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12/01/11 4:56:56 PM#81
Originally posted by Creslin321 Other than Total War series, nope. And even then I only spend about 20 hours total. |
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12/01/11 5:00:22 PM#82
Originally posted by Creslin321 Yeah i guess i have to agree with your statement. WoW was released in a different era of mmo's where it had time to develop which that's not really the case anymore. The only mmo i can think of that was as large as WoW at launch was Vanguard but Sony rushed it to launch and it failed because of this. |
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12/01/11 5:01:25 PM#83
WOW hit the market at the right time... more households were able to get PCs, also WOWs marketing did everything right..... However The hype machine is now in SWTOR's corner and it's WOW 2.0 all over it seems, I fully expect SWTOR to be the next game we all learn to hate. But hey if a game designer follows the model of WOW then so be it, the next big thing will be small steps away from that sort of model.
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12/01/11 5:07:31 PM#84
Originally posted by Whacko I admit, im exciting for SWTOR (preordered) and it has a lot of similarities to WoW but i dont think it will put much of a dent in WoW at all. Im not a huge lore buff so i dont care to read/listen to npc's talking all the time. Also its gameplay is comparable to the 1st gen WoW. It's glitchy/buggy and clunky and i dont think people will give BioWare enough time to fix/patch everything imo. I hope they do cus ill be playing it :) |
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12/01/11 5:08:41 PM#85
Originally posted by Creslin321 Excellent post, not exhaustive or in-depth but to the point and accurate. My answer to the question is Blizzard did it right, the method is right but the specific blueprint of the solution is no longer current. Counter question: What do you do when the Model is the problem? (ie. the model is a Buffet of 'Features' to satisfy a variety of tastes but the main complaint is not the Features but rather that its a 'Buffet' instead of a 'Dinner Table setting' thats the problem - especially when everyone is accustomed to a buffet/variety of features).
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12/01/11 5:50:56 PM#86
Originally posted by Happyguy83 TOR hasn't released yet, so while you may feel such an outcome is inevitable... it isn't proven, yet. Time and its attrition rate in the weeks and months post-launch, after the newness and novelty has faded, will bear that out. That said, your list of "nothing other than..." is rather incomplete. FFXI belongs on that list - 2nd generation MMO that maintained ~500k players for the majority of its time online, almost 7 years before it started to see a noticeable decline. Not many MMOs from that generation or this one can boast that. Lineage 2 belongs on that list. While it petered out in the Western market, it did have (I believe) 6-8 solid and active servers in its Western market, and has had in the millions of players in its Eastern market. That's nothing to sneeze at. The list could go on, really... I'm guessing the MMOs you listed are those you've personally played and/or liked/enjoyed... They aren't the only ones that belong on such a list, however.
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12/01/11 6:02:58 PM#87
Originally posted by Celcius |
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12/01/11 6:53:55 PM#88
Originally posted by Draron Lack of story was never an issue. Because WoW has a story.
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12/01/11 6:59:30 PM#89
Originally posted by Creslin321Originally posted by Pilnkplonk Problem, but what is gw2 doing that's new?
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12/01/11 7:29:17 PM#90
Originally posted by MMOExposed Do you want the list? |
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12/01/11 7:31:03 PM#91
I believe one of the greatest difficulties with this is debating whether "rectifying" certain aspects of the formula is worth it or not. No matter how much developers try, everything they change will bring about unwanted side-effects. Take your WoW example with instanced PvP. WoW made PvP extremely accessible through a simple to use and intuitive queueing tool. What happened, however, is that World PvP greatly diminished with most people only interested in getting into the action instantaneously. |
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12/01/11 7:44:16 PM#92
But how many issues are there, really? How many things are things that most people accept as fine, but a few people think are broken? For instance, the basic mmorpg combat with cooldowns, hotkeys, etc. That combat isn't great, but it works and a lot of people can do it. Having a new style of combat might fix the issues with it, but it would also introduce new ones, not the least of which is getting a lot of people to be able to use it. A more specific example would be having FPS combat or click casting combat like Diablo (but in a third person view). It would be more exciting, but a lot of people would have a lot of trouble with it. You'd have to do something that is both the existing mechanic, but also new. I think it's much harder than it sounds just describing it. Join the League For Gamers. |
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12/01/11 7:51:41 PM#93
I personally dont think that sub numbers make a great game. Obviously this is what game makers want, to make money, but having a lot of people playing doesnt mean its good. Mcdonalds sells a lot more food than a fine restaurant like Villa Blanca, but does that mean its better? Of course not. In the 80s ford sold millions of Escorts, and Ferrari sold only thousands of Testarosas, does that mean Escorts are better than Testarosas? Of course not.
