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News Discussion  » Dungeons & Dragons Online: Q&A #1

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43 posts found
  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
7/15/05 9:00:44 AM#1

Every couple weeks, someone from Turbine has agreed to be cornered by one of our writers for a brief question and answer session. Today, we debut this new series with five questions from Staff Writer Mike Jabbogy to Dungeons and Dragons Online Lead Designer Ken Troop.

MMORPG.com: D&D has been around forever it seems. With the venture into the online world, is the focus on getting the table-top game people into the mmorpg arena, or adapting D&D to the mmorpg crowd?

Ken Troop: D&D Online is focused on creating a fun online RPG experience that you can play with your friends. We don’t compare ourselves to other MMPs – DDO takes you straight to your adventure (no endless running to get where you want to go), offers quest-based advancement (no sitting in the same place for hours grinding for XP), and creates a private adventure for you and your friends (no random interference or grief from strangers).

Our development touchstone has been to create an online experience that captures that essence of the classic tabletop adventure session. But it has to be a fun online experience. When a straight translation of the pen & paper rules would hamper our ability to provide a fun online experience, we work closely with Wizards of the Coast to come up with a modification that maintains the spirit of D&D while satisfying the demands of the online medium.

You can read the full interview here

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  joejccva

Novice Member

Joined: 7/07/04
Posts: 837

There are no perfect men in this world, only perfect intentions.

7/15/05 9:37:38 AM#2

There has been some questions raised on how experience was acquired. And it's definately looking like players can ONLY gain experience to level up and improve their skills from doing quests. Which in turn means you can't just go out and kill mobs to get exp to level up. I certainly hope Turbine has put a TON of quests in the game content because if players have to repeat ANY quest to gain experience it will definately cause problems to the success of this MMORPG.

I really really hope Turbine has thought about this. I personally don't agree with getting exp by ONLY doing quests. Some people actually enjoy the FREEDOM of going out and just grinding/acquiring exp from just random killing mobs.

This should definately be interesting.

Joe

  SciGuy65

Novice Member

Joined: 4/23/05
Posts: 20

7/15/05 9:44:09 AM#3

Originally posted by joejccva

I really really hope Turbine has thought about this. I personally don't agree with getting exp by ONLY doing quests. Some people actually enjoy the FREEDOM of going out and just grinding/acquiring exp from just random killing mobs.


I don't agree either, Joe.  I think the typical D&D RPG formula of "some XP for monsters, lots for quests" would work best for DDO.  Remember, though, that this really isn't a MMORPG but a CORPG (cooperative online RPG) like Guild Wars: a lot will likely be altered from the typical MMO's approach (like a lack of grinding).


Originally posted by joejccva

I certainly hope Turbine has put a TON of quests in the game content because if players have to repeat ANY quest to gain experience it will definately cause problems to the success of this MMORPG.


Didn't I read somewhere that there will only be 100 dungeons to quest in at launch?  It certainly seems to me they would need more to qualify as a "TON of quests".

Nonetheless, the interview is great and really helps to alleviate my "underpowered rogue" fears, although I'm still unclear on exactly how long it will take to get to level 20 (Ken Troop essentially just said not to worry about it).

  wolph

Novice Member

Joined: 1/29/04
Posts: 45

Yield to temptation; it may not pass your way again -Lazarus Long

7/15/05 10:20:36 AM#4

I think everything sounds great, and I can't wait.

*Holds breath*

  psibot

Novice Member

Joined: 8/05/03
Posts: 255

The Ugly Dungeon Guide

7/15/05 11:28:48 AM#5

I'd like to point out too all that have missed it this is not Q&A #1.

The first Q&A was hosteded 4/14 on Stratics here a readable transcript Stratics HoC Q&A Transcript.

Have fun reading it psi

---
Light laughter and sweet water to you fellow adventures.

  SciGuy65

Novice Member

Joined: 4/23/05
Posts: 20

7/15/05 11:34:49 AM#6

Originally posted by psibot

I'd like to point out too all that have missed it this is not Q&A #1.


Actually, this is the first Q&A...for MMORPG.com.
  MuppetHero

Novice Member

Joined: 3/04/04
Posts: 210

7/15/05 11:37:38 AM#7
When they say "No crafting" dose that mean not at all. One of the best parts of being a mage class was "scribe scroll" Feat and other magical things.

