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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Are Voice Overs destined to be the new "must have" feature, or just a gimmick?

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221 posts found
  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

12/05/11 10:54:26 AM#41
Originally posted by Malaksbane
Originally posted by fenistil
...

Voice is very costly and in mmoprg's where you have alot of quests much more than in single player games - costs are astronomical.

...

Really? Shall we guestimate a bit? 90 hours of VO in SWToR, say it's costs 110 hours to produce 1, then we are at approximately 10000 hours. What's that cost, $50-100 per hour? That's 500.000 - 1.000.000.

If they sell 1 million boxes the voices have cost $0.50 - $1.00 per $60 box...

Expensive, yeah, for me personally the costs would be astonomical, but for a production of this magnetude? Not.

 

Besides, it would cost them more (in lost sales) if they didn't have the voice-overs.

I really think you should not assume costs if you don't have actual sources. Your guess estimations are as good as any other guess estimation.

 

 

 

  wazaap

Novice Member

Joined: 9/25/07
Posts: 17

12/05/11 10:57:40 AM#42
Originally posted by Kooshdin

Voice overs are awesome. End off :P

 

 

I agree 110%

When i first started playing AoC i had this great feeling of beeing a part of a living world where the NPC's had personality and not just some text. After the beginner area, that feeling completely vanished. It actually was such a disapointment that i dident play much more than that.

 

I love the voice acting in SWTOR. Finally a game where i dont end up skipping all the quest text just to get on with the grind.

Im truely looking forward to the next chapter in my SWTOR saga. (The story of my smuggler)

  AdamTM

Novice Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

12/05/11 11:01:26 AM#43
Originally posted by Malaksbane
Originally posted by fenistil
...

Voice is very costly and in mmoprg's where you have alot of quests much more than in single player games - costs are astronomical.

...

Really? Shall we guestimate a bit? 90 hours of VO in SWToR, say it's costs 110 hours to produce 1, then we are at approximately 10000 hours. What's that cost, $50-100 per hour? That's 500.000 - 1.000.000.

If they sell 1 million boxes the voices have cost $0.50 - $1.00 per $60 box...

Expensive, yeah, for me personally the costs would be astonomical, but for a production of this magnetude? Not.

 

Besides, it would cost them more (in lost sales) if they didn't have the voice-overs.

50$-100$ per hour? On what planet?

I know people doing VO for radio, their pricing doesn't even start under 300$/hour and thats the bottom-feeders. It cost me 500$ to voice a 30min instructional video once.

Seriously.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19006

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

12/05/11 11:04:05 AM#44

I haven't really experienced it yet, so I can't say for certain.  I would say that AAA titles will likely use more of it, smaller titles won't be able to justify the cost, and if and when a AAA sandbox title comes out they can leave it out as far as I'm concerned, I'll provide the voice overs myself. 

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  utharda

Novice Member

Joined: 10/27/10
Posts: 15

12/05/11 11:06:56 AM#45

I've got an odd bias on this because i'm not in anyway a tv / movie person.

 

I read an order of magnitude faster than a vo actor can talk.   While I care about story,  I hate waiting around passivley and waiting on an in game process.  The voice acting is making me re-consider playing.   Its just too cumbersome and slow.  

This may be one of those "get off my damn lawn" moments.

<a href='http://signs.swtor-tools.com'><img src='http://signs.swtor-tools.com/generate/12493.png'></a>

  Distopia

Drifter

Joined: 11/22/05
Posts: 15536

"what a boring life, HATING everything" -Gorilla Biscuits

12/05/11 11:08:58 AM#46
Originally posted by utharda

I've got an odd bias on this because i'm not in anyway a tv / movie person.

 

I read an order of magnitude faster than a vo actor can talk.   While I care about story,  I hate waiting around passivley and waiting on an in game process.  The voice acting is making me re-consider playing.   Its just too cumbersome and slow.  

This may be one of those "get off my damn lawn" moments.

Sounds more like one of those "I'm in a rush to get somewhere" moments..:P

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  DOGMA1138

Apprentice Member

Joined: 8/25/11
Posts: 477

12/05/11 11:14:19 AM#47

both, it is a gimmick but it will be a must have feature for all AAA MMO's, MMO's are begining to figure out how to pass on a story to the player in a persistant enviorment, ToR is the first step. But aslong as you can 1+space trough the entire story part with out missing out on any thing but the story it will be just a gimmick.

  utharda

Novice Member

Joined: 10/27/10
Posts: 15

12/05/11 11:15:45 AM#48

Its a fair point.   Although honestly, with a long work week, 2 children, 1 wife, 3 cats........

