Trending Games | ArcheAge | Firefall | WildStar | Landmark

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,929 Users Online:0
Games:733  Posts:6,226,271
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Is it me or does ToR have way too many abilities?

6 Pages « 1 2 3 4 5 6 » Search
107 posts found
  paterah

Novice Member

Joined: 4/21/07
Posts: 589

12/05/11 5:15:39 AM#21

I have to agree that TOR has too many abilities. The combat is cluttered by redundant abilities that have little to no variety and made the combat not so enjoyable for me. The ideal combat system for me is one that has few but distinct abilities, I even wrote them these things in the survey. My friends seem to have no problem though so I will probably be playing with them but it's one of the things that really annoy me.

  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

12/05/11 5:18:57 AM#22

Many of the abilities in this game are very situational. It's very easy to tell what abiities are used for tanking/healing/pvp/pve etc.

 

For example: If you roll a SI Sorc you get healing abilities no matter what. If you're playing a dps sorc you are rarely going to need to use those abilities. You rely on your dps.  

A DPS shadow/assassin isn't going to be using their taunts. A tank Juggernaut/Guardian will put away things like DPS stances and abilities that don't help them tank. 

 

A lot of abilities for some classes are different stances or different ammo, these don't need to be keybound to be easily accessible and will rarely be activated.

 

It's simple really. You aren't going to need 40 abilities keybound to play the game.  If you do for some reason try to use all 40 abilities all the time, well then you're doing it wrong. 

 

There are some abilities that you will only use in PvP, and some that will be terrible for PvP. 

 

It's up to you to determine which abilities you need for which situation you are going into. If you have any kind of mmo experience this should be easy.  

Shadow's Hand Guild
Open recruitment for

The Secret World - Dragons

Planetside 2 - Terran Republic

Tera - Dragonfall Server

http://www.shadowshand.com

  Spankthetoad

Apprentice Member

Joined: 9/06/09
Posts: 78

Treat others as you would like to be treated yourself

12/05/11 5:21:20 AM#23

Just wondering can you add skill bars like you can in Rift?  There you can go from 1 to 5 on the bottom and 1 to 3 on the side.

 

Spankthetoad

  LaucianNailo

Novice Member

Joined: 12/03/08
Posts: 37

12/05/11 5:32:14 AM#24
Originally posted by Spankthetoad

Just wondering can you add skill bars like you can in Rift?  There you can go from 1 to 5 on the bottom and 1 to 3 on the side.

 

Yes you can. Two rows at the bottom of the screen, 1 down the left and 1 down the right (that I found anyway )

 

You can also bring up your companions action bar, but I couldn't work out how to move it as it sits on top of the bottom player quickslot bar.

  GMan3

Apprentice Member

Joined: 8/27/10
Posts: 2239

12/05/11 5:34:38 AM#25

    Unfortunately I can not go back and check now, but my Sith Inquisitor was level 18 before I decided to move on to checking out a different class.  I don't know exactly how many powers I got, but I had not even filled two bars yet.  On top of that, a couple powers (companion revive and Teammate Revive) I didn't need to put on a skillbar since just mousing over the carcasses allowed me to click on them to use the powers.  I have to wonder if the OP didn't accidentally slot some of his "leveled up" powers on his skillbars as well as leaving the lesser versions of the powers there.  I know I almost did the first time I came upon a "leveled up" power.

    Other than that though, I really can not figure out why someone is worried about having a larger variety of abilities.  Last I knew things like that were better for making more interesting gameplay, not less.  Having played games with a lesser number of abilities at higher levels such as the "10 abilities per class at the most " I have to say I always found them extremely dull unless the developers decide to create randomizing alternate animations for abilities, which almost never happens.

    Personally, I am happy that the developers at BioWare disagrees with the OP, as do I.

"If half of what you tell me is a lie, how can I believe any of it?"

  gt4980b

Novice Member

Joined: 4/12/06
Posts: 117

12/05/11 5:54:32 AM#26
Originally posted by GMan3

    Unfortunately I can not go back and check now, but my Sith Inquisitor was level 18 before I decided to move on to checking out a different class.  I don't know exactly how many powers I got, but I had not even filled two bars yet.  On top of that, a couple powers (companion revive and Teammate Revive) I didn't need to put on a skillbar since just mousing over the carcasses allowed me to click on them to use the powers.  I have to wonder if the OP didn't accidentally slot some of his "leveled up" powers on his skillbars as well as leaving the lesser versions of the powers there.  I know I almost did the first time I came upon a "leveled up" power.

