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11/26/11 6:49:43 PM#21
Originally posted by MindTrigger This could be said for every single game ever made. |
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11/26/11 8:16:43 PM#22
I sent an email to where I preordered it to ask for a cancellation of the order.
I think they will refuse, but I have to try or else its like throwing money out the window. |
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11/26/11 8:25:56 PM#23
If you base your "world size/game world size" decision on a starter area, you are SUCH an MMO noob. Boba Fett-"Reality doesn't care if you believe it." |
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11/26/11 8:34:50 PM#24
I have not got to play much so far, it has some good points and some bad. SO I am not really going to judge it yet as I only has a couple of days expierience. But I will say the Graphics on this game are average at best. For example you look at the shadows and they are little black squares.. really? it is 2011 not 1999. When I start getting into the game the bad graphics just pull me out of any fun. I know people will say "graphics do not matter" but to some people they do. |
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11/26/11 8:44:16 PM#25
My expectations were pretty low, but I at least expected to like it enough to play for a few weeks. Enough to justify the box cost, even if I never subscribe. I thought it'd at least be on par with Dragon Age, or Mass Effect.. but IMHO, even Dragon Age II was a lot more fun. I couldn't bear to play TOR for a few hours, never mind weeks. So yeah, guess you could say I'm disappointed. I went from expecting to like it enough to buy, even if not subscribe - to thinking as desperate as I am for a new MMO, I'm going to pass on this one entirely. Nicest thing I can say about it is that it's probably the most well polished turd I've ever seen.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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11/26/11 8:47:05 PM#26
<< I sent an email to where I preordered it to ask for a cancellation of the order. >> Amazon lets you cancel pre-orders (I canceled mine last week). Most companies should. |
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11/26/11 8:48:36 PM#27
Only had a couple hours so far myself. Not ready to cancel the pre-order, but my already measured expectations for the game have been lowered even further after my first chance to play. Character creation is way too limited. The technical reasons for limited choices just don't exist any longer. There is no reason why they couldn't have added a bunch of sliders for fine tuning the faces. The pre-rendered cinematics are nice, but completely incongruent with the cartoonish in game graphics. It is very much the WoW approach to game art. :( Also, the character animations are pretty bad, reminds me of the wierd animations for some of the characters in Star Wars: Clone Wars, but combined with cartoon graphics and odd body proportions that are stuck between realistic and hyper stylized, it just doesn't work here. Either go for the hyper stylized look of Clone Wars or stick to realistic! The World is small and completely old style theme park. It doesn't feel like an organic world, everything is clearly placed on a linear path to provide content, rather than trying to find middle ground between believable environment and playable environment. Lastly, for now, the pacing is horrible. It's hard to believe that they would design so much down time doing nothing into the first half hour of play. It's a little action here and there and a lot of going to and from quest points and quest givers. I've been playing the heck out of Skyrim and don't mind the pacing there, because the world is open and you can explore and do your own thing. When the game has you on narrow rails, like TOR, travel isn't free roaming immersion, it's just a chore to get where you need to go. There also has been nothing interesting in the environment so far, so you can't distract yourself with the pretty sights. Disappointed. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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11/26/11 8:59:06 PM#28
Originally posted by Supersoups It's a fair assumption if you haven't read anything about the later worlds. My biggest criticism of TOR is that it's opening game doesn't set a good impression for the rest of it. |
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11/27/11 6:33:53 AM#29
Originally posted by Gibbonici That first hour is extremely important, many players don't give a game a chance if they don't care for the first hour. After that point, the first few hours and even the first couple days are also important. It really seems like they are dropping the ball, if the game actually does get a lot better later. I've played Jedi Knight, Jedi Consular and Smuggler so far and Jedi Knight is by far the best early play experience and story line, the other two just don't compare. With so many people pre-disposed by the i.p. to want to play a Jedi Knight before they even enter the game, I was shocked they didn't make sure that the other professions were a lot more fun than they are, so that those adventerous enough to try something other than a Knight aren't disappointed. BTW, I hate the way the Smuggler plays. The cover mechanic is very clunky and although a good idea in theory, just is not handled well in game. :( Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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11/27/11 6:45:46 AM#30
Originally posted by fiontar I hated the jedi knight. Geh bored me to death. The ones I loooove are the Imperial agent (it's so damn entertaining to me) and the Bounty Hunter. There are as many different opinions about these stories though as there are people who have played them so take that for what you will. Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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11/27/11 6:54:09 AM#31
Originally posted by nomss I totally agree there. I hated that stupid biker thingy. I almsot have no hair left on my head from tearing it all away. I´m starting to have some doubts about my preorder as well. Since I long for PVP this might just not cut it for me, even though I´m a HUGE Star Wars fan... |
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11/27/11 6:57:38 AM#32
Originally posted by Saunakiller You guys seriously didn't notice what the speeder was for?
In most games like this (wow for example) when you die in instanced pvp you have a respawn timer. In TOR when you die, you respawn instantly, but that would be bad for the gameplay if everyone was just instantly back in the fight. Death would be meaningless. The speeder is like a respawn timer, only instead of being a dead ghosts standing by a graveyard waiting to respawn, you're riding a speeder over the battlefield and you can see the whole map.
Also, I think they intentionally aren't allowing people to pick their instance in the general beta (which carries over into the weekend beta) to force people to test everything. If they dont' have this capabilty at launch, people will demand it, and I suspect they will have to put it in. Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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11/27/11 7:05:26 AM#33
Originally posted by dubyahite
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11/27/11 7:13:39 AM#34
Originally posted by Saunakiller From like the third planet on, you can pvp everywhere. The one planet thing is where the objective based open world pvp is at, on Illum. The rest of the planets have open world pvp. Tatooine even has an area whre there is FFA pvp you can attack your own faction in.
I guess the speeder is up to opinion. It's much more immersive in my opinion. Feels cooler than sitting there watching numbers count downl. Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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11/27/11 7:21:20 AM#35
Man, have you seen Tatooine? I mean, is it tiny as well? And as to pvp, in WoW you have to wait sometimes much longer than it takes to get to the battle on a speeder. |
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