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I see a lot of people not happy with SWTOR because they believe it brings nothing new to the table, and the same criticism has been given to pretty much ever game released in the last 3 years. So what is it that you're hoping to see in the next couple of years from MMORPG's?
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
11/28/11 7:21:20 PM#2
Originally posted by NMStudio A real crafting system No pay to win items in cash shops Player buildings of all kinds
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11/28/11 7:21:34 PM#3
I always thought an MMO based on Narnia would be kind of cool. I'm sure im in the minority here but I think it could have real interesting lore and races in it. Also i enjoued the books as a child so go figure ^_^
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
11/28/11 7:23:56 PM#4
Originally posted by 77lolmac77 I think the problem for a Narnia MMO is that its story isn't really conducive to raids, pvp, crafting and so forth. But it would certainly be an interesting break due to limitations of magic and war crippling the standard classes. |
Originally posted by Cuathon It sounds to me like you're already accepting that cash shops are going to be the wave of the future... that might be a smart thing to do. Should gamers be focusing on encouraging developers to build acceptable cash shops instead of just demanding that they be removed completely? Personally, I think the market is, and will remain, large enough to support both subscription and cash shop models, but it will be interesting to see.
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Originally posted by Cuathon Using an existing IP certainly has it's appeal, but with it comes a lot of restrictions as well.
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11/28/11 7:29:54 PM#7
There could be PvP the creatures in Narnia always fight the Calormen people and theres a lot of different locations that could be used as raids. I know its not gonna happen I just think it would be cool. The thread is called WISHlist.
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
11/28/11 7:31:16 PM#8
Originally posted by NMStudio
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11/28/11 7:31:55 PM#9
Mix in a bowl: Skyrim free-roaming open world without instances, player input combat (Lineage Eternal) instead of hotbar input, no raid instancing grindfest, add a class system like Rift, sprinkle it with some DX11 graphics and voilà, it's ready. |
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Mister_Re
Novice Member
Joined: 7/24/11
Only the wisest and stupidest of men never change-Confucius |
11/28/11 7:37:07 PM#10
Naruto mmo |
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11/28/11 7:51:59 PM#11
That's a seriously tough question. I'd like an MMO that doesn't feel like an MMO.
I'd like to see something that breaks the rules. Toss the classes and levels, toss the kill XP, toss the mindless questing, skip the instances, make the world HUGE... even as far as multiple planets with different styles of worlds to play in.
I guess the bottom line, I want a holodeck :-) I guess I might be waiting a while for it. |
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11/28/11 7:55:00 PM#12
Make it REAL. I want REAL solutions to REAL problems, not quick fixes and simplification. http://www.mmorpg.com/discussion2.cfm/post/4522590#4522590
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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11/28/11 8:20:40 PM#13
I want about the same as I've wanted for a long time: something interesting that I hadn't played before--and isn't a knock-off of something else that I have played. Thankfully, there are recent games on the market that can deliver just that, most recently Uncharted Waters Online and Spiral Knights. Guild Wars 2 will probably fit that category, too. |
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11/28/11 9:09:44 PM#14
wrong thread |
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11/28/11 9:16:00 PM#15
I'd like unpredictability and scalability. Bosses that aren't always standing around waiting for you. Select how tough you want to make him, adjust rewards accordngly. That means fixed loot tables have to go too, of course. Hmm, I suppose a "choose your play style" system would be nice too. Implementation would probably have to take place via different realms with different rulesets. "Choose Sandbox/Themepark/Mix. Choose PVE/PVP/RP. Choose Vicious/Easy/Normal.". Aren't happy with the result (or just need a change of pace)? Change servers. Never going to happen, as one company would have to carry several dev teams for different kinds of projects. But hey, it's a wish list, Genie's gonna make it happen with his magic powers. |
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11/28/11 9:19:55 PM#16
I always thought there would be more cowbell, but maybe I am just tired. On a more serious note. I would like to see worlds become much more expansive, but I realize the logistical issues in that expanse. |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
11/28/11 9:27:01 PM#17
If we are listing impossibilities than I would to have a player base that is not full of assholes and griefers. |
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11/28/11 9:29:48 PM#18
Originally posted by Cuathon So a single-player game then? |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
11/28/11 9:31:19 PM#19
Originally posted by Icewhite As a poster said earlier in the thread, its a wishlist, for unrealistic dreams and fondest hopes. |
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11/28/11 9:47:46 PM#20
1. more involving gameplay than shit like WoW. 2. serviceable graphics 3. good atmosphere and a world that feels lively and alive. weather system, NPC's that talk and move and live their lives. 4. game design that encourages playing together. no more lame ass quest step system where it's a pain to group if someone else isn't on the same step of a quest. 5. do away with shitty old mechanics that only lead to conflict and griefing(node stealing, mob/exp/loot stealing. ramndom rolls for one to three loot drops that 5, 10 or 25 people have to compete for). 6. better game design than just grind raids till a patch negates all your gear's usefulness. 7. balanced pvp 8. something to do in towns besides run in circles and sit on top of the bank. 9. custom soundtracks
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