Accessablity, and marketing are what made WoW so popular. They have commercials with William shatner, and Mr. T and friggen Chuck Norris for goodness sake! I cant recall ever seeing a commercial for another MMO. Sure i see a lot of commercials for Xbox games, but MMOs, cant recall one.
So, if you could make Ferraris as cheap as Fords, how many people would be driving Fords? I guess there might still be a lot of people who wouldn't be able to handle 650 horsepower, and they would pick the Focus over the Enzo, just like there are people who would choose an easy game like WoW over one that is actually challenging and fun to play.
For me, ill take the Ferrari please, especially if its 12k dollars!
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12/01/11 7:56:53 PM#94
Originally posted by shawn01 This comparison is seriously flawed. Not everyone has a Ferrari because it costs a fortune. That isn't the case with MMO's because most of the ones that are worth playing cost the same. It's just a matter of which MMO people prefer playing. If you tell a Ford owner that a Ferrari is a better car, they will gladly agree. If you tell a WoW player that LotRO is a better game, they won't agree at all. |
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12/01/11 7:59:24 PM#95
So it's either:
My Blog About Hellgate Global, an ARPG/FPS hybrid MMO: Hellgate Global Official Fan Blog Currently Playing: Hellgate Global, LoL, Skyrim, Morrowind |
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Originally posted by cali59Originally posted by MMOExposed Lol! When I read exposed's post I thought: man if these were the GW2 forums, Cali would be all over this. And then you post a few minutes later. You're like superman :)! Are you team Azeroth, team Tyria, or team Jacob? |
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12/01/11 8:26:48 PM#97
Right, if you read my post, you will see that i said what if you could sell ferraris for the same price as fords? Thats what you can do with video games, you can make really good games for the same prices as boring clones.
Reading comprehension ftw! |
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12/01/11 8:38:22 PM#98
Originally posted by shawn01 Except, you know, we've never seen anyone do it. Quality takes time, and time equals money. A company on a Ford budget generally builds a startup or small indy that gets mired down there with the plethora of F2Ps. Pretty much the only counter-example is EVE. But not many games can survive a five year growing pains period. We see Vanguard and FFXIV trying to make "recovery" after disappointing launches and long rebuild processes--how do you rate their odds against releases of new games? |
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12/01/11 9:42:23 PM#99
Originally posted by Icewhite The example shawn01 brought It isnt about Ferraris selling low as Fords. In gaming, Fords sells as high as Ferraris |
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12/01/11 9:43:56 PM#100
I would rate their chances of recovering to their original potential glory as 0. They could certainly turn into decent games, but the potential they had just before they released is gone. The Ferraris and Fords thing is kind of a bad example. If you could sell Ferraris as cheap as Fords, Ford would go out of business. However, you can't sell Ferraris as cheap as Fords. It's not possible. Even in video games, the example doesn't hold up. You have someone who creates something totally new, which doesn't really even compare to existing products, so it gets a lot of press and a lot of sales. Creating something totally new doesn't necessarily take a whole bunch of extra money with programming. It just takes somebody looking at things differently. However, something totally new wouldn't be an MMORPG...it would be something else totally new. ** edit ** And skulljoe is pretty much right. There's not the same relationship between development cost and the sale price of video games. Games that are cheap to develop and games that are expensive to develop get sold for the same price. It seems to depend more on how much 'game time' exists in the game, rather than how hard or easy it was to produce the game. Join the League For Gamers. |
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