| 287 posts found | |
|---|---|
|
11/30/11 10:50:28 AM#81
A lazy but wholly effective approach to balanced PvP.
|
|
|
11/30/11 10:51:04 AM#82
so WoW can claim they have 24 classes? |
|
|
11/30/11 10:53:18 AM#83
ummmm bio ware is generic as can be and if u say different than you havent played their pc games , so i dont know why people expected something different from them for swtor |
|
|
11/30/11 10:55:22 AM#84
I agree with the class mirroring being in every other MMO. WoW - Not only mirrored but the EXACT SAME CLASSES FOR BOTH SIDES LOTRO - No opposing faction to balance against. Vanguard - See LOTRO CoH - Flavor of the month toons with some mirroring. AoC - See LOTRO DAOC - 3 factions, classes weren't balanced and flavor of the week toon's were common. Granted the RvR was still an assload of fun. Shall I continue? Why is everyone up in arms about uniqueness. I'm willing to be the majority have played wow, digging and grinding for the same armor that everyone else has, using the same cookie cutter builds as the top PvP/PvE players, and never once bitched about it then. The characters although mirrored play differently, look different, and have different story lines and quests. I'm all for balance, and if this is how they plan on achieving it (at least in the short run) Count me in. Main Rig --- i7 920 @ 3.6ghz//6GB Patriot XGS DDR3 1600@1804 mhz CAS9//HAF 932//Corsair HX1000//ASUS P6T Deluxe//2xMSI GTX570 Twin Frozr II SLI//64GB Patriot Torqx SSD// 1TB Seagate HDD Secondary --- Macbook :) |
|
|
11/30/11 10:57:51 AM#85
Originally posted by musicmann I mentioned GW2 because it's the only upcoming game that I know of that is changing how things are done in this "balance" issue. It has nothing to do with my excitement for GW2 or my dislike(not disdain, it's not THAT horrible) of SWTOR. Stay on topic, please. |
|
|
11/30/11 10:59:00 AM#86
Originally posted by Alalala No matter what, a coder has to earn their pay. If they earn it by putting out new content, it's a win-win. If they earn it by spending 80% of their time rebalancing (nerfing) classes, it's time wasted. |
|
|
11/30/11 10:59:41 AM#87
Originally posted by maskedweasel So IS SWTOR balanced then? If not, then mirroring doesn't really work for the balance issue and personally, I'd rather have more class choices than have to sit on the balance fence all day. If it DOES work, will it get schewed if they make more classes in the future? |
|
|
11/30/11 10:59:42 AM#88
Originally posted by clankyasp
WoW has 10 classes, they dont get divided into totally different classes like the 4 base classes of TOR that make up 8 advanced classes. Sith inquisitor sorcerer is a ranged damage dealer or healer, and assassin is a melee stealth dps or tank. How can anyone call those two the same class? |
|
|
11/30/11 11:00:26 AM#89
So a smuggler can weild a light sabre or get force lightening like the inquisitor can??
If not then i don't see how these are "mirroed" classes.. Do each class have the same skills or something? I know they all look very simular.. But i had no clue a smuggler could use force powers and such lol. ![]() Currently Playing: |
|
|
11/30/11 11:01:37 AM#90
If they would do it otherwise it would been a mess to balance PvP and the PvP in SWTOR now is the best in any mmorpg i've played. I don't like the republic spells at all from the jedi consular, throwing rocks and metal objects? the sandstorm is pretty cool but i prefer playing empire and cast lightning and stuff like that and i also did'nt like the starter area for republic. |
|
|
11/30/11 11:04:52 AM#91
A big problem with balance issues is that players are idiots, and expectthings to be balanced 1v1. PvP in games like DAoC, Rift, WAR, WoW, etc...Its not 1 on 1, its TEAM BASED. 1 on 1 should have balance issues. |
|
|
11/30/11 11:13:14 AM#92
The classes originally a long time ago werent really mirrors at all and over time they've made them identical. I personally think its for the best to have them mirrored, and that having mirrored abilities in a game like swtor doesnt really mean the class plays the same at all... due to your companions, story, faction content, ship, weapons, armour, visuals of skills etc all being completely unique.. so im not really fussed by it. I can, however, understand people's problem with it but I dont personally agree with them. Balance IS important, and this is an almost gauranteed way of ensuring balance (or atleast, gauranteed of ensuring balance between the 2 faction's, not necessarily between classes within 1 faction). It also means that while less developement time and resources are spent on balance they can be put into other areas of content. I personally think the pros far outweigh the cons of mirrored classes, and as said previously 'mirrored classes' in swtor is far less of an issue than in other games due to so much about the classes being completely different and unique, its more correct to say 'mirrored skills' (which even then have completely unique visuals and animations). |
