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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » New Build Coming

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86 posts found
  User Deleted
OP  11/29/11 9:24:46 AM#61

Also, I'd like to toss this in:

Many of the bugs that I experienced this weekend were due to the heavy server load / stress testing. Eventually they were ironed out, as adjustments were made by the server teams.

A lot of them were related to the DB server getting hammered, etc.

It was less smooth than the game has been lately, for sure. But it was by DESIGN, so that we won't have these issues come launch.

All in all, I have beta tested a LOT of games....and this one now is one of the smoothest, least buggy that I have seen at this point in development.

It still has some ways to go, but it's shaping up nicely.


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Joined: 4/21/07
Posts: 590

11/29/11 9:27:09 AM#62

I think they said they will patch not have a new build. Besides new build requires you have to redownload the game.


Apprentice Member

Joined: 11/29/11
Posts: 17

11/29/11 9:33:57 AM#63

Really hoping we don't have to DL the whole client again at launch. I found the weekend to be mostly bug free with no crashes and no lag. I had the rogue pixel bug like everyone else, but most other things buggy were minor.


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Joined: 10/11/04
Posts: 3338

11/29/11 9:34:44 AM#64
Originally posted by Wharg0ul

WOOOOOT! Progress!

Woot!  I hope they make more exciting changes - like maybe limiting the choice of lightsaber colours even more, from 3 down to 1 maybe?  Maybe they can make it so everyone in the game uses the same exact lightsaber colour!


Anyhow, well, that was the cynic in me.  In reality, i truly hope that they take a lot of the feedback to heart  and update the UI customization, add more character creation options, add the neutral alignment and generally improve the alignment options to actually make sense. 


There isn't time to re-build the game, but these changes are worthwhile and would address some big complaints many people have.

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Currently Playing: EQ2, Firefall


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Joined: 6/14/03
Posts: 52

11/29/11 9:38:37 AM#65

Does anyone know if the last build was in debug mode? There should be a lot of efficiency improvements as soon as all that debug information has been removed.


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Joined: 4/21/06
Posts: 4281

Let go of my ears, I know what I'm doing!

11/29/11 9:56:42 AM#66
Originally posted by Quesa
Originally posted by observer

After reading the swtor testing boards, supposedly there's a newer build that fixes most bugs, but i'm worried that swtor is launching on the 20th (15th for preorders), and it just felt really unstable.

You are one of the very few, I had about a dozen friends that really only had a few bugs, the worst was getting stuck in random places.  I didn't experience hardly any myself and even the vocal majority of MMORPG active posters didn't because they'd be spitting all over their keyboards to post about them as fast as possible.

I've never had a beta run this good.  Ever.  Exceptions MAYBE LotRO and Rift.

Around this time(less than a month from launch) in STO, YOUR SHIP was being beamed into the Earth Station lobby.

Around this time in AoC, I was getting about 3 fps on low settings with an up to date vid card, and load times were 10-15 minutes.

Around this time in CO...well... it was basically like it is now, only worse.

DCUO?  How about Superman just walking around doing nothing in the starter boss battle?


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Let go of my ears, I know what I'm doing!

11/29/11 10:00:00 AM#67
Originally posted by NinjaGaz

Does anyone know if the last build was in debug mode? There should be a lot of efficiency improvements as soon as all that debug information has been removed.

Pretty sure it was.  If it was the second SWTOR app in my process list taking up 300 megs, seems I recall it still being there last build.


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Joined: 5/20/07
Posts: 5085

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11/29/11 10:04:23 AM#68
Originally posted by Wharg0ul
Originally posted by Lobotomist
Originally posted by Wharg0ul

The downtime threads have been updated. The server will be down until later this week, while a new build is deployed.

WOOOOOT! Progress!

There will be no character wipe this time (thank gawd!), and we won't have to totally uninstall / re-install the game again.


I wonder how much stuff they will add / polish / tweak and tune before release??



Edit: no build notes available yet.


I thought they said this will be last beta test ?

Maybe the last weekend test....but us full time testers get to keep testing.


Ah , cheers than.

Well, what they should do is bring HD textures.

