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Cancer is a known. There is no disputing it. This is hardly a good example. It's why I said X because it's an unknown by professionals.
Likewise, TOR is an unknown but there isn't ONE analyst who says it's going to bomb. Or not do well. Or not be profitable. This is the hole in your theory. You can ALWAYS find one doctor who says for whatever reason "I don't think you have cancer.. those 99% of other doctors are wrong" and he MAY be right. But here, you don't have one saying that about TOR. That's where your argument falls straight through the floor. |
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12/02/11 8:17:11 AM#122
Originally posted by Grahor SWTOR will have WAY more subs that 600K after 6 months - it's a better MMO than any I've played in the last 5 years and - it's Star Wars! In fact - believe they'll have MORE that 1.5 mil permanent subs at the 6 month mark.
Currently playing as Lord Helmet on Rift (Faeblight) |
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12/02/11 8:26:19 AM#123
Originally posted by jdnewell I beg to disagree. Market research and forecasting is done for any market and gaming is no exception. The only difference is that most gamers think that those "evil business people" don't "understand" them. Marketing is my major and we try to understand consumers all the time. Everything we do is with our customers in mind. But then again many people on these boards don't even know the meaning of a public company. |
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12/02/11 8:35:09 AM#124
Originally posted by fivoroth Market research isn't a hard science. This is a theory at best and a wild guess at worst. Then again so is what Kotick says, with a healthy dose of self interested spin on the side. I'm quite sure market researchers predicted Warhammer and AoC would be huge successes too. I think TOR will do quite well but I won't try to elevate that above the level of personal opinon. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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12/02/11 8:37:01 AM#125
Originally posted by fivoroth Oh I fully understand how valuable marketing and market research can be for companies. And I even fully understand what a public company is =) There are "evil business people" just like there are "evil" everythings. But overall business people are generally just that, business people. And while I dont have a marketing degree assuming most gamers are ignorant of marketing & analyst ploys to meet agendas is in itself ignorant. Not saying that is what this analyst is doing. I personally just dont put alot of faith in those numbers. Just my personal opinion tho. Sorry if that came across as a bit confrontational, was not meant to be =) I sometimes have a hard time wording text that comes across as such when not intended to be.
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12/02/11 9:17:46 AM#126
In 2004 two big games were coming out. I had my eye on Everquest 2 being a huge I mean mega fan of the original one I was all set. I had played Diablo and saw this other game people were talking about. I took a gander at the screenshots and sort of cringed ...my god I thought those colors are garish to say the least and I completely dismissed the game.
Then Everquest 2 came out and I did not really like it hello shared debt anyone ? Single worst MMORPG concept ever. So having no choice I decided to go look at WoW again. I bought the game and logged in and tried out a human and was quickly bored . I thought okay one other toon and rolled a night elf. I was completely hooked from the moment I stepped into Teldrassil. The colors that previously were puke worthy suddenly all fit and the whole world just came together and I met people made friends and spent a couple of years entertained. I rolled an orc and PvP something I never tried completely took over my life.
I went back to Everquest 2 later on and in fact I do love that game a lot and in a lot of ways the game has a lot more going for it than WoW but if you asked me in 2004 what I thought WoW's chances were I would have never thought even a fraction of its success capable. You cannot based on what you feel about a game predict what a whole genaration of gamers are going to do. Will SWTOR succeed ? I think so but what do I know . Uploaded with ImageShack.us |
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12/02/11 9:36:24 AM#127
I'm saying this as a guy who's done market analysis for high tech (although not for games specifically): Three million subs seems rather optimistic by June, though certainly not impossible. Even if Bioware was selling "generic sci fi game," they'd do well because they have a legion of fans. The Mass Effect series has sold 7 million copies. Add the Star Wars name and you're going to attract huge numbers. What's working against them is the fact that not a lot of people like to invest in a subscription game much past the 2-3 month mark. That's been true of every MMO besides WOW. Even WOW struggles to keep 3 million subscribers in the Western market - most of their vaunted numbers come from Asia.
Past the six months mark, it's really a crap shoot. Look at 2012 holiday season. You'll probably have the next WOW expansion, plus excellent non-subscription online games like Diablo 3 and Guild wars 2. If Bioware is slow on updating content, they could very well be hurting in December. Heck, Mass Effect 3 could easily cannibalize the Bioware fans who feel TOR is no longer worth the monthly fee. Trying to make big predictions more than six months out is like a meteorologist trying to exactly predict the weather a year out. |
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12/02/11 9:43:07 AM#128
If there was anyone that could accurately and consistently predict which products would be successful and to what degree, then they would be a multi-billionaire by virtue of stock investments. But the reality is that no one can do this. Anything an analyst "predicts" is a guess. An educated guess maybe, but still a guess. People get paid tons of money a year to predict which stocks will be the most profitable, but they typically don't earn much more of a return than the market in general. Are you team Azeroth, team Tyria, or team Jacob? |
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12/02/11 9:52:01 AM#129
Originally posted by Precusor Did he go into detail what the 'Hook' will be for TOR? By June, many people will be 'burned out' on the story -- as we are already seeing beta testers mention they are burned out simply from beta. Almost every MMO sells a lot of boxes at release, but then fail to retain long term subscriptions. So what is the 'hook' that TOR has to retain 3 million subscribers?
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12/02/11 10:00:57 AM#130
Originally posted by BattleFelon As you point out, there is a significant difference between people that play single player games, and subscription based games.
People generall do not embrace the idea of paying 'more' for the same, nor do they find value in the 'mmo' aspect (which is why you have so many more gamers vs. MMO gamers). Also, Star Wars Galaxies and Star Trek Online, as well as Lord of the Rings Online, have demonstrated that fans of the genre, do not mean they are customers for the subscription. All three of those genre have huge fan bases, that did not cross over to become long term customers of the game.