    Other than that though, I really can not figure out why someone is worried about having a larger variety of abilities.  Last I knew things like that were better for making more interesting gameplay, not less.  Having played games with a lesser number of abilities at higher levels such as the "10 abilities per class at the most " I have to say I always found them extremely dull unless the developers decide to create randomizing alternate animations for abilities, which almost never happens.

    Personally, I am happy that the developers at BioWare disagrees with the OP, as do I.

It really depends on what AC you play.  The SI sorc doesn't need to use many abilities outside a small rotation.  Those heals make like so much easier.  The SI assasin can use a wider range of abilties.  And they are a mix of ranged and melee which gives a very chaotic combat feeling.  And the Assasin needs a wider range of abilties to be as effective as the SI sorc because of the lack of healing.  For my assasin, I removed abilties from my bar to make a 6 button rotation.  Went with a madness/tank spec and was good.  I'll stay away from Shadow and Assasin in the future.  Just not my thing.

  Z3R01

Novice Member

Joined: 9/09/08
Posts: 2457

MMO gamer since 1997

12/05/11 5:56:20 AM#27

 

Didn't seem like too many.

Playing: None

Waiting on: None

  Drachasor

Novice Member

Joined: 3/22/09
Posts: 2693

12/05/11 6:09:20 AM#28
Originally posted by GMan3

     Other than that though, I really can not figure out why someone is worried about having a larger variety of abilities.  Last I knew things like that were better for making more interesting gameplay, not less.  Having played games with a lesser number of abilities at higher levels such as the "10 abilities per class at the most " I have to say I always found them extremely dull unless the developers decide to create randomizing alternate animations for abilities, which almost never happens.

Ever heard the phrase "less is more?"  That's what the OP and others are talking about.  A short list a very different abilities can give better gameplay than a long list of abilities that have lots of overlaps.  Think of what Doom would have been like with 40 weapons, but overall little more variety than already existed.

That said, TOR seems to be about the same as WoW when I looked at it with regards to number of abilities.  Since the combat system is largely based on WoW that is not surprising.

  GMan3

Apprentice Member

Joined: 8/27/10
Posts: 2239

12/05/11 6:13:36 AM#29
Originally posted by Drachasor
Originally posted by GMan3

     Other than that though, I really can not figure out why someone is worried about having a larger variety of abilities.  Last I knew things like that were better for making more interesting gameplay, not less.  Having played games with a lesser number of abilities at higher levels such as the "10 abilities per class at the most " I have to say I always found them extremely dull unless the developers decide to create randomizing alternate animations for abilities, which almost never happens.

Ever heard the phrase "less is more?"  That's what the OP and others are talking about.  A short list a very different abilities can give better gameplay than a long list of abilities that have lots of overlaps.  Think of what Doom would have been like with 40 weapons, but overall little more variety than already existed.

That said, TOR seems to be about the same as WoW when I looked at it with regards to number of abilities.  Since the combat system is largely based on WoW that is not surprising.

    Less is not always more.  Most often less is just less.  Some games make it work, but most do not.  Sorry, I loved the old style arcade games in the mall when i was a kid, but that doesn't mean I want to go back to playing them.

"If half of what you tell me is a lie, how can I believe any of it?"

  Kenze

Novice Member

Joined: 4/24/07
Posts: 1235

12/05/11 6:15:04 AM#30

another thing that makes it seem overwhelming or too many i guess is the lack of extra hotkeys. if you put every ability on a hotkey you only have maybe 6 for anything else... like potions,custom macros, emotes etc.

Alot of the issues could be alleviated by Bioware adding more hotbars for bottom center.. like  1x3(or4) or 2x2 etcs. They seem to have ignored all beta player threads about this brought up though, so.. 

Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
—Lao-Tze

  Kenze

Novice Member

Joined: 4/24/07
Posts: 1235

12/05/11 6:17:32 AM#31
Originally posted by GMan3
Originally posted by Drachasor
Originally posted by GMan3

     Other than that though, I really can not figure out why someone is worried about having a larger variety of abilities.  Last I knew things like that were better for making more interesting gameplay, not less.  Having played games with a lesser number of abilities at higher levels such as the "10 abilities per class at the most " I have to say I always found them extremely dull unless the developers decide to create randomizing alternate animations for abilities, which almost never happens.