Conservatism.
Just old white men trying to find ways to legalize discrimination, and make the poor poorer

  psibot

Novice Member

Joined: 8/05/03
Posts: 255

The Ugly Dungeon Guide

7/15/05 11:42:12 AM#8

Ah came to wrong conclusion because yesterday was 2nd Dev chat Warcry thought this was reffering to that.

Sorry maybe some of you find both link helpfull anyway.

have fun psi

---
Light laughter and sweet water to you fellow adventures.

  SciGuy65

Novice Member

Joined: 4/23/05
Posts: 20

7/15/05 11:48:15 AM#9

Turbine has said that all crafting (including mage crafting) is out (at launch, at least).  Here's a topic on the DDO forums that might shed further light.

By the way, thanks for the URLs, psi; those Q&As are good reading, too.

  Elapsed

Apprentice Member

Joined: 3/07/04
Posts: 2319

7/15/05 12:44:54 PM#10

Wow, no crafting, no PvP, advancement only through quests... Turbine is sure trying to be different by taking out all the things people like.

  SciGuy65

Novice Member

Joined: 4/23/05
Posts: 20

7/15/05 1:24:17 PM#11
Amen to that, my friend.  Amen to that.
  User Deleted
7/15/05 2:28:16 PM#12


Originally posted by -Jaguar-
Wow, no crafting, no PvP, advancement only through quests... Turbine is sure trying to be different by taking out all the things people like.

D&D never really had crafting nor did it have PVP
It was always about questing

Evidently you've never played AD&D or you'd know that.

That said... pure questing does not translate well to an MMO... I've got a bad feeling this one isn't going to do well. :( Which is a shame... I love D&D and have played the P&P game since the 70's.

  SciGuy65

Novice Member

Joined: 4/23/05
Posts: 20

7/15/05 2:52:43 PM#13


Originally posted by Elnator

D&D never really had crafting nor did it have PVP
It was always about questing


...precisely why this is not an MMORPG but a CORPG and should be called such.  Some would even say that this is enough reason not to have an online version whatsoever.

Perhaps you've never played AD&D...have you not heard of item creation feats?

  remyburke

Advanced Member

Joined: 7/03/04
Posts: 2396

I liked MMOs better when gamers didn't play them, and just geeks did.

7/15/05 3:01:57 PM#14

Originally posted by MuppetHero
When they say "No crafting" dose that mean not at all. One of the best parts of being a mage class was "scribe scroll" Feat and other magical things.

NO - Crafting

NO - Open zones where u are free to explore on your own (save for the city)

NO - PvP

NO (or little) Solo content.

as far as i know...the game is early in development though, and i'm sure this is all subject to change.

  Groucho

Novice Member

Joined: 6/15/04
Posts: 100

7/15/05 3:04:22 PM#15

Every other sentence has the phrase "...with your friends."  Read: forced grouping.

*sigh*

  Elapsed

Apprentice Member

Joined: 3/07/04
Posts: 2319

7/15/05 3:42:55 PM#16

They better have a TON of quest and a TON of variaty. I actually don't think it's even possible to make enough quests or enough variation to keep peoples interest for very long.

It all depends on what Turbine classifies a quest. Maybe there will be quests where you make an item through various means. It would basically be a mini session of crafting but there may not be a whole crafting system, only quests that contain crafting aspects.

That seems to be the only option to me. I don't see how Turbine can make enough variations on "go through area and kill, deliver, or retrieve X" without branching out what typically defines a quest, at least enough to keep players interested for very long.

  aras420

Novice Member

Joined: 7/06/05
Posts: 51

7/15/05 4:04:06 PM#17
no crafting...  lev 20 cap...  that hardly represents D&D, the pencil and dice game, I used to make potions and enchant items in the paper game.  Also it takes half of the role playing elements out, how can I play a role in a virtual world when I can't make items to sell and trade?  I think part of rpg's is having a job (tradeskill) and/or alternate source of income (tradeskill).  And what's this no grinding to level?  Can I grind for cash? WTF, lev 20 cap, it better take at least 10 hours of play for each level up otherwise this game is gonna be a short lived waste of bandwith, unless they're target audiance is age 14 or younger with ADD.  Then the lev 20 max will be beneficial to the short attention spans.  That's just my opinion though.

