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11/30/11 5:41:20 PM#161
Originally posted by MikeB Did you play WAR at release? The qq over balancing was epic ... it filled the forums. As to the above poster - *Balancing is over rated* - Yes I agree, classes should be there to fullfill *roles*. As long as each class is equally viable in PvE and PvP in its *role* I dont really care. I played DAoC for many years and enjoyed the game. However even back then there were balancing qq threads abound. These days its even worse as MMO players develop even larger entitlement issues. The bottom line these days is that a non-mirrored game is either strickly PvE or a niche game, Developers have learned that the epic QQ over balance is just not worth the headache. Hell take Rift as a recent example ... both sides have all the same options and still the Rift forums were (when I last played) FULL of bitching about how X spec or X class was OP and needed *balance*. WoW had constant QQ about shamans/paladins being faction specific. DAoC had massive issues with the Mid healers and Runecasters, Hib Animists and even the stealth classes got in on it ... Shadowzerkers being FOTM until the LA nerf .. then they all cried Infiltrators were top dog. SCout from Alb was always viewed as the *best* scout class .. etc etc. I can go on and on and on listing this crap. Did it bother me? No. I've always argued that PvE and PvP are TEAM games and as long as balance is maintained across the TEAM its fine, but these days I'll just settle for mirrors so that I dont have to scan past 50 qq threads a day about class / faction balance. Sorry its just not a battle I concider worth fighting with the Dev's over. Its easier for them, sure we take a hit in play options, but you need to learn to pick your battles and fight for something that you have a chance of winning. In the current climate of gaming with the way players react to *any* perceived balance issues ... its just not worth the effort to fight. Wait for a niche game (DAoC2 how I long for thee) and move onto a battle you can win.
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11/30/11 5:41:55 PM#162
It's the old Brown v Board of Education arguement. Separate is inherantly unequal. The only way to achieve perfect balance is to have identical sides. Now at this stage, I can see how that can easily be looked at as a huge negative, however, if you look at the forums of nearly every game out there, it's filled with "nerf this" and "buff that". So the developers are left with a huge difficult decision that is impossible to please everyone. SWTOR chose to mirror the classes on each faction, but do it in a way that still felt as different as possible. The alternative would be a neverending battle to try to get close to balance but never being able to reach it, but you have more diversity. Basically, there is no way to please everybody in this case, so it's hard to fault the devs too much. |
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11/30/11 5:44:20 PM#163
I agree. WAR had that issue because they had built a game on lore - and you have to follow lore. Star Wars has the same thing going. So you decide to either make mirrored classes at the expense of hurting player replayability or you try and make unique classes at the expense of spending time balacing - a hard task. I prefer having unbalanced, different classes - as they will always be worked on. But in WAR's case it was helmed by Mythic ... and they never really that great. DAoC was okay because it was one of the early major MMOs and back then, all of them were so new they were all somewhat fun to play. But DAoC wasn't all that well designed from a dev standpoint and neither was WAR. Mythic is a very overrated company IMO. |
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11/30/11 5:51:05 PM#164
You don't even have to go all the way back to WAR to see what effect non-mirrored classes have on the game. Just check out Rift. It's one of the more unbalanced class systems in both PvP and PvE that exist today. Every single update they do includes a major nerf to a specific class and a major buff to another. Then it all gets changed around in the next update. It's ridiculous the amount of balancing issues they have. I'm not saying having a non-mirrored class system is bad. In fact, I prefer more options for classes than less options. Always will. But I also understand how mirrored classes in a two faction game would make it easier to balance for both PvE and PvP. It's not like TOR only has 4 classes per side---it's technically 8 with the Advanced Class system. For me, that's plenty, particularly when you take into account that the classes, even though mirrored, don't necessarily FEEL like they are mirrored due to differing weapons and animations, as well as a completely different class story. |
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11/30/11 5:51:46 PM#165
Originally posted by Paragus1 Let me guess you ve played beta and no exactly how things play out. Let me give all you people that think they re exact mirrors a hint. Follow up abilities and reactives, they don t play the same. [Mod Edit] |
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11/30/11 5:53:29 PM#166
Originally posted by Raymac26 Exaclty. Either way the Dev's cant win on this one. They either mirror and get posts like these about being lazy, or they dont and suffer qq posts about balance for the entire life of the game. As I said above, its just not worth fighting them on. The way I see it having Mirrored classes means that all the Dev time that WOULD be taken up monthly scanning logs, checking for OPness and recoding and adjusting classes (And lets be honest, pretty much every stinking patch has *balance fixes*) can be focused elsewhere Improving other aspects of the game. Sure they will still monitor logs to balance X class vs X class .. but its a hell of alot easier to balance 4 classes than 8. Players have proved time and time again that even a slight change to a class can be creativly used to gain advantage, be it in your favor playing that class or playing against that class. At least in a mirrored system a nerf to your sides tanks is a nerf to thier sides tanks, a buff to thier healers is a buff to your healers. It gives people far less room to complain. Sure you'll still get the 1V1 QQ, *my Warrior cant kill thier healer NERF!*, *My healer cant kill thier rogue NERF!* but at least both sides suffer the same and its then a teamwork issue and not a class issue. The *L2P* argument is easier to use when its a mirror system and the other side has the same classes available that your side does.