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Actually, the things I've found that analysts said about Warhammer were pretty spot on; professional analysis is not a 'wild guess'. Case in point: Analyst: WAR subscriptions will eventually settle around 250,000
The analyst was correct because four months later, Warhammer had exactly 300k subs as verified. Now the rebuttal SHOULD be "Yeah, but look at Warhammer NOW. They don't even have 100k subs." And to this I agree. But why?
The only thing that would keep TOR from not retaining subs would be the same types of serious problems WAR or AoC had/has, of which it has none. It has bugs and some things people don't like but nothing near as bad as Warhammer. Plus, both of the games are rather population DEPENDANT (AoC for PvP side) but TOR isn't. As many critics say in mock, it's "single player", so if people drop off it doesn't affect people who are there mainly for the story.. just like WoW was. |
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12/02/11 10:05:16 AM#132
Originally posted by hikaru77 You were in a different beta than I. Most of the super positive people were beta testers that weren't playing a lot or weren't in the beta long. The long term adoption rate of SWTOR was very different for those that played the game for more than a few months and had gotten a 50. As for learning from mistakes, there isn't enough time to list all of them so how about world PvP objectives that don't matter, Trinity holding up groups, and too much CC to name a few. D3 might not be a MMO but it is an MORPG and it will share a lot of the same customers. GW2 will have just as much content as SWTOR does and possibly more; 1500 dynamic events(easily on par with the number of quests SWTOR has INCLUDING class quests), story mode, World vs World, dungeons, etc. I seriously doubt you played SWTOR if you think it has a lot of content, IMO Vanilla WoW had more in terms of both quests, areas(variety), and instances. |
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12/02/11 10:12:21 AM#133
Originally posted by Grahor 80 million for operating costs is a big number for sure but that leaves a lot for on going development expenses I guess. My opinion is that this game will live or die on how much new content is added over time and it's quality. If they can keep a steady stream (like monthly) of new high quality voice acted content being added I can easily see it retaining millions of subs. If they can't than half a million may be a more realistic estimate. I would think that EA/BIoware knows this but who can be sure they have the resolve to follow though. They might figure that they can get away with releasing content more like WoW does rather than like Rift does in which case I believe these estimates are way off on the high side. |
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The problem with this theory/criticims is that you assume that TOR is = to single player, without acknowledging that there are MANY components to TOR than aren't available in single player games.. hence the "MMO" aspect. It's simply not honest. You can't raid in single player KOTOR games, nor can you PvP in them. Most importantly, you don't SEE anyone else that real in KOTOR (meaning players).
It's like saying "Well, a SUV is technically classified as a 'minivan' or a "truck" by many people, so why would anyone buy a those when they could just get a SUV?" |
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12/02/11 10:23:20 AM#135
Originally posted by popinjay Arguing by "reason of expertise" or "expert opinion" is horrible logic and a fallacy.
People listen to experts because they are supposed to know their field and can supply a credible argument, not because they hold the title expert. The poster's opinion is just as valid as the "expert" opinion in the article that contained no facts or support, just opinions.
You easily dismiss Kotick's opinion for another expert opinion., At least he had some sort of supporting reasoning behind it.
I disagree with Kotick too and I think ToR will be successful and profitible, but the article in question is just an opinion piece with no supporting evidence other than intuitive conjecture. You can't dish someone elses opinion when your reference is also a bunch of hollow hype. Conjecture by an expert is still conjecture. |
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12/02/11 10:29:27 AM#136
There isn't 6 months of content in the game unless you reroll or play all aspects of the game very slowly. From what I've experienced, I think PvE will be fine from start to finish, but if you enjoy a robust and interesting crafting experience or PvP system like I was hoping for, well, this might not be the game. And I suspect space combat will rarely be played by most subscribers. Unless they release a lot of content patches post-release (and quickly), the gameplay systems are simply not good enough to keep people longterm versus some of the competition on the market. Enter a whole new realm of challenge and adventure. |
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I think this is a lie people put out. I've played Rift for six months and MOST of the people I've been guilded with and/or grouped with had several alts. Most of the time people spend making at minimum two or three alts to 50 because they were bored. They didn't want to experience the same story (which is what Rift makes you do) but had no choice; they just wanted to level another type of toon.
Rift is two dimensional game; you get one storyline for Guardians (half your classes) and you get one storyline for Defiants (the other half). That tends to add in boredom that leaves only grind raiding or lackluster PvP in arenas. Rifts weren't hardly even done anymore and had taken second/third fiddle to core grinding in dungeons and four arenas when I left. |
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Darth_Osor
Apprentice Member
Joined: 2/17/09
Just because you are unique does not mean you are special |
12/02/11 10:36:06 AM#138
I lean toward the fanboy camp when it comes to this game, and I don't think for a second that they'll have 3 million subs in 6 months...maybe 1 million. Sell 3 million boxes this month? Sure. |
Remember that the next time you talk to your accountant, your lawyer, your doctor, your bosses, etc.
Please, just find ONE analyst in your camp so the conversation could be at least a little more even. :) |
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12/02/11 10:40:02 AM#140
My honest opinion is that this game will do great out of the gate at launch for several months because there isn't crap-all new out there worth playing, but as more interesting games release, the population will be reduced down quite a bit. They will still keep a fairly high number of subs though. I'm sure it will be considered a successful game, but nothing to rival WoW's past success. It just isn't that interesting. Then again, maybe I am giving people's taste in gaming too much weight.... There is something very wrong when I look at TOR and think about how much "deeper" WoW is. |
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