Ever heard the phrase "less is more?"  That's what the OP and others are talking about.  A short list a very different abilities can give better gameplay than a long list of abilities that have lots of overlaps.  Think of what Doom would have been like with 40 weapons, but overall little more variety than already existed.

That said, TOR seems to be about the same as WoW when I looked at it with regards to number of abilities.  Since the combat system is largely based on WoW that is not surprising.

    Less is not always more.  Most often less is just less.  Some games make it work, but most do not.  Sorry, I loved the old style arcade games in the mall when i was a kid, but that doesn't mean I want to go back to playing them.

there are most certaily redundant skills though.. why would you need 4 skills that do xx to xxx dmg that all share the same cooldown and the only difference between them is maybe the animations and the names?

Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
—Lao-Tze

  psyfighter

Novice Member

Joined: 3/05/11
Posts: 51

12/05/11 6:18:02 AM#32

I like it the way it is.

  Nicoo

Advanced Member

Joined: 8/13/06
Posts: 247

12/05/11 6:21:42 AM#33

It's you. I dont have a problem. I have everything binded and it works fine.

  Drachasor

Novice Member

Joined: 3/22/09
Posts: 2693

12/05/11 6:23:09 AM#34
Originally posted by GMan3
Originally posted by Drachasor
Originally posted by GMan3

     Other than that though, I really can not figure out why someone is worried about having a larger variety of abilities.  Last I knew things like that were better for making more interesting gameplay, not less.  Having played games with a lesser number of abilities at higher levels such as the "10 abilities per class at the most " I have to say I always found them extremely dull unless the developers decide to create randomizing alternate animations for abilities, which almost never happens.

Ever heard the phrase "less is more?"  That's what the OP and others are talking about.  A short list a very different abilities can give better gameplay than a long list of abilities that have lots of overlaps.  Think of what Doom would have been like with 40 weapons, but overall little more variety than already existed.

That said, TOR seems to be about the same as WoW when I looked at it with regards to number of abilities.  Since the combat system is largely based on WoW that is not surprising.

    Less is not always more.  Most often less is just less.  Some games make it work, but most do not.  Sorry, I loved the old style arcade games in the mall, but that doesn't mean I want to go back to playing them.

But shooters benefit from a variety of very distinct abilities in terms of weapons.  All games do really.  Toss 5 abilities that are all pretty similar at someone along with 15 others and it just doesn't benefit the gameplay that much.  It also wastes development time trying to balance a few dozen abilities rather than focus on making say 10 or 12 distinct abilities work well and feel distinct.  It also makes the learning curve better for things like PvP, while still allowing for deep gameplay.

I don't even know why you made the "old style arcade games" comment, since I wasn't talking about 1-3 abilities or whatever.  Seems like you are just trying to belittle my point rather than actually discuss it.

  GMan3

Apprentice Member

Joined: 8/27/10
Posts: 2239

12/05/11 6:27:33 AM#35
Originally posted by Kenze
Originally posted by GMan3
Originally posted by Drachasor
Originally posted by GMan3

     Other than that though, I really can not figure out why someone is worried about having a larger variety of abilities.  Last I knew things like that were better for making more interesting gameplay, not less.  Having played games with a lesser number of abilities at higher levels such as the "10 abilities per class at the most " I have to say I always found them extremely dull unless the developers decide to create randomizing alternate animations for abilities, which almost never happens.

Ever heard the phrase "less is more?"  That's what the OP and others are talking about.  A short list a very different abilities can give better gameplay than a long list of abilities that have lots of overlaps.  Think of what Doom would have been like with 40 weapons, but overall little more variety than already existed.

That said, TOR seems to be about the same as WoW when I looked at it with regards to number of abilities.  Since the combat system is largely based on WoW that is not surprising.

    Less is not always more.  Most often less is just less.  Some games make it work, but most do not.  Sorry, I loved the old style arcade games in the mall when i was a kid, but that doesn't mean I want to go back to playing them.

there are most certaily redundant skills though.. why would you need 4 skills that do xx to xxx dmg that all share the same cooldown and the only difference between them is maybe the animations and the names?

    Why not?  Do you only have 10 skills to get you through the day?  Or can you decide to walk, jog, run, drive a car, fly in a plane, etc . . . ?  Seriously, if you honestly feel less is more, then go talk to some of SOEs customers that got hacked due to their lax cyber security.  I think you might find a lot of people disagreeing with you.