|
|
11/30/11 11:20:57 AM#93
The story and animations make them feel completely different in play. With the AC's they have 8 classes to balance and as WoW has proved over the past 6-7 years it's STILL hard to get the balance right for PvP with only 8 classes. I fully and whole heartedly support the mirroring of classes in TOR because of PvP and PvE balance, and until you play both sides of the mirror as I have (Consular and Inquisitor) you can't fully apprecaite how different they really do feel thanks to the STORY. I remember "balance" in PvP in sandbox games like UO and SWG - FOTM builds, power builds (tank-mage anyone?) SWG had the worst PvP balance ever, between 1-shot Rifleman to Teras Kasi gods to Commandos and then Combat Medics etc. Yes, of course I would LOVE to see a game that had UO style freedom with perfect balance, but I'm a realist and mirrored classes = better balance and in a PvP heavy game I will take 16 balanced classes over 4-5 FOTM or OP power builds ANY day of the week.
MMO History: |
|
|
11/30/11 11:21:21 AM#94
I've come to believe that we all like to forget that we believe our avatar is better (YOu are proud on your avatar, no? After all, it's you.) then those other toons out there, especially the enemy. Being confronted with the cold undeniable fact that the other guy is EXACTLY as powerfull as you, stings. So we hate the balance. I approve of the choice they made. Because it 1) Frees up dev time they otherwise had to spend dealing with the flavor of the month. 2)Getting to know your enemy is a lot easier, and this will contribute to better pvp I hope. If it were to make spells feel artificial (like the short range blaster rifle example), that'd be a pity, but I haven't come across that problem since I've only played each class type, and never it's opposite. I might become aware of it if I were to play, like the OP and other testers out there, every possible class.
Currently playing: Skyrim, SWTOR |
|
|
11/30/11 11:21:37 AM#95
Mirroring may suck, and I certainly don't think these classes are IDENTICAL, just really similar, but the alternative is MUCH worse. I still remember playing EQ. While a Necromancer could have a nap fighting a group of dragons, you had Warriors who couldn't even fight a single green (no exp) mob without help. The rest of the classes fell in between those two, and there were subtle differences depending on gear and later AA build, but ultimately the games balance was WAY out of whack. This is not nearly as bad if it's a PvE server, but for PvP it can kill your game. Not striking a balance does two things: a) frustrates the HELL out of players and b) you have the same class with the same gear running around in droves. It stops being about the whole game and only about the class. It's hard trying to make each class unique. The tiniest difference may not do much in the early levels, but the butterfly effect at lvl 50 could be HUGE. It's the lesser of two evils. |
|
|
11/30/11 11:23:17 AM#96
Originally posted by Paragus1 lol It just proves when you want balanced and fair pvp this is what you get.. Thanks pvpers you fked it up again. |
|
|
11/30/11 11:27:02 AM#97
I don't know if there's a decent MMO out there with varying classes on each side.. WoW tried it early on with Paladin/Shaman, but they ended up giving it to both sides.. I don't think giving both sides completely different classes is even possible to balance properly, and I wouldn't have wanted the devs wasting their time trying to balance everything when they could add content or fix actual bugs. I think if they didn't do this, then all of the complaints would be about one side having an OP class, which is just as annoying. My complaints would be that there aren't enough classes.. |
|
|
11/30/11 11:30:38 AM#98
The visual effects are different, but the mathematical consequences are exactly the same. So for every spell 'A' on your smuggler you'll have a spell 'B' on your imperial agent that will roll the same amount of dice, will only work at the same distance, affect the same area size etc... Currently playing: Skyrim, SWTOR |
|
|
11/30/11 11:31:59 AM#99
They mirrored them because they want to keep it solo friendly. Heaven forbid you team with someone. It is a wonder they even allow groups. Why even call it a MMO? |
|
|
11/30/11 11:33:05 AM#100
Originally posted by Ozmodan Lol, huh?? |
|