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11/30/11 6:11:27 PM#167
Originally posted by sirphobos Good point, where's my head at today, that'd work perfectly. Thanks! |
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11/30/11 6:14:53 PM#168
i agree, cutting down to 8 final classes seems a copout to me by bioware as opposed to 16.
of course, to me classes in general are a copout and i'd have rather the game has a character sheet/skills type of system, but i do find that the games-with-classes that i enjoy are the ones with lots of class choices. EQs 1, 2, ff11, rift with their build-a-class. RIP Ribbitribbitt you are missed, kid. Currently Playing EVE, POTBS Recommendation of a game you probably haven't tried: POTBS, Atlantica, L2 |
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11/30/11 6:16:37 PM#169
While this game does have mirrored classes, at least the mirrored classes have completely different icons and animations, and yes that goes a long way. Anyone who played Warhammer should be completely fine with mirrored classes. They tried to do the "similar" class thing and all it resulted in was one always being more powerful than the other. They could have just as easily made generic classes and thrown them on each side ala WoW, at least here they made different stories and visuals to distinguish them. |
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11/30/11 6:26:47 PM#170
Mate there is in reality 8 class in SWTOR. There is nothing similiar between IA Sniper and IA Operative, or Consular Sage and Consular Shadow. Advanced Class is just a name. Your opinion is based on unbeta-ed knowledge it seems. |
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@demarc01: Yes. I played WAR at launch. The fact they failed to balance things properly doesn't mean the design concept is flawed, maybe they just weren't so great at balancing. ;) Obviously, it'll never be as easy as fully mirrored classes, but why shirk the challenge? As a gamer I expect more, and that's all this article was about.. Many of my recent previews were decidedly positive in tone on the game, but nothing is perfect, so I wanted to take a look at some of the aspects I don't feel are as great. If you prioritize balance parity more than anything else or even disagree with my premise that classes are identical, that's completely fine. I offered my take on what I felt was a negative and opened it up to you guys to share your thoughts at the end. :) With that said, I am pretty satisfied with the resulting discussion. There are people with strong arguments on both sides of the issue and that's all you can really ask for. Thanks for your thoughts on the subject, guys; it's been illuminating! Keep it coming! Michael "MikeB" Bitton |
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11/30/11 6:48:16 PM#172
Originally posted by Raymac26 And that's how I see it. The only way to not just balance the classes, but to actually MAKE THE ARGUMENT that the classes are balanced, is to mirror them out, and do it in the not so subtle way that BW has done it. It's not just about balancing the classes. It's about making little doubt that a A faction class = B faction class, so that at least THAT argument loses by default. 8 AC's to balance out is going to be more than enough work to do. |
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11/30/11 6:55:16 PM#173
Balancing completely different classes is definately possible. Look at GW1 - the classes are very different from each other, and the mechanics of the game make it even harder to balance what with being able to have only 8 skills usable at once, people discovering wierd new combinations leading to flavour of the month builds, extra powerful elite skills, the really competitve PvP meaning people really scream when things get Nerfed too hard on their chars etc etc Yet they still managed it. It might be harder to do than having mirrored classes, but it certainly makes for a more interesting, enjoyable and varied game Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom |
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11/30/11 6:56:40 PM#174
I think it open thes argument to a different level and doesn't really solve anything.