    As for the only difference being the animations and names, that is more than a little misleading.  Most often the biggest difference is the damage and secondary effects such as stun, knockdown, knockback, mezz, etc.  In the end it is the decision to risk less damage with a chance at a stun, when you need a second to heal, vs. going for the higher damage and hoping for a crit shot kill, when you are almost dead, that is the most fun.

 

"If half of what you tell me is a lie, how can I believe any of it?"

  DOGMA1138

Apprentice Member

Joined: 8/25/11
Posts: 477

 
OP  12/05/11 6:30:14 AM#36
Originally posted by GMan3
Originally posted by Drachasor
Originally posted by GMan3

     Other than that though, I really can not figure out why someone is worried about having a larger variety of abilities.  Last I knew things like that were better for making more interesting gameplay, not less.  Having played games with a lesser number of abilities at higher levels such as the "10 abilities per class at the most " I have to say I always found them extremely dull unless the developers decide to create randomizing alternate animations for abilities, which almost never happens.

Ever heard the phrase "less is more?"  That's what the OP and others are talking about.  A short list a very different abilities can give better gameplay than a long list of abilities that have lots of overlaps.  Think of what Doom would have been like with 40 weapons, but overall little more variety than already existed.

That said, TOR seems to be about the same as WoW when I looked at it with regards to number of abilities.  Since the combat system is largely based on WoW that is not surprising.

    Less is not always more.  Most often less is just less.  Some games make it work, but most do not.  Sorry, I loved the old style arcade games in the mall when i was a kid, but that doesn't mean I want to go back to playing them.

Look at the Witcher's combat mechanics for example, imo thats the best combination between action-based and a button-based RPG implemented so far, you have various combat styles, blocking, dodgin, and other things but also normal "press X to kill Y" abilities. ToR removed auto-attack which is a good step, but in term it gave you too many abilties which are not needed, and there is little to no diffrence between many of them, especially considering that most of them still work in PVP and PVE the same way, heck atm PVE is more restrictive than PVP in regards to crowd control and simmilar abilities...

I've PVPed quite a bit, especially on my Shadow and you know what i felt? i felt like a rogue during the first year of WoW, heck even "stronger" because if it switched to a tank stance it took 3 guys to take me down. I could just run around stunning half the group DoTing them and backstabing whats left which in terms left me with about 30-40 kills to 2-3 deaths in every match with highest / 2nd highest damage done over all... Was it fun? yes for the first couple of games, but then it wasn't as fund, i dont see a reason why a class should need 5 diffrent CC abiltiies which dont share the same cooldown, or why a class needs to have 4 diffrent ranged attacks which do the exact~ damage, cost the exact amount of resources and the only diffrent thing is the animation... Heck with some classes i've found that the auto-attack does the same amount of damage as the main resource costing dps skill, auto-attack did only slightly less damage to classes that can shield or mitigate attacks in a diffrent way, and even more damage to classes which dont like getting hit very often.. Thas just screams bad game design/ballance to me.

 

 

  Yamota

Apprentice Member

Joined: 10/05/03
Posts: 6506

"I fight so you don't have to."

12/05/11 6:31:02 AM#37

Did I get it right, SW:TOR actually has depth in an area? 

Maybe all is not lost for us who wants some complexity in our MMORPGs.

  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

12/05/11 6:33:18 AM#38
Originally posted by Yamota

Did I get it right, SW:TOR actually has depth in an area? 

Maybe all is not lost for us who wants some complexity in our MMORPGs.

It has depth in several areas.  You just have to get past level 4 to see it. 

Shadow's Hand Guild
Open recruitment for

The Secret World - Dragons

Planetside 2 - Terran Republic

Tera - Dragonfall Server

http://www.shadowshand.com

  Drachasor

Novice Member

Joined: 3/22/09
Posts: 2693

12/05/11 6:34:31 AM#39
Originally posted by GMan3
Originally posted by Kenze
Originally posted by GMan3
Originally posted by Drachasor
Originally posted by GMan3

     Other than that though, I really can not figure out why someone is worried about having a larger variety of abilities.  Last I knew things like that were better for making more interesting gameplay, not less.  Having played games with a lesser number of abilities at higher levels such as the "10 abilities per class at the most " I have to say I always found them extremely dull unless the developers decide to create randomizing alternate animations for abilities, which almost never happens.