Just try it... I dare ya... Go ahaed...

  aras420

Novice Member

Joined: 7/06/05
Posts: 51

7/15/05 4:09:18 PM#18

Originally posted by Elnator


Originally posted by -Jaguar-
Wow, no crafting, no PvP, advancement only through quests... Turbine is sure trying to be different by taking out all the things people like.

D&D never really had crafting nor did it have PVP
It was always about questing

Evidently you've never played AD&D or you'd know that.

That said... pure questing does not translate well to an MMO... I've got a bad feeling this one isn't going to do well. :( Which is a shame... I love D&D and have played the P&P game since the 70's.


Wow... this is the first time you are wrong!!!!   D&D always had crafting and pvp, that's what made the pencil and paper game soooooo great.  Atruly free world, make what you need, kill who you want, pick pocket party members then slink away in the shadows after a big haul, kill a friend while they're sleeping and take there horse, dress as them, then comit crimes and blame them.  It may sound evil but it's fun.

Just try it... I dare ya... Go ahaed...

  SciGuy65

Novice Member

Joined: 4/23/05
Posts: 20

7/15/05 4:35:12 PM#19


Originally posted by remyburke

NO - Crafting
NO - Open zones where u are free to explore on your own (save for the city)
NO - PvP
NO (or little) Solo content.
as far as i know...the game is early in development though, and i'm sure this is all subject to change.


It's not that early in the development; remember: they're in internal alpha.  I have a very bad feeling that this game will have none of the above at release, too.  They're fairly hell-bent on having no PvP and all instanced areas, although they seem to be open to the possibility of adding crafting in an expansion (though it won't be 3.5e's crafting, as they've said it's "not a good fit for a MMORPG").   Never mind the fact that D&D itself isn't a good fit for a MMORPG...
  Jhikaris

Novice Member

Joined: 4/10/05
Posts: 4

7/15/05 4:41:57 PM#20

Crafting has never been a big part of the PnP version for me.   It has typically just been a former trade or someting I picked up to aide me in adventuring.  Who in the world would have time to be a full time carpenter and be able to keep their strength/studies/skills up to par to deal with monsters that would easily destroy a humanoid in seconds.  Superman had it easier than that, he just had to stay tan and avoid eerie green meteors.  I think crafting needs to be taken back to a seperate class.  WoW completely cheapened the crafting classes for the reasoning that everyone could do it.  Crafting needs to be taken back to the basics.  Skills should be required to identify the quality of crafting supplies and components. 

Most players want to be able to do everything in the game with one toon so they can show off their *unique* character to a sea of sameness that doesn't give a damn about anything but being better than you by killing and griefing toons forty thousand levels below theirs and yelling PWND.

Which brings me to PvP.  I love pvp, in essence.  The problem with PvP?  Their is no penalty for griefing.  The fact of the matter is, with anonymity, more villains are born than heroes.  But having no PvP won't stop the griefer types from playing.  Kill stealing, ninja looting is another form of griefing, causing games to use tagging and loot rights.  IMO no one has put enough thought into their PvP system.  There has been some good and fun ideas, but in the end exploitation of some kind wins out.  And equipment instead of skills are a classes forte.

And that would bring me to another major exploitation in games.  Farming, and  I don't mean grabbing a hoe and planting some seeds.  This, hands down, has ruined any ability to create a solid player based economy in some games.  FFXI's economy was ruined by it, and WoW's economy is built around it.  The worst of this is farming to sell items and currency for real world money.  Or should the blame be on those that pay for these things?  Without the demand, there wouldn't be a supply.

Finally, there is whining.  We've all done it to some extent, I did it a little with the Hunter class in WoW.  What I learned from it is that if you don't enjoy it, quit.  Nothing is perfect, and most people can't construct an informative reason why something needs nerfed without stretching the truth or using extreme examples. 

All in all, these are games, and the idea behind them is to have fun.  Griefing, farming, grinding, exploiting and whining ruins the fun.  My point is simple, todays game is what it is because of the community as a whole.  Maybe DDO is on the right track, maybe not.  But we can't judge it before it comes out, that's just being closed minded and arrogant.

Want to try before you buy? For the price of 2 rentals at your local place, you could have unlimited rentals each month. Check it out.
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