It will do wonders for the game.



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Joined: 7/08/07
Posts: 615

11/29/11 10:06:20 AM#69

So we'll just have to patch the client?


I wonder what they're adding, as well as fixing?


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Let go of my ears, I know what I'm doing!

11/29/11 10:07:54 AM#70
Originally posted by ghettobooste
Originally posted by Quesa
Originally posted by observer
Originally posted by erinys
Originally posted by observer

This weekend build was really buggy.  The buggiest MMO beta i've ever played in years.  AoC, Lotro, Aion, Rift were a lot more stable.  The only other MMO that was this buggy was, ironically, WoW.

[Mod Edit]

I'm sorry that my experience and opinion with the game makes me a troll.  It's ok to criticize it.  It really is.  Relax and accept that not everyone will share your views.

You mind listing off the bugs you had? 

Just to stick my nose in here...

I experienced ALOT of bugs as well. Much more than the weekend beta I did a few weeks ago.

Only a couple game breaking bugs.

The biggest one was getting stuck in a neverending conversation that never happened at the end of the Trooper chapter 1 spaceship scene. Couldn't progress past that, but there was only 15 minutes left in the beta anyway.

Another was where my mouse would not be able to click anything.

Another was where my companion would not heal me and I had a perpetual green mist on my character.


There were many minor bugs like textures popping in.

A green graphic glitch near some of the taxis.

There were alot of characters getting stuck in walls.

I had problems with companion affection not being counted at the end of quests.

There were tons of audio bugs too. I would constantly hear randon companions spout there lines when they were no where around. Like in the middle of Tatooine all by myself, There were also major issues with npc chatter that would never fade out. In fact not on voice over faded out ever as you got further away. It was all full volue all the time.

I tried to report as many as possible.

Methinx that's an audio positioning issue.  When somebody would run by with their companion, they could be 50m away, but I'd hear their companion's comments like they were right next to me.  NPC banter seems to do this as well.  So I don't think it's so much that your companion is using someone elses dialogue, I think you're just hearing someone elses companion.

I hope they chill the companion banter down a bit.  For whatever reason, my healer seems to need to heal me even when I'm not hurt, and she comments every time.  Gets old, after a while.

I've had the green mist(I think it happens when you dismiss them or switch companions in the middle of a heal), too, but it didn't stop my healer.  Sure you didn't just have the passive button on?


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Joined: 10/24/03
Posts: 39

11/29/11 10:14:06 AM#71
Originally posted by paterah

I think they said they will patch not have a new build. Besides new build requires you have to redownload the game.

Every patch is a new build >.> A new build does not require a full re-download. 


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Joined: 4/21/07
Posts: 590

11/29/11 10:16:57 AM#72
Originally posted by lordvance
Originally posted by paterah

I think they said they will patch not have a new build. Besides new build requires you have to redownload the game.

Every patch is a new build >.> A new build does not require a full re-download. 

Yeah it does like this past weekend. On the forums they said this is the launch build.


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Joined: 12/24/05
Posts: 54

All that we see or seem. Is but a dream within a dream

11/29/11 10:19:59 AM#73
Originally posted by observer

This weekend build was really buggy.  The buggiest MMO beta i've ever played in years.  AoC, Lotro, Aion, Rift were a lot more stable.  The only other MMO that was this buggy was, ironically, WoW.

And WoW went on after that to become a smash hit whilst the other mmo's you have listed have been mediocre at best, thus Swtor must be on the right path :P


Apprentice Member

Joined: 1/20/05
Posts: 87

11/29/11 10:23:57 AM#74
Originally posted by Raxeon

actully the game just needs to use the gpu of the cards properly

I agree. It seemed to me that shadows were rendered by the CPU, that would explain the 60% fps drop I got when I enabled them. The last game to make that stupid, stupid decision was EQ2 and even they eventually got the game more GPU-powered.


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Joined: 3/28/07
Posts: 1052

11/29/11 10:29:14 AM#75
Originally posted by paterah
Originally posted by lordvance
Originally posted by paterah

I think they said they will patch not have a new build. Besides new build requires you have to redownload the game.