There are already arguments about how this tank is better than that tank, this healer is better than that healer, this dps is better than that dps, and the cc on this group of classes is better/worse than those over there plus cookies... Etc. I would respect a developer who said up front, "Hey, the classes aren't balanced. Get over it." But I understand what they are doing and why. It's their game, we just get to pay them for it or not. _____________________________ |
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11/30/11 7:01:12 PM#175
Originally posted by Kappadonna I've said this before and I'll say it again. There are: 8 advanced classes 8 different stories There are easily as many replayability options in TOR, even with mirrored classes, as there are any other game out there. Mike B.'s concern about Soldier/Guardian playing just like BH/Tech is like me being upset that a Tauren and Human Warrior play the same in WoW. I'm an altoholic, and I STILL don't have 8 maxed out characters in any MMO I've played. Cripe, I don't even have 4 maxed in any game I've played. If 8 isn't enough, Mr. Van Patten, then no MMO to date has made you happy. |
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11/30/11 7:10:24 PM#176
As much as I dislike that there are no Imperial Troopers, Empire Smugglers, Republic Agents or Bounty Hunters (and unlikely that there ever will be as noted by another poster in another thread - you'd still only have the four base classes - we'd just have four trooper/hunters and four smuggler/agents) . . . . . . we kind of have to look at some of the specializations (not even including hybrids):
With those being "mirrored" for the Republic side. It takes 31 pts in a tree to get the top "talent" in a particular tree. That leaves you 10 pts to spend in that tree or the other two trees.
So we have 24 31pt classes (48 31pt classes if you count both sides). Then beyond that, you get into all the minors as well as hybrids.
So for the folks talking how about this will be easier to balance compared to some games - consider this:
WoW has 10 classes with 3 trees - so you have 30 "classes". SWTOR only has "six" less.
RIFT has 4 classes with 8 "trees" (9 including the PvP pseudo-tree) - so you have 32 "classes". SWTOR only has "eight" less.
Taking into account how WoW has dumbed down (or streamlined if you prefer) their selections to kill hybrids, etc... WoW currently would actually be easier to balance than SWTOR is going to be.
So I'm not sure how one can say that SWTOR is not going to be subject to the same rotating FotM isuses that one experiences in other games.
Where it will be tougher on players, is in taking that Advanced Class. In games like WoW or RIFT, if there is a better Rogue build that comes out for either - both can just respec. In SWTOR, if there is a new Imperial Agent FotM...that happens to be Operative while you're Sniper... oopsie.
So I agree with what was previously said here - we can't really say there are four classes - there are eight.
I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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11/30/11 7:22:47 PM#177
Originally posted by Robsolf No, that is not the same. There is a difference between both classes being represented amongst multiple factions (thus potentially playable by multiple races) and two different "classes" having the same mechanics. You would expect the Tauren and Human Warriors to offer similar play - they're both Warriors. One would not expect a Trooper and a Bounty Hunter to play the same. I picture a Trooper. I picture a Bounty Hunter. They use the same mechanics? WTF? I try to picture it...it just rubs me the wrong way. Republic Trooper and Imperial Trooper? Sure. Imperial Bounty Hunter and Republic Bounty Hunter? Sure. Republic Trooper and Imperial Bounty Hunter? WTF, man? (Yes, I'm using the term Imperial Bounty Hunter even though it is just Bounty Hunter). WoW has 10 classes - I only played a week into Cata, so I only took one toon to 85 - my Lock. I had an 80 Pally, Shammy, Warrior, and DK. I had a 75 Priest, 72 Hunter, 62 Druid, and a 47 Mage. I had several other alts of those classes, though the highest does not really count since it was just another level 70 DK. RIFT has 4 classes - I had a 50 Mage, Warrior, Cleric, and Rogue. I also had a bunch of toons in the 20-30 range that I deleted to focus on those four 50's when R7-8 came out. I'm not sure I would consider you an altoholic... Hell, by the way most people use the term - I'm not an altoholic. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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11/30/11 7:23:58 PM#178
As an avid mmo player for 11 years now I'm extremely excited about mirrored classes. Too many games come out with unique unbalanced "equivalent" classes. As any gamer here can tell you it ruins games and causes too many people to reroll or quit; that creates a greater imbalance in the game itself with lopsided availability of classes. My appreciation so much of the mirrored classes has become simplified to what side do I want to roll "good" or "evil". Which storyline do I want to try, and I appreciate that. I think the individual ability lines for each class offers great diversity and caters to multiple playstyles which then creates the different feel and roll in the game itself. If you've tried multiple specs and have actually leveled up to 50 you would then understand how different each line is. I'm delighted at the availability and variety they are offering and look forward to launch. |
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11/30/11 7:41:20 PM#179
+1 prototype you couldnt have said it any better. I agree with you 120%
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11/30/11 7:50:59 PM#180
Well, aperently they want people to only play for 2-6 months and then bail to try the new hot MMO or the WOW expansion |
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