they have a whole planet dedicated to pve at end game and i have heard something about dailies but they havent gone into to many details. |
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12/05/11 4:30:15 PM#25
Originally posted by Joshua69 You heard wrong.
2 raids each with 3 difficulties in both the 8 and 16 player variety. 15 hard mode dungeons. 3 pvp warzones 2 open world pvp zones, one of which is objective based the other is FFA pvp with no restriction on killing same faction There is an entire planet dedicated to solo end game dailies and story content. Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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Originally posted by UsualSuspect A lot of this depends on the community. I agree with you to an extent., but I feel the same way about large raids including the random events in Rift. However, I found in Warhammer that sometimes you get a few good leaders. Then, everything feels more fun. Regardless, I like Zergs in PVP as I still feel like I can be effective in annoying people lol. |
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12/05/11 11:06:12 PM#27
So is there 15 total flashpoints in the game or 15 that are doable at level 50? |
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12/05/11 11:28:40 PM#28
There are 15 in the game spread out through the leveling content, but they all have hard modes that are designed for level 50.
Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
12/05/11 11:37:01 PM#29
Originally posted by kalinis 11 PvP lakes is way to much, people PvPing will get spread thin and in the end most zones except 2 or 3 will be empty 15 flashpoints for each side? or are they split up equally over both sides? 2 Operations is okay, i am pretty sure we will see more of those after release.. Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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12/05/11 11:45:37 PM#30
Originally posted by lathaan run 3 hours of instance or 1 hour of open for mercs, hmmmm, lets go do some open.
3 to 1 exchange is pricey and just there for when theres nothing going on and you need a handfull to get that item. |
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12/05/11 11:46:54 PM#31
Originally posted by Shadanwolf pvp server. |
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12/05/11 11:47:25 PM#32
So 15 between both sides? |
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12/05/11 11:47:46 PM#33
Originally posted by Lord.Bachus
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Originally posted by poefue Just noticed this. EXCELLENT LINK :-). Ill add this to the OP. Thanks! |
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12/06/11 2:21:35 AM#35
There's one thing I don't much like about these big world PvP battles, and that's when they get bogged down around a base and npc guards keep getting involved. I don't like the fact that you'll always get someone run in and aggro all the guards, nor do I like the fact that the other team will use the outpost rather than actually fight like men. It was a common occurance in WAR and battles like that soon peetered out in to boredom. There needs to be an unwritten rule that PvP battles should be out in the open. All hail the Pixel, for it is glorious Orange!
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12/06/11 5:00:54 AM#36
Originally posted by holifeet Yeah, or better yet, like I suggested: tone down the health pools and damage of guards some more so towns can be "eradicated". After a while, elite guards can spawn (or better yet: shuttle in), to assist the defenders in reclaiming them. Because every big encounter out in the open is bound to move into the direction of the hub where the "losing" side is coming from.
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12/06/11 5:16:49 AM#37
Originally posted by UsualSuspect I have never understood the appeal of large scale world PvP. |
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12/06/11 6:46:22 AM#38
Anonymous zerging - no thanks. I never liked it in WoW and i liked it less in WAR. Quite what people get out of this is beyond me, kills are only achieved by managing to get ahold of someone who has overextended and then gets jumped on 5v1. Where is the skill or enjoyment in that exactly? r.i.p. c! |
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12/06/11 6:55:39 AM#39
Originally posted by lathaan
Don't think so. Commendation can only be exchanged in a 2-to-1 ratio. Plus, if you go to Ilum you can get a Valor buff which stackes the more objectives you conquer, hence people will ALWAYS go to it. Founder, CEO & Editor in Chief of Worlds Factory, a brand new videogame and entertainment online publication. |
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12/06/11 7:11:33 AM#40
Let me ask a question then. The only pupose to be in a pvp zone is just to pvp? Is there not any territory control? as this would make it way better. Is there not any ganking?
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