Every patch is a new build >.> A new build does not require a full re-download. 

Yeah it does like this past weekend. On the forums they said this is the launch build.

Yes, is the Launch build. with bug fixes, improvements and updates. cant wait


Novice Member

Joined: 11/20/03
Posts: 183

11/29/11 10:57:39 AM#76
  • Getting stuck multiple times.
  • Portraits not showing faces for me or group members.
  • Companions with glitchy animations.
  • Stuck in elevator.
  • Unable to loot.
  • Trainer not working.
  • Quest items not clickable.
  • Multiple crashes. (not really a bug though)
  • NPC inside of another NPC (unable to turn in quest unless i relog)
  • Keybinds and settings not saving. (not sure if it's intended.)
  • Tab targetting issues too.
  • and others i've forgotten.

I did submit bug reports and took surveys too.  Despite all this though, it's a great game, and hopefully Bioware can patch all this up over time.

 I only got stuck once in Essles on a table, other than that it was fine.  I did experience the unable to loot thing (which I just relogged and it went away). 

Biggest thing for me was the Portraits not showing faces for me or group members.  I tweaked some graphics settings and got it to work by doing this:

I had originally changed my shader complexity (or shadow, cant remember the name exactly) to low because of some buggy shadows all over the world.  This fixed the buggy shadows, but I do not recall if my portraits were working before this because it was at the very beginning.  

Later, I went into the shader (shadow) and raised it back to high.  Wallah, my portraits were back in the character tab and dressing room, as well as companion.  Upon restarting the game, my portrait on the UI came back as well, but so did the buggy shadows.  I fixed this still in game by lowering the shadow complexity slider down to about 1/4 (no restart was required) and the buggy shadows immediately stopped.


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Joined: 7/08/07
Posts: 163

11/29/11 11:00:49 AM#77

Sounds good. Seemed polished as was for the most part, but glad to see they are not satisfied.



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Joined: 3/28/08
Posts: 33

11/29/11 11:03:52 AM#78

I had very few bugs this past weekend.  Most were what others were having (IE: getting stuck in the environment, crafting not working after leveling it to 100+, etc.).

The worst thing was the memory leaks.  I was monitoring my CPU and RAM while I was playing.  As time past, a few hours (ok 8 hours LOL), I noticed my CPU was starting to max out and my RAM was going up to 90% usage.  I had to restart my computer after I CTD.

This new build, from what the sticky says, is going to be the launch build.  We won't have to uninstall/reinstall, just patch.

I am hoping it won't have memory leaks, the crafting is fixed, and the getting stuck on flat ground is fixed along with all the little bugs with quests.


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Joined: 5/22/07
Posts: 2

11/29/11 11:13:03 AM#79
Originally posted by observer

This weekend build was really buggy.  The buggiest MMO beta i've ever played in years.  AoC, Lotro, Aion, Rift were a lot more stable.  The only other MMO that was this buggy was, ironically, WoW.

From my weekend playing the game I only had a few minor bugs come up like getting stuck jumping around rocks and such, and 1 day where it crashed constantly until updating my vid drivers. I have not played most of the games you mentioned though I remember AOC and WOW being buggy even after launch for several months.

I do remember how much worse than almost anything else Vanguard was at launch and the same with SWG. The latter would have quest waypoints change or point to an empty area on your way to them for example. And after awhile both games got better(until swg got worse again).

All in all for being beta this game is in much better shape than so many others at this point. Regardless of how you feel about the systems in place or the content, what is here is very polished for this stage and this will only get better as launch arrives. The important things at this point are that the game runs smoothly, can look quite nice with the higher settings, and is fun to play.

ps: I do not think this game is going to be the best suited to what I want in an mmo long term but I do think it will be an entertaining game that will be worthy of my time until something better comes along.


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Posts: 4281

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11/29/11 11:19:04 AM#80
Originally posted by brett7018

  I did experience the unable to loot thing (which I just relogged and it went away).

Holding shift down while looting fixes it for me.  If I do that, I loot normally from then on. 

I think it's something quirky with companion gathering.  Like if you switch who does the gathering, it messes with the looting.

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