 

I admit, I am fairly focused in m gaming time.    But  a large portion of it has to do with prefering reading to watching.

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  Distopia

Drifter

Joined: 11/22/05
Posts: 15536

"what a boring life, HATING everything" -Gorilla Biscuits

12/05/11 11:18:52 AM#49
Originally posted by utharda

Its a fair point.   Although honestly, with a long work week, 2 children, 1 wife, 3 cats........

 

I admit, I am fairly focused in m gaming time.    But  a large portion of it has to do with prefering reading to watching.

Reading the dialogue in games can have it's merits, especially if a voiced NPC isn't voiced the way you'd imagine it would be.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Acvivm

Advanced Member

Joined: 3/25/10
Posts: 314

12/05/11 11:25:53 AM#50
Originally posted by ltank
Originally posted by stealthbr

I personally can never go back. It's that good.

Same.

I'm with you guys, having played tons of MMOs over the years I feel its just time to start joining the rest of the industry, voice acting is just another way to improve and move the genre forward. Single players games have been doing this for ages and it only improved the story telling aspect in games and the industry as a whole.

One example I go back to all the time when I think of how voice acting improves story telling is Tortage in AOC. That was one of my favorite leveling/tutorial zones put in an MMO and just look at how much entering the zones afterward felt like a different game once the voice acting disappeared. The voice acting completely changed the feeling of the game for me and pulled me right in, but as quickly as I was pulled into the story...it lost me when it went away.

I can't see myself going back, MMOs are going to need to start improving somewhere or the genre as a whole is just going to stagnate and slowly die. Voice Acting is just one improvement but its not the end all solution that will answer all the problems with MMOs. It is a step in the right direction and for now I want more.

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  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

12/05/11 11:29:26 AM#51

You know, now that I think of it, text really is so much better.  Let's not just get rid of VO, let's get rid of graphics too.  Who needs them, you can read a paragraph describing a room faster than you can absorb all the details of a graphically presented area, and it's a lot cheaper and faster to create.  And remember those tons of MUDs that had millions of people clamoring to play them?  Gaming really has just been going steadily downhill since Zork.

 

Originally posted by fenistil
Those dialogues are simplistic and lack depth and follow always 3 mood choices :good, neutral, bad <-- which actually is ridiculosely bad design imho.

If you honestly think that, you clearly weren't paying much attention.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  UtukuMoon

Apprentice Member

Joined: 12/03/11
Posts: 1109

12/05/11 11:29:33 AM#52
Originally posted by SethiusX

The title sums it up. There is no doubt that Voice Overs in SW are a hotly anticipated feature, but do you think they will become a required feature for future mmo's? Ten years ago, voice overs in single player games were rare, but were quickly becoming a hot new feature as storage space went up, and costs to produce went down.

Really, the question boils down to "How important is single player immersion in an MMO?". Are the features of single player games merging with the features of mmo games to make a new and more advanced hybrid? Or, shoudl the two types of games remain separate and distinct? Clearly, Bioware is trying to merge the two, but is this something that you think will become a standard in the industry, or is it just an expensive gimmick?

I think that Voice Overs and the questing system of SWTOR is one of the most distinct features of the game. We see that big, revolutionary features tend to spread like wildfire in the mmo community. An example of this would be the public quests of Warhammer that were then implemented in some form or another to great effect in other games.

But, this is a feature that is unique to the mmo world. Will the same hold true for a feature that is considered the norm in single player games (and is very expensive and difficult to implement), and what other types of features do you think mmo's could benefit from by borrowing from the single player experience?

 

So you obviously never played EQ2, especially when it first released. EQ2 had far more VO than swtor could ever dream off,it was nearly all voiced. SWTOR is far from leading the way for voiced MMOs,only the quests and story is voiced all other npc are silent. Walk in to any cantina and all you will hear is music and no talking unless they are quest givers. Playing GW2 at gamescom and playing swtor and testing in the beta weekends really shows how dead and dismal bioware have drop the ball when it comes to voice overs. Wait till you walk round divinty reach and the differance really shows.

http://www.youtube.com/watch?v=P8ymgFyzbDo

  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

12/05/11 11:31:31 AM#53
Originally posted by Sylvarii
SWTOR is far from leading the way for voiced MMOs,only the quests and story is voiced all other npc are silent. 