Ever heard the phrase "less is more?"  That's what the OP and others are talking about.  A short list a very different abilities can give better gameplay than a long list of abilities that have lots of overlaps.  Think of what Doom would have been like with 40 weapons, but overall little more variety than already existed.

That said, TOR seems to be about the same as WoW when I looked at it with regards to number of abilities.  Since the combat system is largely based on WoW that is not surprising.

    Less is not always more.  Most often less is just less.  Some games make it work, but most do not.  Sorry, I loved the old style arcade games in the mall when i was a kid, but that doesn't mean I want to go back to playing them.

there are most certaily redundant skills though.. why would you need 4 skills that do xx to xxx dmg that all share the same cooldown and the only difference between them is maybe the animations and the names?

    Why not?  Do you only have 10 skills to get you through the day?  Or can you decide to walk, jog, run, drive a car, fly in a plane, etc . . . ?  Seriously, if you honestly feel less is more, then go talk to some of SOEs customers that got hacked due to their lax cyber security.  I think you might find a lot of people disagreeing with you.

    As for the only difference being the animations and names, that is more than a little misleading.  Most often the biggest difference is the damage and secondary effects such as stun, knockdown, knockback, mezz, etc.  In the end it is the decision to risk less damage with a chance at a stun, when you need a second to heal, vs. going for the higher damage and hoping for a crit shot kill, when you are almost dead, that is the most fun.

 

Wow.  What a ridiculous strawman attack.  Reread what we've said.  The point seems to be flying WAAAAY over your head.

  GMan3

Apprentice Member

Joined: 8/27/10
Posts: 2239

12/05/11 6:34:38 AM#40
Originally posted by DOGMA1138
Originally posted by GMan3
Originally posted by Drachasor
Originally posted by GMan3

     Other than that though, I really can not figure out why someone is worried about having a larger variety of abilities.  Last I knew things like that were better for making more interesting gameplay, not less.  Having played games with a lesser number of abilities at higher levels such as the "10 abilities per class at the most " I have to say I always found them extremely dull unless the developers decide to create randomizing alternate animations for abilities, which almost never happens.

Ever heard the phrase "less is more?"  That's what the OP and others are talking about.  A short list a very different abilities can give better gameplay than a long list of abilities that have lots of overlaps.  Think of what Doom would have been like with 40 weapons, but overall little more variety than already existed.

That said, TOR seems to be about the same as WoW when I looked at it with regards to number of abilities.  Since the combat system is largely based on WoW that is not surprising.

    Less is not always more.  Most often less is just less.  Some games make it work, but most do not.  Sorry, I loved the old style arcade games in the mall when i was a kid, but that doesn't mean I want to go back to playing them.

Look at the Witcher's combat mechanics for example, imo thats the best combination between action-based and a button-based RPG implemented so far, you have various combat styles, blocking, dodgin, and other things but also normal "press X to kill Y" abilities. ToR removed auto-attack which is a good step, but in term it gave you too many abilties which are not needed, and there is little to no diffrence between many of them, especially considering that most of them still work in PVP and PVE the same way, heck atm PVE is more restrictive than PVP in regards to crowd control and simmilar abilities...

I've PVPed quite a bit, especially on my Shadow and you know what i felt? i felt like a rogue during the first year of WoW, heck even "stronger" because if it switched to a tank stance it took 3 guys to take me down. I could just run around stunning half the group DoTing them and backstabing whats left which in terms left me with about 30-40 kills to 2-3 deaths in every match with highest / 2nd highest damage done over all... Was it fun? yes for the first couple of games, but then it wasn't as fund, i dont see a reason why a class should need 5 diffrent CC abiltiies which dont share the same cooldown, or why a class needs to have 4 diffrent ranged attacks which do the exact~ damage, cost the exact amount of resources and the only diffrent thing is the animation... Heck with some classes i've found that the auto-attack does the same amount of damage as the main resource costing dps skill, auto-attack did only slightly less damage to classes that can shield or mitigate attacks in a diffrent way, and even more damage to classes which dont like getting hit very often.. Thas just screams bad game design/ballance to me. 

    I was actually starting to get convinced by your argument until I saw the lie you put in their.  Either you never played this game OR you lied on purpose.  Not sure which, but I don't think I will be calling your arguments credible now.

"If half of what you tell me is a lie, how can I believe any of it?"

6 Pages « 1 2 3 4 5 6 » Search