This is not accurate.  There are NPCs who have conversations with each other which you can overhear as you are going through the city areas.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  User Deleted
12/05/11 11:32:46 AM#54
Originally posted by stealthbr

I personally can never go back. It's that good.

++ agreed.

gives a total diferent feeling to the game, even more if you liek the role playing element of it.

  GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 1813

12/05/11 11:34:52 AM#55

I personaly don't like voice-overs. I don't find them all that immersive...I actualy prefer the written word.

I think we'll see MORE voice acting in upcoming MMO's (at least for a while) ...... but I don't think it will be a "must have" feature....nor do I think it will be common to see fully VO MMO's.....although we likely will see more partialy VO'd ones.

Firstly it adds significantly to the expense of making an MMO. Secondly it does actualy DETRACT from certain things, like the ability to personalize dialogue to the player involved.

  echolynfan

Apprentice Member

Joined: 1/26/10
Posts: 721

I ain't got a gat but I gotta soldering gun

12/05/11 11:37:24 AM#56
Originally posted by ltank
Originally posted by stealthbr

I personally can never go back. It's that good.

Same.

Me also.

Currently playing as Pete Puma on Excalibur. FF ARR - The best MMO I've played since SWG!

  SethiusX

Advanced Member

Joined: 3/22/08
Posts: 169

 
OP  12/05/11 11:38:59 AM#57
Originally posted by Sylvarii
So you obviously never played EQ2, especially when it first released. EQ2 had far more VO than swtor could ever dream off,it was nearly all voiced. SWTOR is far from leading the way for voiced MMOs,only the quests and story is voiced all other npc are silent. Walk in to any cantina and all you will hear is music and no talking unless they are quest givers. Playing GW2 at gamescom and playing swtor and testing in the beta weekends really shows how dead and dismal bioware have drop the ball when it comes to voice overs. Wait till you walk round divinty reach and the differance really shows.

True, I didn't play EQ2 until many years later, and even then I only played a short while. But, SWTOR is certainly getting a lot of attention for it's VO's, whatever the reason, and it might be because the genre is now ready for them (with technology getting to where it is, and with single player games using VO's as a staple now).

However, your point about VO's only being used in SWTOR during quests and story is not true. I just got finished beta testing and there are lots of npc's that talk to you, or talk to each other as you pass them about other topics. There is actually a bug in game where the VO's from npc's that you pass keep playing sometimes at full volume when you are already out of range (to be fixed). This is largely irrelvant though, I just wanted to point that out.

  GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 1813

12/05/11 11:43:49 AM#58
Originally posted by DeserttFoxx
Originally posted by fenistil
Originally posted by DeserttFoxx
Originally posted by Grotar89

I skipped 90% of VO while playing TOR, most of them are unnecessary...

Well story is only nessessary if you want to hear it, if you just want to grind mindlessly then obviously it will be a hinderance.

You realize that you can have wonderful story WITHOUT voice over?

You can also have great dialog without voice over or even without cutscenes...

 

 

I really don't like polarization saying "you're not amazed by VO then you're grinder and don't care about story" <-- this is NOT true, at least not in my case.

So you want to go back to the wall of texts? really? let me answer that for you, it is because you want to go back to fucking ignoring the story. Because lets face it, Books are awesome, audiobooks are better.  Quests are awesome, voiced quests are better.

Actually, quite alot of people prefer books over audiobooks. I'm certainly not trying to dismiss people who enjoy VO.....but please don't dismiss the written word as a medium for narritive. It has qualities that are unique to it.

 

  SethiusX

Advanced Member

Joined: 3/22/08
Posts: 169

 
OP  12/05/11 11:44:48 AM#59

Here's a thought: Would the VO's still be desirable even if they were the equivalent of an NPC reading off the quest text from one of the quests in WoW? What more is there to this that makes them so desirable in SWTOR?

  mrshroom89

Apprentice Member

Joined: 11/23/10
Posts: 234

12/05/11 11:45:55 AM#60

Nope, most companies wont be able to afford full voice over for their entire game

C

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